Strategy UU Latias Team

Discussion in 'VG Competitive Play' started by Jedidr, May 19, 2018.

  1. Jedidr Aspiring Trainer


    Red Jet (Latias) @ Life Orb
    Ability: Levitate
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Calm Mind
    - Draco Meteor
    - Psychic
    - Recover

    House Keys (Klefki) (M) @ Leftovers
    Ability: Prankster
    EVs: 252 HP / 4 Def / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Spikes
    - Thunder Wave
    - Toxic
    - Heal Block

    Shades (Krookodile) (M) @ Choice Scarf
    Ability: Intimidate
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Knock Off
    - Earthquake
    - Pursuit
    - Stone Edge

    Bugger (Scizor) @ Iron Plate
    Ability: Technician
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Swords Dance
    - Bullet Punch
    - Bug Bite
    - Superpower

    Kingsley (Nidoking) @ Life Orb
    Ability: Sheer Force
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Sludge Wave
    - Earth Power
    - Ice Beam
    - Substitute

    Shelldon (Blastoise) @ Blastoisinite
    Ability: Rain Dish
    EVs: 104 HP / 252 SpA / 152 Spe
    Modest Nature
    - Hydro Pump
    - Dark Pulse
    - Aura Sphere
    - Rapid Spin

    What do you think of this? I want to make this in usum but don’t know if its good or not.

  2. PlatinumDude Aspiring Trainer


    Klefki needs an offensive move so it isn't Taunt bait, namely Play Rough or Dazzling Gleam over Heal Block. What good does Heal Block do?

    You might as well make Latias the Z move user of the team, since you have none at the moment.
  3. Jedidr Aspiring Trainer


    I guess you do have a point, since most Pokémon don’t heal by abilites. Also I think Dragonium Z fir Latias is a good idea too, thanks. But the ivs for kelfki are 0 for attack, it’s also just a set up pokemon to set up spikes.
  4. FourteenAlmonds Helipotile


    If the IVs for Klefki are 0 Atk, then just use Dazzling Gleam, it's a special move.
  5. scattered mind Competitive VG Forums Mod
    scattered mind

    Forum Mod Member

    I prefer Scald over Hydro pump. More accuracy and burn chances. Plus most Pokémon that are weak to Water are physical defense oriented so they will be dead most of the time after a Scald or at least very well damaged.

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