Understanding (But Not Fearing) Standard’s Boogeyman: Mew VMAX

PMJ

Silhouette Gloom of the Sundown Lands
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Mew VMAX has no particularly good matchups, yet if its domination of the format is any indication, it doesn’t seem to need them. Whatever your opponent puts in front of you, Mew will bulldoze through it. As a Mew player, you can also turbo through your deck with reckless abandon; it’s a true churn-and-burn deck if there ever was one. This makes Mew’s game mode rather predictable: it will keep moving forward until its enemies are destroyed. It will not disrupt your hand. It will not recover resources. It will only blow you up one Pokemon at a time. Mew is the living embodiment of a deck that is all gas and no brakes.
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What makes Mew so good despite its predictability and even matchups is that the deck has literally everything it could ever want built into it. Its most defining aspects are its unbelievable speed...

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Mew can’t actually deal with Durant discard very well, due to bossing up genesect and locking with mine and the need to have to take 6 knockouts combined with he fact mew has to more than often draw like crazy to find a switch means Durant often comes out on top
 
Mew can’t actually deal with Durant discard very well, due to bossing up genesect and locking with mine and the need to have to take 6 knockouts combined with he fact mew has to more than often draw like crazy to find a switch means Durant often comes out on top
This is true! If the Mew player has access to Mew V, Mew VMAX, and a Fusion Energy/Elesa's from the opening hand, they can only have one Mew in play and accelerate Energy to itself via Energy Mix. Then Mew VMAX with no benched Pokemon can steamroll through Durants. This is the best way for Mew to win, but if they don't have that situation set up, it can go downhill against Durant.
 
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