****** Pokémon Trading Card Game Deck List ****** ##Pokémon - 16 * 3 Blitzle LOT 81 * 1 Rotom UPR 50 * 3 Zebstrika LOT 82 * 1 Jirachi TEU 99 * 2 Magearna UPR 91 * 1 Mewtwo UNB 75 * 3 Rotom FLI 40 * 2 Frost Rotom UPR 41 ##Trainer Cards - 44 * 2 Lusamine CIN 96 * 4 Spell Tag LOT 190 * 4 Stealthy Hood UNB 186 * 2 Hustle Belt CES 134 * 4 Sophocles BUS 123 * 4 Escape Board UPR 122 * 2 Field Blower GRI 125 * 2 Guzma BUS 115 * 2 Brock's Grit TEU 135 * 4 Sightseer LOT 189 * 1 Power Plant UNB 183 * 4 Ultra Ball SUM 135 * 4 Choice Band GRI 121 * 1 Shrine of Punishment CES 143 * 4 Adventure Bag LOT 167 ##Energy - 0 Total Cards - 60 ****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ****** I always played rotom in a deck with something else before, but with the advent of secret hood and power plant, we finally have answers to shuckle gx and alolan muk. I tried to go fairly turbo while staying in my budget of having only 1 jirachi and no dedenne gx. And it does actually get a turn 2 attack about 50% I'd say, unless marshadowed. I don't really like mewtwo, but delcatty can get problematic if you have to zebstrika it away before you get skitty, and outside of those two, there isn't a good way to get a lusamine loop bootstrapped (you often have to ditch both lusamines). Maybe I don't need it... but I like to get late game access to my discarded brock or guzma. I am looking for any advice on making it either faster, more consistent, finding alternatives for the 7 dead cards until end game (2 brock, 2 lusamine, 2 guzma, 1 mewtwo). Thanks! EDIT I forgot to go over basic strategy of the deck... if you haven't seen rotoms, you delete like crazy until 9 tools are discarded, then try to hang on with what's left, while enjoying free attacks.