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Discussion in 'Pokémon Trading Card Game' started by Water Pokémon Master, Jan 9, 2019.
First fighting, then electric, and now fire types are getting a ton of support.
And a few sets ago Psychic did, for sure (Malamar, Mysterious Treasure, etc.). I imagine they're aiming to have, by worlds, as many types as possible be quite playable. Otherwise it's going to be quite boring...
I feel like ptcg with the last few sets has been creating archetypes with their pokemon. Such as water floods the field with energy, lightning is quick attacking, metal is protective, etc. which really intrigues me as we move forward.
Absolutely love the idea of Marshadow and Machamp together for a tag team pair. Card is kind of situational but a basic with that much hp and not ridiculous energy requirements to attack will see some play but Malamar decks still destroy it.
As expected with Mitsuhiro Arita's illustrations, both Charizard/Reshiram & Machamp/Marshadow look pretty good.
I wonder if these GX cards are for how-to-play sets.
All I can think is "Quaaaid...start the reactor...free Mars..."
Marshadow & Machamp GX seems really playable in expanded where it has access to Milotic for energy acceleration and various forms of damage boosting beyond Diancie prism star. Its the only Tag Team thus far to be able to hit high enough damage numbers off of only 3-4 energy with its non-gx attack to consistently take out opposing non tag-team GXs and its massive 270HP, access to focus sash, and the option of Extremity of Stalwart GX makes it really difficult to take out before it takes multiple KOs. Combine that with Scramble Switch in expanded and its very well equipped to get a ton of mileage out of the 1-2 prizes youd give up using Milotic's ability against any EX/GX decks with attackers like Buzzwole GX helping clean up low HP single prize attackers.
edit: I forgot to mention that with how Extremity of Stalwart GX is worded, it will still work after a Focus Sash, meaning even if they can OHKO your 270 HP mon it can still attack at least 3 times.
On the bright side there’s now a fighting retaliate option for pikachu zekrom - you’ll still need to worry about the energy cost though :/
Fire Incineroar GX suddenly becomes a top tier deck.
A new story has just been posted to PokéBeach's front page:
Mew, Spiritomb, Stunfisk from 'SM10!'
Posts you make after this point will immediately appear on the front page and vice versa. Discuss!
Spiritomb/Stunfisk new meta.
Stunfisk w/Spiritomb/Shrine/Po Town i can see being a pretty good rogue deck
I like Mew's ability even if it is very niche.
these 3 were obviously meant to be played together - could be decent since Electropower is a card that exists
Mew looks interesting. Nobody has seemed to notice that it’s an auto-win against spread.
Spiritomb actually looks like a pretty good deck. You have Mew to prevent spread from walloping your deck, you could use Shrine and Banette GX to move damage to Spiritomb, and you could hit for numbers like 210, provided Choice Band, Kukui, and 5 Damage counters.
Stunfisk got a good card! There’s two things that make this card the best that’s been revealed:
With 6 damaged Pokémon, you’re hitting 180 for a DCE, 210 with a ‘Band, and even more with Electropower. This could totally play Shrine and have a bunch of benched GXs, and one of them Banette GX so you can damage Stunfisk. That seems clunky, though, so I’ll hold on to that one.
THERE’S GOOMY IN THE BACKGROUND! WHEE, AT LAST! And I just realized, holy crap, are we gonna get another Goomy line with Stunfisk in the background? Is there going to be the unlikely chance that we’ll get Goodra in a tag team? Who knows! Three cheers for Goomy in the background!
Anywho, seems like a load of decent cards here, ecspecially Stunfisk.
Then you could play mew with the bench barrier so your opponent can't clap you with flying flip.
I didn't think this needed to be pointed out since this card has already been printed twice, it was just called Mr. Mime then This one has a sightly more useful attack though.
Bench barrier returns, gyarydos just improved drastically
Mew - Bench Barrier on a Pokemon that is Elmmable, but 60 HP can be a bit embarassing. 4 Geodudes
Spiritomb - In speaking of getting 2 Spiritombs in 2 consecutive sets, the Spiritomb's ability is good unless there is a Damage Swap ability in Standard. 160-190 can KO most Pokemon. But the tendency to be KOed nxt turn really hurts. Because you are running Stretchers to get it back. #CardBurningRocks!!! 3-4 Geodudes
Stunfisk - 180 for DCE is nuts, but you need to be self-hit on a Flying Flip or use Po Town to get the damage. I have the idea of using TUP Alolan Muk there, you get +30 dmg and discarding the item that they need. But Lightning decks run Electropower so even with a low dmg, it can even been boosted. 3-4 Geodudes