Introduction
As soon as I heard of of the Genie Brothers getting new formes I was immediately curious, and now that BW2 is out, I can fully enjoy using them. Thanks to their new formes, all three Genies have recieved new niches, and as such, I plan on making full use of this. The outcome? This team right here! I've been playing around with it, and what I have come up with has won me quite a few battles, losing only three times on the ladder. Everything aside, read about this team turning the tide!
Changes in Bold
At a Glance
Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Encore
- Ice Beam
What is a Rain team without the rain user? I chose physically defensive Politoad because I needed my weather user to stay alive longer than any other opposing weather user, and this set was the option I took! Scald gets good STAB, and gets a good 30% chance to burn anything thinking they can set up on Politoed. Toxic takes care of walls not named Skarmory or Blissey, as well as special set up sweepers like Volcarona, who otherwise like to set up on me. Encore gives me more room to do things. I can easily predict Dragon Dancers and just Encore them and kill them while they're trapped. This also lets me keep the poison damage rolling, which is something I definitely like. Ice Beam takes care of Landorus and Gliscor, as well as Dragon-types who think they can come in and kill me.
Tentacruel (F) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Scald
- Rapid Spin
- Ice Beam
For the next team member, I knew that I would need something that can wall the common Fighting-type Pokemon that inhabit this metagame, as well as an entry hazards setter, and Tentacruel fits the description! Thanks to Tentacruel's typing as well, he can protect Ferrothorn from anything wanting to come in. Toxic Spikes helps the team take control of the match, should a stall war somehow ensue. Scald takes care of physical attackers that comes in, and gets good STAB. I definitely need Rapid Spin support, as Thundurus definitely will not last long if Stealth Rock is up and out. Ice Beam rounds off the set, meaning Dragonite cannot freely setup on me.
Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Leech Seed
- Thunder Wave
- Power Whip
Ferrothorn helps this team in a plethora of ways. Not only setting entry hazards, it acts as my lure, being able to easily predict switch-ins and cripple them with Thunder Wave. Stealth Rock helps me big time. It breaks Sturdy on certain Pokemon that would otherwise give my main sweeper a problem, and also shaves off enough HP off certain Pokemon that would otherwise be a 2 hit KO. Leech Seed helps Ferrothorn recover off damage, sapping health off from other Pokemon. Power Whip is last move Ferrothorn has in its arsenal, which without Power Whip, Ferrothorn would be complete Taunt bait. Thanks to Power Whip, Ferrothorn can also fend for himself against Terrakion, Tyranitar, and other threats should the need arise.
Vaporeon (F) @ Leftovers
Trait: Hydration
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature (+Def, -Atk)
- Rest
- Scald
- Wish
- Ice Beam
I absolutely CHERISH Vaporeon on this team. She acts my amazing other physical wall, my status absorber, and has amazing recovery thanks to the combination of Rest and Hydration. Vaporeon also helps me pass Wishes to team mates who would need it, and, thanks to Vappy's high HP, Wishes passed on restore a HUGE amount of health. Scald acts as my main attack, helping Vaporeon take on physical threats more easily. Ice Beam covers what Scald can't; Dragons and Grass-types, like Dragonite, Salamence, Verizion, and Celebi.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Toxic
- Earthquake
- Ice Fang
- Protect
Thanks to Gliscor's typing, I am not stuck struggling with Electric-type moves from the opponent. Toxic allows Gliscor to outstall other walls, and helps Gliscor deal with bulky Ground-types and other Pokemon that would otherwise easily resist Earthquake and Ice Fang. Earthquake is such an amazing move, being physical, and having both 100 base power and 100 accuracy, which means I don't have to worry about it really missing. Ice Fang hits Pokemon that Levitate, has a balloon, or is a Flying-type;basically to cover for anything that Earthquake can't hit. This doesn't mean Ice Fang is useless either, it allows me to hit set-up sweepers that would otherwise scoff at Gliscor. Protect is my last move, and makes a great combination with Toxic. Protect also allows me to predict, which makes the guessing next turn a lot easier.
Thundurus-T (M) @ Leftovers
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Agility
- Thunder
- Focus Blast
- Hidden Power [Ice]
Let's face it, Thundurus-T will NEVER end up like his other forme, he's just too slow and doesn't have the right ability to be game-breaking. This, however, doesn't mean Thundurus-T is bad at all, in fact, I LOVE Thundurus-T, it has a huge Sp. Atk stat, which on this team, Thundurus-T exploits. 331 Speed is kinda meh, and Mienshao can easily tear up Thundurus-T. My remedy? Agility. Combined with Thundurus-T's huge Sp. Atk, Agility just makes Thundurus-T all the more threatening, being able to easily outpace Choice Scarfed Pokemon like MoxieMence. Thunder is my main sweeping move, dolling out huge damage, and can KO any slighty weakened or weakened Pokemon thanks to Stealth Rock support. Focus Blast hits Steel-types and other types Thunder can't hit. Either option though will deal huge damage. Hidden Power [Ice] rounds the set off, being able to hit Ground-types and Grass-types.