Turn 2 Hydreigon

ShadowDark

I knew I'd eventually return to you.
Member
Dark Patch - Trainer

Choose a basic Darkness Energy from your discard pile and attach it to one of your Benched Darkness Pokemon.
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Hydreigon – Darkness – HP150
Stage 2 – Evolves from Zweilous

Ability: Dark Aura
All Energy attached to this Pokemon becomes Darkness Energy.

[D][D][D][D] Dangerous Blade: 60 damage. Choose 2 of your opponent’s Benched Pokemon, and this attack also does 40 damage to each of those Pokemon (don’t apply Weakness and Resistance when damaging the Bench).

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 3
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92-celebi.jpg

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Skyarrow Bridge – Trainer’s Stadium

Each player’s Basic Pokemon has its retreat cost lowered by 1 Energy.

You can only play 1 Stadium next to your Active Pokemon during your turn. If a Stadium with a different name comes into play, discard this card.
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Strategy: Start with Celebi and benched Deino.
Use celebi's power to attach to Deino, use energy for the turn on Deino, and play Skayarrow Bridge.
Next Turn- Rare Candy to Hydreigon, use ability again on Hydreigon/ attach DCE/ ability + turn energy/ Dark patch without Skyarrow Bridge, etc. With Hydreigon's ability, all the grass energy is converted to dark and start Firing away.

Thoughts?
 
I have to admit I kind of like this. I never thought of Skynarrow + Celebi. I thought after Unown Q's rotation, Celebi was useless. But ultimately, I'm just not sure if a Stage 2 attacker can cut it in this format. If you did manage to pull it off T2, you'd completely destroy any Vileplume or Reuniclus deck. But speed decks pose a huge threat to it, especially Donphan, who takes forever to KO. If you do try to make it viable, I'd definitely run Twins in it. 60 will miss the T2 KO, and I wouldn't bank on getting all that stuff right away. Plus, spread decks tend to make good use of Twins.
 
I'm not so sure.

Pulling it off T2 is situational, and won't always happen. I much prefer DCE. Late game needing to use Celebi to setup another Hydriogen will give away prizes. Donphan, Zekrom, and Reshiram are big problems too.
 
Well DCE can only power up 2 attackers. You can promote Celebi, attach an energy, then retreat it for free. DCE/Hyd/Yanmega works, but just DCE/Hydregion doesn't setup enough of them. You could add Celebi to the Yanmega version, I suppose.
 
No, DCE is better than Celebi late game. That's what I mean.

Also what if you are unable to get the Skyarrow Bridge turn 2? Then your Celebi will be stuck active.
 
Talking about myself in the 3rd person... so awkward lol. Late-game, I still don't see an issue with Celebi except it being a low-HP basic. As long as you have Skynarrow in play, there's no issue with promoting it after a Druddigon is KO'd.

And yeah, whiffing the Skynarrow can basically ruin your whole game. Although if you get Celebi + attach on the first turn, then you can DCE + Celebi to still get the retreat and attack. But it's just too hard to get a consistent T2 Stage 2 for this to be very viable.
 
Good thinking, this is pretty cool. However, like stated above ZPST, Reshiphlosion, Donphan variants, etc. won't be a favorable match-up for you and if you don't draw a rare candy, skyarrow bridge, or enough energy, than you're not in a good situation. However, if you do pull it off against other decks than that is totally awesome. You should try it at a local league because I imagine this to be a fun deck to use.
 
The thing it does have on Reshiphlosion is that 40+40+60=140, so if you can get out 2 Hydregion quickly enough, you can usually deny them all their Typhlosions and Cyndaquils (with the 60). Disclaimer- I didn't test Hydregion against TyRam before I scrapped it, so this post was complete theorymon.
 
Ehh, I have tested it either, but because the card is not out or on PlayTCG, I doubt many people have.

For the TyRam matchup, if they are able to Rare Candy into a Typhlosion, the plan doesn't work at all.
 
A friend of mine and I spent a good few hours testing it at league after we finished testing for worlds. It really has no hope against Donphan, and it doesn't like Zoroark/Yanmega either (40 snipe + 70 = KOs on Yanmegas). Basically, Stage 1's runs through it. It also doesn't like Magnezone, since it's slower getting out. And I'd imagine Reuniclus to give it some trouble, but we didn't know about that deck yet. We basically scrapped it after it sucked against two really popular decks.

However, we didn't know about Skynarrow yet, so we didn't test the Celebi version. I'm not sure if it can make it that much more viable honestly - it doesn't fix its Donphan or Zoroark problem, and it hardly does anything for Magnezone. But it's definitely worth testing it imo.
 
Reuniclus wouldn't give it much trouble because if Hydriogen gets out early enough it can ko two Solosis in one turn.
 
It usually doesn't get out that early though, and most builds run 3 Solosis anyway. If they get Reuniclus out, you're done for. At the same time though, if you do get this guy out T2, they're probably done for. I'd have to test it to be able to say for sure.
 
I know most builds use 3 Solosis, but usually Gothitelle builds go for a 2/2 split after a Gothita start and Collector, leaving the Gothitelle player with 2 Gothita, one active, one benched, and 2 benched Solosis. Because Gothitelle relies a lot if Twins, a T3/4, though it may not work, could work.
 
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