Yeah, last week... no, just no.
Drifblim
Type: Ghost/Flying
Abilities: Unburden / Aftermath / Flare Boost
Stats: 150 HP / 80 Atk / 45 Def / 90 SpA / 55 SDef / 80 Spe
Notable Moves:
Stockpile
Baton Pass
Shadow Ball
Calm Mind
Thunderbolt
Charge Beam
Will-o-Wisp
Acrobatics
Thunder Wave
Disable
To say the least, Drifblim is unique. Its typing is unique. Its abilities are rare, and its movepool is rather unique too. Unfortunatly, Drifblim is cursed with plenty of weaknesses. Weaknesses to Stealth Rock, both halves of BoltBeam and Pursuit make life difficult for Drifblim.
However, Drifblim has a couple niches. First of all, its Calm Mind set, coupled with Unburden, makes it a strong sweeper with a bit of speed after the Unburden boost. Access to the Acrobatics+Flying Gem combo is another one of Drifblim's niche, and Unburden makes it an awesome user of the combo. Finally, its got lots of tools to act as a Baton Passer, but I'd much rather pass a Shell Smash in one turn, then two Calm Minds. Its also got a couple of supporting moves in Will-o-Wisp, Thunder Wave and Disable.
So what can we do to improve this ghastly aircraft?

Drifblim
Type: Ghost/Flying
Abilities: Unburden / Aftermath / Flare Boost
Stats: 150 HP / 80 Atk / 45 Def / 90 SpA / 55 SDef / 80 Spe
Notable Moves:
Stockpile
Baton Pass
Shadow Ball
Calm Mind
Thunderbolt
Charge Beam
Will-o-Wisp
Acrobatics
Thunder Wave
Disable
To say the least, Drifblim is unique. Its typing is unique. Its abilities are rare, and its movepool is rather unique too. Unfortunatly, Drifblim is cursed with plenty of weaknesses. Weaknesses to Stealth Rock, both halves of BoltBeam and Pursuit make life difficult for Drifblim.
However, Drifblim has a couple niches. First of all, its Calm Mind set, coupled with Unburden, makes it a strong sweeper with a bit of speed after the Unburden boost. Access to the Acrobatics+Flying Gem combo is another one of Drifblim's niche, and Unburden makes it an awesome user of the combo. Finally, its got lots of tools to act as a Baton Passer, but I'd much rather pass a Shell Smash in one turn, then two Calm Minds. Its also got a couple of supporting moves in Will-o-Wisp, Thunder Wave and Disable.
So what can we do to improve this ghastly aircraft?