Finished The Challenge: Season 6 - The Winner Crowned!

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RE: The Challenge: Season 6 - Challenge 6

I will make sure we have double clues next time for you to solve ^_^
 
RE: The Challenge: Season 6 - Challenge 6

The teams that have found all the clues essentially have the power to decide which team gets last. Just wondering which one of us will be the first to take advantage.

I won't, I want to see them all die equally, but, you know, somebody might.
 
RE: The Challenge: Season 6 - Challenge 6

Personally I don't mind who comes last, as long as someone that's not from my team gets eliminated it doesn't bother me.

Although the reality it wouldn't be a bad idea to just give all the info to Jeremy's team cos muffin will modkilled anyway most likely. But if Jeremy's team loses then muffin will be eliminated. We could get a two for one by keeping Jeremy's team off the bottom
 
RE: The Challenge: Season 6 - Challenge 6

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RE: The Challenge: Season 6 - Challenge 6

Squirtle Squad said:
Personally I don't mind who comes last, as long as someone that's not from my team gets eliminated it doesn't bother me.

Although the reality it wouldn't be a bad idea to just give all the info to Jeremy's team cos muffin will modkilled anyway most likely. But if Jeremy's team loses then muffin will be eliminated. We could get a two for one by keeping Jeremy's team off the bottom

I like yer thinkin' there, mate. Also saves us from having to wait another week to move on.
 
RE: The Challenge: Season 6 - Challenge 6

Keeper of Night said:
I like yer thinkin' there, mate. Also saves us from having to wait another week to move on.

There seems to be a common opinion of boredom among the competitors...
 
RE: The Challenge: Season 6 - Challenge 6

It was a fairly straight forward challenge that the competitors were burdened with this time around. For the first time this competition, there was a full challenge without any creativity aspects involved. It was all about speed, but the competitors had to take care translating each clue to make sure they could find the next one. How did each team fare?

The first team to finish was actually Team GY.R.O.B. Most people don't expect people who hang around robots all day to be speedy, but I guess this time they were proven wrong. One of the competitors in the team seemed to have made a special machine to scan the island for clues, since they finished at an extraordinary pace. This, coupled with some true teamwork, meant that they passed the finishing line first, with plenty of time to spare.

Next up was The Egg Knights. Each player on this team contributed something, with PhantomHaze figuring out the languages, and Brave Vesperia sticking the clues together in Paint (and being the only person to notice they fitted together in the first place). However, Vom was the true star of the show, having a huge workload of searching and translating. They came second, which just goes to show that no matter how good one player is in a team challenge, true teamwork, like what Team GY.R.O.B used, will always prevail.

Finishing third was The Crushing Hammers, or, more accurately, Keeper of Night. Mora was at an important Pokémon Trading Card Game Tournament, so wasn't available to help out, and scattered mind's mind was, well, scattered. It seemed like there were some negotiations between KoN and The Egg Knights, too, but who knows really. Regardless, he crossed the finishing line in third place and treated himself to a fried egg sandwich. His teammates joined him a little while after.

Then there was a break. The two teams with two players were the only two left standing. Eccellente's players, Luispipe8 and King Xerneas, had both made it very clear that they had pretty much no time for about a week after the challenge was first posted. Centurions' Jeremy1026 made an effort, but wasn't the greatest at the challenge to start with, wheres Mr.Muffin was nowhere to be seen. It was a somewhat unpredictable finale, but the results came down to one thing, and that is the fact that it is man's nature to procrastinate. What's better to procrastinate studying with than a forum game? King Xerneas clearly believed this, as he ran past the finishing line, flying the flag for Eccellente. For the third challenge in a row, Centurions lost.

Centurions have 23 hours, 35 minutes to submit their elimination votes. If one of Jeremy or Muffin doesn't submit in this timeframe, they will be modkilled unless they contact me before I update with a believable excuse. If neither of them submit a vote, they will both be modkilled, but I don't want to do that.

In the private room Athena shares with rev3rsor, she was getting ready for a big announcement...
 
RE: The Challenge: Season 6 - Challenge 6

Here is hoping Muffin remains away, so that my fate isn't left to Random.org.
 
RE: The Challenge: Season 6 - Challenge 6

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[img=400x300]http://image.noelshack.com/fichiers/2013/11/1363195566-fire-emblem-awakening.jpg[/img]​

The regular morning announcement for the contestants to gather in the main hall happened once agian, but this time it was different. It was very discernibly a woman's voice, sounding cheery as ever. Once the contestants entered the foyer, Athena, the woman who had judged Challenge 5 less than a week ago, was stood up on the table once again. "Hello everyone," bbninjas cheered, "Celever and I took a break from the whole challenge designing thing this time around, so could everyone please give a warm welcome to Athena, our guest challenge designer!" A round of applause, well, applauded through the hall and echoed off the walls, cut short by a foghorn.
"Oh, right," Celever realised, "Mr.Muffin, you're eliminated. The ferry's come in to collect you now."
Mr.Muffin has been eliminated!
"Now, to hand over to Athena!" Celever cheered, as Athena raised her voice and began her presentation on the ins and outs of her large Fire Emblem challenge...

THE CHALLENGE:
Challenge #7! The Fire Emblem Challenge

Your job in the Challenge is to create a new Class for the Fire Emblem franchise of games. Each team will create a base class or a promoted class using the metrics outlined below. Various class aspects are explained and judging is mostly based on creativity, so users unfamiliar with the franchise will hopefully not be unduly punished. For the record, Fire Emblem: Awakening (FE:A), the newest entry into the series, will be used as the benchmark.

Fire Emblem is a turn-based strategy game that takes place in a vaguely medieval Western fantasy locale. All classes are geared for combat in some way, either offensive, defensive, or support. Physical weapons are common, such as swords, but also magic. Some classes are more powerful than others, but all are useful and fit some type of purpose within the game's framework. When a unit gets a certain amount of experience points, their base class changes into a promoted class that is more powerful and usually gains some additional benefits, such as a large variety of weapons and more skills.


Submission Form:

Each category must be included in order for your submission to be considered complete. Explanations and examples for all of the categories are given below.

Code:
[b]Class Name:[/b]
[b]Weapons:[/b]
[b]Stats:[/b]
- [u]High:[/u]
- [u]Average:[/u]
- [u]Low:[/u]
- [u]Movement:[/u]
[b]Skills:[/b]
- [u]1)[/u]
- [u]2)[/u]
[b]Special Attributes:[/b]
[b]Promotion:[/b]
[b]Physical Description/Uniform:[/b]
[b]Background Information:[/b]
[b]Notes on New Creations:[/b]

Here is a list of all of the classes in Awakening for you to use as a reference guide.




Within the spoiler is detailed information to help you fill out all of your necessary categories. Questions should be posted in thread (if they can be public) or submitted to Athena in private if they are specific to your team's creation.

Class Name:

This is the name of your base class, should be relatively short and simple. Make up a name that fits your class.


Weapons:

These are the weapon types your class can wield. Each class should be able to wield at least one weapon type, and some classes can wield two. Some weapons have advantages over other weapons (ex. Swords have an advantage over Axes) or over certain units (ex. Bows have an advantage over Flying units).

Existing Weapons in FE:A: Sword, Lance, Axe, Bow, Tome (magic), Dark Tome, Staff, Transformation Stone. Previous FE games have also had other weapon types, including Light Magic Tomes and Knives.

You are welcome to make up your own weapon type if you wish, but if you do, it should be actually unique. Don't just make a "katana" weapon that is no different from swords aside from the fact that it looks different. Give your weapons attributes and/or advantages/disadvantages to make them stand out and so there's actually a purpose behind it being a specific new weapon type. If you decide to make a new weapon type, you must write a short section about it in the "Notes on New Creations" section.

Since this is a vaguely medieval setting, avoid using newer technology such as guns, or it will impact your believability rating.


Stats:

Each classes have their strengths and weaknesses and these are generally reflected in their stats. For simplicity's sake, you will not be assigning actual stat values to your new classes, but will instead rank your class's value for each stat as High, Average, or Low, except for Movement which should be given a number as detailed below. Explanations of each stat are as follows:

HP: Hit Points. A character with high HP can soak up more damage while low HP characters are relatively frail.
Strength: Your physical strength, it impacts how much damage you can do with a physical weapon. Typically, weapon-based fighters will have higher strength while magical classes have low strength.
Magic: Your magical strength, it impacts how much damage you can do with a magic tome or how much HP you can heal with a healing staff. Typically, magical classes have high magic and others are lower.
Skill: Skill affects your class's hit percentage and also critical hit rate. Classes with high Skill are very accurate and can score more critical hits, whereas lower Skill classes rely more on brute strength.
Speed: Speed affects how often your character can attack (or be attacked) in a round of battle. Classes with high speed are also better at dodging attacks.
Luck: High luck raises both your hit and avoid chances (though less of both than Skill or Speed affects individually) and also makes enemies less likely to score a critical hit on your class.
Defense: Defense refers to your class's physical defense. High defense minimizes the damage your class takes from physical weapons.
Resistance: Resistance is just like defense, but for magical attacks instead of physical attacks.
Movement: Movement is a fixed stat that refers to how many squares your class can move during a round of combat. Base classes on foot generally have a score of 5, whereas promoted classes on foot can move 6. A character on a mount (such as a horse, pegasus, or wyvern) gets 7 movement as a base class and 8 when promoted. Some classes also have movement boosts or penalties that make sense for that character's attributes (for example, very heavily armoured characters like Knights only move 4 squares instead of 5), so this number can be adjusted for your class if you feel it is appropriate.

Try and build a stat profile that is fitting for your particular class, but keep in mind that balanced classes have a mix of strengths and weaknesses. Promoted class are also likely to have more highs and fewer lows than base classes.


Skills

Skills are special extra abilities given to a particular class when they reach a certain level milestone. Typically, they are passive bonuses that improve a class's stats or fighting ability in some way. You must create 2 new skills that are unique to your class. You can either make them up completely from scratch, and/or you can modify existing skills to fit your class's needs.

Existing Skills in FE:A: The list of classes above has links to the skills for those classes, or you can look here for a quick glance at all of the names and abilities of various skills.


Special Attributes:

While the majority of classes only have stats, weapon usage, and skills as listed above to distinguish them from others, some classes have something "special" about them that isn't quite reflected in those sections. For lack of a better term, anything that fits into this category is counted as a "special attribute" for the sake of this context. If your class has any special attributes, feel free to list them and their benefits here. If you decide to make up a completely new special attribute, please explain it in detail in the "Notes on New Creations" section of the application.

Here are some examples of current special attributes in FE:A:

Mounts: There are a few different classes that have a mount in FE:A. Cavaliers (and their promotions) ride horses, Pegasus Knights (and their promotions) ride Pegusi, Wyvern Riders (and one of their promotions) ride Wyverns (a kind of flying dragon), and a different WR promotion rides a Griffon. Mounted units have a higher movement than other classes, and flying mounts also have the ability to move easily over mountains and other difficult terrain. However, mounts also often have drawbacks by being weak to certain weapons, such as Flyers being weak to Bows. If you'd like to have a mounted class, you are welcome to use one of the current types of mounts, or create a new type of mount. If you do decide to create a new one, please explain in the "New Creations" section how it functions differently from the current mounts. Differences don't have to be large, but there should be some kind of difference.

Dancing: The Dancer is a special supporting unit in FE:A that, in addition to fighting in combat, can also dance for another unit. The unit that is danced for gets to move again the same turn. If the Dancer has the skill "Special Dance" the unit danced for also gets a stat boost. While I wouldn't suggest simply copying the dancing mechanic, you can certainly create another supporting-type class with its own type of support actions.

Level 30 classes: A typical FE:A class has 20 levels for the base class and then it can promote into its promoted class which also has a level 30 cap. However, there are some special classes that do not have a promotion and instead the regular class has a level 30 cap. These classes are stronger than base classes and usually have something special about them that explains why they function differently from a regular class. For example, the Manakete class in FE:A is a Level 30 class. This is because the Manakete is actually a character of a special race that can transform into a dragon and breath fire on enemies using the weapon type Dragonstone. It makes sense that these characters are more powerful (because they're dragons :U) and also that they don't have a promoted form because being a Manakete is an innate ability due to race rather than a learned job type. There is another race, Taguel, that functions similarly, and also the special Dancer class mentioned above is a Level 30 class, and also a few powerful classes that are available as DLC (Dread Fighter and Bride). You are welcome to make a Level 30 class if you wish, but make sure that it is unique and done for a good reason.


Promotion:

For the purposes of this challenge, you are creating either a full base class or promoted class, but you should still give us some information on its counterpart.

If you're creating a base class: What is the name of the class it promotes into? Does it gain (a) new weapon type(s), or stat improvements, or a mount, or anything else noteworthy?

If you're creating a promoted class: What is the name of the case class it promoted from? You can have the promotion come from an existing base class or you can make up a new one. What specific things improved from the base class to the current class?


Physical Description/Uniform:

Give us a physical description of what your created class actually looks like. While individual characters in that class will all have their own unique attributes, there should be an overall uniform that designates how your class looks compared to others. An example of this can be seen with Sumia and Cordelia from FE:A. Both of these characters are Pegasus Knights, and even though they have their physical differences, they each have light armor over their torsos with over-the-knee boots. Artwork can be submitted for this section, but it is not necessary, so long as a good description is given.


Background Information:

You should give us a general history of your class, such as its origin, how common it is, where members of the class can be found, if there's any special teaching or anything necessary. A more powerful class can be balanced by being relatively rare or requiring specific training.


Notes on New Creations:

If you add any completely new things not specified up above, you should share details about them here. For example, if you create a zebra mount for your class to ride, tell us about the mount, what makes it different from riding a horse, etc.




As an example, here is how the submission form looks filled out for an existing FE class, the Pegasus Knight. For simplicity's sake, only one promotion is given.

Class Name: Pegasus Knight
Weapons: Lance
Stats:
- High: Speed, Skill, Res
- Average: Strength, Luck
- Low: Magic, Defense, HP
- Movement: 7
Skills:
- 1) Speed + 2 - Gives the character an additional +2 to their Speed stat
- 2) Relief - Restores 20% of the character's max HP at the beginning of a round if there are no allies within a 3 square radius
Special Attributes:
- Pegasus Mount - Gives the class increased movement (7) and allow easy maneuvering over any terrain. However, the class is weak to Bows and Wind magic.
- Gender Lock - This class is only available for Female units.
Promotion: Upon Promotion, Pegasus Knights have access to the new class Dark Flyer. They gain access to Tomes, and as a result, the have a higher magic stat.
Physical Description/Uniform: Pegasus Knights are a lightly-armoured class. They typically wear armor over their shoulders and torso with armored gauntlets, though their legs are left free under a skirt with leather over-the-knee boots for protection while still allowing a good range of movement while riding. A pair of belts cross-crosses over the hips for support.
Background Information: Most Pegasus Knights hail from Ylisse where they are trained as part of the Ylissean guard. Ylisse has only a small army, but the Pegasus Knights' primary job is to protect the reigning ruler. Pegusi are difficult to find in other countries.
Notes on New Creations: n/a




Judging:

Each entry will be graded in the following categories:

Creativity (10p): How unique and well-made your entry is; the most important criteria
Balance (5p): A well-balanced class should have strengths and weakness; points will be deducted for overpowered (or underpowered) classes
Believability (5p): How well your class would legitimately fit into an FE game
Effort (5p): While this should be an easy 5 for everyone, points will be deducted for incomplete entries or clear lack of effort

Participants have until the 24th of April at 6:00 AM GMT to submit.



Just a note from me (Celever now, not Athena), the reason why Mr.Muffin has been eliminated is because RANDOM.org made it so that Muffin would be eliminated in the event of a tie, so his vote wasn't necessary for the elimination. Jeremy had sent his vote in already, so we could update quickly n_n.
 
RE: The Challenge: Season 6 - Challenge 7

Hmmmmm. This actually got me interested in FE :p
 
RE: The Challenge: Season 6 - Challenge 7

You don't even know how excited I am for this challenge! I've been waiting for this opportunity for moons...
 
RE: The Challenge: Season 6 - Challenge 7

Note that since neither Celever or I are actually judging this Challenge, you'd probably need to ask Athena questions via PM, Skype or in this thread, but not QTs.
 
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