team thunder wave... a team of paralyses

Infernape1010

like a ghost rider....
Member
team at a glance:
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Infernape (M) @ Focus Sash
Trait: Blaze
EVs: 248 HP / 8 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Encore
- Stealth Rock
- Stone Edge
- Close Combat
I got the main idea of this Infernape from Tyrant Tyranitar.... Any way I decided to give it evs in hp because I found a bulkier set works better as a lead. The main idea of this set is to set up rocks and then either switch to something else or, if I out speed and my opponent used a set up move, encore. Close Combat is for stab and Stone Edge is for coverage.
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Mismagius (M) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Heal Bell
- Thunder Wave
- Pain Split
- Shadow Ball
I needed a cleric and a spin-blocker unfortunately mismagius is the only ghost type I found that has a status recovery move:( . I decided to run a support set so I made it as bulky as possible. T-wave is for disrupting my opponent and letting my slower Pokemon go first. Pain split is always a surprise way to heal after T-wave.... And Shadow-Ball is there so it doesn't become Taunt bait.
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Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 252 HP / 80 Def / 176 SDef
Calm Nature (+SDef, -Atk)
- Flash Cannon
- Volt Switch
- Thunder Wave
- Hidden Power [Grass]/hp fire
I needed something that can take a hit as well as ko waters and magnezone fit perfectly. I am considering changing it to zapdos but for now it works. Flash-canon can take care of ice and rock types and offers a strong stab attack. Volt switch is useful when you know they're going to switch and t-wave can spread paralysis. Hp grass is to ko ground types.
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Dragonite (F) @ Leftovers
Trait: Multiscale
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Roost
- Thunder Wave
- Draco Meteor
- Fire Blast

Dragonite is designed to take hits as well as deal them out. Fire blast gets perfect coverage not called heatran with Draco meteor. Roost gets rid of its rock and some of its ice weakness as well as restoring half its hp. T-wave lets me move first and roost to take hits. I am thinking of changing it to a physical dd set.
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Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn/ bug-bite
- Pursuit/night-slash
- Aerial Ace/quick attack/superpower/bug-bite
A standard bulky banded scizor.... I can't decide on the 4th move. Bullet punch kos lots of stuff u-turn lets me attack then get a free switch. Pursuit/night-slash kills ghosts. scizors is mainly here to kill rotom-w as i can either kill or bring it down to really low health with u-turn.
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Starmie @ Leftovers
Trait: Natural Cure
EVs: 8 HP / 248 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Recover
- Rapid Spin
- Ice Beam/t-bolt
I needed a spinner that can heal as well as switch in on toxic spikes starmie is perfect as it lets me kill stuff as well. 8 hp lets me switch in on entry hazards with less consequence. Rapid spin is to get rid of hazards, ice-beam or t-bolt to kill things, hydro pump for stab. It also lets me switch it in on moves that give me status conditions.


Threats to the team:
heatran: heatran is a big threat as my only real way of countering it is starmie... infernape doesn't help much as it usually doesn't kill with close combat.
cm reunicless: if reunicless gets to +3 or higher and scizor is dead than i have no way of killing it and it can sweep my team.
cb haxorus: it can ko everything on my team.... but then again its a threat to every team
 
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