Multiprize Pokemon are out of control! In a desperate attempt to regain a foothold in the meta, single-Prize Pokemon have found a massive boon where they least expected it; Baby Pokemon. With these new Pokémon B, can the single-Prize Pokemon stand up to the biggest threats? Not to be outdone, Team Rocket has made a play of their own, flooding the meta with new threats. Which faction will come out on top? No one can say, but one thing is for sure - the stakes have never been higher! Welcome to the thread for my latest and greatest set, Sun & Moon: High Stakes. This is another set created for use with the LackeyCCG plugin. We have both a thread and a Discord server where we chat about these and other fake creations, then battle with them! Sun & Moon: High Stakes features the following: - 131 new cards - Every baby Pokemon from eight generations, each as a powerful Pokemon B - New dual-typed Dark Pokemon and Rocket's Pokemon - Precisely zero Pokemon-GX - everything in this set, by design, is worth one (1) Prize Let's break it down. New Mechanics in Sun & Moon: High Stakes 1. Pokemon B and Link Bonuses Spoiler The defining mechanic of the set, Pokemon B (written as such, no hyphen bullshit here) are, as the B suggests, babies. You know how PCL keeps printing shitty Baby Pokemon cards that don't ever see play? The babies in the Sun & Moon block all have turn-ending Abilities that are, frankly, awful, and not worth the Bench slot. The goal of Pokemon B is to make babies worth playing. If your opponent drops one on their Bench, you should take note, as each Pokemon B in the set has three Link Bonuses that provide powerful effects to the Pokemon said baby evolves into. The requirement to use each Pokemon B's Link Bonus is written next to the Link Bonus icon. In this set, many requirements are simple, only requiring the evolved Pokemon to be your Active. Some requirements are more difficult to fulfill, like having a minimum number of Energy attached. Let's take a look at Mantyke B and Mantine as an example. Mantyke B's Link Bonuses are to be applied only when Mantine is your Active Pokémon. Assuming that's the case, we can check to see what sort of benefits we get. The Disciplined Link Bonus lets us ignore all effects of our Active Mantine's Giant Wave attack, but this Mantine doesn't have it. It must be referring to a different printed Mantine. Moving on, Recycler Plus looks like a very strong bonus that gives us a 50% chance to instantly recycle any non-Prism Star Supporter. Mantine looks like a pretty mediocre card, so having such a good bonus could be very helpful. Looking at the last one, that looks like something we can use. Mantine's Mantamazing Shot has no effect printed on the card, but Mantyke B's Sniper Link Bonus gives it one; it can now hit a Benched Pokemon for 20 damage. Link Bonuses only apply to your Active Pokemon unless they say otherwise. Specifically, they do not affect the Pokemon B. Link Bonuses are not Abilities; they are their own separate category of power and are not affected by anything that affects Abilities. Pokemon B have low HP--they are, after all, babies--but each comes with a built in rule that negates all damage done to it, no matter if it's hit as the Active or on the Bench, 50% of the time, but they do give up a Prize when killed. Lastly, you are only allowed to have 1 Pokemon B with the same name in play - no stacking effects! You can have multiple Pokemon B in play as long as they have different names. The B is considered part of the name, so it is okay to have 4 Toxel and 4 Toxel B in your deck. Every existing baby Pokemon is in this set, and the effects of some of the Link Bonuses range from mild to extreme. Some bonuses are generic so as to be able to be used with previous (and future) versions of the evolved forms, while some are specifically meant for the companion evolution in High Stakes. Find a Pokemon B that you like and go nuts! 2. Dark Pokemon Spoiler Dark Pokemon aren't new to the official TCG, but I've given them a bit of a twist to update them. Dark Pokemon's bottom stats are altered thanks to Team Rocket's negative influence. Some Pokemon have massive resistances to one type. Others have two, or even three, resistances! This set also introduces colored Retreat Costs - they must be paid using Energy of the listed type. Lastly, all Dark Pokemon in this set are dual-typed, paired with Darkness. Dark-type Dark Pokemon have a unique blank that I really like. 3. Rocket's Pokemon and Rocket's Secret Machines Spoiler Rocket's Pokemon, like Dark Pokemon, are dual-typed with Darkness. Instead of having strange bottom stats, however, they all have strong attacks that require two colors of Energy. Rocket's Pokemon also have a neat dark purple border instead of the standard yellow one. Rare ones have a holo border! Also making a return to the TCG: Rocket's Secret Machines. More than just a bad meme this time, there are over a dozen different machines of all different kinds - mostly Items, but there's a Stadium, a Tool, even a Special Energy. These cards have wild effects with strange requirements to play them; some of them end your turn because of how powerful they are. Here's the link to the stash where you can view all the cards in the set: https://sta.sh/211qreebw303 Please look forward to playing with this set once it's added. Without further ado, I present Sun & Moon: High Stakes. 001/131 Budew B 002/131 Roselia 003/131 Roserade 004/131 Karrablast 005/131 Bounsweet 006/131 Rocket's Steenee 007/131 Rocket's Tsareena 008/131 Gossifleur 009/131 Dark Eldegoss 010/131 Vulpix 011/131 Rocket's Ninetales 012/131 Magby B 013/131 Magmar 014/131 Magmortar 015/131 Sizzlipede 016/131 Dark Centiskorch 017/131 Smoochum B 018/131 Jynx 019/131 Marill 020/131 Azumarill 021/131 Mantyke B 022/131 Mantine 023/131 Dewpider 024/131 Dark Araquanid 025/131 Sobble 026/131 Rocket's Drizzile 027/131 Rocket's Inteleon 028/131 Pichu B 029/131 Pikachu 030/131 Raichu 031/131 Elekid B 032/131 Electabuzz 033/131 Electivire 034/131 Blitzle 035/131 Rocket's Zebstrika 036/131 Yamper 037/131 Dark Boltund 038/131 Toxtricity 039/131 Mime Jr. B 040/131 Galarian Mr. Mime 041/131 Galarian Mr. Rime 042/131 Natu 043/131 Dark Xatu 044/131 Wynaut B 045/131 Wobbuffet 046/131 Chingling B 047/131 Chimecho 048/131 Toxel 049/131 Toxel B 050/131 Toxtricity 051/131 Hatenna 052/131 Rocket's Hattrem 053/131 Rocket's Hatterene 054/131 Tyrogue B 055/131 Hitmonchan 056/131 Hitmonlee 057/131 Hitmontop 058/131 Bonsly B 059/131 Sudowoodo 060/131 Riolu 061/131 Riolu B 062/131 Lucario 063/131 Chewtle 064/131 Dark Drednaw 065/131 Galarian Yamask 066/131 Rocket's Galarian Runerigus 067/131 Deino 068/131 Dark Zweilous 069/131 Dark Hydreigon 070/131 Nickit 071/131 Rocket's Thievul 072/131 Rocket's Escavalier 073/131 Cufant 074/131 Dark Copperajah 075/131 Cleffa B 076/131 Clefairy 077/131 Clefable 078/131 Jigglypuff 079/131 Wigglytuff 080/131 Togepi 081/131 Togepi B 082/131 Togetic 083/131 Togekiss 084/131 Azurill B 085/131 Cutiefly 086/131 Rocket's Ribombee 087/131 Milcery 088/131 Dark Alcremie 089/131 Jangmo-o 090/131 Dark Hakamo-o 091/131 Dark Kommo-o 092/131 Dreepy 093/131 Rocket's Drakloak 094/131 Rocket's Dragapult 095/131 Happiny B 096/131 Chansey 097/131 Blissey 098/131 Munchlax B 099/131 Snorlax 100/131 Igglybuff B 101/131 Drifloon 102/131 Rocket's Drifblim 103/131 Skwovet 104/131 Dark Greedent 105/131 Ariana 106/131 Archer 107/131 Cloak of Depravity 108/131 Crobot Prism Star 109/131 Evobomb 110/131 Golbot 111/131 Halting Laser 112/131 Hand Blocker 113/131 Heavy Ball 114/131 Illegal Formula 115/131 Lost Net 116/131 Manalo Stadium 117/131 Mundane Badge 118/131 Mysterious Egg 119/131 Neutralizing Field 120/131 Petrel Prism Star 121/131 Pokemon Day Care 122/131 Prize Duplicator 123/131 Proton 124/131 Recovery Module 125/131 Rocket's Poké Ball 126/131 Silph Invention Prism Star 127/131 Team Rocket Grunt 128/131 Technical Machine R 129/131 Zubot 130/131 Roulette Energy Prism Star 131/131 Trumpet Energy Let's say a few words about the cards listed in the OP. Mantyke B: Probably one of the tamer Pokemon B in this set, Mantyke arguably provides a better bonus for you than it does for Mantine. Letting Mantine ping the Bench does give it a bit of utility as a baby killer; two hits, provided you can land them, and they're dead. Mantine: Calming Sea gives everything in play a small HP reduction. It's not quite enough to score a KO with Mantyke B boosting Mantamazing Shot, but it could possibly be used to cheese something that's currently at 10 HP for a free KO. Drift on the Waves is the easiest way to get Mantine out of the Active spot thanks to a fat Retreat Cost, intentionally given to him to take advantage of Heavy Ball. Dark Araquanid: Enfeebling Bubble is the main selling point of this card. Being able to reduce any target's maximum HP by 20 can make getting KOs much easier. It isn't restricted to one use a turn, but it doesn't stack; putting multiple Bubble markers on your opponent's Pokemon will still only provide a -20 debuff. Lunge gets him out of there once he's done his job, but it also has a unique effect - it deals Grass-type damage too! This means that Dark Araquanid can hit any of three different types for Weakness! As for the bottom stats, he sports a double Resistance to both Grass and Water, which is actually one of the less crazy stats seen on some of the Dark Pokemon in this set. Rocket's Ninetales: Very simple but somewhat deceptive in its killing potential. Its Finishing Flame Ability effectively increases Dark Burn's damage to 110, but it can also be used to get a cheap KO on something weakened without requiring you to dump an Energy. It's important to remember that you can't just automatically kill any Pokemon whose HP is 20 or less; you have to use Dark Burn first. With that said, using Dark Burn is the only requirement you need to meet; if you use the attack, and the damage is blocked, but the target already has 20 HP or less remaining, Finishing Flame will finish them off. Zubot: The usage requirement stops you from spamming this card. It acts, like many cards in this set do, as multiprize Pokemon hate. GX decks will find their resources quickly depleted for good once Zubot becomes live. I still worry about this card being too strong, though.