TCG Fakes SuMo Set Unlimited Forces (Text Based) [progress: 9/11 types]

Nistua

Aspiring Trainer
Member
Hi, this is my first fake set I'm going to post here. It will revolve mainly around psychic-type Pokémon and is going to use already established mechanics in the SuMo cycle like Pokémon GX or prism cards as well as my own creation of new mechanics, however it is not going to support outdated types of cards like Pokémon BREAK or Pokemon EX.
Even though this set is focusing on psychic Pokémon, this is mostly referring to the type in the video games. This set will still feature an even distribution of types in the tcg, however most of the non-psychic Pokémon in this set will have psychic as a secondary typing in the VG.

I am going to update the set one type at a time, starting it off right here with the grass-type:


001 Exeggcute - Grass - HP50 Common
Basic Pokémon

Ability: Recycled Nutrients
Once during your turn (before your attack), if this Pokémon is in your discard pile, you can search your deck for a [G] Energy and put it into your hand. Afterwards, shuffle this card into your deck.

[C] Egg Splash: 10

Weakness: Fire (x2)
Resistance: None
Retreat: 1

002 Exeggutor - Grass - HP120 Rare
Stage 1 - Evolves from Exeggcute

[G] Growth-Pollen
Put 3 [G] Energy cards from your discard pile into your hand. As often as you like during your next turn (before your attack), you may attach a [G] Energy from your hand to 1 of your Pokemon.

[G][C][C] Giga Drain:80
Heal 40 damage from this Pokémon.

Weakness: Fire (x2)
Resistance: None
Retreat: 3

003 Tangela - Grass - HP80 Uncommon
Basic Pokémon

Ability: Helpful Twine
When you play this Pokémon from your hand onto your Bench during your turn, you may Look at the top 4 cards of your deck. You may reveal a Trainer card you find there and put it into your hand. Shuffle the other cards back into your deck.

[C] Tackle: 10

Weakness: Fire (x2)
Resistance: None
Retreat: 2

004 Tangrowth - Grass - HP140 Uncommon
Stage 1 - Evolves from Tangela

[G] Escape Twine: 40
You can switch your opponent's active Pokémon with one of their benched Pokémon. Either way, you can switch this Pokémon with one of your benched Pokémon.

[G][G][C][C] Victorysorption: 100
Heal 30 damage from this Pokémon. If your opponent's Pokémon is knocked out by this attack, heal all damage from this Pokémon instead.

Weakness: Fire (x2)
Resistance: None
Retreat: 3

005 Celebi - Grass - HP 70 Rare
Basic Pokémon

[C] Natural Recovery:
Shuffle 5 in any combination of Pokémon and basic Energy cards from your discard pile into your deck.

[G] Innocent Blow: 30
If this Pokémon is knocked out during your opponent's next turn, your opponent can't take a prize card.

Weakness: Fire (x2)
Resistance: None
Retreat: 1

006 Celebi-GX - Grass - HP130 Ultra Rare
Basic Pokémon

Ability: Time Traveler:
When you play this Pokémon from your hand onto your Bench during your turn, you may shuffle one Pokémon on your bench and all cards attached to it into your deck.

[G][C] Mystical Shine: 50
Devolve one evolved Pokémon in play and put the highest Stage Evolution card on it into the owner's hand.

[C] Reset-GX:
Each player shuffles all cards in his or her discard pile into his or her deck. (You can't use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: None
Retreat: 1

007 Lotad - Grass - HP60 Common
Basic Pokémon

[G] Absorb: 10
Heal 10 damage from this Pokémon.

Weakness: None
Resistance: None
Retreat: 1

008 Lombre - Grass - HP80 Uncommon
Stage 1 - Evolves from Lotad

[C] Astonish: 20
Look at a random card from your opponent's hand. Your opponent shuffles that card into his or her deck.

[G][C] Look for Help:
Search your deck for a Stage 1 [W] or [G] Pokémon and put it onto your bench. Shuffle your deck afterwards.

Weakness: None
Resistance: None
Retreat: 1

009 Kartana - Grass - HP100 Holo Rare
Basic Pokémon (Ultra Beast)

[C] Effective Cut: 10+
This attack does 10 more damage times the number of damage counters on your opponent's active Pokémon.

[C][C] Blade Storm: 40+
This attack does 40 more damage times the number of Special Energy cards in your opponent's discard pile.


Weakness: Fire (x2)
Resistance: None
Retreat: 1


Fire type is up next !
 
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Here come the fire types:
010 Vulpix - Fire - HP60 Common
Basic Pokémon

[C] Confuse Ray:
Your opponent's Active Pokémon is now Confused.

[F] Ember: 20

Weakness: Water(x2)
Resistance: None
Retreat: 1

011 Ninetales- Fire - HP100 Holo Rare
Stage 1 - Evolves from Vulpix

Ability: Restricting Flames:
Prevent all effects of attacks, including damage, done to this Pokémon by your opponent's Burned Pokémon.

[F][C][C] Spirit Fire: 90
This attack costs [C] less for every [F] Pokémon on your bench. If you have 3 or more [F] Pokémon on your bench, your opponent's Active Pokémon is now Burned.

Weakness: Water(x2)
Resistance: None
Retreat: 1

012 Castform- Fire - HP70 Uncommon (Sunform)
Basic Pokémon

Ability: Sunny Bonus:
When you take one or more Prize cards, you may reveal as many [F] Energy among them to your opponent as you like. If you do, attach them to your Pokémon in any way you like.

[C] Good Weather:
Shuffle your hand into your deck. Then, draw a number of cards equal to the number of Benched Pokémon (both yours and your opponent's).

Weakness: Water(x2)
Resistance: None
Retreat: 0

013 Victini - Fire - HP80 Rare
Basic Pokémon

[F] Burn Drop:
Your opponent's Active Pokémon is now Burned.

[F][C] Exile Flare: 60x
This attack does 60 damage times the number of your opponent's ◇-cards in the Lost Zone.

Weakness: Water(x2)
Resistance: None
Retreat: 1

014 Darumaka - Fire - HP90 Common
Basic Pokémon

[C] Lantern Glow:
Look at the top 5 cards of your deck and put them back in any order.

[F] Burning Roll: 40
Discard a [F] Energy from this Pokémon.

Weakness: Water(x2)
Resistance: None
Retreat: 2

015 Darmanitan - Fire - HP150 Uncommon
Stage 1 - Evolves from Darumaka

[F][C] Savage Strike: 60
If you have more Prize cards remaining than your opponent ( After the damage from this attack is applied.), you may attack a second time with this Pokémon this turn.

[F][F][C] Explosive Fist: 130
Discard 2[F] Energy from this Pokémon.

Weakness: Water(x2)
Resistance: None
Retreat: 3

016 Litwick - Fire - HP50 Common
Basic Pokémon

[C] Burn Down:
Discard the top card of your opponent's deck. If your opponent's Active Pokémon is Burned, discard the top three cards of your opponent's deck instead.

Weakness: Water(x2)
Resistance: Fighting(-20)
Retreat: 1

017 Lampent - Fire - HP90 Uncommon
Stage 1 - Evolves from Litwick

Ability: Blazing Curse:
If this Pokémon is your Active Pokémon and is Knocked Out by damage from an opponent's attack, you may leave your opponent's Active Pokémon Burned.

[C] Dimming Light:
Shuffle an Energy attached to one of your opponent's Pokémon back into your opponent's deck.

Weakness: Water(x2)
Resistance: Fighting(-20)
Retreat: 1

018 Delphox◇ - Fire - HP140 Prism Rare
Basic Pokémon

◇ (Prism Star) Rule: You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card is discarded, put it in the Lost Zone.

Ability: Witchcraft Trade:
Once during your turn (before you attack), you may put a [F] or [P] Energy from your discard pile into the Lost Zone. If you do, draw 2 cards.

[C][C][C] Flaming Prison: 100
Choose one of your opponent's Pokémon. That Pokémon doesn't have any abilities during your opponent's next turn.

Weakness: Water(x2)
Resistance: None
Retreat: 2

019 Blacephalon-GX - Fire - HP170 Ultra Rare
Basic Pokémon (Ultra Beast)

[F] Fireworks:
This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Your opponent's active Pokémon is now Burned.

[F][F] Blow-Up-Flare: 90+
You may put up to 9 damage counters on this Pokémon. This attack does 10 more damage for each damage counter you placed in this way.

[F][F][C] Burn-Through-GX:
Discard 2 [F] energy from this Pokémon. If you do, discard two of your Prize cards. (You can't use more than 1 GX-attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water(x2)
Resistance: Fighting(-20)
Retreat: 1


Water is next !
 
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I added a new mechanic, that's based on the "Poké Ride" Feature in the 7th gen games. "Poké Ride"- Pokémon have a HP number, weakness, resistance and retreat cost like other Pokémon, but they can't attack or use regular abilities like other Pokémon. Instead they have special "Poké Ride"-abilities that can only be used once per turn, instead of using a Supporter that turn, as long as that Pokémon is on your bench or in the active. These Pokémon are all basic, even if they would normally be evolved Pokémon. Because you always have access to them, the abilities are going to have a lower power level than Supporter cards, but are stronger than item cards or abilities of regular basic Pokémon. Overall they would be somewhat comparable to hero-powers in Hearthstone and are supposed to add a bit more consistency to the game, for example giving you an out to a brick-situation, when you can't find a draw supporter.

Anyway, here are the water types:

020 Psyduck - Water - HP70 Common
Basic Pokémon

[C] Interfering Headache
Until the end of your opponent's next turn, each Pokémon your opponent has in play, at the time of this attack, have no abilities. (This doesn't include cards in his or her hand, in his or her discard pile or cards that come into play on that turn.)

[W] Water Gun 20

Weakness: Grass(x2)
Resistance: None
Retreat: 1
021 Golduck - Water - HP110 - Rare
Stage 1 - Evolves from Psyduck

[W] Triple Bullet:
Discard up to 3 [W] Energy cards from your hand. This attack does 30 damage for each card you discarded in this way to one of your opponent's Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.)

[W][W][C] Crushing Stream: 20 x
This attack does 20 damage times the number of [W] Energy in your discard pile.

Weakness: Grass(x2)
Resistance: None
Retreat: 1

022 Staryu - Water - HP50 Common
Basic Pokémon

[C] Rapid Spin: 10
Discard any Stadium card in play.

Weakness: Grass(x2)
Resistance: None
Retreat: 0

023 Starmie - Water - HP 80 Holo Rare
Stage 1 - Evolves from Staryu

Ability: Analytic:
Once during your turn, (before you attack), you may choose one of your opponent's Pokémon in play, that has an ability. Analytic becomes the ability of that Pokémon until the end of this turn.

[W] Psywave: 30x
This attack does 30 damage times the number of Energy attached to your opponent's Active Pokémon.

Weakness: Grass(x2)
Resistance: None
Retreat: 1

024 Jynx - Water - HP90 Common
Basic Pokémon

[C] Quick Freeze:
If your opponent has 6 or more cards in his or her hand, your opponent can't draw a card at the beginning of his or her next turn.

[W][C] Ice Punch: 40
Flip a Coin. If heads, your opponent's Active Pokémon is now Paralyzed

Weakness: Metal(x2)
Resistance: None
Retreat: 1

025 Poké Drive Lapras - Water -HP120 Rare
Basic Pokémon

Poké Drive-Ability: Scout Ahead:
Once during your turn, (before you attack), you may look at the top 4 cards of your deck. You may put a card you find there into your hand. Then, put the rest of the cards back on top of your deck in any order. (You can only use one Poké Drive-Ability during your turn. You can't use a Supporter card in the same turn you use a Poké-Drive-Ability).

Weakness: Grass(x2)
Resistance: None
Retreat: 2

026 Slowking◇ - Water - HP120 Prism Rare
Basic Pokémon

◇ (Prism Star) Rule: You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card is discarded, put it in the Lost Zone.

Ability: Royal Offering:
When you play this Pokémon from your hand onto your Bench during your turn, if your opponent has any Pokémon on his or her bench, you may cause your opponent to choose one of his or her benched Pokémon. If you do, move all Energy attached to your opponent's Active Pokémon onto the chosen Pokémon.

[W][C] Final Trump: 30+
If you have 5 or fewer cards left in your deck, this attack does 120 more damage.


Weakness: Grass(x2)
Resistance: None
Retreat: 2

027 Suicune - Water -HP130 Holo Rare
Basic Pokémon

Ability: Concealing Fog:
If this Pokémon is your Active Pokémon, whenever your opponent plays a Trainer card (excluding Pokémon Tools and Stadium cards), prevent all effects of that card done to any of your Benched Pokémon.

[W][C] Typhoon Wave: 60
If there is a Stadium card in play, this attack does 20 damage to one of your opponent's Benched Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.)

Weakness: Grass(x2)
Resistance: None
Retreat: 2

028 Lotad - Water - HP50 Common
Basic Pokémon

Ability: Swift Swim:
If this Pokémon has any [W] Energy attached to it, it has no Retreat Cost.

[C] Bubble 10

Weakness: None
Resistance: None
Retreat: 1

029 Lombre - Water - HP70 Uncommon
Stage 1 - Evolves from Lotad

Ability: Swift Swim:
If this Pokémon has any [W] Energy attached to it, it has no Retreat Cost.

[C] Fake Out: 30
If Lombre evolved from Lotad this turn, your opponent's Active Pokémon is now Paralyzed.

Weakness: None
Resistance: None
Retreat: 2

030 Ludicolo - GX - HP240 Ultra Rare
Stage 2 - Evolves from Lombre

Ability: Healing Downpour:
Once during your turn (before your attack), you may heal 20 damage from each of your [W] or [G] Pokémon.

[W][C][C] Catch-Up-Punch: 80+
Draw cards until you have the same number of cards in your hand as your opponent. This attack does 30 more damage for every card you drew this way.

[W] Dancing-Away-GX:
Shuffle one Pokémon in play (except for this Pokémon) and all cards attached to it into their owners deck. If the owner of that Pokémon has no Benched Pokémon, this attack does nothing. (You can't use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.



Weakness: None
Resistance: None
Retreat: 2

031 Castform- Water - HP80 Uncommon (Rainform)
Basic Pokémon

Ability: Rain Advantage:
Once During you turn, (before your attack), you may discard a [W] Energy attached to one of your Pokémon. If you do, you may attach a [W] Energy from your hand to one of your Pokémon.

[C] Rainy Day:
Each player shuffles his or her hand into his or her deck and draws 4 cards.

Weakness: Grass(x2)
Resistance: None
Retreat: 1

032 Basculin - Water - HP70 Common
Basic Pokémon

[C] Flail: 10x
This attack does 10 damage for each damage counter on this Pokémon.

[W][C] Second Bite: 20+
This attack does 10 more damage for each damage counter on your opponent's Active Pokémon.

Weakness: Grass(x2)
Resistance: None
Retreat: 1

033 Wishiwashi - Water - HP150 Holo Rare (Schooling Form)
Basic Pokémon

Ability: Swarm Support:
As often as you like during your turn (before you attack), you may discard all cards attached to one of your Wishiwashi with a base-HP of 30 and if you do, attach it to this Pokémon as a Special Energy card. As long as it is attached to this Pokémon, it provides 1 [W] Energy.

[W][W][C] Devouring Typhoon: 50+
If there is any Stadium card in play, this attack does 50 more damage. Discard that Stadium card.

[W][W][W][C][C] Tornado-Suction: 160
Put all cards attached to this Pokémon back into your hand.

Weakness: Grass(x2)
Resistance: None
Retreat: 3

034 Bruxish - Water - HP90 Common
Basic Pokémon

[W][C] Waterfall: 60

Weakness: Grass(x2)
Resistance: None
Retreat: 2

Next up are lighting-types.
 
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There won't be very many lightning types, so I already got them done:

035 Pikachu - Lightning - HP70 Common
Basic Pokémon

[C] Nuzzle:
Flip a Coin. If heads, your opponent's Active Pokémon is now Paralyzed.

[L][C] Discharge: 30

Weakness: Fighting(x2)
Resistance: Metal(-20)
Retreat: 1

036 Alolan Raichu-GX - Lightning - HP200 Ultra Rare
Stage 1 - Evolves from Pikachu

Ability: Electric Levitation:
Each of your Pokémon that has any [L] Energy attached to it has no Retreat Cost.

[L][L] Charging Slam: 90
Attach up to 2 [L] Energy from your hand or discard pile to your Pokémon in any way you like.

[L][L] Voltail-Strike GX: 130
This attack does 60 damage to one of your opponent's benched Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.)

(You can't use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.


Weakness: Fighting(x2)
Resistance: Metal(-20)
Retreat: 1

037 Electabuzz - Lightning - 80HP Common
Basic Pokémon

[L] Thunder Punch: 20+
Filp a Coin. If heads, this attack does 20 more damage. If tails, this Pokémon does 10 damage to itself.

[L][L][C] Thunderbolt: 100
Discard all Energy attached to this Pokémon.

Weakness: Fighting(x2)
Resistance: Metal(-20)
Retreat: 1

038 Electrivire-GX - Lightning - HP210 Ultra Rare
Stage 1 - Evolves from Electabuzz

Ability: Overspark:
If this Pokémon is your Active Pokémon, whenever you play an Item card, you may put it in the Lost Zone instead of the Discard Pile. If you do, put 1 damage counter on your opponent's Active Pokémon.

[L][L][C] Blackout-Punch 120+
You may discard all cards in your hand. If you do, this attack does 60 more damage.

[L][L] Short Circuit GX: 100
This attack does 80 damage to each of your opponent's Benched Pokémon that shares a type with your opponent's Active Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)(You can't use more than 1 GX attack in a game.)



When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.


Weakness: Fighting(x2)
Resistance: Metal(-20)
Retreat: 2

039 Dedenne - Lightning - HP90 Common
Basic Pokémon

Ability: Charge Preserver:
When your Active Pokémon is Knocked Out by damage from an opponent's attack, you may move 1 [L] Energy card from that Pokémon to this Pokémon.

[C] Nuzzle:
Flip a Coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Fighting(x2)
Resistance: Metal(-20)
Retreat: 1

040 Xurkitree - Lightning - HP110 Rare
Basic Pokémon (Ultra Beast)

Ability: Ultra-Light bulb:
Once during your turn (before you attack), you may search your deck for an Ultra Beast Pokémon and add it to your hand. Shuffle your deck afterwards.

[L][L][C] Massive Discharge 80
You may discard 2 [L] Energy attached to this Pokémon. If you do, this attack does 20 damage to each of your opponent's benched Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.)

Weakness: Fighting(x2)
Resistance: Metal(-20)
Retreat: 2

The next update will be about psychic Pokémon. It's going to be a big one !
 
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Took a bit longer this time, but here they are: psychic pokemon:

041 Abra - Psychic - HP40 Common
Basic Pokémon

[P] Teleport:
Put this Pokémon and all cards attached to it back into your hand.

Weakness: Psychic(x2)
Resistance: None
Retreat: 1

042 Kadabra - Psychic - HP70 Uncommon
Stage 1 - Evolves from Abra

[P] Dimension Materialisation:
Put an Abra, Kadabra or Alakazam from your discard pile onto your bench.

[P][P] Confusion: 60
Your opponent's Active Pokémon is now Confused.

Weakness: Psychic(x2)
Resistance: None
Retreat: 0

043 Alakazam - Psychic - HP120 Holo Rare
Stage 2 - Evolves from Kadabra

[P] Telekinetic Mindcrush: 70
Your opponent's Active Pokémon is now Confused. If your opponent's Active Pokémon is Knocked Out from this attack, your opponent's new Active Pokémon is now Confused.

[P][P] Telekinetic Storm: 70x
Discard any number of Item cards from your hand. For every card you discarded this way, this attack does 70 damage.

Weakness: Psychic(x2)
Resistance: None
Retreat: 0

044 Natu - Psychic - HP50 Common
Basic Pokémon

[C] Peck: 10

Weakness: Psychic(x2)
Resistance: None
Retreat: 1

044 Xatu - Psychic - HP100 Rare
Stage 1 -Evolves from Natu

[P] Change of Fate:
Put 2 cards from your discard pile on top of your deck in any order.

[P][C] Psychic Wings:
This attack does, to one of your opponent's Pokémon, 30 damage times the number of energy attached to it. (Don't apply Weakness or Resistance for Benched Pokémon.)

Weakness: Psychic(x2)
Resistance: None
Retreat: 1

045 Unown - Psychic - HP60 Holo Rare
Basic Pokémon

Ability: Rewritten Rules:
Once during your turn (before your attack), if this Pokémon is on your Bench, you may discard all cards attached to this Pokémon and attach it to 1 of your Pokémon as a Pokémon Tool card. As long as this card is attached to one of your Pokémon, that Pokémon takes no additional damage from weakness and if it does damage to your opponent's Active Pokémon with an attack, if your opponent's Active Pokémon's type is the weakness of your Active Pokémon, it does twice that damage instead. If this card is attached to a Pokémon, discard this card at the end of your opponent's turn.

[C] Hidden Power: 10

Weakness: Psychic(x2)
Resistance: None
Retreat: 1

046 Shuppet - Psychic - HP60 Common
Basic Pokémon

[P] Spite:
During your opponent's next turn, the attack cost of each of your opponent's active Pokémon's attacks is [C][C] more.

[P] Astonish: 10
Choose a random card from your opponent's hand. Your opponent reveals that card and shuffles it into their deck.

Weakness: Dark(x2)
Resistance: Fighting(-20)
Retreat: 1

047 Banette - Psychic - HP100 Rare
Stage 1 - Evolves from Shuppet

Ability: Avenging Spirit:
When Banette is your Active Pokémon and Knocked Out from an attack, you may take a Pokémon with a weakness to [D] from your discard pile and either put in onto your bench or make it your new Active Pokémon.

[P][C][C] Dark Trick: 60
Put 4 damage counters on your opponent's Pokémon in any way you like.

Weakness: Dark(x2)
Resistance: Fighting(-20)
Retreat: 1

048 Uxie - Psychic - HP80 Rare
Basic Pokémon

Ability: Gift of Knowledge:
Once during your turn, when you put Uxie onto your bench, if you have Azelf or Mesprit in play, you may look at the top three cards of your deck and add a card you found there to your hand. Put the rest of the cards back in any order. If you have Mesprit and Azelf in play, apply this effect for the top 6 cards of your deck instead.

[P] Energy Shield:
During your opponent's next turn, prevent all damage and effects of attacks done to your Uxie, Mesprit or Azelf. None of your Pokémon can use Energy Shield next turn.

Weakness: Psychic(x2)
Resistance: None
Retreat: 1

049 Mesprit - Psychic - HP80 Holo Rare
Basic Pokémon

Ability: Gift of Emotion:
Once during your turn, when you put Mesprit onto your bench, you may attach a [P] Energy from your discard pile to each of your Uxie and Azelf in play.

[P] Psychic: 10+
This Attack does 20 more damage times the number of Energy attached to your opponent's Active Pokémon.

Weakness: Psychic(x2)
Resistance: None
Retreat: 1

050 Azelf - Psychic - HP70 Rare
Basic Pokémon

Ability: Gift of Willpower:
Once during your turn (before you attack), you may move a [P] Energy attached to your Uxie or Mesprit to this Pokémon.

[P][P][C] Ultimate Triforce: 60+
If you have Uxie or Mesprit on your bench, this attack does 60 more damage. If you have Uxie and Mesprit on your bench, this attack does 120 more damage instead.

Weakness: Psychic(x2)
Resistance: None
Retreat: 1

051 - Darmanitan (Zen Mode) - Psychic - HP170 Holo Rare
Stage 1 - Evolves from Darumaka

Ability: Zen Fortress:
As long as this Pokémon is your Active Pokémon, if it has 100 or less HP remaining, any damage done to this Pokémon by an opponent's attack is reduced by 50 (after applying Weakness and Resistance).

[C][C][C] Extrasensory: 60+
If you have the same number of cards in your hand as your opponent, this attack does 70 more damage.

Weakness: Psychic(x2)
Resistance: None
Retreat: 4

052 - Yamask - Psychic - HP60 Common
Basic Pokémon

[P] Memento:
Discard an energy attached to your opponent's Active Pokémon. Then discard Yamask and all cards attached to it.

[P] Hex: 10+
If your opponent's Active Pokémon is affected by a special condition, this attack does 60 more damage.

Weakness: Dark(x2)
Resistance: Fighting(-20)
Retreat: 1

053 - Cofagrigus - Psychic - HP140 Uncommon
Stage 1 - Evolves from Yamask

[P] Secret Passage:
Search your deck for a Pokémon with a weakness to [D], show it to your opponent and add it to your hand. Shuffle your deck afterwards. If you do, you may then add a card from your discard pile to your hand.

[P][C] Sinister Trap: 60
If this Pokémon takes damage from an attack during your opponent's next turn, discard all energy attached to your opponent's Active Pokémon.

Weakness: Dark(x2)
Resistance: Fighting(-20)
Retreat: 3

054 - Elygem- Psychic - HP70 Common
Basic Pokémon

[C] Mystery Wave Tuner:
Search your deck for up to 2 Item cards, show them to your opponent and add them to your hand. Shuffle your deck afterwards.

[P][C] Psybeam: 20
Your opponent's Pokémon is now Confused.

Weakness: Psychic(x2)
Resistance: None
Retreat: 2

055 - Beheeyem - GX - Psychic - HP210 Ultra Rare
Stage 1 - Evolves from Elygem

Ability: Energy Encoding:
Special energy attached to your evolved Pokémon provides every type of energy, but only the number of energy it provided originally.

[P][P] Myterious Ray: 60
Search your deck for a card and discard it. Shuffle your deck afterwards.

[P][P] System Failure-GX
Your opponent puts all cards in his or her hand face down into the Lost Zone. At the end of his or her next turn, your opponent adds them back to his or her hand. (You can't use more than 1 GX-attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic(x2)
Resistance: None
Retreat: 2

056 Litwick - HP60 Common
Basic Pokémon

[P] - Wax Merge
Choose up to two Litwick on your bench. If you choose one: Search your deck for a Lampent and put it onto this Pokémon. (This counts as evolution of this Pokémon). If you choose two: Search your deck for a Chandelure or a Chandelure-GX and put it onto this Pokémon. (This counts as evolution of this Pokémon). Regardless of your choice, move all energy attached to the chosen Pokémon to this Pokémon, then shuffle all chosen Pokémon into your deck.

Weakness: Dark(x2)
Resistance: Fighting(-20)
Retreat: 1

057 Lampent - Psychic - HP80 Uncommon
Stage 1 - Evolves from Litwick

[P] Shadow Ball:
This attack does 40 damage to 1 of your opponent's Pokémon. Also apply Weakness and Resistance for Benched Pokémon.

[P][C][C] Spooky Aura: 80
Your opponent can't attach any tools to his or her Pokémon during his or her next turn

Weakness: Dark(x2)
Resistance: Fighting(-20)
Retreat: 1

058 Chandelure GX - Psychic - HP230 Ultra Rare
Stage 2 - Evolves from Lampent

Ability: Necrotrade:
Once during your turn, you may put a card from your discard pile into your hand. If you do, discard the top card of your deck.

[P][C][C] Glowing Demise: 120
You may leave your opponent's Active Pokémon either Burned or Confused.

[P][C][C] Whirling-Chaos-GX
Move as many damage counters on your opponent's Pokémon as you like to any of your opponent's other Pokémon in any way you like. Then, put 6 damage counters on your opponent's Pokémon in any way you like. (You can't use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Dark(x2)
Resistance: Fighting(-20)
Retreat: 2

059 Espurr - Psychic - HP60 Common
Basic Pokémon

Ability: Telepathic Teleport:
Once during your turn, if there is a [P] energy attached to this Pokémon, you may switch it with one of your other Pokémon that has a [P] energy attached to it.

[C] Scratch: 10

Weakness: Psychic(x2)
Resistance: None
Retreat: 1

060 Meowstic GX - Psychic - HP200 Ultra Rare
Stage 1 - Evolves from Espurr

[P] Full Resonance: 10
You may show a [P] energy from your hand to your opponent. If you do, search your deck and discard pile each for a [P] energy and attach them both and the energy from your hand to your Pokémon in any way you like. If you don't have a [P] energy in hand, if you don't find a [P] energy in your discard pile, or if you don't find a [P] energy in your deck, this attack does nothing. Shuffle your deck afterwards.

[P][C] Psychic Recharge: 70+
If you have no cards in your hand, this attack does 50 more damage. Then, draw 10 cards.

[P][P] Psychic Path GX:
Move all damage counters from one of your Benched Pokémon to one of your opponent's Benched Pokémon. (You can't use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic(x2)
Resistance: None
Retreat: 1

061 Necrozma◇ - Psychic - HP150 Prism Rare
Basic Pokémon

◇ (Prism Star) Rule: You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card is discarded, put it in the Lost Zone.

[P] Black Projectile:
This attack does 60 damage to one of your opponent's Pokémon-GX or Pokémon-EX. This damage isn't affected by Weakness or Resistance.

[C][C][C] Prism Shatter: 50+
Discard as many basic energy from your hand as you like. For every type of energy discarded this way, this attack does 50 more damage.

Weakness: Psychic(x2)
Resistance: None
Retreat: 2


Fighting pokemon will come next
 
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062 Phanpy - Fighting - HP90 Common
Basic Pokémon

[C] Tackle: 10


Weakness: Grass(x2)
Resistance: Lightning(-20)
Retreat: 3

063 Donphan - Fighting - HP150 Uncommon
Stage 1 -Evolves from Phanpy

[F][F] Roll Over: 60
If this Pokémon was on the bench and became your Active Pokémon this turn, this attack does 60 damage to one of your opponent's Benched Pokémon. (Don't apply weakness or Resistance for Benched Pokémon.)

[F][F][C] Double-Edge: 150
This Pokémon does 30 damage to itself.

Weakness: Grass(x2)
Resistance: Lightning(-20)
Retreat: 3

064 Meditite - Fighting - HP60 Common
Basic Pokémon

[C] Detect:
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.

[F] Low Kick: 20+
If your opponent's Active Pokémon has 3 or more [C] in its retreat cost, this attack does 30 more damage.

Weakness: Psychic(x2)
Resistance: None
Retreat: 1

065 Medicham - Fighting - HP100 Uncommon
Stage 1- Evolves from Meditite

[F] Psi-Jump-Kick: 90
Flip a number of coins equal to the number of your Medicham in play. If each one of them tails, this attack does no damage to your opponent's Active Pokémon and Medicham does 50 damage to itself.

[F][C] Disarming Technique: 60
Discard a Special Energy attached to your opponent's Active Pokémon. If you do, it is now paralyzed.

Weakness: Psychic(x2)
Resistance: None
Retreat: 1

066 Trapinch - Fighting - HP70 Common
Basic Pokémon

[F] Sand Tomb: 10
Your opponent's Active Pokémon can't retreat during his or her next turn.

Weakness: Grass(x2)
Resistance: Lightning(-20)
Retreat: 2

067 Baltoy - Fighting - HP60 Common

Basic Pokémon

[C] Sweeping Spin: 10
Discard all Tool cards attached to all Pokémon in play.

[F][C] Ancient Power: 40

Weakness: Grass(x2)
Resistance: Lightning(-20)
Retreat: 1

068 Claydol-GX -Fighting - HP220 Ultra Rare
Stage 1 - Evolves from Baltoy

[F] Sand Rune Control:
Move as many Special Energy attached to the Pokémon of one player as you like to all of his or her other Pokémon in any way you like.

[C][C][C] Dual Laser:
Choose two of your opponent's Pokémon. This attack does 50 damage to each of them. (Don't apply weakness or Resistance for Benched Pokémon.)

[C] Ancient Shine GX:
Devolve each of your opponent's evolved Pokémon and shuffle the highest Stage Evolution card on it into their deck.

Weakness: Grass(x2)
Resistance: Lightning(-20)
Retreat: 3

069 Scraggy - Fighting - HP70 Common
Basic Pokémon

Ability: Shed Skin Evolution:
Once during your turn, if this Pokémon, if this Pokémon is affected by a special condition, you may search your deck for a Pokémon that evolves from this Pokémon and put it onto this Pokémon. (This counts as evolution of this Pokémon.) Shuffle your deck afterwards.

[C] Headbutt: 20

Weakness: None
Resistance: None
Retreat: 1

070 Scrafty - Fighting - HP120 Holo Rare
Stage 1 - Evolves from Scrafty

[F] Thug Fist: 40
You can use this attack during the first turn of the game, if you go first. If you do, your opponent's Active Pokémon can't attack during his or her next turn.

[C][C] Reckless Headsmash: 120
Discard the top three cards of your deck. Scrafty does 30 damage to itself for every Pokémon you discarded this way.

[F][C][C] Disrespectful Blow: 80
If your opponent took a Prize card during his or her last turn and this attack knocks out your opponent's Active Pokémon, you may put the highest evolution stage of that Pokémon face down as one of your opponent's Prize cards. Then, your opponent shuffles his or her face down Prize cards.

Weakness: None
Resistance: None
Retreat: 2

071 Terrakion - Fighting - HP140 Rare
Basic Pokémon

[F] Pump-up Smash: 30
Attach 2 basic Energy cards from your hand to your Benched Pokémon in any way you like.

[F][F][C] Close Combat: 90+
You may decide to do 50 more damage with this attack. If you do, during your opponent's next turn, any damage done to this Pokémon by attacks is increased by 50 (after applying Weakness and Resistance).

Weakness: Grass(x2)
Resistance: None
Retreat: 4

072 Pheromosa - Fighting - HP90 Rare
Basic Pokémon (Ultra Beast)

Ability: Ultra-Breakthrough:
Damage done to your opponent's Pokémon from attacks of your Ultra Beast's is not affected by Resistance.

[C] Combo-Kick: 30
Attach an Energy from your discard pile to one of your Benched Ultra Beasts.

Weakness: Psychic(x2)
Resistance: None
Retreat: 0



The next type is going to be dark !
 
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Here are the dark Pokémon:
073 Poochyena -Dark - HP60 Common
Basic Pokémon

[C] Howl:
During your next turn, this Pokémon's Bite attack's base damage is 50.

[D][C] Bite: 20

Weakness: Fighting(x2)
Resistance: Psychic(-20)
Retreat: 1

074 Mightyena - Dark - HP100 Uncommon
Stage 1 - Evolves from Poochyena

[D][C] Crunch: 50
Flip a Coin. If heads, discard an Energy attached to your opponent's Active Pokémon.

[D][C][C] Mighty Fang: 90

Weakness: Fighting(x2)
Resistance: Psychic(-20)
Retreat: 1

075 Sableye-GX - Dark - HP160 Ultra Rare
Basic Pokémon

Ability: Help Up:
Once during your turn, if this Pokémon is your Active Pokémon, you may put a basic Pokémon from either player's discard pile onto their bench.

[D][D] Snatching Claw: 60
Choose a Supporter card from your opponent's discard pile and use it as the effect of this attack.

[D][D] Precious Collection GX:
Put as many Item cards with different names, as you like, from your discard pile into your hand. (You can't use more than 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: None
Resistance: None
Retreat: 1

076 Poké Drive Sharpedo - Dark - HP80 Rare
Basic Pokémon

Poké Drive-Ability: Reckless Search:
Once during your turn, (before you attack), you may name a card. Discard cards from the top of your deck until you find the named card. Show it to your opponent and put it into your hand. (You can only use one Poké Drive-Ability during your turn. You can't use a Supporter card in the same turn you use a Poké-Drive-Ability).

Weakness: Fighting(x2)
Resistance: Psychic(-20)
Retreat: 0

077 Zoroark◇ - Dark - HP120 Prism Rare
Basic Pokémon

◇ (Prism Star) Rule: You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card is discarded, put it in the Lost Zone.

[D] Lost Illusion:
If your opponent has any Pokémon in his or her Lost Zone, Choose 1 of their attacks and use it as this attack.

[D][D] Shadow Pull
Switch 1 of your opponent's Benched Pokémon with his or her Active Pokémon. This attack does 80 damage to the new Active Pokémon.

Weakness: Fighting(x2)
Resistance: Psychic(-20)
Retreat: 0

Metal is next
 
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Here are the metal pokemon:

077 Jirachi - Metal - HP70 Holo Rare
Basic Pokémon

Ability: Guiding Wish:
When you put this Pokémon onto your bench, you may search your deck for a card, shuffle the rest of your deck and put the chosen card on top of your deck.

[C] Stellar Recovery
Put a card from your discard pile either on top of your deck or place it at the bottom of your deck.

Weakness: Fire(x2)
Resistance: Psychic(-20)
Retreat: 1

078 Bronzor - Metal - HP70 Common
Basic Pokémon

[M] Harden:
During your opponent's next turn, damage done to this Pokémon by attacks is reduced by 20. (After Weakness and Resistance is applied.)

Weakness: Fire(x2)
Resistance: Psychic(-20)
Retreat: 2

079 Bronzong-GX - Metal - HP220 Ultra Rare
Stage 1 - Evolves from Bronzor

[M] Eternal Bell: 30
During your opponent's next turn, your opponent can't evolve any of his or her Pokémon.

[M][M][C] Megaton-Crush: 110+
You may discard up to 5 cards from the top of your deck. For every card you discard this way, this attack does 10 more damage.

[M][M][C] Destructive Resonance GX:
This attack does, to each of your opponent's Pokémon, 50 damage times the number of energy attached to that Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.) (You can't use more than 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.



Weakness: Fire(x2)
Resistance: Psychic(-20)
Retreat: 3

080 Stakataka - Metal - HP150 Rare
Basic Pokémon (Ultra Beast)

Ability: Ultra Protector
Damage done to your Ultra Beasts by attacks of your opponent's Active Pokémon is reduced by 10. (After Weakness and Resistance is applied.) You can't activate more than one "Ultra Protector" ability during a turn.

[M][C] Rock Tomb: 60
Your opponent's Active Pokémon can't retreat during your opponent's next turn.

Weakness: Fire(x2)
Resistance: Psychic(-20)
Retreat: 4

Fairy pokemon come next
 
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Here are the fairy pokemon:

081 Clafairy - Fairy - HP70 Common
Basic Pokémon

[Y] Sing:
Your opponent's Active Pokémon is now asleep.

[C][C] Pound: 20

Weakness: Metal(x20)
Resistance: Dark(-20)
Retreat: 1

082 Clefable-GX - Fairy - HP210 Ultra Rare
Stage 1 - Evolves from Clefairy

Ability: Parting Gift:
If this Pokémon is your Active Pokémon and is Knocked Out by damage from an opponent's attack, heal all damage from all of your other Pokémon.

[Y][C][C] Sparkling Ray: 140
Before this attack does damage, heal 50 damage from your opponent's Active Pokémon.

[Y][Y] Metronome GX:
Choose 1 of your opponent's Pokémon's attacks and use it as this attack. (You can't use more than 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Metal(x20)
Resistance: Dark(-20)
Retreat: 2

083 Mr. Mime - Fairy - HP80 Uncommon
Basic Pokémon

Ability: Wonder Shield:
If an opponent's attack places an even number of damage counters on your Active [Y] - Pokémon by doing damage, place half those damage counters instead.

[Y][C] Tickle: 20
Flip a Coin. If heads, your opponent's Active Pokémon is now Paralyzed.


Weakness: Metal(x20)
Resistance: Dark(-20)
Retreat: 2

084 Spritzee - Fairy - HP50 Common
Basic Pokémon

[C] Peck: 10

[Y] Flappy Flip: 20
You may switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Metal(x20)
Resistance: Dark(-20)
Retreat: 1

085 Aromatisse - Fairy - HP100 Uncommon
Stage 1 - Evolves from Spritzee

[Y] Alchemic Potion:
Heal all damage from 1 of your Pokémon. Then, draw cards equal to the number of damage counters you removed this way.

[Y][C][C] White Magic: 20+
This attack does 10 more damage for each card in your hand.

Weakness: Metal(x20)
Resistance: Dark(-20)
Retreat: 2

086 Klefki - Fairy - HP70 Rare
Basic Pokémon

Ability: Fariy Lock:
Cards from your deck can't be discarded by any of your opponent's Trainers and any of his or her Pokémon's Attacks and Abilities.

[Y] Draining Kiss: 20
Heal 20 damage from this Pokémon.

Weakness: Metal(x20)
Resistance: Dark(-20)
Retreat: 1

dragon pokemon are next
 
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