This is just a thread where I will be compiling all faked cards that I've made, both for Create-A-Card contests, and other cool ideas I have when bored!
Mainly for me really just so I can see what I've done and have it all in one place but by all means, stop by, check them out and leave feedback if you'd like
Here are my Create-a-Card entries so far:
Other random creations / ideas:
Hope you all enjoy
SS.
Mainly for me really just so I can see what I've done and have it all in one place but by all means, stop by, check them out and leave feedback if you'd like
Here are my Create-a-Card entries so far:
Stage 1 Forretress HP100[M]
[sprite]204[/sprite] Evolves from Pineco
NO.205 Bagworm Pokémon HT: 3'11" WT: 227.3 lbs.
Toxic Spikes
When you play this Pokémon from your hand to evolve one of your Benched Pokémon you may discard any Stadium card in play. If you do, place this Pokémon and all cards attached to it as a Stadium card with this effect:
Whenever any player's Active Pokémon is Knocked Out, the new Active Pokémon, excluding [M] Pokémon, is now Poisoned. Put 1 more damage counter on Poisoned Pokémon (both yours and your opponent's) for each card attached to this Pokémon between turns.
This Pokémon stays in play when you play it. Discard this Pokémon and all cards attached to it, if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
[C][C] Rapid Spin 30
Discard any Stadium card in play.
weakness [R] x2 resistance [P] -20
retreat [C][C][C]
[sprite]204[/sprite] Evolves from Pineco
NO.205 Bagworm Pokémon HT: 3'11" WT: 227.3 lbs.
When you play this Pokémon from your hand to evolve one of your Benched Pokémon you may discard any Stadium card in play. If you do, place this Pokémon and all cards attached to it as a Stadium card with this effect:
Whenever any player's Active Pokémon is Knocked Out, the new Active Pokémon, excluding [M] Pokémon, is now Poisoned. Put 1 more damage counter on Poisoned Pokémon (both yours and your opponent's) for each card attached to this Pokémon between turns.
This Pokémon stays in play when you play it. Discard this Pokémon and all cards attached to it, if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
[C][C] Rapid Spin 30
Discard any Stadium card in play.
weakness [R] x2 resistance [P] -20
retreat [C][C][C]
It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.
Stage 2 Greninja δ DELTA SPECIES HP140
[sprite]657[/sprite] Evolves from Frogadier
NO.658 Ninja Pokémon HT: 4'11" WT: 88.2 lbs.
Ninja Shadow
When your Active Pokemon is Knocked Out by damage from an attack (yours or your opponent's) and this Pokemon is in your discard pile you may put this Pokemon onto your Bench and attach 1 [P] Energy from your discard pile to this Pokemon. If you do, switch this Pokemon with your new Active Pokemon.
Shadow Sneak 60
Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. That Pokemon can't retreat during your opponent's next turn.
weakness
x2 resistance
retreat
[sprite]657[/sprite] Evolves from Frogadier
NO.658 Ninja Pokémon HT: 4'11" WT: 88.2 lbs.
When your Active Pokemon is Knocked Out by damage from an attack (yours or your opponent's) and this Pokemon is in your discard pile you may put this Pokemon onto your Bench and attach 1 [P] Energy from your discard pile to this Pokemon. If you do, switch this Pokemon with your new Active Pokemon.
Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. That Pokemon can't retreat during your opponent's next turn.
weakness
retreat
It appears and vanishes with a ninja's grace. It toys with its enemies using swift movements, while slicing them with throwing stars of sharpest water.
Basic Deoxys EX HP180
Psionic Discharge
Once during your turn (before your attack), you may have your opponent draw up to 3 cards. For each card drawn in this way, put 1 damage counter on one of your Pokémon. You may only use 1 Psionic Discharge Ability per turn.
Psycho Boost 20+
This attack does 20 more damage times the number of cards in your opponent's hand.
weakness
x2 resistance
retreat
Once during your turn (before your attack), you may have your opponent draw up to 3 cards. For each card drawn in this way, put 1 damage counter on one of your Pokémon. You may only use 1 Psionic Discharge Ability per turn.
This attack does 20 more damage times the number of cards in your opponent's hand.
weakness
retreat
Pokémon-EX rule
When Pokémon-EX is Knocked Out your opponent takes 2 Prize cards.
When Pokémon-EX is Knocked Out your opponent takes 2 Prize cards.
Stage 1 Shedinja HP80
[sprite]290[/sprite] Evolves from Nincada
NO.292 Shed Pokémon HT: 2'07" WT: 2.6 lbs.
Wonder Guard
Prevent all damage done to this Pokémon by attacks from your opponent's Pokémon. If this Pokémon would be damaged by an attack from your opponent's
Pokémon, this Pokémon is Knocked Out instead.
Silent Swipe
Put damage counters on your opponent's Active Pokémon equal to the amount of Energy attached to all of your Pokémon.
weakness
x2 resistance
-20
retreat
[sprite]290[/sprite] Evolves from Nincada
NO.292 Shed Pokémon HT: 2'07" WT: 2.6 lbs.
Prevent all damage done to this Pokémon by attacks from your opponent's Pokémon. If this Pokémon would be damaged by an attack from your opponent's
Put damage counters on your opponent's Active Pokémon equal to the amount of Energy attached to all of your Pokémon.
weakness
retreat
A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit
Other random creations / ideas:
Stage 1 Malamar HP110[P]
[sprite]686[/sprite] Evolves from Inkay
NO.687 Overturning Pokémon HT: 4'11" WT: 103.6 lbs.
Reversion Ray
Once during your turn, (before your attack), you may discard an Energy card attached to this Pokémon. If it was a basic Energy, and the deck is face-down, both players flip their decks face-up (when shuffling the deck, shuffle the deck face-down). If it was a Special Energy, and the deck is face-up, both players flip their decks face-down.
[P][P][C] Recharge Revival 50
Select up to two cards from both player's Discard Pile and put them on top of their respective deck in any order.
weakness [P] x2 resistance [P] -20
retreat [C][C]
With Inkay and Malamar, I really liked the idea of being to flip the deck and have effects relating to the visible top card. I'm thinking of making other cards to act on this archetype that would all work hand in hand with Inkay and Malamar.
[sprite]686[/sprite] Evolves from Inkay
NO.687 Overturning Pokémon HT: 4'11" WT: 103.6 lbs.
Once during your turn, (before your attack), you may discard an Energy card attached to this Pokémon. If it was a basic Energy, and the deck is face-down, both players flip their decks face-up (when shuffling the deck, shuffle the deck face-down). If it was a Special Energy, and the deck is face-up, both players flip their decks face-down.
[P][P][C] Recharge Revival 50
Select up to two cards from both player's Discard Pile and put them on top of their respective deck in any order.
weakness [P] x2 resistance [P] -20
retreat [C][C]
It wields the most compelling hypnotic powers of any Pokémon and it forces others to do what it wants.
With Inkay and Malamar, I really liked the idea of being to flip the deck and have effects relating to the visible top card. I'm thinking of making other cards to act on this archetype that would all work hand in hand with Inkay and Malamar.
Basic Inkay HP60[P]
NO.686 Revolving Pokémon HT: 1'04" WT: 7.7 lbs.
[P] Psyshock 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
[P][P][C] Disrupt Distortion
Discard the top card of your opponent's deck. If it was a Pokémon, Trainer card, or basic Energy, this Pokémon is now Knocked Out. If it was a Special Energy, the Defending Pokémon is now Knocked Out.
weakness [P] x2 resistance [P] -20
retreat [C]
NO.686 Revolving Pokémon HT: 1'04" WT: 7.7 lbs.
[P] Psyshock 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
[P][P][C] Disrupt Distortion
Discard the top card of your opponent's deck. If it was a Pokémon, Trainer card, or basic Energy, this Pokémon is now Knocked Out. If it was a Special Energy, the Defending Pokémon is now Knocked Out.
weakness [P] x2 resistance [P] -20
retreat [C]
Opponents who stare at the flashing of the light-emitting spots on its body become dazed and lose their will to fight.
Hope you all enjoy
SS.