Been running this strat in games with my mates, it's not entirely Modified-legal, which is why I brought it here, looking for a way to make it work as a Tournament deck.
The core concept is to use Stormfront Raichu as the main attacker, but to have two, fully energy-supplied in play at any one time. Because of the free retreat cost, you can use Split Ball (50 damage, move an energy to a benched Pokemon) (hence the name SplitChu) to pass the energy back and forth between the two Raichu and rotate them every turn, keeping a constant stream of damage for only a little energy. On top of that, Riachu has Burst Ball for larger attacks (100 damage), but the three energy jettisoned is quite expensive. To compensate, I run Power Tree (from Legend Maker) to retrieve the discarded energies.
That's the core of the deck. To get it set up, I use Smeargle (from Secret Wonders) to get a tonne of energies in hand, as well as running the usual suspects to maximise drawing power (to get two Raichu ready). In a pinch, Smeargle can use its Trace to get some damage in, if I'm having trouble getting set up. Once I've got two Raichu out, I can alternate with Slice to do 30 damage a turn, for no energy cost. Obviously I take a large amount of energy to fuel the Raichu.
At the moment the main problem is the reliance on Smeargle (no longer Modified-legal), and that almost every trainer card I use is illegal. I also need a better way to retrieve the discarded energies from Burst Ball. I haven't supplied a deck list at this point, because I haven't settled on one, this is essentially a half-deck which I have attached to a bunch of other decks.
Help with refining this idea would be much appreciated.
The core concept is to use Stormfront Raichu as the main attacker, but to have two, fully energy-supplied in play at any one time. Because of the free retreat cost, you can use Split Ball (50 damage, move an energy to a benched Pokemon) (hence the name SplitChu) to pass the energy back and forth between the two Raichu and rotate them every turn, keeping a constant stream of damage for only a little energy. On top of that, Riachu has Burst Ball for larger attacks (100 damage), but the three energy jettisoned is quite expensive. To compensate, I run Power Tree (from Legend Maker) to retrieve the discarded energies.
That's the core of the deck. To get it set up, I use Smeargle (from Secret Wonders) to get a tonne of energies in hand, as well as running the usual suspects to maximise drawing power (to get two Raichu ready). In a pinch, Smeargle can use its Trace to get some damage in, if I'm having trouble getting set up. Once I've got two Raichu out, I can alternate with Slice to do 30 damage a turn, for no energy cost. Obviously I take a large amount of energy to fuel the Raichu.
At the moment the main problem is the reliance on Smeargle (no longer Modified-legal), and that almost every trainer card I use is illegal. I also need a better way to retrieve the discarded energies from Burst Ball. I haven't supplied a deck list at this point, because I haven't settled on one, this is essentially a half-deck which I have attached to a bunch of other decks.
Help with refining this idea would be much appreciated.