Decklist: ****** Pokémon Trading Card Game Deck List ****** ##Pokémon - 13 * 2 Oranguru SUM 113 * 4 Type: Null UPR 115 * 4 Silvally-GX UPR 116 * 1 Magearna UPR 91 * 1 Tapu Lele-GX GRI 60 * 1 Delibird LOT 57 ##Trainer Cards - 36 * 1 Rescue Stretcher GRI 130 * 2 Timer Ball SUM 134 * 1 Field Blower GRI 125 * 3 Psychic Memory CIN 98 * 3 Fire Memory UPR 123 * 2 Tate & Liza CES 148 * 4 Ultra Ball SUM 135 * 4 Nest Ball SUM 123 * 4 Cynthia UPR 119 * 3 Guzma BUS 115 * 3 Lillie UPR 125 * 2 Adventure Bag LOT 167 * 3 Fighting Memory CIN 94 * 1 Apricorn Maker CES 124 ##Energy - 11 * 4 Double Colorless Energy EVO 90 * 7 Psychic Energy 5 Total Cards - 60 ****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ****** Decklist on Pokegoldfish: https://www.pokegoldfish.com/deck/9892#paper The basic strategy of this deck is pretty simple. Power up Type: Null into Sivally-GX with double colorless energy and psychic energy and attach whatever memory matches the weakness of your opponent's deck. Adventure bag and Delibird are there to help you find the right memory tools while Magearna lets you switch out tools if your opponent's deck has more than 1 weakness. A few points to consider: Assuming water memory and grass memory come out in Team Up, what should I replace with either/both of those cards and how many of each? Water memory looks to be pretty good against Blacephalon-GX and other fire decks. So far it has been difficult to deal with stall decks that run enhanced/crushing hammer. Suggestions? Is there a secondary attacker that has good synergy? I'm only using psychic energy right now because it matches Lele's GX for emergency situations. All suggestions are appreciated!