Discussion Shrouded Fable Official Setlist (SV6.5)

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Rumors swirl and memories deceive as the march of time beats on in the land of Kitakami! Prepare for nightfall and discover a malevolent presence as Pecharunt ex commands the Loyal Three—Okidogi ex, Munkidori ex, and Fezandipiti ex—to do its nefarious bidding. Meanwhile, Revavroom ex plugs into the grid to Terastallize into a Lightning type, and Kingdra ex makes a royal splash in the Pokémon TCG: Scarlet & Violet—Shrouded Fable expansion!

Shrouded Fable releases August 2nd, 2024.

SV6 Official Setlist | SV7 Prospective Setlist
 
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CORE SET (64/64)

Pokémon ex: 05/05
Pokémon Tera-ex: 01/01
Ace Spec: 03/03


[001] Joltik (Night Wanderer)
[002] Galvantula (Night Wanderer)
[003] Rowlet (Night Wanderer)
[004] Dartrix (Night Wanderer)
[005] Decidueye (Night Wanderer)
[006] Tapu Bulu (Night Wanderer)

[007] Houndour (Night Wanderer)
[008] Houndoom (Night Wanderer)
[009] Iron Moth 150px-Future_paradox_icon.png (Night Wanderer)

[010] Horsea (Night Wanderer)
[011] Seadra (Night Wanderer)
[012] Kingdra 30px-Pokémon_ex.png (Night Wanderer)
[013] Sneasel (Night Wanderer)
[014] Weavile (Night Wanderer)

[015] Revavroom 30px-Pokémon_Terastal_ex.png (Night Wanderer)
[016] Drowzee (Night Wanderer)
[017] Hypno (Night Wanderer)
[018] Duskull (Night Wanderer)
[019] Dusclops (Night Wanderer)
[020] Dusknoir (Night Wanderer)
[021] Cresselia (Night Wanderer)

[022] Sylveon (Night Wanderer)

[023] Croagunk (Night Wanderer)
[024] Toxicroak (Night Wanderer)
[025] Bloodmoon Ursaluna (Night Wanderer)
[026] Slither Wing 150px-Ancient_paradox_icon.png (Night Wanderer)

[027] Zubat (Night Wanderer)
[028] Golbat (Night Wanderer)
[029] Crobat (Night Wanderer)
[030] Absol (Night Wanderer)
[031] Zorua (Night Wanderer)
[032] Zoroark (Night Wanderer)
[033] Inkay (Night Wanderer)
[034] Malamar (Night Wanderer)
[035] Yveltal (Night Wanderer)
[036] Okidogi 30px-Pokémon_ex.png (Night Wanderer)
[037] Munkidori 30px-Pokémon_ex.png (Night Wanderer)
[038] Fezandipiti 30px-Pokémon_ex.png (Night Wanderer)
[039] Pecharunt 30px-Pokémon_ex.png
(Night Wanderer)
[040] Genesect (Night Wanderer)
[041] Cufant (Night Wanderer)
[042] Copperajah (Night Wanderer)
[043] Varoom (Night Wanderer)

[044] Axew (Night Wanderer)
[045] Fraxure (Night Wanderer)
[046] Haxorus (Night Wanderer)
[047] Kyurem (Night Wanderer)

[048] Meowth (Night Wanderer)
[049] Persian (Night Wanderer)
[050] Eevee (Night Wanderer)
[051] Furfrou (Night Wanderer)
[052] Stufful (Night Wanderer)
[053] Bewear (Night Wanderer)

[054] Academy at Night (Night Wanderer)
[055] Binding Mochi (Night Wanderer)
[056] Cassiopeia (Night Wanderer)
[057] Colress's Tenacity (Night Wanderer)
[058] Dangerous Laser AceSpec.png (Night Wanderer)
[059] Janine’s Secret Art (Night Wanderer)
[060] Neutralization Zone AceSpec.png (Night Wanderer)
[061] Night Stretcher (Night Wanderer)
[062] Poké Vital A AceSpec.png (Night Wanderer)
[063] Powerglass (Night Wanderer)
[064] Xerosic's Machinations (Night Wanderer)


[G] Splashing Dodge: 10 damage. Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.
Ability: Compound Eyes - If your opponent’s Active Pokémon has any Abilities, attacks this Pokémon uses deal 50 more damage to your opponent’s Active Pokémon. / [G][C] Shocking Web: 50+ damage. If this Pokémon has any [L] Energy attached, this attack does 80 more damage.
[C] Beak Hold: Draw a card. / [G] Leafage: 10 damage.
[C] United Wings: 20x damage. This attack does 20 damage for each Pokémon in your discard pile that has the United Wings attack. / [G] Cutting Wind: 30 damage.
[C] Feather Stock: Draw until you have 7 cards in your hand. / [G] Strong Shot: 170 damage. Discard a Basic [G] Energy from your hand. If you can’t, this attack does nothing.
[G][G][C][C] Wood Hammer: 220 damage. This Pokémon also does 30 damage to itself.
[C][C] Gnaw: 20 damage. / [R][C][C] Rear Kick: 50 damage.
[C][C] Bite: 50 damage. / [R][C][C] Snarl: 100 damage. During your opponent’s next turn, the Defending Pokémon’s attacks do 100 less damage (before applying Weakness and Resistance).
[C][C] Suction: 30 damage. Heal from this Pokémon the same amount of damage you did to your opponent’s Active Pokémon. / [R][R][C] Wild Rejector: 120 damage. During your opponent’s next turn, prevent all damage done to this Pokémon by your opponent’s Ancient Pokémon.
[W] Hold Still: Heal 30 damage from this Pokémon. / [C][C] Fin Cutter: 20 damage.
[W] Call for Backup: Search your deck for up to 3 Pokemon, reveal them, and put them into your hand. Then, shuffle your deck. / [C][C] Sharp Fin: 40 damage,
[W] Royal Orders: Put up to 3 [W] Pokemon from your discard pile onto your Bench. / [C][C] Hydro Pump: 50+ damage. This attack does 50 more damage for each [W] Energy attached to this Pokémon.
[W] Cut: 10 damage. / [W][W] Close In: 30 damage. During your opponent’s next turn, the Defending Pokémon can’t retreat.
[W] Slash: 40 damage. / [W][W] Hail Claw: 70 damage. Discard all Energy from this Pokémon. Your opponent’s Active Pokémon is now Paralyzed.
[M] Accelerating Flash: 20+ damage. If this Pokémon moved from your Bench to the Active Spot this turn, this attack does 120 more damage. / [M][M][M] Speed Break: 250 damage. Discard this Pokémon and all cards attached to it.
[P] Eerie Gaze: 10 damage. Your opponent reveals their hand.
[P][C] Daydream: 80 damage. During your opponent’s next turn, if they attach an Energy card from their hand to the Defending Pokémon, their turn ends.
[P] Meet Up: Put up to 3 Duskull from your discard pile onto your Bench. / [P][P] Mumble: 30 damage.
Ability: Cursed Bomb - Once during your turn, you may put 5 damage counters on 1 of your opponent’s Pokémon. If you placed any damage counters in this way, this Pokémon is Knocked Out. / [P][P] Will-O-Wisp: 50 damage.
Ability: Cursed Bomb - Once during your turn, you may put 13 damage counters on 1 of your opponent’s Pokémon. If you placed any damage counters in this way, this Pokémon is Knocked Out. / [P][P][C] Shadow Bind: 150 damage. During your opponent’s next turn, the Defending Pokémon can’t retreat.
[P] Healing Pirouette: Heal 20 damage from each of your Pokémon. / [P][P][P] Crescent Purge: 80+ damage. You may turn 1 of your face-down Prize cards face up. If you do, this attack does 80 more damage. (That Prize card remains face up for the rest of the game.)
[P] Mystic Return: Flip a coin. If heads, shuffle 1 of your opponent’s Benched Pokémon and all cards attached to it back into their deck. / [P][C][C] Disarming Voice: 90 damage. Your opponent’s Active Pokémon is now Confused.
[F] Light Punch: 10 damage. / [F][C] Frog Hop: 20+ damage. Flip a coin. If heads, this attack does 20 more damage.
[C][C] Corkscrew Punch: 50 damage. / [F][C][C] Clean Hit: 90+ damage. If your opponent’s Active Pokémon is an Evolution Pokémon, this attack does 90 more damage.
Ability: Rule of Thumb - Once during your turn, when you play this Pokemon from your hand on to your Bench, you may attach up to 2 Basic [F] Energy cards from your hand to this Pokémon. / [F][F][C] Mud Bite: 100+ damage. This attack does 30 more damage for each damage counter on your opponent’s Active Pokemon.
[F][C] Iron Buster: 20+ damage. If your opponent has a Future Pokémon in play, this attack does 120 more damage. / [F][F][C] Smashing Wings: 130 damage. Discard 2 Energy from this Pokémon.
[D] Lead: Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. / [D] Darkness Fang: 10 damage.
[D] Dive: 30 damage. / [D][C] Pitch-Black Blade: During your next turn, this Pokemon can’t attack.
Ability: Shadow Envoy - Once during your turn, if you’ve played Janine’s Secret Technique from your hand during this turn, you may draw cards until you have 8 cards in your hand. / [D][C] Toxic Fangs: 120 damage. Your opponent’s Active Pokemon is now Poisoned. Put 2 damage counters on it instead of 1 between turns.
[C] Bad Fall: 20+ damage. If you have at least 3 [D] Energy in play, this attack does 50 more damage.
[C] Stampede: 10 damage. / [D][C] Double Scratch: 20x damage. Flip 2 coins. This attack does 20 damage for each heads.
[C][C] Phantom Jack: 60x damage. This attack does 60 damage for each of your opponent’s Pokémon ex and Pokémon V in play. / [D][C][C] Claw Slash: 110 damage.
[C] Mischievous Tentacle: Look at the top card of your opponent’s deck. You may have your opponent shuffle their deck. / [D] Peck: 10 damage.
[D] Conspiracy Tentacles: Switch in 1 of your opponent’s Benched Pokémon to the Active Spot. This attack does 120 damage to the new Active Pokémon. If you did not play Xerosic’s Plan from you hand during this turn, this attack does nothing. / [D][C][C] Spinning Attack: 90 damage.
[D] Gnawing Winds: Put 2 damage counters on each of your opponent’s Pokémon that has any damage counters on it. / [D][D][C] Destructive Beam: 100 damage. Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon.
[C] Poison Muscle: Search your deck for 2 Basic [D] Energy and attach them to this Pokemon. Then, shuffle your deck. If you attached any Energy in this way, this Pokemon is now Poisoned. / [D][D][C] Crazy Chain: 130+ damage. If this Pokemon is Poisoned, this attack does 130 more damage.
Ability: Skip A Beat - If this Pokemon is Knocked Out by damage from an opponent’s attack while you have a Pecharunt ex in play, your opponent takes 1 less Prize card. / [D][D][C] Dirty Headbutt: 190 damage. During your next turn, this Pokemon can’t use Dirty Headbutt.
Ability: Take Advantage - If 1 of your Pokemon was Knocked Out during your opponent’s last turn, you may use this Ability. Draw 3 cards. You can’t use more than 1 Take Advantage Ability per turn. / [C][C][C] Cruel Arrow: This attack does 100 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)
Ability: Chain of Command - Once during your turn, you may switch 1 of your Benched [D] Pokemon (excluding any Pecharunt ex) with your Active Pokemon. If you do, your new Active Pokemon is now Poisoned. You can’t use more than 1 Chain of Command Ability per turn. / [D][D] Irritating Burst: 60x damage. This attack does 60 damage times the number of Prize cards your opponent has taken.
Ability: Ace Canceller As long as this Pokemon has a Pokemon Tool attached to it, your opponent can’t play any ACE SPEC cards from their hand. / [M][C][C] Magneblast: 100 damage.
[M][C] Tackle: 30 damage. / [M][M][C] Confront: 70 damage.
Ability: Gargantuan Body - As long as this Pokémon is in the Active Spot, your opponent can’t play any Stadium cards from their hand. / [M][M][M][C] Nose Lariat: 130+ damage. You may do 100 more damage. If you do, during your next turn, this Pokémon can’t attack.
[M] Rigidify: During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance). / [M][M] Headbutt Bounce: 20 damage.
[F] Scratch: 10 damage. / [F][M] Sharp Fang: 30 damage.
Ability: Unnerve - Whenever your opponent plays an Item or Supporter card from their hand, prevent all effects of that card done to this Pokémon. / [F][M] Dragon Pulse: 80 damage. Discard the top card of your deck.
[F] Axe Down: If your opponent’s Active Pokémon has any Special Energy attached, it is Knocked Out. / [F][M] Dragon Pulse: 230 damage. Discard the top 3 cards of your deck.
Ability: Anti-Plasma - If your opponent has a card with Colress in its name in their discard pile, the attack cost of this Pokemon’s Trifrost is [C] instead. / [W][W][M][M][C] Trifrost: Discard all Energy attached to this Pokemon. This attack does 110 damage to 3 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
[C][C] Fury Swipes: 20x damage. Flip 3 coins. This attack does 20 damage for each heads.
[C][C] Fury Swipes: 50x damage. Flip 3 coins. This attack does 50 damage for each heads. / [C][C][C] Slashing Claw: 100 damage.
[C] Colorful Catch: Search you deck for up to 3 Basic Energy cards of different types, reveal them, and put them into your hand. Then, shuffle your deck. / [C][C] Headbutt: 20 damage.
[C] Energy Assist: 30 damage. Attach a Basic Energy card from your discard pile to 1 of your Benched Pokémon.
[C] Take Down: 30 damage. This Pokémon also does 10 damage to itself.
[C] Power Charger: 30 damage. Search your deck for a Basic Energy card and attach it to this Pokémon. Then, shuffle your deck. / [C][C][C] Hammer In: 130 damage.
Once during each player’s turn, that player may put a card from their hand on top of their deck.
The attacks of the Poisoned Pokémon this card is attached to do 40 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
You can use this card only when it is the last card in your hand.  Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.
Search your deck for a Stadium card and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Your opponent’s Active Pokémon is now Burned and Confused.
Choose up to 2 of your [D] Pokémon. For each of those Pokémon, search your deck for a Basic [D] Energy card and attach it to that Pokémon. Then, shuffle your deck. If you attached any Energy to your Active Pokémon in this way, that Pokémon is now Poisoned.
Prevent all damage done to Pokemon that don’t have Rule Boxes by attacks from your opponent’s Pokemon ex and Pokemon V.  If this card is in your discard pile, it can’t be put into your deck or hand.
Choose 1: Put 1 Pokémon from your discard pile into your hand or; Put 1 Basic Energy from your discard pile into your hand.
Heal 150 damage from 1 of your Pokemon.  If this card is in your discard pile, it can’t be put into your hand or deck.
At the end of your turn, if the Pokémon this card is attached to is in the Active Spot, you may attach 1 Basic Energy card from your discard pile to that Pokémon.
Your opponent discards cards from their hand until they have 3 cards in their hand.
 
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SECRET RARES (35/35)

Illustration rares: 15/15
Ultra rares: 10/10
Special Illustration rares: 05/05
Gold cards: 05/05


[065] IR Tapu Bulu (Night Wanderer)
[066] IR Houndoom (Night Wanderer)
[067] IR Horsea (Night Wanderer)
[068] IR Duskull (Night Wanderer)
[069] IR Dusclops (Night Wanderer)
[070] IR Dusknoir (Night Wanderer)
[071] IR Cresselia (Night Wanderer)
[072] IR Munkidori (Mask of Change, TWM#095)
[073] IR Fezandipity (Mask of Change, TWM#096)

[074] IR Okidogi (Mask of Change, TWM#111)
[075] IR Zorua (Night Wanderer)
[076] IR Cufant (Night Wanderer)
[077] IR Fraxure (Night Wanderer)
[078] IR Persian (Night Wanderer)
[079] IR Bewear (Night Wanderer)

[080] FA Kingdra 30px-Pokémon_ex.png(Night Wanderer)
[081] FA Revavroom 30px-Pokémon_Terastal_ex.png(Night Wanderer)
[082] FA Okidogi 30px-Pokémon_ex.png (Night Wanderer)
[083] FA Munkidori 30px-Pokémon_ex.png (Night Wanderer)
[084] FA Fezandipiti 30px-Pokémon_ex.png (Night Wanderer)
[085] FA Pecharunt 30px-Pokémon_ex.png (Night Wanderer)

[086] FA Cassiopeia (Night Wanderer)
[087] FA Colress's Tenacity
(Night Wanderer)
[088] FA Janine’s Secret Art (Night Wanderer)
[089] FA Xerosic's Machinations (Night Wanderer)
[090] SIR Okidogi 30px-Pokémon_ex.png (Night Wanderer)
[091] SIR Munkidori 30px-Pokémon_ex.png (Night Wanderer)
[092] SIR Fezandipiti 30px-Pokémon_ex.png (Night Wanderer)
[093] SIR Pecharunt 30px-Pokémon_ex.png (Night Wanderer)
[094] SIR Cassiopeia (Night Wanderer)

[095] GOLD Pecharunt 30px-Pokémon_ex.png (Night Wanderer)
[096] GOLD Earthen Vessel (Night Wanderer, PAR#163)
[097] GOLD Powerglass (Night Wanderer)

[098] GOLD Basic {D} Energy (Ancient Roar, SVE#007)
[099] GOLD Basic {M} Energy (Future Flash, SVE#008)

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see TWM#095
see TWM#096
see TWM#111
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Basic {D} Energy
Basic {M} Energy
 
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If what we are hearing about this set is true, we may see a focus on Dragon types like Kingdra and Flygon.
 
If what we are hearing about this set is true, we may see a focus on Dragon types like Kingdra and Flygon.
There is no Japanese equivalent though, so the most comparable set here is Champion's Path.

I have no idea why they thought this was a good idea. Most probably their sales are faltering and special sets have been a money generator for them but there are only 2 Japanese sets that they can take cards from - Night Wanderer and Stellar Miracle.

There are only 2 cut cards from Twilight Masquerade - both Illustration Rares.

Night Wanderer and Stellar Miracle by themselves are an equivalent of Twilight Masquerade (Crimson Haze + Mask of Change) so that set (SV7) will be nerfed as well to accommodate for this Frankenstein crap.

The outstanding Battle Academy cards and the rest of the gym promos could've easily been put into sets since they are 99% common cards and RR cards are also worthless and already have boosted rates in sets. This is going to be a disastrous set.

I think the only silver lining is maybe it will mean the pull rates for SIRs will not be as bad as Temporal Forces or Twilight Masquerade since they are forced to split them up into 2 sets.
 
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There is no Japanese equivalent though, so the most comparable set here is Champion's Path.

I have no idea why they thought this was a good idea. Most probably their sales are faltering and special sets have been a money generator for them but there are only 2 Japanese sets that they can take cards from - Night Wanderer and Stellar Miracle.

There are only 2 cut cards from Twilight Masquerade - both Illustration Rares.

Night Wanderer and Stellar Miracle by themselves are an equivalent of Twilight Masquerade (Crimson Haze + Mask of Change) so that set will be nerfed as well to accommodate for this Frankenstein crap.

The outstanding Battle Academy cards and the rest of the gym promos could've easily been put into sets since they are 99% common cards and RR cards are also worthless and already have boosted rates in sets. This is going to be a disastrous set.

I think the only silver lining is maybe it will mean the pull rates for SIRs will not be as bad as Temporal Forces or Twilight Masquerade since they are forced to split them up into 2 sets.
Yeah, I was hoping the rumours were false. There is no reason for this set to exist.
This could be based on Paradise Dragona like the article is suggesting but the dates do not line up. Paradise Dragona should come out by mid-august/early-september which would mean that we would get the cards way before Japan, which would be unprecedented. If it actually happens I think the japanese SV8 might be a double set, otherwise our SV8 will end up being just one set (at least it would be a departure from the big bloated sets we are having since SM).
 
I think that they will add most of the Battle Academy cards, except for Koraidon, I can see that being a promo. I also think that they may add Wooper, Quagsire, Venusaur ex, Charizard ex, and Blastoise ex. And maybe the Victini ex full art and SIR. I can see them adding Paradise Dragona or Night Wanderer. If they don't add Paradise Dragona, then they should put it in SV7.

So here's what I think this set will look like:
Battle Academy + Wooper and Quagsire Gym Promos + Venusaur, Charizard, and Blastoise ex + Night Wanderer.

SV7 should be Stellar Miracle, Paradise Dragona, and the Stellar Tera Decks.

"Soooo, what do you think?"
 
There is no Japanese equivalent though, so the most comparable set here is Champion's Path.

I have no idea why they thought this was a good idea. Most probably their sales are faltering and special sets have been a money generator for them but there are only 2 Japanese sets that they can take cards from - Night Wanderer and Stellar Miracle.

There are only 2 cut cards from Twilight Masquerade - both Illustration Rares.

Night Wanderer and Stellar Miracle by themselves are an equivalent of Twilight Masquerade (Crimson Haze + Mask of Change) so that set (SV7) will be nerfed as well to accommodate for this Frankenstein crap.

The outstanding Battle Academy cards and the rest of the gym promos could've easily been put into sets since they are 99% common cards and RR cards are also worthless and already have boosted rates in sets. This is going to be a disastrous set.

I think the only silver lining is maybe it will mean the pull rates for SIRs will not be as bad as Temporal Forces or Twilight Masquerade since they are forced to split them up into 2 sets.
I agree with you.
 
Guessing that the two 3 pack blisters will feature Tinkaton and Latias as promos.

IR collection will be the Loyal 3 cut from TWM.

One of the ex Special collections will be Greninja ex, Froakie and Frogadier from Battle Academy.

& the other will be a line of 3 cut from the main set of Night Wanderer.

No idea what the ETB promo will be. Pecharunt will likely get an SAR, but would the ETB not feature it? So far the rest of the ETBs have featured ARs. I suppose they could make their own exclusive.
 
People complain about these randomly thrown together sets, but be honest, how much would we have loved for Jamboree to have come out? I think it's great that they find ways to make sure as many JP cards as possible get an international release. Not so interesting for players, but isn't it a welcome change to have a set that doesn't impact the meta?
 
I can see both Wooper and Quagsire, the two Gym Promos, being released in either this set or SV7, the yet to be named September set.
 
A few new exs just got leaked.

#28: Stellar Tera Cinderace ex

#32 Stellar Tera Lapras ex

#51 Stellar Tera Galvantula ex

#128 Stellar Tera Terapagos ex

There will be 142 cards in the next main set, and the initials next to the set number are SCR. Likely meaning Stellar Crown or Stellar Crystal. These cards should be from Stellar Miracle.
 
A few new exs just got leaked.

#28: Stellar Tera Cinderace ex

#32 Stellar Tera Lapras ex

#51 Stellar Tera Galvantula ex

#128 Stellar Tera Terapagos ex

There will be 142 cards in the next main set, and the initials next to the set number are SCR. Likely meaning Stellar Crown or Stellar Crystal. These cards should be from Stellar Miracle.
There's already a thread for SV7 covering those.
 
But why would they want SCR to cannibalize Pecharunt?
I am not sure I understand your question. But if there is a Pecharunt ex then it's going to be released in Night Wanderer and there shouldn't be a reason for them to cut it from a potential Loyal-Three-based set to put it in a Terapagos set. Like I said, it doesn't fit thematically.
 
But if we're following the release dates, you'll know that Japan's Crimson Haze released at the same time as our Temporal Forces. So if we get Pecharunt in 6.5, but Paradise Dragona releases in Japan at the same time as "Stellar Creation" but "Stellar Creation" doesn't feature Dragona's cards, then what happens to "Stellar Creation"? Will it be on the same size scale as 151?
 
But if we're following the release dates, you'll know that Japan's Crimson Haze released at the same time as our Temporal Forces. So if we get Pecharunt in 6.5, but Paradise Dragona releases in Japan at the same time as "Stellar Creation" but "Stellar Creation" doesn't feature Dragona's cards, then what happens to "Stellar Creation"? Will it be on the same size scale as 151?
Based on the number of cards that aparently are in SV7 we know that there is more than just Stellar Miracle. It could be the cards from the Sylveon and Ceruledge decks, it could be some cards from Paradise Dragona, it could be the cards from the Battle Academy that they didn't put in SV6.5. That's the whole point of these threads: to speculate.
 
Based on the number of cards that aparently are in SV7 we know that there is more than just Stellar Miracle. It could be the cards from the Sylveon and Ceruledge decks, it could be some cards from Paradise Dragona, it could be the cards from the Battle Academy that they didn't put in SV6.5. That's the whole point of these threads: to speculate.
Being fair, cards from the Mewtwo and Skeledirge decks were reworked to be part of Paradox Rift and Paldean Fates, so I'll give you that.
 
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