##Pokémon - 14
* 1 Galarian Articuno V CRE 58
* 1 Necrozma V BST 63
* 4 Shadow Rider Calyrex V ASR 233
* 4 Shadow Rider Calyrex VMAX ASR 246
* 1 Mewtwo V-UNION PR-SW 159
* 1 Mewtwo V-UNION PR-SW 160
* 1 Mewtwo V-UNION PR-SW 161
* 1 Mewtwo V-UNION PR-SW 162
##Trainer Cards - 33
* 2 Evolution Incense SSH 163
* 4 Quick Ball FST 237
* 2 Air Balloon SSH 156
* 2 Adventurer's Discovery FST 224
* 3 Training Court FST 282
* 2 Switch SUM 160
* 3 Great Ball SSH 164
* 3 Fog Crystal CRE 140
* 1 Familiar Bell DAA 161
* 3 Professor's Research CEL 24
* 3 Marnie CPA 56
* 1 Professor Burnet PR-SW 167
* 2 Boss's Orders BRS 132
* 1 Peonia CRE 149
* 1 Zinnia's Resolve EVS 164
##Energy - 13
* 10 Psychic Energy XYEnergy 8
* 3 Horror Psychic Energy RCL 172
Total Cards - 60
Standard format...
Shadow Rider Calyrex V & Vmax, and Necrozma for attacking while setting up Mewtwo, and is strong enough if parts of Mewtwo are prized.
Galarian Articuno for the ability to discard
Support cards for energy retrieval, as well as many options for searching for V cards and discards to set up Mewtwo V-Union
I`ve been playing this for a little bit on PTCGO, and it seems mostly solid. I win more often from other players conceding.
Any thoughts on this, or ways to make it even better?
Thanks!
* 1 Galarian Articuno V CRE 58
* 1 Necrozma V BST 63
* 4 Shadow Rider Calyrex V ASR 233
* 4 Shadow Rider Calyrex VMAX ASR 246
* 1 Mewtwo V-UNION PR-SW 159
* 1 Mewtwo V-UNION PR-SW 160
* 1 Mewtwo V-UNION PR-SW 161
* 1 Mewtwo V-UNION PR-SW 162
##Trainer Cards - 33
* 2 Evolution Incense SSH 163
* 4 Quick Ball FST 237
* 2 Air Balloon SSH 156
* 2 Adventurer's Discovery FST 224
* 3 Training Court FST 282
* 2 Switch SUM 160
* 3 Great Ball SSH 164
* 3 Fog Crystal CRE 140
* 1 Familiar Bell DAA 161
* 3 Professor's Research CEL 24
* 3 Marnie CPA 56
* 1 Professor Burnet PR-SW 167
* 2 Boss's Orders BRS 132
* 1 Peonia CRE 149
* 1 Zinnia's Resolve EVS 164
##Energy - 13
* 10 Psychic Energy XYEnergy 8
* 3 Horror Psychic Energy RCL 172
Total Cards - 60
Standard format...
Shadow Rider Calyrex V & Vmax, and Necrozma for attacking while setting up Mewtwo, and is strong enough if parts of Mewtwo are prized.
Galarian Articuno for the ability to discard
Support cards for energy retrieval, as well as many options for searching for V cards and discards to set up Mewtwo V-Union
I`ve been playing this for a little bit on PTCGO, and it seems mostly solid. I win more often from other players conceding.
Any thoughts on this, or ways to make it even better?
Thanks!