I forgot about this contest. I am shooting for top 3 at minimum. Spoiler: cute bug Spoiler: notes I chose Ribombee for several reasons: 1. Ribombee is nauseatingly cute. This flies directly in the face of the typical bug archetype since most bugs are not cute, or even feminine in appearance. Just look at how cute it is! Aww. 2. All of Ribombee's existing cards are Fairy. I wanted to do a Grass-type card specifically for this contest to reinforce the fact that yes, Ribombee is a bug. I figured a lot of people would be like 'lol I made a Fire-type Volcarona card, but it's still a bug lol!" and I didn't want to do that, which is ironic because that is exactly what I'm doing. With that said, I feel like the Grass-type better evokes that Bug Feeling (TM) than any other type of card, despite the Pokemon depicted on it, so I'm off the hook. 3. All of Ribombee's cards are awful >:[ Ribombee only has 3 cards and all of them are low-HP support mons that never saw any real play. I once again prove I am a master in irony by making a low-HP support mon. The difference is that my card has decent HP and a kick ass Ability that actually warrants its use. 4. c u t e s t HP: Ninety is sky high for a Ribombee and average for Stage 1s in general. Ribombee isn't exactly the type of Pokemon you want to build around, but I also didn't want it to get sniped out before you could parasite yourself. Parasitism: Did you know that Ribombee is based on the bee fly? Their larvae are parasitoids of the eggs and larvae of other insects, and that is pretty badass. Because no matter how cute you are on the outside, nothing says disgusting-ass bug like being reminded that its babies survive by leeching off of and eventually killing your babies. Brutal. The Ability itself is very strong, allowing you to swap out the Weakness of any Pokemon your opponent has in play, which will let you follow up with a KO depending on who you are swinging with. To balance it, it costs your a Prize every time you use it; the Ability first discards all cards attached to you in order to prevent Life Dew, Shedinja, or any other cards like it from allowing you to stream Ribombee endlessly. Additionally, it counts as a Tool while attached (like Head Ringer), so you can't use it on anything that already has a Tool attached to it. Overall I am a huge fan of this Ability. It is stronger in a format with Tool removal, and makes multi-Prize threats a liability since Ribombee is capable of tipping the Prize trade in your favor so easily. In my opinion, it is a much-needed nerf for such cards. Silver Wind: Nothing special, but it does do enough damage to OHKO Grass-weak one-Prizers, but not Grass-weak two-Prizers. Of course, considering you can just go in with a stronger attacker, this is moot, but that is how I balanced the attack. Bottom stats: Nothing flashy here. Fire Weakness to remind you again that Ribombee is a bug and not just the cutest little fairy pancake maker in the world, Fighting Resistance because no Resistance is the worst Resistance and I gotta rep that double Resistance, and a Retreat Cost of 1 because 0 is too low and 2 is too high. I fought with the holo. I got help with it and then decided to use a different background anyway lol. Still looks okayish. The W/R/RC symbols are centered. Nothing hanging out of my corners this time. Enjoy.