Pokemon: (13)
Strategy:
The basic strategy of this deck is to use Gengar-EX's Dark Corridor attack to damage and poison your opponent's active Pokemon, then switch into a locker that best resists that Pokemon or has immunity. You can also use Gengar's Night Attack to pick off weakened Pokemon that escaped with little health left. This is best reserved for a late game play however.
We have a nice selection of locking Pokemon to choose from. Pyroar and Robo Substitute are our preferred walls, as the former can't be damaged by most commonly played Pokemon, and the latter stops the opponent from taking a prize. In addition, I'm running Sigilyph as another anti-EX option, particularly for dealing with Mega Evolutions. Lastly, Wobuffet can lock an opponent out of Abilities, thus giving it all around utility. Since we're constantly shifting Gengar to the bench, this is pretty easy to pull off. I feel like much of the time there simply isn't a need to hold a particular Pokemon in the active slot, since Dark Corrdor can realistically two-shot almost any Pokemon when you factor in poison, Virbank, and Muscle Band. Your main attacker is relatively safe unless your opponent wants to waste a Lysandre.
Pyroar also has a secondary function: countering VirGen, as well as Metal. These are arguably two of the deck's worst matchups. Verdant Wind and Steel Shelter prevent the Pokemon in these decks from being poisoned, which significantly reduces Gengar's offensive power. Fortunately, these two decks have something else in common: they rely on basic Pokemon to do their dirty work and are weak to fire. In these matchups, Pyroar steps into the attacking role, but there's no penalty in running a thick line, since it's hardly dead weight in other matchups . This is also why I decided to go with Pyroar over Trevenant.
The matchup I can see hurting the most is Seismitoad. I'm not sure exactly how popular the Toad is going be in the future, but I see some obvious synergy with Garbodor and the Flare Hyper Gear. There's nothing in this deck that is absolutely wrecked by Toad, but a moderate amount of disruption can keep it from setting up.
Edit: List modififed to reflect changes from playtesting.
2 Gengar-EX (PHF)
3-3 Pyroar (FLF)
1 Sigilyph (DRX/LTR)
2-1 Dragalge (FLF)
1 Wobuffet (PHF)
4 Professor Sycamore
4 N
2 Colress
1 Lysandre
2 Blacksmith
2 Diemension Valley
2 Virbank City Gym
3 Ultra Ball
3 Robo Substitute
3 Muscle Band
3 Float Stone
2 VS Seeker
1 Starling Megaphone
1 Escape Rope
1 Professor's Letter
1 Computer Search ACE SPEC
4 Basic Pyschic Energy
5 Basic Fire Energy
3 Double Colorless Energy
Strategy:
The basic strategy of this deck is to use Gengar-EX's Dark Corridor attack to damage and poison your opponent's active Pokemon, then switch into a locker that best resists that Pokemon or has immunity. You can also use Gengar's Night Attack to pick off weakened Pokemon that escaped with little health left. This is best reserved for a late game play however.
We have a nice selection of locking Pokemon to choose from. Pyroar and Robo Substitute are our preferred walls, as the former can't be damaged by most commonly played Pokemon, and the latter stops the opponent from taking a prize. In addition, I'm running Sigilyph as another anti-EX option, particularly for dealing with Mega Evolutions. Lastly, Wobuffet can lock an opponent out of Abilities, thus giving it all around utility. Since we're constantly shifting Gengar to the bench, this is pretty easy to pull off. I feel like much of the time there simply isn't a need to hold a particular Pokemon in the active slot, since Dark Corrdor can realistically two-shot almost any Pokemon when you factor in poison, Virbank, and Muscle Band. Your main attacker is relatively safe unless your opponent wants to waste a Lysandre.
Pyroar also has a secondary function: countering VirGen, as well as Metal. These are arguably two of the deck's worst matchups. Verdant Wind and Steel Shelter prevent the Pokemon in these decks from being poisoned, which significantly reduces Gengar's offensive power. Fortunately, these two decks have something else in common: they rely on basic Pokemon to do their dirty work and are weak to fire. In these matchups, Pyroar steps into the attacking role, but there's no penalty in running a thick line, since it's hardly dead weight in other matchups . This is also why I decided to go with Pyroar over Trevenant.
The matchup I can see hurting the most is Seismitoad. I'm not sure exactly how popular the Toad is going be in the future, but I see some obvious synergy with Garbodor and the Flare Hyper Gear. There's nothing in this deck that is absolutely wrecked by Toad, but a moderate amount of disruption can keep it from setting up.
Edit: List modififed to reflect changes from playtesting.