RMT RMT Archive Index

Uralya

*ponders everything*
Member
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Welcome to the RMT Archive Index! This, as the name implies, is an index of all of the best RMTs from over the years here on PB. Some of these date all the way back to the DPP era! Please read, browse, and enjoy works written by members just like yourself!​

XY OU
Hundred Round Clip by Uralya
Team type: VoltTurn Offense

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Uralya utilizes a solid VoltTurn core that employs Staraptor, Talonflame and Genesect to rack up damage before attempting a late-game cleaning. The team also has a robust defensive backbone, and Latias wraps the package up nicely with its great support options. A slight variation of this team was piloted by PG24 to win the first PB XY OU tournament.

Les Révolutionnaires by Professor Palutena
Team type: Standard Offense

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Professor Palutena shows the effectiveness of the Mega Pinsir-Kyurem-B combo with this team. Built around the aforementioned core, it has amazing wallbreaking potential in Keldeo and Aegislash and great utility in Landorus-T and Latias, all paving the way for Pinsir to set up and sweep.

Over 9000: TFS Style - OR - Vegetasaur: Rise of the Saiyan Elite by iSharingan
Team type: Stall

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iSharingan thinks quite outside the box by playing this surprisingly tough and very annoying Stall team. Using status and hazards, it stalls out Venusaur's and Togekiss' counters to allow the aforementioned a free reign of terror with paraflinching or Curse sweeping. The team's greatest advantage is the great synergy between its members, leaving almost no openings for opponents to exploit.

The Antithesis by Equinox
Team type: Stall

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This is a classic Stall team constructed by Equinox, with the additional twists of Curse Mega Venusaur and Stored Power Clefable. The team racks up hazard and status damage while holding its ground against setup sweepers, all the time waiting for the right opportunity to bring in the setup walls for an unexpected sweep.

Metal Massacre by Chaos Jackal
Team type: Balanced

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This team borrows successful attributes of other teams to create another such, revolving around the duo of Pinsir and Kyurem-B, with Volcarona appearing as an additional sweeper. Landorus-T and Rotom-W provide a mobile core of bulky attackers to provide opportunities for the sweepers, and Latias plays a support role much as she did in Uralya's team. The team possesses a solid combination of bulk and raw power that allow it to handle the metagame well.

Code Chaos: Jackal of the Aftermath by Chaos Jackal
Team type: Heavy Offense

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A very potent hyper offensive team indeed, Jackal once again demonstrates the monstrosity that is Pinsir. Aegislash and Thundurus-I combine as threatening offensive support for it and handle both slower and faster teams very well. The dragon duo of Latios and Garchomp aid the strategy as offensive hazard control and additional attackers, and Heatran provides a strong backup to patch the team together.

BW OU
Fortissimus Unus by Professor Palutena, Uralya, and One Approved
Team type: Standard Offense

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Fortissimus Unus was a very good Standard Offense team built off of offensive Latias and Scarf Garchomp. The team has a good amount of power, as well as several resistances and immunities that the team relies on. Though there might be a lack of overall bulk, this happens quite often on offensive teams, and the type synergy makes this a lot easier to deal with.

Stargazing by Professor Palutena
Team type: Balanced

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Professor Palutena gives us a great example of what a balanced team should look like. It has great offensive power in Heatran and Starmie, as well as a decent defensive backbone in Ferrothorn and Slowbro. Both Pokémon can use their type synergy to easily pivot to and from the offensive Pokémon, all while racking up hazard damage for Salamence to clean up with.

Equinox by Guts
Team type: Stall

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Guts used the combination of type synergy, entry hazards, and the egregiously annoying Sub/Dragon Tail Dragonite to wear teams down over a long period of time. The team forces a lot of switches, and with hazards up, this proves to be especially painful. Guts does a great job here of building a stall team in a metagame where Stall was supposed to be unplayable.

Negative 3 by PDC
Team type: Bulky Offense

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PDC's team utilizes hazards and weather set up by Skarmory and Tyranitar to damage foes as they switch in, and the power provided by Garchomp and Reuniclus after they set up will punch massive holes in teams. The team also has a significant amount of bulk, which enables it to tank hits, and use the time to set up and raise its power to its maximum potential.

Arabian Nights by PG24
Team type: Heavy Offense

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PG24 uses heavy hitters to overpower his opponents with this team. Gothitelle plays a big part too as it can trap and remove Pokémon that would otherwise wall his sweepers. There are also several offensive checks and even counters to the popular Rain, Sand, and Sun teams, so Arabian Nights is very-well equipped for the meta, and PG24 does a brilliant job with this RMT.

Thunder and Storms by PDC
Team type: Balanced

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PDC uses Nasty Plot Thundurus to break through teams and sweep, while SD Gliscor, Jirachi, and Rotom-W provide for a decent defensive backbone as well as some great support in Body Slam Paralysis, Will-o-Wisp, and WishPassing. This balanced team was good enough to peak even when the metagame was extremely unstable.

BW UU
Flood by One Approved
Team type: Standard Offense

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Flood is a great example of how standard offense works in UU. It doesn't have a hard counter to everything, but instead provides several offensive checks, and there's almost always offensive pressure being placed on the opposing team. In addition, there are a couple of ways to break through stall, as well as a good initial amount of power even without setup.

Volt Turn by Emvee
Team type: VoltTurn

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Volt Turn, as the name implies, is a team based off of the moves Volt Switch and U-turn. Emvee uses a solid core of Lanturn, Cut Rotom, and Xatu which not only provides significant offensive pressure, but has a unique set of resistances. Zoroark is also employed on this team, and this is a very crafty idea to employ with the strategy of Volt-Turning.

WHITE AMERICA by PDC
Team type: Hail Stall

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WHITE AMERICA was a great Hail Stall team put together by PDC that uses defensive synergy, multiple entry hazards, and hail's passive damage to wear down opposing teams. Curse Snorlax also plowed through many a team on the ladder when hazards and phazing alone could not do the job.

VGC
#Swagger by Shadow Scyther
Team type: Doubles Offense

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#Swagger by Shadow Scyther is a great teams for the doubles format that VGC provides. It runs off of the support that lead Suicune provides, which can raise the speed and the attack of its teammates. It has answers to many of the common VGC threats, and has great overall synergy that makes it a very good play.

[Insert Trollface Here] by Red Striker
Team type: Doubles Rain + Trick Room

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Red Striker gives us a very informative analysis of his team that he took into the 2012 Pokemon VGC Nationals tournament that he made the top cut in. It runs off of Cresselia and the phenomenal support it provides in a Doubles metagame, it has Politoed to control other Weather teams, while Staraptor and Rhyperior provide obscene amounts of power.

A Shadow in the Sand by DNA
Team type: Sand Offense

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DNA used this team to go 5-3 at a regionals, JUST missing out on top cut. The team synergizes together very well, and uses a unique Poison Gem Gengar lead that is not seen too often, even in VGC.

DPP OU
Kevin Garrett Stall by Kevin Garrett
Team type: Full Stall

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Kevin Garrett defines defensive play with this team. Entry hazards, passive damage, phazers, instant recovery, and high defenses are all displayed on multiple occasions on this relic from the DPP era. This team was one of the finest, and still is during competitive play in tournaments such as the Smogon Tour.

Frustrating Onions by gamercal
Team type: Balanced

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Gamercal uses an unorthodox Uxie lead here, while the rest of the team has a nice balance of power, resistances, bulk, and recovery. The team breaks down many of DPP's most common cores and is a great display of what the basic Fire/Water/Grass core can do.

Team Kevin, Please Come Home by Kevin Garrett and AugustRush
Team Type: Heavy Offense

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Kevin and August use Smeargle to set up as many hazards as they can, and then heavy hitters try to break down the opposing team. Salamence is a great mixed attacker that will break down walls even with very little hazard support, and SD Lucario and CB Scizor are going to repeatedly force in and rack up damage on physical walls. Eventually, the hazard damage and repeated attacks will add up, thus leaving you space for victory.

Other Metagames
Demons of Creation by Chaos Jackal
Tier: XY Ubers
Team type: Balanced

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Jackal ventures into the Uber tier with this amalgam of titans and climbs very high on the ladder, peaking at #12. Extreme Killer Arceus and Mewtwo-Y lead an offensive juggernaut that can punch holes, control weather, sweep, and more. Giratina-A and Dialga provide the defensive backbone and hazard control to capitalize on the offensive prowess displayed by their teammates. Such a brilliantly structured team is deserving of its notable feat.

Don't Forget your Angry Eyes by iSharingan
Tier: BW NU
Team Type: Balanced

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The team is pretty self explanatory: paralyze stuff and then beat down the opposing team. iSharingan gives a great analysis of how this team works in the NU metagame, and the RMT shows just how annoying ParaFlinching can be.

The Wrath of Moltres by The Yoshi
Tier: BW RU
Team Type: Standard Offense

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The Yoshi gives us a great RU team here from a time when a couple of now-UU threats ran around and dominated the tier. The team relies on the synergy of Moltres and Kabutops to keep offensive pressure on the field, keep away entry hazards, and break down opposing cores.

Ubers Gym RMT by King Arceus
Tier: BW Ubers
Team type: Balanced

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The team provided by King Arceus was used in the PB Gym Challenge Season II, and King Arceus absolutely dominated with it. The team relies on hazards going up and shuffling the team around a bit before either Groudon or Arceus can come in and demolish anything in their path.
 
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