Hello PokeBeach!
I am looking to have my team rated for VGC17. I have had some success with this team, but I am looking to turn up the heat and complete my immersion into VGC competitive play. Without further ado, I shall explain my team.
As noted before, this is a VGC17 team. I have done testing on Pokémon Showdown and IRL, and have had a fair bit of luck with it, but at times I have found it somewhat lacking.
I'll start with the core:

Name: Lilligant
Ability: Chlorophyll
Nature: Modest
Item: Grassium-Z
EVs: 252+ Sp. Atk/4 Sp. Def/252 Spd
Moves: Solar Beam/Leaf Storm/Protect/After You

Name: Torkoal
Ability: Drought
Nature: Modest
Item: Heat Rock
EVs: 252 Hp/252+ Sp. Atk/4 Sp. Def
Moves: Heat Wave/Flamethrower/Solar Beam/Protect
As you can see, this is a fairly simple Sun Core, which was recommended to me by @Professor Palutena. The idea is to start with both, which activates Drought. This boosts Lilligant's speed, allowing it to use After You on Torkoal, which will use Heat Wave which has its power boosted by Sun. I run Protect on both due to the fact that they can be kind of frail at times. Solar Beam is used on both because of high power and it is able to charge/attack same turn.
Here is what I have for coverage and support:

Name: Pheromosa
Ability: Beast Boost
Nature: Modest
Item: Focus Sash
EVs: 252+ Sp. Atk/4 Sp. Def/252 Spd
Moves: Protect/Ice Beam/Focus Blast/U-Turn
I like using Pheromosa in my teams due to it's amazing potential to outspeed and sweep opposing teams. I use Protect over Quiver Dance due to how frail it can be, and I like keeping it around, especially late-game. I use Ice Beam/Focus Blast for coverage (and Focus Blast had 180 BP due to STAB. I am aware of the sometimes miserable accuracy with Focus Blast, but I have found that the benefits outweigh the risks). I use U-Turn to be able to switch into something I need without wasting the turn, plus it gets STAB, which helps with sweeping.

Name: Krookodile
Ability: Intimidate
Nature: Impish (Showdown)/Adamant (IRL)
Item: Groundium-Z
EVs: 252 Hp/4 Atk/ 252+ Def (Showdown), 252 Atk/4 Sp. Def/252 Spd (IRL, I am not 100% sure this is correct)
Moves: Earthquake/Crunch/Taunt/Protect
I have this on my team as per the advice given once again by Prof. Palutena. I mainly use this as Intimidate support and to deal with threats.

Name: Tapu Koko
Ability: Electric Surge
Nature: Serious
Item: Electric Seed
EVs: 252 Sp. Atk/4 Sp. Def/252 Spd
Moves: Thunderbolt/Dazzling Gleam/Natures Madness/Protect
Once again, based on the advice given to me (same person), I have included Tapu Koko on my team to deal with other weather cores, mainly anything running Peliper. I have Thunderbolt and Dazzling Gleam for coverage, and Natures Madness for those things that just don't want to go away.

Name: Nihilego
Ability: Beast Boost
Nature: Modest
Item: Assault Vest
EVs: 252 Def/252+ Sp. Atk/4 Sp. Def
Moves: Sludge Bomb (Or Poison Jab)/Power Gem/Dazzling Gleam/Psyshock
I have included Nihilego on my team based on my own observations. I have found that the format/meta is like a toddler, that is to say, Tapu heavy (Ba dum psht). Anyway, all jokes aside, having coverage for Tapus has been very nice. I have Power Gem/Dazzling Gleam/Psyshock mostly for coverage, using Power gem against any Flying types, which also gets STAB.
Well, that's it! At this point, I am looking to change things out to improve consistency, and help me stand a better chance against the main threats of the ever annoying meta. I would prefer to keep at the least Pheromosa, and probably the Krookodile. I am happy to try and make changes, as well as test them as needed. Before you post any suggestions, I do have a few requests:
1. Please keep criticisms constructive/friendly. I am willing to make changes to my team, but I will ignore anyone who is blatantly rude/aggressive/etc.
2. Please try to keep suggestions within reason. I have a life (surprising, isn't it?), and do not have a lot of time to breed for perfect/near-perfect Pokémon. I also cannot RNG, so most of my UBs/Tapus aren't that great. I can try to trade for a few things on other sites to help build the team, but I do have limits.
3. This is a pet peeve of mine when it comes to VGC, but PLEASE do not suggest using "Choice" items unless you honestly think I could benefit from using them. I am not fond of using them, but am once again open to change.
Alright, enough of my ramblings. Please feel free to leave suggestions, and I will try and look into them and see if it is something I would be willing to use. It does occasionally take me a few hours to reply to things, as I am a human being in high school, which means my life is rather busy at times. Please do not take offense if I decide not to use your suggestions, but as I have said, I will at least look into each suggestion.
Thanks,
-AV
I am looking to have my team rated for VGC17. I have had some success with this team, but I am looking to turn up the heat and complete my immersion into VGC competitive play. Without further ado, I shall explain my team.
As noted before, this is a VGC17 team. I have done testing on Pokémon Showdown and IRL, and have had a fair bit of luck with it, but at times I have found it somewhat lacking.
I'll start with the core:

Name: Lilligant
Ability: Chlorophyll
Nature: Modest
Item: Grassium-Z
EVs: 252+ Sp. Atk/4 Sp. Def/252 Spd
Moves: Solar Beam/Leaf Storm/Protect/After You

Name: Torkoal
Ability: Drought
Nature: Modest
Item: Heat Rock
EVs: 252 Hp/252+ Sp. Atk/4 Sp. Def
Moves: Heat Wave/Flamethrower/Solar Beam/Protect
As you can see, this is a fairly simple Sun Core, which was recommended to me by @Professor Palutena. The idea is to start with both, which activates Drought. This boosts Lilligant's speed, allowing it to use After You on Torkoal, which will use Heat Wave which has its power boosted by Sun. I run Protect on both due to the fact that they can be kind of frail at times. Solar Beam is used on both because of high power and it is able to charge/attack same turn.
Here is what I have for coverage and support:

Name: Pheromosa
Ability: Beast Boost
Nature: Modest
Item: Focus Sash
EVs: 252+ Sp. Atk/4 Sp. Def/252 Spd
Moves: Protect/Ice Beam/Focus Blast/U-Turn
I like using Pheromosa in my teams due to it's amazing potential to outspeed and sweep opposing teams. I use Protect over Quiver Dance due to how frail it can be, and I like keeping it around, especially late-game. I use Ice Beam/Focus Blast for coverage (and Focus Blast had 180 BP due to STAB. I am aware of the sometimes miserable accuracy with Focus Blast, but I have found that the benefits outweigh the risks). I use U-Turn to be able to switch into something I need without wasting the turn, plus it gets STAB, which helps with sweeping.

Name: Krookodile
Ability: Intimidate
Nature: Impish (Showdown)/Adamant (IRL)
Item: Groundium-Z
EVs: 252 Hp/4 Atk/ 252+ Def (Showdown), 252 Atk/4 Sp. Def/252 Spd (IRL, I am not 100% sure this is correct)
Moves: Earthquake/Crunch/Taunt/Protect
I have this on my team as per the advice given once again by Prof. Palutena. I mainly use this as Intimidate support and to deal with threats.

Name: Tapu Koko
Ability: Electric Surge
Nature: Serious
Item: Electric Seed
EVs: 252 Sp. Atk/4 Sp. Def/252 Spd
Moves: Thunderbolt/Dazzling Gleam/Natures Madness/Protect
Once again, based on the advice given to me (same person), I have included Tapu Koko on my team to deal with other weather cores, mainly anything running Peliper. I have Thunderbolt and Dazzling Gleam for coverage, and Natures Madness for those things that just don't want to go away.

Name: Nihilego
Ability: Beast Boost
Nature: Modest
Item: Assault Vest
EVs: 252 Def/252+ Sp. Atk/4 Sp. Def
Moves: Sludge Bomb (Or Poison Jab)/Power Gem/Dazzling Gleam/Psyshock
I have included Nihilego on my team based on my own observations. I have found that the format/meta is like a toddler, that is to say, Tapu heavy (Ba dum psht). Anyway, all jokes aside, having coverage for Tapus has been very nice. I have Power Gem/Dazzling Gleam/Psyshock mostly for coverage, using Power gem against any Flying types, which also gets STAB.
Well, that's it! At this point, I am looking to change things out to improve consistency, and help me stand a better chance against the main threats of the ever annoying meta. I would prefer to keep at the least Pheromosa, and probably the Krookodile. I am happy to try and make changes, as well as test them as needed. Before you post any suggestions, I do have a few requests:
1. Please keep criticisms constructive/friendly. I am willing to make changes to my team, but I will ignore anyone who is blatantly rude/aggressive/etc.
2. Please try to keep suggestions within reason. I have a life (surprising, isn't it?), and do not have a lot of time to breed for perfect/near-perfect Pokémon. I also cannot RNG, so most of my UBs/Tapus aren't that great. I can try to trade for a few things on other sites to help build the team, but I do have limits.
3. This is a pet peeve of mine when it comes to VGC, but PLEASE do not suggest using "Choice" items unless you honestly think I could benefit from using them. I am not fond of using them, but am once again open to change.
Alright, enough of my ramblings. Please feel free to leave suggestions, and I will try and look into them and see if it is something I would be willing to use. It does occasionally take me a few hours to reply to things, as I am a human being in high school, which means my life is rather busy at times. Please do not take offense if I decide not to use your suggestions, but as I have said, I will at least look into each suggestion.
Thanks,
-AV