Pokemon: 15
4 Pawniard Dark Order 39/52 (Role: Pre-evolution)
4 Bisharp Dark Order 40/52 (Role: Primary Attacker)
4 Dhelmise GRI 59/145 (Role: Damage boost)
2 Tapu Lele-GX GRI 60/145 (Role: Search)
1 Cobalion-GX Dark Order 41/52 (Role: Special Condition Support/ Back up attacker)
Items: 21
4 Max Potion (Role: Keeping Bisharp powered up)
1 Adventure Satchel (Role: Finding Choice Band)
2 Field Blower (Role: Control)
3 Super Scoop up (Role: Keeping Bisharp powered up)
3 Energy Switch (Role: Switching energy to Max Potion)
2 Damage Mover (Role: Keeping Bisharp powered up)
4 Ultra Ball (Role: Pokemon Searching)
4 Nest Ball (Role: Pokemon Searching)
Stadium: 3
3 Shrine of Punishment (Role: Easier KO's)
Supporters: 12
4 Acerola (Role: Keeping Bisharp powered up)
1 Jasmine (Role: Pokemon Searching)
3 Guzma (Role: Control)
3 Cynthia (Role: Draw support)
1 Judge (Role: Control and Draw Support)
Tools: 3
3 Choice band (Role: Damage)
Energy: 6
6 Steel Energy (Role: Energy. I know. Crazy concept.)
It's not a hard deck to understand. You have the Bisharps being your primary attackers, Cobalion Supporting to protect from the possibility of upcoming Alolan Grimer decks, and Dhelmise allowing you to hit better numbers.
It's a pretty brain dead deck idea, but I've seen no one else do it on here yet so I thought I'd give it a try. If there's anything I missed that can allow for consistent healing let me know.
I also posted it on standard instead of alt. Like a dongus
List of changes below:
4 Pawniard Dark Order 39/52 (Role: Pre-evolution)
4 Bisharp Dark Order 40/52 (Role: Primary Attacker)
4 Dhelmise GRI 59/145 (Role: Damage boost)
2 Tapu Lele-GX GRI 60/145 (Role: Search)
1 Cobalion-GX Dark Order 41/52 (Role: Special Condition Support/ Back up attacker)
Items: 21
4 Max Potion (Role: Keeping Bisharp powered up)
1 Adventure Satchel (Role: Finding Choice Band)
2 Field Blower (Role: Control)
3 Super Scoop up (Role: Keeping Bisharp powered up)
3 Energy Switch (Role: Switching energy to Max Potion)
2 Damage Mover (Role: Keeping Bisharp powered up)
4 Ultra Ball (Role: Pokemon Searching)
4 Nest Ball (Role: Pokemon Searching)
Stadium: 3
3 Shrine of Punishment (Role: Easier KO's)
Supporters: 12
4 Acerola (Role: Keeping Bisharp powered up)
1 Jasmine (Role: Pokemon Searching)
3 Guzma (Role: Control)
3 Cynthia (Role: Draw support)
1 Judge (Role: Control and Draw Support)
Tools: 3
3 Choice band (Role: Damage)
Energy: 6
6 Steel Energy (Role: Energy. I know. Crazy concept.)
It's not a hard deck to understand. You have the Bisharps being your primary attackers, Cobalion Supporting to protect from the possibility of upcoming Alolan Grimer decks, and Dhelmise allowing you to hit better numbers.
It's a pretty brain dead deck idea, but I've seen no one else do it on here yet so I thought I'd give it a try. If there's anything I missed that can allow for consistent healing let me know.
I also posted it on standard instead of alt. Like a dongus
List of changes below: