Rate My Fake cards

StiffMyster

Aspiring Trainer
Member
Solrock {F} 70 HP

PokeBody : Solar Wind
All damage done by any Pokemon is increased by 10 damage for each {R} energy attached to it. You can't add more than 30 damage by this way.You can't use more than 1 Solar Wind PokeBody each turn.

{R}{R} Solar Flare 10+
This attack does 10 damage plus 10 more damage for each {R} energy attached to Solrock.

Weakness : {G} +20 Resistance : RC: (C)

Solrock LV X {F} 90 HP

PokeBody: Lunar Eclipse
If Lunatone is in play,any damage done by a {D} Pokemon is reduced by half.(Rounded up to the nearest 10)

PokePower: Solar Ray
Once During your turn (before your attack),You may search your discard pile for up to 2 {R} energy and attach it to your Active Pokemon. If you do,any damage done by your active pokemon is increased by 10 for each {R} energy attached to it.Your active Pokemon is now burned and if the defending pokemon is knocked out Solrock does 30 damage to itself.

Weakness : {G} x2 Resistance: RC: (C)


Lunatone {P} 60 HP

PokeBody: Moonlight
All Pokemon in play has its HP increased by 10 for each {D} energy attached to it.You can't add more than 40 HP by this way.You can't use more than 1 Moonlight PokeBody each turn.

{D}{D} Lunar Dance 30
Remove 1 damage counter from each of your {D} Pokemon.

Weakness: {P} +20 Resistance : RC : (C)

Lunatone LV X {P} 80HP

PokeBody : Solar Eclipse
If Solrock is in play,any damage done by a {R} Pokemon is reduced by half.(Rounded up to the nearest 10)

PokePower : Lucent Beam
Once during your turn,you may remove 1 damage counter from all of your {D} Pokemon and remove all special condition from your active pokemon.

Weakness : {P} x2 Resistance : RC: (C)


Rate my cards. TQ
 
Pretty nice ideas except I agree that Lunatune X should do some kind of damage.
But still, I like it! :)
 
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