Ruling Question about 2 cards effect

Discussion in 'PTCG Competitive Play' started by WillyCharizard, Nov 8, 2018.

  1. WillyCharizard Aspiring Trainer
    WillyCharizard

    Member

    If you have a Lost Thunder Ribombee on your field full of fairy pokemon, the opponent can play Guzma? he can play Guzma but will not have any effect? or he can move a pokemon of his own bench or not?

    Donphan Lost Thunder Vs Tyranitar-GX attack, Donphan can survive or not?
     
    Last edited: Nov 8, 2018


  2. Lord Goomy Got Goomies?
    Lord Goomy

    Member

    I’m not sure if they can PLAY Guzma, but if they can, it wouldn’t do anything at all.
    Tyranitar’s GX attack immediately KO’s Donphan.
     
  3. treyh37 Watcher of Thorns
    treyh37

    Member

    you play guzma targeting one of your opponents benched pokemon, if all the bench pokemon are fairy they are protected by mysterious buzz, and thus guzma is prevented from moving them and since you didn't move anything you don't get to switch one of your own pokemon. normally you can't play a card for no effect but in this case you are doing an effect its just being prevented from completing.


    full hp donphan vs tyranitar GX damage is applied and all other effects are done, then ko is checked and Sturdy activates first and prevents the KO, so with the KO prevented Lost Out doesn't even trigger.
     
    Last edited: Nov 9, 2018 at 10:49 AM
  4. PokeMedic Don't talk to me or my Pokemon ever again
    PokeMedic

    Articles Staff Activities Staff Member

    Are we talking about the most recent Tyranitar from Lost Thunder?

    Donphan's Ability "Sturdy" states that it cannot be knocked out by an attack as long as it's HP is at 130. Tyranitar-GXs attack Dusty Ruckus does 130. As long as Donphan is at max HP then his ability will save him from a KO during the ability and effect check. Because of Sturdy, Donphan can't be knocked out. Lost Out can only be played when a KO is successful.

    From the basic rule book:
    FULL DETAILS OF ATTACKING
    • For most attacks, the order in which you do things doesn’t really matter. However, for a complicated attack, here are the full steps:
    • Look at your Pokémon and decide which attack to use. Make sure you have the correct Energy attached. Then, announce you are using that attack.
    • Apply any effects that might alter or cancel the attack. For example, if an attack that was used against your Pokémon last turn says “If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.” (But remember—if an Active Pokémon moves to the Bench, all effects of attacks go away. So if your Active Pokémon has changed since your opponent used the attack in this example, you don’t have to flip a coin.)
    • If your Active Pokémon is Confused, check now to see if its attack doesn’t happen.
    • Make any choices the attack requires you to make. For example, if an attack says, “Choose 1 of your opponent’s Benched Pokémon,”you would make that choice now.
    • Do anything the attack requires you to do to use it. For example, you must flip a coin if an attack says “Flip a coin. If tails, this attack does nothing.”
    • Apply any effects that happen before damage, then place damage counters, and then do all other effects.
    Figuring out how many damage counters to place is usually straightforward. However, if many things are changing the damage, follow these
    steps in this order:
    • Start with the base damage printed to the right of the attack. If an ×, –, or + is printed next to it, the attack text will tell you how much damage to do. If an attack tells you to put damage counters on a Pokémon, you have no more calculations to do because damage counters aren’t affected by Weakness, Resistance, or any other effects on a Pokémon. Just put those damage counters on the affected Pokémon!
    • Figure out damage effects on your Active Pokémon based on Trainer cards or any other relevant effects. For example, if your Pokémon used an attack last turn that said, “During your next turn, this Pokémon’s attacks do 40 more damage (before applying Weakness and Resistance),” then add that in. Stop if the base damage is 0 (or if the attack does not do any damage at all). Otherwise, keep going.
    • Increase the damage by the amount next to your opponent’s Active Pokémon’s Weakness, if it has Weakness to your Active Pokémon’s type.
    • Reduce the damage by the amount next to your opponent’s Active Pokémon’s Resistance, if it has Resistance to your Active Pokémon’s type.
    • Figure out damage effects of Trainer or Energy cards, or other effects on your opponent’s Active Pokémon. For example, if your opponent’s Active Pokémon has an Ability that says “This Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).”
    • For each 10 damage of the final attack, put 1 damage counter on the affected Pokémon. If the damage is 0 or less, don’t put on any damage counters!
     
    Last edited: Nov 8, 2018
  5. treyh37 Watcher of Thorns
    treyh37

    Member

    had this checked with the rules team, Sturdy activates and prevents the KO so Lost Out doesn't even activate as I thought.
     
  6. WillyCharizard Aspiring Trainer
    WillyCharizard

    Member

    Ok thanks for your answer, this solve my doubts
     

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