Pokemon:
Strategy:
I built this deck on PTCGO for kicks, because I love Gourgeist and keep trying to think up a deck that can utilize him well. This deck is reasonably slow, but it can compete pretty well with the top decks I've played (won vs Blastoise twice, Charizard EX twice). Its very susceptible to a bad first hand, though and heavily relies on Gourg getting going.
So the deck idea (or the plan):
1. Go first
2. Get pumpkaboo on the field with a helmet and 1 energy
3. T2, get a second energy, gourgeist, and blow up.
4. They die to your poison or helmet
5. Hopefully, they cannot respond or get put far enough behind you can blow up a pokemon or two more
Everything here revolves around your opponent hurting himself as much as possible. You don't care, because gourgs gonna blow himself up anyway. Mew's here to copy gourg if need be or Chandelure. Mewtwo is a finisher. Jirachi does what he does. I like Chandelure in here because hes a decent finisher for this deck, and if hes your opener hes not too shabby. He can put the pain on evolution decks by punishing early and often.
I like how it plays, its slow, but people don't seem to know how to respond. Frozen city heavily deters Blastoise and Rayboar, one game I was able to control the tempo vs Delboar from turn 1 between city and gourgeist T2, forcing him to evolve his pokemon instead of fishing to keep from knocking out 2+ a turn.
4x Pumpkaboo
4x Gourgeist
1x Chandelure EX
1x Jirachi EX
1x Mewtwo EX
2x Mew EX
1x Druddigon
1x Dowsing Machine
4x Enhanced Hammers
2x Evosoda
4x Hypnotoxic Laser
3x Level Ball
1x Professors Letter
1x Megaphone
3x Super Rod
2x Switch
2x Colress
4x N
3x Juniper
2x Skyla
4x Rock Helmet
2x Frozen City
8x Psychic
Strategy:
I built this deck on PTCGO for kicks, because I love Gourgeist and keep trying to think up a deck that can utilize him well. This deck is reasonably slow, but it can compete pretty well with the top decks I've played (won vs Blastoise twice, Charizard EX twice). Its very susceptible to a bad first hand, though and heavily relies on Gourg getting going.
So the deck idea (or the plan):
1. Go first
2. Get pumpkaboo on the field with a helmet and 1 energy
3. T2, get a second energy, gourgeist, and blow up.
4. They die to your poison or helmet
5. Hopefully, they cannot respond or get put far enough behind you can blow up a pokemon or two more
Everything here revolves around your opponent hurting himself as much as possible. You don't care, because gourgs gonna blow himself up anyway. Mew's here to copy gourg if need be or Chandelure. Mewtwo is a finisher. Jirachi does what he does. I like Chandelure in here because hes a decent finisher for this deck, and if hes your opener hes not too shabby. He can put the pain on evolution decks by punishing early and often.
I like how it plays, its slow, but people don't seem to know how to respond. Frozen city heavily deters Blastoise and Rayboar, one game I was able to control the tempo vs Delboar from turn 1 between city and gourgeist T2, forcing him to evolve his pokemon instead of fishing to keep from knocking out 2+ a turn.