PSYCHE! (The Trickster's Frustration) OU RMT

Equinox

Stallwart Player
Member
This team is a recent creation of mine, both diabolical and frustrating for people to play against. Whilst it's still requiring a bit of testing, it currently has done very well. The sheer fact that I haven't seen really anyone play this theme off, nore just as purely can be a threat unto itself. The creation of this team is owed to [member]Gamercal[/member] and his Frustrating Onions team, although his team has less Trickers. Enough talking, let's get to this mad team.
Changes in Bold

At A Glance:

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The Team Up Close:

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Uxie @ Choice Scarf
Trait: Levitate
EVs: 232 HP / 124 SAtk / 152 Spd
Bold Nature (+Def, -Atk)
- Trick
- Stealth Rock
- U-turn
- Psychic

This is the exact same set Gamercal used as his lead, and I can see why. Stealth Rock is a need on this team, due to all the switching that the opponent must do in order to try to keep up. Trick is here to hamper the effectiveness of the foes lead, and is also the need of this team. 232 HP Evs give Uxie some pleasant bulk. 124 Sp. Atk is needed to remain useful and not just some throw-away lead, and 152 Spd Evs is need to keep up with everyone else. Bold nature keeps physical attacks to a minimum. Simple enough, right?

What Uxies does: Uxie is meant to Trick Scarf off first turn, or as soon as possible, then proceed to setting up hazards, then U-turning away. Uxie is also a nice physical wall, and has been on the recieving end of many Dragon Claws, Drain Punches, etc. only to punish back with Psychic.Uxie is also playing the part of a scouter. Uxie also makes great synergy with Heatran and Jirachi, should the common EQ/fighting move be expected, I can simply bring Uxie in to take/resist the move.


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Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Dragon Pulse
- Trick

Latios has joined the team as well! He's very useful and can rip through unprepared teams. Again stated, Trick is need as a constant barrage on the other team. Latios is very straightforward, and the same as Uxie, is definitly useful even without Specs equiped. The EVs and nature is very straightforward. Timid boosts Latios's speed, allowing him to outspeed the metagame. EVs allow Latios as max speed as possible whilst also being able to hit hard.

What Latios does: Latios acts as my special sweeper, and this doesn't change even when Choice Specs has been Tricked. Due to the metagame's use of few items, any item tricked back (except Choice Band) will be useful, which is pretty much the case for the whole team. Likewise, Latios makes good synergy with Rotom-W, Heatran, and Jirachi, as Latios resists EQ,a major problem for both Jirachi and Heatran, as well as electric moves aimed at Rotom-W.


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Rotom-W @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Hydro Pump
- Trick
- Hidden Power [Fire]

Typical Rotom-W set, only I gave it Specs as I wouldn't want to give all the Pokemon I'm facing a speed boost. I'll keeping saying this on each description so get used to it, Trick is an absolute need for the team! :p Volt Switch works just as well as U-Turn and in Rotom-W's case, Volt Switch is very powerful due to the STAB boost. Hydro Pump is also on Rotom-W for being very powerful, and HP Fire is on due to the oh so common Ferrothorns within the metagame. A Timid nature is on Rotom-W so he outruns Gyarados (lol), Heatran, and anything with a speed lower than 292. EVs are also straightforward, max Spe investment and max Sp. Atk investment lets it be speed as well as powerful.

What Rotom-W does: Rotom-W shares a role with Uxie; scouting. Rotom-W isn't commonly used for nothing. Grateful for typing, Rotom-W blocks Heatran's main weaknesses, vice-versa. Rotom-W makes for a powerful tricker, and is an important part on my team, as he resists a major weakness for two of my Pokemon, Heatran and Jirachi.


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Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 244 HP / 44 SDef / 220 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Protect
- Substitute
- Torment

Heatran is on my team again! Only this time, he is the main Pokemon of the team. After everything has been tricked onto the opponent, Heatran comes in to play. This is a very infamous set, capable of causing vast frustration, and can help psychologically make the foe more reckless as he gets more frustrated. Lava Plume is chosen over Taunt so Heatran himself isn't complete Taunt bait. Protect is used so any Super Effective move doesn't break sub first turn and (when against a Choiced Pokemon) will make them struggle. Sub acts as my shield, walling off any attempt at breaking into his health.

What Heatran does Heatran is the cornerstone of this team, and is the main drive that keeps my team together. He acts as my wall, coming in on a move Heatran resists, than sets up with Torment followed by Protect. Due to Torment's one move use only every other turn effect, coupled with Trick, this keels over into massive frustration considering Struggle does hardly any damage, and in turn does massive recoil. Thanks to the moveset, Heatran can easily entrench himself into battle, and burn physical threats in the process.


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Sableye (F) @ Choice Scarf
Trait: Prankster
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Trick
- Torment
- Protect
- Night Shade

I thought of this self-made set myself. It acts as a second Heatran should somehow Heatran die. What seperates Heatran from Sableye is that Sableye can quickly and easily setup on anything via trick and spread the frustration even more. The EVs are different than most sets, as I want Sableye as physically bulky as possible (due to Heatran's Sp. Def. Bulk). HP EVs help Sableye's low HP problem, and a Bold nature is put on so Sableye can take hits better. Due to Saybley's Prankster ability, Sableye doesn't have to worry about speed at all. He can easily trick faster Pokemon, then just as easily use Torment, which is very useful.

What Sableye does Sableye is the second Heatran, should anything topple over the mighty molten golem. He's also a tricker, and can set up faster than Heatran, due to priority moves going first. Sableye is also another wall in fact I could say. While it doesn't have any weakness, it certainly helps with Heatran's fighting weakness, being able to come in against Terrakion or Conkeldurr and Trick/set up with what it's meant to set up.


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Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Body Slam
- Ice Punch
- Trick

The last Trickster on the team, Jirachi can just as easily Trick a Pokemon, as hax it to death. Thanks to Serene Grace, Jirachi can easily outspeed and flinch any slower Pokemon to death (60% flinch rate). I added Body Slam over Fire Punch so when I Trick Choice Scarf, I can just as easily paralyze the foe. Ice Punch is need in taking out Dragons, specifically the likes of Dragonite. Nature and EVs straightforward, max speed investment and a speed boosting nature tie in evenly, and the attack EVs are simply needed to hit as hard as possible.

What Jirachi does: Jirachi does what Jirachi does: Hax. You either attempt a Flinch, or Trick when you think the timing is just right. Jirachi is a snug fit for this team, as Jirachi can come in against anything attempting a Draco Meteor/anything else Jirachi resists and hax/trick to death.


Export:

Uxie @ Choice Scarf
Trait: Levitate
EVs: 232 HP / 124 SAtk / 152 Spd
Bold Nature (+Def, -Atk)
- Trick
- Stealth Rock
- U-turn
- Psychic

Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Dragon Pulse
- Trick

Rotom-W @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Trick
- Hidden Power [Fire]

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 244 HP / 44 SDef / 220 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Protect
- Substitute
- Torment

Sableye (F) @ Choice Scarf
Trait: Prankster
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Trick
- Torment
- Protect
- Night Shade

Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Body Slam
- Ice Punch
- Trick

What the team does:
The whole point in this Trick team is too cripple the foe's team by tricking Choice items (items that allow for only one move to be used when the item is held). For this to work, Choice items must be tricked on to as many Pokemon as possible. After this goal has been met, the point of this team is to then stall out the opposing team with TormentTran, which sets up Sub, then uses Torment, which slowly takes the opponent's health down. This is to be done to as many Pokemon as possible. Should TormentTran be killed/run out of PP, Sableye comes in as an extra. Should these two Pokemon die, the team can still survive, and does totally not depend on having Choice items.


[align=center]Threat List

Color key:
- Minor threat (defensive Pokemon, Pokemon that can sometimes be quite a threat; something like Unaware Quagsire, etc.) -
- Medium threat (can take some turns to properly be a threat, can at times be speedy attackers like Latios) -
- Major threat (can easily take my team down, is a bad problem) -

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Tornadus/Sableye/Erufuun - Should these guys have Taunt, they can prevent my Tricks, but other than that, they aren't much of a threat.[/align]


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Volcarona - This Pokemon is only a true threat if it has HP Ground, or, if Heatran has been killed. Can be remedied by Tricking a choice item onto.


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Gyarados - Gyarados can be a threat, only if it has Moxie. Other than that, he's not all that threatening, can easily be taken out with Rotom-W.


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Dragonite - Can be considered a threat should Stealth Rocks not be up. Other than that, if I'd foolishly let Dragon Dance get pass +2, he can be a threat, can be handled with Jirachi or Latios.


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Salamence - An upgrade from Gyarados, Salamence after +2 can almost obliterate this team, if it's not at +2, Jirachi can outspeed and hit back with Iron Head/Ice Punch.


- Anything else will be added should it be found as a threat -​



Color theme is that of The Joker for those wondering.
 
I'm sorry, but first off, please please please change that yellow font. It's really difficult to read from my experience.

Your Uxie set looks fine, but I suggest changing Dragon Pulse or Draco Meteor to Psyshock or Hidden Power Fighting on Latios. With Psyshock, you are able to hit Conkeldurr and other bulky Fighting types harder, and Hidden Power Fighting allows you to hit Ferrothorn. Rotom-W and Heatran looks good, but try Recover over Protect on Sableye. It may not seem good at first, but if you tease the opponent with Heatran against a Fighting type and then switch to Sableye, they are forced to switch, giving them the upper hand, making Protect rather pointless. Plus, Recover allows you to win fights vs. Pokemon with Toxic that cannot hit hard enough on Sableye to 2HKO it.

Other than that, the RMT looks great. You might want to consider putting the exportable in a spoiler to tighten space, but that's up to you. Sorry I'm not the best RMT rater, but honestly there isn't much wrong with this team. Good luck!
 
I'll change it to something in awhile :p and I donno about Hidden Power...if I change Dragon Pulse to HP then I lose a STAB normal move, and if I change Draco Meteor I lose out on hitting even harder. Plus, if I do change, it won't be HP Fighting, I'd rather change it to Fire considering then it can hurt Scizor badly. I'll try Recover out on Sableye, until then, it won't officially be my set. Thanks Yoshi!
 
A suggestion: Dragon Pulse for either Thunder or T-Bolt, and in Jirachi use Fire Punch. Latios is more of a hit and run, so better have as much coverage as you can. I personally prefer Scarf variant, but that's up to you. Fire Punch let's you get Ferro, but you lose some coverage. Actually, that's up to you too. I am more convinced with Latios w/T-Bolt that with Jirachi w/Fire Punch.
I second Yoshi on Recover over Protect.
Also: Do you have Grass coverage? I mean, you need a Grass-type move to avoid getting killed by Quagsire or Gastrodon. Energy Ball is usable on Latios, instead of T-Bolt.
The attack type repeating can get you in serious trouble with bulky resistant Pokémon, so be careful with that one.

Sorry for the terrible grammar.

Enough rambling. Hope that this helps.
 
Five Pokemon with Trick AND a Choice Item. Wow . . . I commend Gamercal and you for this "madness". It looks like a team that gets many ragequits. I faced one with three and X'd the window when they nabbed my Skarmory and Chansey.

I really have no fixes. The only thing I'm wondering about is if you need Rotom's speed that much. Is it possible to move EVs from Speed into HP until you're the equivalent of a +nature Base 82 Spe Pokemon? Rotom-W really isn't too bulky without investment. And is it possible to put Recover on Sableye in case you don't Trick a Leftovers? I doubt it's necessary, just wanting to know if it would be viable.

Very good team, even if I don't quite understand how it could ladder that high without being labeled a fluke gimmick. Oh well, you can explain if you want.

~AoH
 
AoH said:
Five Pokemon with Trick AND a Choice Item. Wow . . . I commend Gamercal and you for this "madness". It looks like a team that gets many ragequits. I faced one with three and X'd the window when they nabbed my Skarmory and Chansey.
Haha thanks for the compliment! It does make many people rage, and if you plan on using this team/making a team such as Gamercal's or mine know this: Your battles may take awhile should your opponent not ragequit, so please have some patience if you do make a team.
And is it possible to put Recover on Sableye in case you don't Trick a Leftovers? I doubt it's necessary, just wanting to know if it would be viable.
This certainly is viable, but the main point of the team is to Trick off as much as possible then attempt to stall out/frustrate the foe, so Lefties will just be a nice extra HP.

Very good team, even if I don't quite understand how it could ladder that high without being labeled a fluke gimmick. Oh well, you can explain if you want.

Again, thanks! And for now I'm not worried about my ladder rating, as long as this team works, then it certainly does do fine. Again, as stated, the point of the team is to Trick off as fast (and, use common sense when tricking too) as possible and stall out with either Heatran or Sableye. Another key point I know myself is that even when all Choice items have been traded, the Pokemon themselves aren't left useless.
 
Broken keys between f and j. Sorry for spellin errors.

Tis is ood but... I tink as soon as your opponent fiures out your trickin coice items, tey can send in a Coiced pokemon and lock YOU into trick.but An unprepaired team will suffer. Very cool idea, nice job!
 
Luxray :D said:
Broken keys between f and j. Sorry for spellin errors.

Tis is ood but... I tink as soon as your opponent fiures out your trickin coice items, tey can send in a Coiced pokemon and lock YOU into trick.but An unprepaired team will suffer. Very cool idea, nice job!


It's not what you think really, even if they do figure out the team strategy, that doesn't mean I can't do anything about it. I can just as easily predict if said choice Pokemon comes in and try and kill it.
 
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