This team is a recent creation of mine, both diabolical and frustrating for people to play against. Whilst it's still requiring a bit of testing, it currently has done very well. The sheer fact that I haven't seen really anyone play this theme off, nore just as purely can be a threat unto itself. The creation of this team is owed to [member]Gamercal[/member] and his Frustrating Onions team, although his team has less Trickers. Enough talking, let's get to this mad team.
Changes in Bold
At A Glance:
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The Team Up Close:
Uxie @ Choice Scarf
Trait: Levitate
EVs: 232 HP / 124 SAtk / 152 Spd
Bold Nature (+Def, -Atk)
- Trick
- Stealth Rock
- U-turn
- Psychic
This is the exact same set Gamercal used as his lead, and I can see why. Stealth Rock is a need on this team, due to all the switching that the opponent must do in order to try to keep up. Trick is here to hamper the effectiveness of the foes lead, and is also the need of this team. 232 HP Evs give Uxie some pleasant bulk. 124 Sp. Atk is needed to remain useful and not just some throw-away lead, and 152 Spd Evs is need to keep up with everyone else. Bold nature keeps physical attacks to a minimum. Simple enough, right?
What Uxies does: Uxie is meant to Trick Scarf off first turn, or as soon as possible, then proceed to setting up hazards, then U-turning away. Uxie is also a nice physical wall, and has been on the recieving end of many Dragon Claws, Drain Punches, etc. only to punish back with Psychic.Uxie is also playing the part of a scouter. Uxie also makes great synergy with Heatran and Jirachi, should the common EQ/fighting move be expected, I can simply bring Uxie in to take/resist the move.
Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Dragon Pulse
- Trick
Latios has joined the team as well! He's very useful and can rip through unprepared teams. Again stated, Trick is need as a constant barrage on the other team. Latios is very straightforward, and the same as Uxie, is definitly useful even without Specs equiped. The EVs and nature is very straightforward. Timid boosts Latios's speed, allowing him to outspeed the metagame. EVs allow Latios as max speed as possible whilst also being able to hit hard.
What Latios does: Latios acts as my special sweeper, and this doesn't change even when Choice Specs has been Tricked. Due to the metagame's use of few items, any item tricked back (except Choice Band) will be useful, which is pretty much the case for the whole team. Likewise, Latios makes good synergy with Rotom-W, Heatran, and Jirachi, as Latios resists EQ,a major problem for both Jirachi and Heatran, as well as electric moves aimed at Rotom-W.
Rotom-W @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Hydro Pump
- Trick
- Hidden Power [Fire]
Typical Rotom-W set, only I gave it Specs as I wouldn't want to give all the Pokemon I'm facing a speed boost. I'll keeping saying this on each description so get used to it, Trick is an absolute need for the team!
What Rotom-W does: Rotom-W shares a role with Uxie; scouting. Rotom-W isn't commonly used for nothing. Grateful for typing, Rotom-W blocks Heatran's main weaknesses, vice-versa. Rotom-W makes for a powerful tricker, and is an important part on my team, as he resists a major weakness for two of my Pokemon, Heatran and Jirachi.
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 244 HP / 44 SDef / 220 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Protect
- Substitute
- Torment
Heatran is on my team again! Only this time, he is the main Pokemon of the team. After everything has been tricked onto the opponent, Heatran comes in to play. This is a very infamous set, capable of causing vast frustration, and can help psychologically make the foe more reckless as he gets more frustrated. Lava Plume is chosen over Taunt so Heatran himself isn't complete Taunt bait. Protect is used so any Super Effective move doesn't break sub first turn and (when against a Choiced Pokemon) will make them struggle. Sub acts as my shield, walling off any attempt at breaking into his health.
What Heatran does Heatran is the cornerstone of this team, and is the main drive that keeps my team together. He acts as my wall, coming in on a move Heatran resists, than sets up with Torment followed by Protect. Due to Torment's one move use only every other turn effect, coupled with Trick, this keels over into massive frustration considering Struggle does hardly any damage, and in turn does massive recoil. Thanks to the moveset, Heatran can easily entrench himself into battle, and burn physical threats in the process.
Sableye (F) @ Choice Scarf
Trait: Prankster
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Trick
- Torment
- Protect
- Night Shade
I thought of this self-made set myself. It acts as a second Heatran should somehow Heatran die. What seperates Heatran from Sableye is that Sableye can quickly and easily setup on anything via trick and spread the frustration even more. The EVs are different than most sets, as I want Sableye as physically bulky as possible (due to Heatran's Sp. Def. Bulk). HP EVs help Sableye's low HP problem, and a Bold nature is put on so Sableye can take hits better. Due to Saybley's Prankster ability, Sableye doesn't have to worry about speed at all. He can easily trick faster Pokemon, then just as easily use Torment, which is very useful.
What Sableye does Sableye is the second Heatran, should anything topple over the mighty molten golem. He's also a tricker, and can set up faster than Heatran, due to priority moves going first. Sableye is also another wall in fact I could say. While it doesn't have any weakness, it certainly helps with Heatran's fighting weakness, being able to come in against Terrakion or Conkeldurr and Trick/set up with what it's meant to set up.
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Body Slam
- Ice Punch
- Trick
The last Trickster on the team, Jirachi can just as easily Trick a Pokemon, as hax it to death. Thanks to Serene Grace, Jirachi can easily outspeed and flinch any slower Pokemon to death (60% flinch rate). I added Body Slam over Fire Punch so when I Trick Choice Scarf, I can just as easily paralyze the foe. Ice Punch is need in taking out Dragons, specifically the likes of Dragonite. Nature and EVs straightforward, max speed investment and a speed boosting nature tie in evenly, and the attack EVs are simply needed to hit as hard as possible.
What Jirachi does: Jirachi does what Jirachi does: Hax. You either attempt a Flinch, or Trick when you think the timing is just right. Jirachi is a snug fit for this team, as Jirachi can come in against anything attempting a Draco Meteor/anything else Jirachi resists and hax/trick to death.
Export:
Uxie @ Choice Scarf
Trait: Levitate
EVs: 232 HP / 124 SAtk / 152 Spd
Bold Nature (+Def, -Atk)
- Trick
- Stealth Rock
- U-turn
- Psychic
Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Dragon Pulse
- Trick
Rotom-W @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Trick
- Hidden Power [Fire]
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 244 HP / 44 SDef / 220 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Protect
- Substitute
- Torment
Sableye (F) @ Choice Scarf
Trait: Prankster
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Trick
- Torment
- Protect
- Night Shade
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Body Slam
- Ice Punch
- Trick
Trait: Levitate
EVs: 232 HP / 124 SAtk / 152 Spd
Bold Nature (+Def, -Atk)
- Trick
- Stealth Rock
- U-turn
- Psychic
Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Dragon Pulse
- Trick
Rotom-W @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Trick
- Hidden Power [Fire]
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 244 HP / 44 SDef / 220 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Protect
- Substitute
- Torment
Sableye (F) @ Choice Scarf
Trait: Prankster
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Trick
- Torment
- Protect
- Night Shade
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Body Slam
- Ice Punch
- Trick
What the team does:
The whole point in this Trick team is too cripple the foe's team by tricking Choice items (items that allow for only one move to be used when the item is held). For this to work, Choice items must be tricked on to as many Pokemon as possible. After this goal has been met, the point of this team is to then stall out the opposing team with TormentTran, which sets up Sub, then uses Torment, which slowly takes the opponent's health down. This is to be done to as many Pokemon as possible. Should TormentTran be killed/run out of PP, Sableye comes in as an extra. Should these two Pokemon die, the team can still survive, and does totally not depend on having Choice items.
[align=center]Threat List
Color key:
- Minor threat (defensive Pokemon, Pokemon that can sometimes be quite a threat; something like Unaware Quagsire, etc.) -- Medium threat (can take some turns to properly be a threat, can at times be speedy attackers like Latios) -
- Major threat (can easily take my team down, is a bad problem) -



Tornadus/Sableye/Erufuun - Should these guys have Taunt, they can prevent my Tricks, but other than that, they aren't much of a threat.[/align]




- Anything else will be added should it be found as a threat -
Color theme is that of The Joker for those wondering.