Pokémon (7)
4 Great Tusk TEF 42
1 Mawile LOR 71
1 Pidgeot V LOR 137
1 Radiant Greninja ASR 46
Trainer (42)
4 Professor Sada's Vitality PAR 170
4 Explorer's Guidance TEF 67
1 Eri TEF 68
4 Counter Catch baller PAR 160
4 Pokégear 3.0 SVI 186
4 Nest Ball PAF 84
4 Earthen Vessel PAR 163
3 Super Rod PAL 188
3 Pal Pad UPR 132
1 Hisuian Heavy Ball ASR 146
2 Ancient Booster Energy Capsule PAR 159
1 Hero's Cape TEF 64
2 Emergency Board TEF 64
3 Artazon PAF 76
2 Bravery Charm PAL 173
Energy (11)
5 Fighting Energy SVE 6
4 Double Turbo Energy BRS 151
2 Jet Energy PAL 190
Translation of all unreleased cards:
Great tusk:
First attack (2 colorles): discard the top card of your opponents deck, if you use an ancient supporter this turn discard 3 more
Explorer's Guidance: (supporter) (anciant)
Look at the top 6 cards of your deck then put two of those cards in to your hand and discard the others
Eri: (supporter)
Look at your opponents hand and discard up to two items you find there
Hero's Cape: (tool) (ace pecs)
The pokémon this card is attached to gets 100 more HP
Emergency Board: (tool)
The pokémon this card is attached to has one less retreat cost, if the pokémon this card is attached has 30 or less HP left it has no retreat cost
The decks strategy:
Your win conditions with this deck is to discard cards from your opponents decks and make them draw cards until they have zero cards in deck and you win before they draw all of they're prized.
For this to happen you will want to start the game going second and play super aggressive to get the turn one attack using explorers guidance and double turbo energy or using sada's vitality and jet/fighting energy (if you started the game with a Pokémon that is not great tusk in the active you'll want to use jet energy or emergency board to get great tusk to the active spot) in the first turn you'll want to set up at list 2 great tusk and 1 radiant greninga on your board, during the game you'll want to continuesly cycle great tusk (with artezon heavy ball and nest ball) drawing cards and discarding energy's (with radiant greninga and earthen vessel) getting and using anciant supporters (with Pokégear 3.0, sada's vitality and explorers guidance) boosting your Pokémon HP (with hero's cape, anciant booster energy capsule and bravery charm) sticking up Pokémon that are difficult to remove from the active for your opponent (with counter catcher) and discarding cards from your opponents deck (with great tusk)
You can keep doing that again and again and again using pal pad to recover your supporters and super rod to recover great tusk so you'll never ran out of them and using Pidgeot V so you wouldn't ran out of cards in deck
In addition to that strategy you can switch when ever you want to your second strategy which is the look strategy.
When you see a Pokémon on your opponents board that cant attack for a lot of damage (like squakabily, manaphy, greninga in decks that dont play water energy, jirachy, luminion in decks that dont play water energy and more) you can switch in to your mawile put an energy on the mawile use counter catcher to gust the liability Pokémon and start using tempting trap to loock that Pokémon in the active spot, when your using that strategy you can use eri to discard important item cards (like switch or switch cart) from they're hand.
That's the great tusk deck I've been working on, if you have any thoughts, suggestions or questions tell me in the comments.
Thanks for reading ?

4 Great Tusk TEF 42
1 Mawile LOR 71
1 Pidgeot V LOR 137
1 Radiant Greninja ASR 46
Trainer (42)
4 Professor Sada's Vitality PAR 170
4 Explorer's Guidance TEF 67
1 Eri TEF 68
4 Counter Catch baller PAR 160
4 Pokégear 3.0 SVI 186
4 Nest Ball PAF 84
4 Earthen Vessel PAR 163
3 Super Rod PAL 188
3 Pal Pad UPR 132
1 Hisuian Heavy Ball ASR 146
2 Ancient Booster Energy Capsule PAR 159
1 Hero's Cape TEF 64
2 Emergency Board TEF 64
3 Artazon PAF 76
2 Bravery Charm PAL 173
Energy (11)
5 Fighting Energy SVE 6
4 Double Turbo Energy BRS 151
2 Jet Energy PAL 190
Translation of all unreleased cards:
Great tusk:
First attack (2 colorles): discard the top card of your opponents deck, if you use an ancient supporter this turn discard 3 more
Explorer's Guidance: (supporter) (anciant)
Look at the top 6 cards of your deck then put two of those cards in to your hand and discard the others
Eri: (supporter)
Look at your opponents hand and discard up to two items you find there
Hero's Cape: (tool) (ace pecs)
The pokémon this card is attached to gets 100 more HP
Emergency Board: (tool)
The pokémon this card is attached to has one less retreat cost, if the pokémon this card is attached has 30 or less HP left it has no retreat cost
The decks strategy:
Your win conditions with this deck is to discard cards from your opponents decks and make them draw cards until they have zero cards in deck and you win before they draw all of they're prized.
For this to happen you will want to start the game going second and play super aggressive to get the turn one attack using explorers guidance and double turbo energy or using sada's vitality and jet/fighting energy (if you started the game with a Pokémon that is not great tusk in the active you'll want to use jet energy or emergency board to get great tusk to the active spot) in the first turn you'll want to set up at list 2 great tusk and 1 radiant greninga on your board, during the game you'll want to continuesly cycle great tusk (with artezon heavy ball and nest ball) drawing cards and discarding energy's (with radiant greninga and earthen vessel) getting and using anciant supporters (with Pokégear 3.0, sada's vitality and explorers guidance) boosting your Pokémon HP (with hero's cape, anciant booster energy capsule and bravery charm) sticking up Pokémon that are difficult to remove from the active for your opponent (with counter catcher) and discarding cards from your opponents deck (with great tusk)
You can keep doing that again and again and again using pal pad to recover your supporters and super rod to recover great tusk so you'll never ran out of them and using Pidgeot V so you wouldn't ran out of cards in deck
In addition to that strategy you can switch when ever you want to your second strategy which is the look strategy.
When you see a Pokémon on your opponents board that cant attack for a lot of damage (like squakabily, manaphy, greninga in decks that dont play water energy, jirachy, luminion in decks that dont play water energy and more) you can switch in to your mawile put an energy on the mawile use counter catcher to gust the liability Pokémon and start using tempting trap to loock that Pokémon in the active spot, when your using that strategy you can use eri to discard important item cards (like switch or switch cart) from they're hand.
That's the great tusk deck I've been working on, if you have any thoughts, suggestions or questions tell me in the comments.
Thanks for reading ?
