So my friend and I were playing around on the multi battle on the PSS on pokemon X and we thought it would be cool if we some how made a team that usually is controlled by one individual work between the two of us so we decided to put together a team.
Uxie
Calm nature
@ Sitrus Berry / Leftovers
Ev Spread: 252 Hp / 4 Spa / @52 Spd
Moveset:
- Imprison
- Trick Room
- Psychic / Helping Hand
- Protect
Uxie would be used to set up trick room so Tyrannitar can make the first move and get as many hits in as possible. Imprison and protect are there to stop users from using the predicted protect and allowing my allies to attack. Psychic will be used to eliminate fighting types that threaten T-tar.
Tyrannitar
Brave nature
Sandstream ability
@ Chople Berry / Focus Sash
Ev Spread: 252 Hp / 252 Atk / 4 Spd
Moveset:
- Crunch
- Rock Slide
- Low Kick
- Protect
T-Tar i was thinking would be like the main attack and the rest of the pokemon would kind of just be there to support him but in actual battles it wont go quite as smoothly as i would like, Crunch is there to ward of leads like Espeon or Natu, but can also be used to combat other psychic types that might be more difficult to take down. rock slide help with flying types, Low kick can be used against steel types that might try to wall T-Tar. Protect can be used to buy my partner some more time to attack or something.
Garchomp
Jolly nature
Rough Skin ability
@ Yache Berry / Dragon Gem
Ev Spread: 4Hp / 252 Atk / 252 Spe
Moveset:
- Dragon Claw
- Earthquake
- Rock Slide / Substitute
- Protect
Garchomp is basically there to assist T-Tar and make sure as many threats to T-Tar as possible are gone. but they should never be on the feild at the same time of course leaving both pokemon weak to a water attack or T-Tar weak to Garchomps Earthquake. Earthquake would be used to get rid of steal types and Mawile that probably threaten T-Tar. Rock slide is used to combat against ice types who try to take a stab at Garchomp or anyone on my team with an ice weakness.
Gengar
Timid nature
Levitate ability
@ Ghost Gem / Focus Sash
Ev Spread: 4 Hp / 252 Spa / 252 Spe
Moveset:
- Shadow Ball
- Thunderbolt
- Focus Blast
- Protect
Gengar is here just to fight against steel types and stuff and also provide a little extra coverage against water types since i have a huge weakness to water on my team.
Gliscor
Jolly / Adamant nature
Poison Heal ability
@ Toxic Orb
Ev Spread: 252 Hp / 252 Spe / 4 Spd
Moveset:
- Earthquake
- Ice Fang
- Tailwind
- Protect
Gliscor will serve as the physical tank by utilizing tailwind and being able to outspeed a majority of slower pokemon he can use ice fan to take out pesky dragon types or other earthquake users before that have a chance to E-quake Tyrannitar. And i know you're probably really tired of seeing protect but i really had no other ideas of what to put in the forth slot, but hey it's a damage free turn so why the heck not right?
Rotom W
Modest nature
Levitate ability
@ Leftovers
Ev Spread: 252 Hp / 4 Spa / 252 Spe
Moveset:
- Volt switch
- Hydro Pump
- Will-o-Wisp
- Pain Split
Rotom will be the bulky attack and prive the offensive support for the majority of my team by checking most water types with Volt Switch and opposing T-Tar's with Hydro Pump or really any other Ground, Rock, Fire type.

Uxie
Calm nature
@ Sitrus Berry / Leftovers
Ev Spread: 252 Hp / 4 Spa / @52 Spd
Moveset:
- Imprison
- Trick Room
- Psychic / Helping Hand
- Protect
Uxie would be used to set up trick room so Tyrannitar can make the first move and get as many hits in as possible. Imprison and protect are there to stop users from using the predicted protect and allowing my allies to attack. Psychic will be used to eliminate fighting types that threaten T-tar.

Tyrannitar
Brave nature
Sandstream ability
@ Chople Berry / Focus Sash
Ev Spread: 252 Hp / 252 Atk / 4 Spd
Moveset:
- Crunch
- Rock Slide
- Low Kick
- Protect
T-Tar i was thinking would be like the main attack and the rest of the pokemon would kind of just be there to support him but in actual battles it wont go quite as smoothly as i would like, Crunch is there to ward of leads like Espeon or Natu, but can also be used to combat other psychic types that might be more difficult to take down. rock slide help with flying types, Low kick can be used against steel types that might try to wall T-Tar. Protect can be used to buy my partner some more time to attack or something.

Garchomp
Jolly nature
Rough Skin ability
@ Yache Berry / Dragon Gem
Ev Spread: 4Hp / 252 Atk / 252 Spe
Moveset:
- Dragon Claw
- Earthquake
- Rock Slide / Substitute
- Protect
Garchomp is basically there to assist T-Tar and make sure as many threats to T-Tar as possible are gone. but they should never be on the feild at the same time of course leaving both pokemon weak to a water attack or T-Tar weak to Garchomps Earthquake. Earthquake would be used to get rid of steal types and Mawile that probably threaten T-Tar. Rock slide is used to combat against ice types who try to take a stab at Garchomp or anyone on my team with an ice weakness.

Gengar
Timid nature
Levitate ability
@ Ghost Gem / Focus Sash
Ev Spread: 4 Hp / 252 Spa / 252 Spe
Moveset:
- Shadow Ball
- Thunderbolt
- Focus Blast
- Protect
Gengar is here just to fight against steel types and stuff and also provide a little extra coverage against water types since i have a huge weakness to water on my team.

Gliscor
Jolly / Adamant nature
Poison Heal ability
@ Toxic Orb
Ev Spread: 252 Hp / 252 Spe / 4 Spd
Moveset:
- Earthquake
- Ice Fang
- Tailwind
- Protect
Gliscor will serve as the physical tank by utilizing tailwind and being able to outspeed a majority of slower pokemon he can use ice fan to take out pesky dragon types or other earthquake users before that have a chance to E-quake Tyrannitar. And i know you're probably really tired of seeing protect but i really had no other ideas of what to put in the forth slot, but hey it's a damage free turn so why the heck not right?

Rotom W
Modest nature
Levitate ability
@ Leftovers
Ev Spread: 252 Hp / 4 Spa / 252 Spe
Moveset:
- Volt switch
- Hydro Pump
- Will-o-Wisp
- Pain Split
Rotom will be the bulky attack and prive the offensive support for the majority of my team by checking most water types with Volt Switch and opposing T-Tar's with Hydro Pump or really any other Ground, Rock, Fire type.