Title: Pokemon Tanzanite Version!
Developed with: RPG Game Maker XP
Release Date: (Estimated 1st demo release date): October 1st, 2008
Devolped by: Sleek Banette/Sylar
Storyline:
Well, every game needs a storyline, right? Right. Right? Right
.
Well, it's your 10th birthday. Standard. But, wait, you're not in your house. You're outside Professor Kauri's lab! You slept overnight because you were so excited to get your first Pokemon. You go inside the Professor's lab and get greeted by her son, Douglas. You and he choose Pokemon (he chooses one that has a type advantage over your's). She suggests you two travel to the next city together. As you depart the lab, you're shoved aside by 2 men in green suits who rush into the Professor's lab, and come out with the Kauri herself! One of the grunts mutter that they're going to Whistlelow Town. You follow them there, and double battle with Douglas against them. If you win, they run into a big building in the Town, and leave the Professor with you. To show her thanks, she gives you a Pokedex and 5 Pokeballs, and you start your journey.
Meanwhile, in the building, Team Eco explains to a shady man their failure. The man, upset, shoves them aside and steps into the light. He exclaims how he will control the being of End and Beginning and use them to rule the world, by harnesting the power of the 4 mountain spirits, which will be explained in the next paragraph.
The region of Esaroh has 4 major mountains: A Volcano, an Ice capped Mountain, a Vine-covered mountain, and a man made mountain which is home to the Esaroh league. They are called Mt. Pomseu, which was created to warm the earth. Mt. Frelly, which was created to cool the earth. Mt. Thorpoi, which was created to uproot the earth’s evil. And finally, Mt. Stelgem, which was created to house a creature created by Esaroh scientists. The 4 mountains are said to be home to 4 legendary beasts, which guard the treasure inside the mountains. The treasure inside the mountains are said to awaken 2 mysterious beasts that symbolize the Beginning of Time and the End of Time. When awaken, these beasts will wreak havoc on the world.
This is what Team Eco is trying to accomplish.
New game features:
-You can sleep outside, and when you wake up, you may find a special Pokemon surprise!
-The Poke radio and Poke Phone make a comeback, where you can use the Radio to listen to real downloadable music, and the phone to actually talk to your friends over a safe chat system! (Wi-Fi required. Otherwise, these items have standard purposes)
-Cyber, Light and Plasma types!
Pokemon Tanzanite ALL INFO
Cities and Towns:
Stepstone Town- A small town home to the famous Professor Kauri and her son Douglas. Young trainers start out here by getting their first Pokemon from the Professor. It is stationed near a lake which can serve for swimming.
Whistlelow Town- This small, quiet town is home to the first Pokemon Center and Poke Mart in Esaroh. Many young trainers pass through this town without noticing its many historical properties.
Heartbreak Woods: If a couple is formed here, it is legend that it is destined to end here. This mysterious wood has a broken heart shaped lake in the middle.
Lovelace City: It’s always Valentine’s Day here! Many couples grow up here, get married, and grow old. However, for reasons unknown, when the couples are old and nearing their passing time, they break up in Heartbreak Woods nearby. This city holds the 1st Esaroh gym; led by Vince who uses Light types.
Rubyrode Forest: A red forest.
Valleygem Town: This quaint little town is right near the Rubyrode Forest. There is nothing going on here, or so it seems. The Esaroh geography center is located here.
Swampearl City: This city is located on top of a swamp where the noxious fumes can sometimes cause health problems in the city. To prevent too much causality, the citizens connect their houses so they don’t have to walk. This city is home to the 2nd Esaroh Gym, led by Patrick who uses Poison types.
Database City: This large booming city is home to the most advanced technology in Esaroh. The Esaroh University and the Esaroh Space Centre is located here. This city is home to the 3rd Esaroh Gym, led by Dave, who uses Cyber types.
Mythold Town: This extremely large town uses little electricity and celebrates every holiday on and off the calendar. Every day, there is a new event going on, as a result, many trainers and travelers spend the night or longer here!
Knoglily City: A small city with many flowers lining the buildings. It is near the Meadola Garden. It is also overlooked by a vine covered mountain. This city is home to the 4th Esaroh gym, led by Tultina, who uses Grass types.
Galequake City: This city is prone to natural disasters. It is home to Esaroh’s only Day-Care Centre and the 5th Esaroh Gym, led by Cathy, who uses Flying types.
Flouwrish Island: This exotic island is so far from civilization that there is no electricity to power the isolated and secret city in the centre of the island, which is at the foot of a currently inactive volcano. This island is home to the 6th Esaroh Gym, led by Floe, who uses Fire types.
Flurrport City: This snow covered city is located at the foot of an ice capped mountain. It is home to the only Port in Esaroh. It is also home to the 7th Esaroh Gym, led by Barbra, who uses Ice Types.
Skytide City: city is nicknamed “The River in the Clouds” because it is a large lake above the clouds. This is possibly the largest city in Esaroh. While it is large, nothing much ever goes on here. It is also home to the Grand Hall, where a man named Wallace hosts many formal events such as Contests and Banquets. It is also home to the 8th Esaroh Gym, led by the same Wallace, who uses Water Types.
Milestone City: This city is home to the Esaroh Pokemon league. It is the first sight a trainer would see upon exiting Victory Road. It is also at the foot at the only man-made mountain in Esaroh. Many elderly gym leaders and ex-elite 4 members live here, such as the great Agatha and Drake.
Gym Leaders and Elite 4 members:
Vince
City: Lovelace City
Badge: Charity Badge
Pokemon: Sentini (Lv. 12), Togepi (Lv. 10) Hugamiph (Lv. 14)
Patrick
City: Swampearl City
Badge: Sludge Badge
Pokemon: Baoug (Lv. 15), Koffing (Lv. 13), Dustox (Lv. 16)
Dave
City: Database City
Badge: Matrix Badge
Pokemon: Missingno. (Lv.17), Porygon2 (Lv.20), Missingno (Lv.21), Dixrys (Lv.23)
Tultina
City: Knoglily City
Badge: Garden Badge
Pokemon: Venosvime (Lv.19), Leafair (Lv. 23), Roserade (Lv.25), Tropican (Lv.20)
Cathy
City: Galequake City
Badge: Luck Badge
Pokemon: Fluderer (Lv.29), Flamanat (Lv. 32), Trephopper (Lv. 34)
Floe
City: Flourish Island
Badge: Eruption Badge
Pokemon: Rapidash (Lv.35) Blazure (Lv. 38) Dougraze (Lv. 31) Solstaze (Lv. 36)
Barbra
City: Flurrport City
Badge: Celsius Badge
Badge: Weaville (Lv. 43) Abomasnow (Lv. 40) Cansporwn (Lv. 44) Snover (Lv. 39)
Wallace
City: Skytide City
Badge: Tide Badge
Pokemon: Maummci (Lv. 45), Blastide (Lv. 43), Terrain (Lv. 46), Toccrould (Lv. 49) Clutzkiz (Lv.46)
Badge images (in order from start to finish)
Elite 4:
Shawn
Type: Electric
Pokemon: Raichu (Lv. 49) Electait (Lv. 46) Megnatorg (Lv. 48) Plusle (Lv. 47) Minun (Lv. 47)
Damien
Type: Dragon
Pokemon: Garchomp (Lv. 49), Garchomp (Lv. 46) Grogaron (Lv. 50) Cumnim (Lv. 51) Charoc (Lv. 53)
Sandy
Type: Rock
Pokemon: Bouldoom (Lv. 50), Raptrax (Lv. 49), Reesol (Lv. 51) Tearain (Lv. 54) Magcargo (Lv. 52)
Greg
Type: Plasma
Pokemon: Gecteoplas (Lv. 53) Eclucner (Lv. 52) Gectoelplas (Lv. 56) Eclucner (Lv. 55) Numcleus (Lv. 61)
Alice
Type: Mixed
Pokemon: Klocdash (Lv. 57) Thrahcrous (Lv. 59) Snolsporce (Lv. 57) Corbush (Lv. 60) Solstaze (Lv. 64) Twinkrunch (Lv.66)
List of Moves and Abilities:
Moves:
Special Ray
Bug---Indirect
PP-25/Pwr: 50/Acc: 80%
50% chance of causing confusion
Stink Fang
Bug-------Direct
PP-30/Pwr: 90/ Acc: 100%
Causes user to take recoil damage
Super Shock
Bug-------No Damage
PP-15/Pwr: 70/Acc: 100%
If user’s HP is less than the target’s, than the defending Pokemon is now paralyzed.
Void Grip
Dark--------Direct
PP-5/Pwr: 120/Acc: 80%
Goes into a void 1st turn, and then strikes the 2nd.
Payback Claw
Dark----------Direct
PP-10/Pwr? /Acc: 100%
User does damage equivalent to the damage that it took last turn
Fear Inducer
Dark-------No Damage
PP-10/Pwr:-/Acc:-
Puts the defending Pokemon to sleep. User takes recoil damage.
Foul Eyes
Dark-------Indirect
PP-20/Pwr: 60/Acc: 85%
30% chance of paralyzing the defending Pokemon
Rainbow Shock
Dragon--------Indirect
PP-5/Pwr: 150/Acc: 60%
If the Pokemon using this attack is Dragon, then this attack automatically hits the defending Pokemon.
Mythical Roar
Dragon------No Damage
PP-10/Pwr:-/Acc:-
Raises user’s Attack, Special Attack, and Speed
Dragon Fang
Dragon----------Direct
PP-15/Pwr: 80/Acc: 95%
No added effect
Battery Charge
Electric----------No Damage
PP-10/Pwr:-/Acc:-
Recovers ¾ of max HP
Force Cling
Electric----------Direct
PP-15/Pwr: 70/Acc: -
Cannot miss
Reboot
Electric----------No Damage
PP-5/Pwr:-/Acc:-
Revives 1 fainted Pokemon
Stormwave
Electric---------Indirect
PP-5/Pwr: 150/Acc: 90%
User cannot attack during your next turn.
Reverse Punch
Fighting-----------Direct
PP-10/Pwr: 70/Acc: 100%
Hits your opponent’s last Pokemon.
All-out hit
Fighting---------Direct
PP-5/Pwr: 70/Acc: 100%
Hits foe no matter what type they are
Quick Blow
Fighting----------Direct
PP-10/Pwr: 40/Acc: 95%
Always hits first
Kick Away
Fighting----------Direct
PP-15/Pwr: 40/Acc: 100%
Switches foe
Bodybuilding
Fighting----------No Damage
PP-10/Pwr:-/Acc:-
Raises user’s attack
Sunburn
Fire--------Indirect
PP-30/Pwr: 60/Acc: 80%
50% chance of burn
Flame Ball
Fire---------Indirect
PP-20/Pwr: 70/Acc: 90%
No added effect
Hazard Burn
Fire------------Indirect
PP-5/Pwr: 130/Acc: 75%
70% chance of burn. If burned, user takes recoil damage.
Fire Dance
Fire-----------No Damage
PP-10/Pwr:-/Acc:-
Raises all stats. User cannot attack next turn.
Flame Tackle
Fire---------Direct
PP-15/Pwr: 90/Acc: 100%
30% chance of lowering defense
Air Grip
Flying--------Direct
PP-10/Pwr: 90/Acc: 75%
User takes foe up in the air 1st turn, and then throws them down the 2nd turn.
Hard Talon
Flying--------Direct
PP-5/Pwr: 150/Acc: 90%
User cannot next turn.
Shady Glace
Ghost---------No Damage
PP-15/Pwr:-/Acc:-
Foe is now asleep
Ghastly Hit
Ghost---------Direct
PP-10/Pwr: 80/Acc: 60%
Hits 3-5 times.
Spectral Fang
Ghost----------Direct
PP-15/Pwr: 70/Acc: 100%
10% chance of Sleep.
Leaf Dance
Grass---------No Damage
PP-5/Pwr:-/Acc:-
Sharply raises Attack and Sp. Atk.
Bark Shield
Grass-------No Damage
PP-10/Pwr:-/Acc:-
Sharply raises Defense and Sp.Def
Thorny Needles
Grass----No Damage
PP-10/Pwr:-/Acc: 100%
Sets up needles around the defending Pokémon’s waist, disabling them from switching.
Petal Charge
Grass---------Direct
PP-15/Pwr: 80/Acc: 100%
High critical hit ratio.
Sand Flick
Ground-------Indirect
PP-25/Pwr: 20/ Acc: 85%
Hits 2-5 times.
Clay Punch
Ground--------Direct
PP-30/Pwr: 60/Acc: 100%
30% chance of flinch
Dirt Uppercut
Ground---------Indirect
PP-5/Pwr: -/Acc: 30%
Automatically knocks out the defending Pokemon.
Ice Pillar
Ice--------Direct
PP-15/Pwr: 100/Acc: 95%
10% chance of frozen.
Ice Chip
Ice-------Indirect
PP-40/Pwr: 20/Acc: 85%
Hits 2-5 times. 20% chance of freeze.
Frozen Shield
Ice----------No Damage
PP-15/Pwr:-/Acc:-
Sharply raises Defense and Special Defense. User may not take damage next turn.
Freeze Grip
Ice----------Direct
PP-5/Pwr: 150/Acc: 90%
User may not attack next turn.
Gamble
Normal------Indirect
PP-10/Pwr? /Acc:-
Randomly KO’s one Pokemon on the field.
Huge Swipe
Normal-------Direct
PP-30/Pwr: 60/Acc: 100%
High critical hit ratio.
Quick Slap
Normal------Direct
PP-45/Pwr: 20/Acc: 90%
Hits 2-5 times. Always hits first.
Tricky Chant
Normal--------No Damage
PP-10/Pwr:-/Acc:-
Swaps stats with opponents.
Trip
Normal-----Direct
PP-40/Pwr: 30/Acc: 100%
Takes away foe’s item. If there is no hold item, then causes confusion.
Extreme Acid
Poison----------Indirect
PP-15/Pwr: 90/Acc: 100%
Poisons user and opponent.
Toxic Waste
Poison--------Indirect
PP-15/Pwr: 100/Acc: 85%
Lowers foe’s accuracy.
Acidic Claw
Poison-------Direct
PP-10/Pwr: 80/Acc: 100%
10% chance of poison.
Toxic Discharge
Poison----------No Damage
PP-5/Pwr:-/Acc:-
Raises user’s HP. If user’s HP is lower than half, then the defending Pokemon is now poisoned.
Mind freeze
Psychic--------Indirect
PP-15/Pwr: 70/Acc: 90%
Opponent cannot attack next turn.
Magic Shuffle
Psychic--------No Damage
PP-5/Pwr:-/Acc: -
Randomly shuffles stats.
Tele-smack
Psychic--------Direct
PP-20/Pwr: 80/Acc: 100%
May cause confusion (20%)
Emotion Swap
Psychic---------No Damage
PP-5/Pwr:-/Acc:-
Swaps types.
Biogaze
Psychic-------Indirect
PP-10/Pwr: 90/Acc: 90%
No added effect.
Boulder Blow
Rock-----------Direct
PP-10/Pwr: 110/Acc: 90%
May lower defense (30%)
Stone Ram
Rock--------Direct
PP-15/Pwr: 80/Acc: 100%
Unaffected by Protect, Detect, etc.
Rock Split
Rock--------No Damage
PP-5/Pwr:-/Acc:-
If user’s HP is less than half, than do the same amount of damage equal to the remaining HP. If user’s HP is over half, then do the same amount of damage equal to your maximum HP minus your remaining HP.
Spike Wall
Steel--------Indirect
PP-15/Pwr: 40/Acc: 100%
Opponent cannot switch.
Needle Shot
Steel----------Indirect
PP-35/Pwr: 30/Acc: 90%
Hits 3-6 times.
Iron Fist
Steel-------------------Direct
PP-5/Pwr:-/Acc: 30%
Automatically knocks out the defending Pokemon.
Extreme Shield
Steel---------No Damage
PP-5/Pwr:-/Acc:-
Raises Defense and Special Defense to maximum. User cannot attack next turn.
Metal Glow
Steel-------No Damage
PP-15/Pwr:-/Acc:-
Sharply raises HP and Speed.
Wave Cannon
Water-----------Indirect
PP-5/Pwr: 120/Acc: 75%
May lower Special Defense (10%)
Overflow
Water--------No Damage
PP-10/Pwr:-/Acc:-
Recovers ½ of user’s HP.
Tidal Fang
Water-------Direct
PP-15/Pwr: 60/Acc: 95%
May cause flinch (20%)
Aqua Soothe
Water----------No Damage
PP-10/Pwr-/Acc:-
Recovers a little bit of HP each turn.
High Tide
Water-------Direct
PP-5/Pwr: 120/Acc: 85
No added effect.
Melodious Effect
Light----------------No Damage
PP-10/Pwr:-/Acc:-
Randomly boosts 1 of your stats.
Lovely Charity
Light------------Indirect
PP-5/Pwr? /Acc?
Randomly uses one of the foe’s Pokémon’s attacks.
Graceful Blow
Light---------Direct
PP-10/Pwr: 90/Acc: 100%
Randomly raises one of the foe’s moves PP by 1.
Kind hindsight
Light-------------Indirect
PP-5/Pwr: 150/Acc: 90%
User cannot attack next turn.
Fairy Dust
Light-------No Damage
PP-15/Pwr:-/Acc:-
Boosts all stats. User cannot attack next turn.
Alluring Tune
Light-----------Indirect
PP-10/Pwr: 90/Acc: 95%
May sharply lower SP. DEFENSE (10%)
Corruption Claw
Cyber----------Direct
PP-10/Pwr: 80/Acc: 100%
May cause paralysis (20%)
Viral Dart
Cyber-------Indirect
PP-40/Pwr: 20/Acc: 90%
Hits 2-5 times.
Encoding
Cyber-----No Damage
PP-5/Pwr:-/Acc:-
Sharply raises HP and SPEED.
Screening
Cyber--------Indirect
PP-15/Pwr: 60/Acc: 100%
Reveals all of your opponent’s moves to you.
D-Turn
Cyber------Direct
PP-10/Pwr: 40/Acc: 100%
Allows the user to switch.
Biofreeze
Cyber------Indirect
PP-5/Pwr: 120/Acc: 90%
Sharply lowers SP. ATK
Goo Splatter
Plasma--------Indirect
PP-20/Pwr: 40/Acc: 95%
If user’s speed is greater than the opponent’s, the defending Pokemon automatically flinches.
Radiation
Plasma--------No Damage
PP-10/Pwr:-/Acc:-
Changes user’s type to the same as the opponent’s.
Plasmid Vortex
Plasma--------Indirect
PP-5/Pwr: 100/Acc: 90%
Switches the foe.
Mutant Fang
Plasma---------Direct
PP-10/Pwr: 80/Acc: 95%
May cause poison (40%)
Chemical Bath
Plasma-----------No Damage
PP-10/Pwr:-/Acc:-
Removes all special conditions.
Abilities:
Error Processor:
A Pokemon with this ability is not affected by Special Conditions.
Firewall:
Cyber type attacks do 10% less damage.
Radioactivity:
Held items have no affect when attached to a Pokemon with this ability.
Depressed:
This Pokemon can’t use any stat raising moves.
Predictor:
A Pokemon with this ability can tell what the defending Pokémon’s held item is.
Environmental:
A Pokemon with this ability can walk on all terrains.
Rising Fury:
When a Pokemon with this ability’s HP is low, their physical attacks do 1.5X damage.
Tower Breaker:
When a Pokemon with this ability faces a Pokemon larger than itself, its attacks to 2.0X damage.
Dimensional Breaker:
A Pokemon with this ability can hit all Pokemon on all types.
Extra weight:
A Pokemon with this ability can be the only Pokemon in your party.
Fighter Spirit:
When a Pokemon with this ability is knocked out, the defending Pokemon is also knocked out.
Quickrest:
A Pokemon with this ability falls asleep once it attacks and recovers 1/4 of its maximum HP.
Pokemon Tanzanite Pokedex
#494: Slithedge (Grass) (Snake Pokemon)
#495: Venosvime (Grass-Poison) (Venom Pokemon)
#496: Corbush (Grass-Poison) (Venom Pokemon)
#497: Calfro (Fire) (Young Calf Pokemon)
#498: Bovblaze (Fire) (Bovine Pokemon)
#499: Blazure (Fire-Fighting) (Bull Pokemon)
#500: Elfatint (Water) (Large Mass Pokemon)
#501: Malswaim (Water) (Large Mass Pokemon)
#502: Maummci (Water-Ice) (Mammoth Pokemon)
#503: Flirite (Normal-Flying) (Pirate Pokemon)
#504: Piltia (Normal-Flying) (Palter Pokemon)
#505: Fluderer (Normal-Flying) (Raider Pokemon)
#506: Womswek (Bug) (Worm Pokemon)
#507: Nymphia (Bug-Flying) (Nymph Pokemon)
#508: Trephopper (Bug-Flying) (Treehopper Pokemon)
#509: Cavakeeve (Water-Bug) (Moth Pokemon)
#510: Bluberfly (Water-Bug) (Soar Whale Pokemon)
#511: Palxrame (Cyber) (Pixel Pokemon)
#512: Missingno. (Cyber) (Glitch Pokemon)
#513: Dixrys (Cyber-Dark) (Distortion Pokemon)
#514: Aprisceed (Grass) (Apricot Pokemon)
#515: Salptar (Grass-Ghost) (Willow Pokemon)
#516: Flamcu (Flying-Fire) (Exotic Pokemon)
#517: Flamanat (Flying-Fire) (Exotic Pokemon)
#518: Sentini (Light-Flying) (Sentinel Pokemon)
#519: Solcnatry (Light-Steel) (Sanctuary Pokemon)
#520: Eclucner (Plasma-Cyber) (Fusion Pokemon)
#521: Glagrab (Normal) (Glutton Pokemon)
#522: Hugamiph (Fighting-Light) (Jolly Pokemon)
#523: Floveron (Fighting-Light) (Jovial Pokemon)
#524: Sasthmic (Poison) (Noxious Pokemon)
#525: Cemesion (Poison) (Noxious Pokemon)
#526: Baoug (Poison-Ground) (Bog Pokemon)
#527: Weetine (Grass-Poison) (Weed Pokemon)
#528: Gragin (Dragon-Rock) (Griffin Pokemon)
#529: Grogaron (Dragon-Rock) (Gargoyle Pokemon)
#530: Valaswop (Dark) (Lurk Pokemon)
#531: Charmerous (Light) (Charm Pokemon)
#532: Charmactic (Light) (Charisma Pokemon)
#533: Splud (Water) (Drizzle Pokemon)
#534: Toccrould (Water) (Torrential Pokemon)
#535: Buigdou (Ground) (Bury Pokemon)
#536: Daghale (Ground) (Bury Pokemon)
#537: Cirruclous (Dragon) (Cirrus Pokemon)
#538: Cumnim (Dragon) (Nimbus Pokemon)
#539: Curcow (Water) (Curious Pokemon)
#540: Clutciz (Water) (Klutzy Pokemon)
#541: Shahrdog (Grass) (Herder Pokemon)
#542: Howleaf (Grass) (Gatherer Pokemon)
#543: Powloux (Fire) (Speed Pokemon)
#544: Dalzabe (Fire) (Dash Pokemon)
#545: Inferdees (Fire) (Extreme Pokemon)
#546: Affecti (Ghost) (Cuddle Pokemon)
#547: Lassprit (Ghost-Light) (Unconditional Pokemon)
#548: Specuddle (Ghost-Light) (Biding Pokemon)
#548: Cubark (Grass) (Cub Pokemon)
#549: Leafair (Grass) (Grizzly Pokemon)
#550: Minglinm (Electric) (Spark Pokemon)
#551: Megnatorg (Electric) (Conductor Pokemon)
#552: Saulaur (Fire-Light) (Solar Pokemon)
#553: Flaiflair (Fire-Light) (Flare Pokemon)
#554: Solstaze (Fire-Light) (Solstice Pokemon)
#555: Rinum (Plasma) (Cell Pokemon)
#556: Atomminar (Plasma-Fighting) (Membrane Pokemon)
#557: Numcleus (Plasma-Fighting) (Nucleus Pokemon)
#558: Brabbite (Water-Fighting) (Primate Pokemon)
#559: Matinde (Water-Fighting) (Mandrill Pokemon)
#560: Dismalrine (Water-Dark) (Black Sea Pokemon) (Evolves from Sharpedo)
#561: Yanmin (Bug-Flying) (Absent Wing Pokemon) (Evolves into Yanma)
#562: Reesol (Water-Rock) (Reef Pokemon) (Evolves from Corsola)
#563: Tropican (Grass-Flying) (Tropical Pokemon)
#564: Monatar (Dragon) (Lizard Pokemon)
#565: Armourgon (Dragon-Steel) (Battle Pokemon)
#566: Charoc (Dragon-Steel) (Beast Pokemon)
#567: Snolsporce (Dragon-Normal) (Land Griffin Pokemon)
#568: Dougraze (Fire-Ground) (Drill Pokemon)
#569: Neimezal (Fire-Ground) (Mine Pokemon)
#570: Driftat (Water) (Drifter Pokemon)
#571: Tideaze (Water) (Sway Pokemon)
#572: Canita (Water) (Shooter Pokemon)
#573: Toncan (Water-Steel) (Shooter Pokemon)
#574: Blastide (Water-Steel) (Cannon Carrier Pokemon)
#575: Flurrdrib (Ice-Flying) (Protector Pokemon)
#576: Blizznuar (Ice-Rock) (Dash Pokemon)
#577: Cansporwn (Ice-Rock) (Dash Pokemon)
#578: Ichplystrar (Water-Rock) (Ancient Pokemon)
#579: Tearain (Water-Rock) (Ancient Pokemon)
#580: Torex (Rock) (Smash Pokemon)
#581: Raptrax (Rock) (Carnivorous Pokemon)
#582: Klocdash (Ghost-Dark) (Concealed Pokemon) (Evolves from Spiritomb)
#583: Ticktol (Light) (Countless Pokemon)
#584: Clokcile (Light) (Clockwork Pokemon)
#585: Shielckla (Rock) (Shield Pokemon) (Evolves from Shuckle)
#586: Haloness (Light) (Halo Pokemon)
#587: Craslove (Light-Dragon) (Gifted Pokemon)
#588: Twinkrunch (Light-Dragon) (Praise Pokemon)
#589: Graibinch (Bug-Dark) (Stinkbug Pokemon) (Evolves from Pinsir)
#590: Thrahcrous (Fighting-Bug) (Triple Horn Pokemon) (Evolves from Heracross)
#591: Plustig (Electric) (Sparkplug Pokemon)
#592: Electait (Electric) (Outlet Pokemon)
#593: Gectoelplas (Plasma-Poison) (Glow Pokemon)
#594: Peaburst (Fighting) (Little Fighter Pokemon)
#595: Rokbache (Fighting-Rock) (Basher Pokemon)
#596: Bouldoom (Fighting-Rock) (One-Hit Pokemon)
#597: Leafsiya (Grass-Psychic) (Graze Pokemon)
#598: Telekrrylf (Ice-Psychic) (Condition Pokemon)
#599: Spirflame (Fire-Psychic) (Eruption Pokemon)
#600: Montych (Steel-Psychic) (Man-Made Pokemon)
#601: Begrae (Light) (Beginning Pokemon)
#602: Endrae (Dark) (End Pokemon)
#603: Corrtrove (Cyber) (Corrupt Pokemon)
#604: Baskai (Normal-Ghost) (Spirit Pokemon)
#605: Dimstroll (Cyber-Light) (Dimension Pokemon)
#606: Skaitrift (Psychic) (Rift Pokemon)
Staff:
Spriters:
Sylar
Charizard88
Achmetha
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Sugimori Artists:
Crime
Charizard88
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Mappers:
Sylar
Crazy, Crazy Weaville
Achmetha
-
-
Scripters:
-
Musicians:
-
Card Artists:
-
-
-
-
Card Spoilers:
Sylar
-
-
Okay, why don't we make this a reality?
Updates:
May 27th: I get RPG Game Maker XP in 3 days.
Developed with: RPG Game Maker XP
Release Date: (Estimated 1st demo release date): October 1st, 2008
Devolped by: Sleek Banette/Sylar
Storyline:
Well, every game needs a storyline, right? Right. Right? Right
Well, it's your 10th birthday. Standard. But, wait, you're not in your house. You're outside Professor Kauri's lab! You slept overnight because you were so excited to get your first Pokemon. You go inside the Professor's lab and get greeted by her son, Douglas. You and he choose Pokemon (he chooses one that has a type advantage over your's). She suggests you two travel to the next city together. As you depart the lab, you're shoved aside by 2 men in green suits who rush into the Professor's lab, and come out with the Kauri herself! One of the grunts mutter that they're going to Whistlelow Town. You follow them there, and double battle with Douglas against them. If you win, they run into a big building in the Town, and leave the Professor with you. To show her thanks, she gives you a Pokedex and 5 Pokeballs, and you start your journey.
Meanwhile, in the building, Team Eco explains to a shady man their failure. The man, upset, shoves them aside and steps into the light. He exclaims how he will control the being of End and Beginning and use them to rule the world, by harnesting the power of the 4 mountain spirits, which will be explained in the next paragraph.
The region of Esaroh has 4 major mountains: A Volcano, an Ice capped Mountain, a Vine-covered mountain, and a man made mountain which is home to the Esaroh league. They are called Mt. Pomseu, which was created to warm the earth. Mt. Frelly, which was created to cool the earth. Mt. Thorpoi, which was created to uproot the earth’s evil. And finally, Mt. Stelgem, which was created to house a creature created by Esaroh scientists. The 4 mountains are said to be home to 4 legendary beasts, which guard the treasure inside the mountains. The treasure inside the mountains are said to awaken 2 mysterious beasts that symbolize the Beginning of Time and the End of Time. When awaken, these beasts will wreak havoc on the world.
This is what Team Eco is trying to accomplish.
New game features:
-You can sleep outside, and when you wake up, you may find a special Pokemon surprise!
-The Poke radio and Poke Phone make a comeback, where you can use the Radio to listen to real downloadable music, and the phone to actually talk to your friends over a safe chat system! (Wi-Fi required. Otherwise, these items have standard purposes)
-Cyber, Light and Plasma types!
Pokemon Tanzanite ALL INFO
Cities and Towns:
Stepstone Town- A small town home to the famous Professor Kauri and her son Douglas. Young trainers start out here by getting their first Pokemon from the Professor. It is stationed near a lake which can serve for swimming.
Whistlelow Town- This small, quiet town is home to the first Pokemon Center and Poke Mart in Esaroh. Many young trainers pass through this town without noticing its many historical properties.
Heartbreak Woods: If a couple is formed here, it is legend that it is destined to end here. This mysterious wood has a broken heart shaped lake in the middle.
Lovelace City: It’s always Valentine’s Day here! Many couples grow up here, get married, and grow old. However, for reasons unknown, when the couples are old and nearing their passing time, they break up in Heartbreak Woods nearby. This city holds the 1st Esaroh gym; led by Vince who uses Light types.
Rubyrode Forest: A red forest.
Valleygem Town: This quaint little town is right near the Rubyrode Forest. There is nothing going on here, or so it seems. The Esaroh geography center is located here.
Swampearl City: This city is located on top of a swamp where the noxious fumes can sometimes cause health problems in the city. To prevent too much causality, the citizens connect their houses so they don’t have to walk. This city is home to the 2nd Esaroh Gym, led by Patrick who uses Poison types.
Database City: This large booming city is home to the most advanced technology in Esaroh. The Esaroh University and the Esaroh Space Centre is located here. This city is home to the 3rd Esaroh Gym, led by Dave, who uses Cyber types.
Mythold Town: This extremely large town uses little electricity and celebrates every holiday on and off the calendar. Every day, there is a new event going on, as a result, many trainers and travelers spend the night or longer here!
Knoglily City: A small city with many flowers lining the buildings. It is near the Meadola Garden. It is also overlooked by a vine covered mountain. This city is home to the 4th Esaroh gym, led by Tultina, who uses Grass types.
Galequake City: This city is prone to natural disasters. It is home to Esaroh’s only Day-Care Centre and the 5th Esaroh Gym, led by Cathy, who uses Flying types.
Flouwrish Island: This exotic island is so far from civilization that there is no electricity to power the isolated and secret city in the centre of the island, which is at the foot of a currently inactive volcano. This island is home to the 6th Esaroh Gym, led by Floe, who uses Fire types.
Flurrport City: This snow covered city is located at the foot of an ice capped mountain. It is home to the only Port in Esaroh. It is also home to the 7th Esaroh Gym, led by Barbra, who uses Ice Types.
Skytide City: city is nicknamed “The River in the Clouds” because it is a large lake above the clouds. This is possibly the largest city in Esaroh. While it is large, nothing much ever goes on here. It is also home to the Grand Hall, where a man named Wallace hosts many formal events such as Contests and Banquets. It is also home to the 8th Esaroh Gym, led by the same Wallace, who uses Water Types.
Milestone City: This city is home to the Esaroh Pokemon league. It is the first sight a trainer would see upon exiting Victory Road. It is also at the foot at the only man-made mountain in Esaroh. Many elderly gym leaders and ex-elite 4 members live here, such as the great Agatha and Drake.
Gym Leaders and Elite 4 members:
Vince
City: Lovelace City
Badge: Charity Badge
Pokemon: Sentini (Lv. 12), Togepi (Lv. 10) Hugamiph (Lv. 14)
Patrick
City: Swampearl City
Badge: Sludge Badge
Pokemon: Baoug (Lv. 15), Koffing (Lv. 13), Dustox (Lv. 16)
Dave
City: Database City
Badge: Matrix Badge
Pokemon: Missingno. (Lv.17), Porygon2 (Lv.20), Missingno (Lv.21), Dixrys (Lv.23)
Tultina
City: Knoglily City
Badge: Garden Badge
Pokemon: Venosvime (Lv.19), Leafair (Lv. 23), Roserade (Lv.25), Tropican (Lv.20)
Cathy
City: Galequake City
Badge: Luck Badge
Pokemon: Fluderer (Lv.29), Flamanat (Lv. 32), Trephopper (Lv. 34)
Floe
City: Flourish Island
Badge: Eruption Badge
Pokemon: Rapidash (Lv.35) Blazure (Lv. 38) Dougraze (Lv. 31) Solstaze (Lv. 36)
Barbra
City: Flurrport City
Badge: Celsius Badge
Badge: Weaville (Lv. 43) Abomasnow (Lv. 40) Cansporwn (Lv. 44) Snover (Lv. 39)
Wallace
City: Skytide City
Badge: Tide Badge
Pokemon: Maummci (Lv. 45), Blastide (Lv. 43), Terrain (Lv. 46), Toccrould (Lv. 49) Clutzkiz (Lv.46)
Badge images (in order from start to finish)

Elite 4:
Shawn
Type: Electric
Pokemon: Raichu (Lv. 49) Electait (Lv. 46) Megnatorg (Lv. 48) Plusle (Lv. 47) Minun (Lv. 47)
Damien
Type: Dragon
Pokemon: Garchomp (Lv. 49), Garchomp (Lv. 46) Grogaron (Lv. 50) Cumnim (Lv. 51) Charoc (Lv. 53)
Sandy
Type: Rock
Pokemon: Bouldoom (Lv. 50), Raptrax (Lv. 49), Reesol (Lv. 51) Tearain (Lv. 54) Magcargo (Lv. 52)
Greg
Type: Plasma
Pokemon: Gecteoplas (Lv. 53) Eclucner (Lv. 52) Gectoelplas (Lv. 56) Eclucner (Lv. 55) Numcleus (Lv. 61)
Alice
Type: Mixed
Pokemon: Klocdash (Lv. 57) Thrahcrous (Lv. 59) Snolsporce (Lv. 57) Corbush (Lv. 60) Solstaze (Lv. 64) Twinkrunch (Lv.66)
List of Moves and Abilities:
Moves:
Special Ray
Bug---Indirect
PP-25/Pwr: 50/Acc: 80%
50% chance of causing confusion
Stink Fang
Bug-------Direct
PP-30/Pwr: 90/ Acc: 100%
Causes user to take recoil damage
Super Shock
Bug-------No Damage
PP-15/Pwr: 70/Acc: 100%
If user’s HP is less than the target’s, than the defending Pokemon is now paralyzed.
Void Grip
Dark--------Direct
PP-5/Pwr: 120/Acc: 80%
Goes into a void 1st turn, and then strikes the 2nd.
Payback Claw
Dark----------Direct
PP-10/Pwr? /Acc: 100%
User does damage equivalent to the damage that it took last turn
Fear Inducer
Dark-------No Damage
PP-10/Pwr:-/Acc:-
Puts the defending Pokemon to sleep. User takes recoil damage.
Foul Eyes
Dark-------Indirect
PP-20/Pwr: 60/Acc: 85%
30% chance of paralyzing the defending Pokemon
Rainbow Shock
Dragon--------Indirect
PP-5/Pwr: 150/Acc: 60%
If the Pokemon using this attack is Dragon, then this attack automatically hits the defending Pokemon.
Mythical Roar
Dragon------No Damage
PP-10/Pwr:-/Acc:-
Raises user’s Attack, Special Attack, and Speed
Dragon Fang
Dragon----------Direct
PP-15/Pwr: 80/Acc: 95%
No added effect
Battery Charge
Electric----------No Damage
PP-10/Pwr:-/Acc:-
Recovers ¾ of max HP
Force Cling
Electric----------Direct
PP-15/Pwr: 70/Acc: -
Cannot miss
Reboot
Electric----------No Damage
PP-5/Pwr:-/Acc:-
Revives 1 fainted Pokemon
Stormwave
Electric---------Indirect
PP-5/Pwr: 150/Acc: 90%
User cannot attack during your next turn.
Reverse Punch
Fighting-----------Direct
PP-10/Pwr: 70/Acc: 100%
Hits your opponent’s last Pokemon.
All-out hit
Fighting---------Direct
PP-5/Pwr: 70/Acc: 100%
Hits foe no matter what type they are
Quick Blow
Fighting----------Direct
PP-10/Pwr: 40/Acc: 95%
Always hits first
Kick Away
Fighting----------Direct
PP-15/Pwr: 40/Acc: 100%
Switches foe
Bodybuilding
Fighting----------No Damage
PP-10/Pwr:-/Acc:-
Raises user’s attack
Sunburn
Fire--------Indirect
PP-30/Pwr: 60/Acc: 80%
50% chance of burn
Flame Ball
Fire---------Indirect
PP-20/Pwr: 70/Acc: 90%
No added effect
Hazard Burn
Fire------------Indirect
PP-5/Pwr: 130/Acc: 75%
70% chance of burn. If burned, user takes recoil damage.
Fire Dance
Fire-----------No Damage
PP-10/Pwr:-/Acc:-
Raises all stats. User cannot attack next turn.
Flame Tackle
Fire---------Direct
PP-15/Pwr: 90/Acc: 100%
30% chance of lowering defense
Air Grip
Flying--------Direct
PP-10/Pwr: 90/Acc: 75%
User takes foe up in the air 1st turn, and then throws them down the 2nd turn.
Hard Talon
Flying--------Direct
PP-5/Pwr: 150/Acc: 90%
User cannot next turn.
Shady Glace
Ghost---------No Damage
PP-15/Pwr:-/Acc:-
Foe is now asleep
Ghastly Hit
Ghost---------Direct
PP-10/Pwr: 80/Acc: 60%
Hits 3-5 times.
Spectral Fang
Ghost----------Direct
PP-15/Pwr: 70/Acc: 100%
10% chance of Sleep.
Leaf Dance
Grass---------No Damage
PP-5/Pwr:-/Acc:-
Sharply raises Attack and Sp. Atk.
Bark Shield
Grass-------No Damage
PP-10/Pwr:-/Acc:-
Sharply raises Defense and Sp.Def
Thorny Needles
Grass----No Damage
PP-10/Pwr:-/Acc: 100%
Sets up needles around the defending Pokémon’s waist, disabling them from switching.
Petal Charge
Grass---------Direct
PP-15/Pwr: 80/Acc: 100%
High critical hit ratio.
Sand Flick
Ground-------Indirect
PP-25/Pwr: 20/ Acc: 85%
Hits 2-5 times.
Clay Punch
Ground--------Direct
PP-30/Pwr: 60/Acc: 100%
30% chance of flinch
Dirt Uppercut
Ground---------Indirect
PP-5/Pwr: -/Acc: 30%
Automatically knocks out the defending Pokemon.
Ice Pillar
Ice--------Direct
PP-15/Pwr: 100/Acc: 95%
10% chance of frozen.
Ice Chip
Ice-------Indirect
PP-40/Pwr: 20/Acc: 85%
Hits 2-5 times. 20% chance of freeze.
Frozen Shield
Ice----------No Damage
PP-15/Pwr:-/Acc:-
Sharply raises Defense and Special Defense. User may not take damage next turn.
Freeze Grip
Ice----------Direct
PP-5/Pwr: 150/Acc: 90%
User may not attack next turn.
Gamble
Normal------Indirect
PP-10/Pwr? /Acc:-
Randomly KO’s one Pokemon on the field.
Huge Swipe
Normal-------Direct
PP-30/Pwr: 60/Acc: 100%
High critical hit ratio.
Quick Slap
Normal------Direct
PP-45/Pwr: 20/Acc: 90%
Hits 2-5 times. Always hits first.
Tricky Chant
Normal--------No Damage
PP-10/Pwr:-/Acc:-
Swaps stats with opponents.
Trip
Normal-----Direct
PP-40/Pwr: 30/Acc: 100%
Takes away foe’s item. If there is no hold item, then causes confusion.
Extreme Acid
Poison----------Indirect
PP-15/Pwr: 90/Acc: 100%
Poisons user and opponent.
Toxic Waste
Poison--------Indirect
PP-15/Pwr: 100/Acc: 85%
Lowers foe’s accuracy.
Acidic Claw
Poison-------Direct
PP-10/Pwr: 80/Acc: 100%
10% chance of poison.
Toxic Discharge
Poison----------No Damage
PP-5/Pwr:-/Acc:-
Raises user’s HP. If user’s HP is lower than half, then the defending Pokemon is now poisoned.
Mind freeze
Psychic--------Indirect
PP-15/Pwr: 70/Acc: 90%
Opponent cannot attack next turn.
Magic Shuffle
Psychic--------No Damage
PP-5/Pwr:-/Acc: -
Randomly shuffles stats.
Tele-smack
Psychic--------Direct
PP-20/Pwr: 80/Acc: 100%
May cause confusion (20%)
Emotion Swap
Psychic---------No Damage
PP-5/Pwr:-/Acc:-
Swaps types.
Biogaze
Psychic-------Indirect
PP-10/Pwr: 90/Acc: 90%
No added effect.
Boulder Blow
Rock-----------Direct
PP-10/Pwr: 110/Acc: 90%
May lower defense (30%)
Stone Ram
Rock--------Direct
PP-15/Pwr: 80/Acc: 100%
Unaffected by Protect, Detect, etc.
Rock Split
Rock--------No Damage
PP-5/Pwr:-/Acc:-
If user’s HP is less than half, than do the same amount of damage equal to the remaining HP. If user’s HP is over half, then do the same amount of damage equal to your maximum HP minus your remaining HP.
Spike Wall
Steel--------Indirect
PP-15/Pwr: 40/Acc: 100%
Opponent cannot switch.
Needle Shot
Steel----------Indirect
PP-35/Pwr: 30/Acc: 90%
Hits 3-6 times.
Iron Fist
Steel-------------------Direct
PP-5/Pwr:-/Acc: 30%
Automatically knocks out the defending Pokemon.
Extreme Shield
Steel---------No Damage
PP-5/Pwr:-/Acc:-
Raises Defense and Special Defense to maximum. User cannot attack next turn.
Metal Glow
Steel-------No Damage
PP-15/Pwr:-/Acc:-
Sharply raises HP and Speed.
Wave Cannon
Water-----------Indirect
PP-5/Pwr: 120/Acc: 75%
May lower Special Defense (10%)
Overflow
Water--------No Damage
PP-10/Pwr:-/Acc:-
Recovers ½ of user’s HP.
Tidal Fang
Water-------Direct
PP-15/Pwr: 60/Acc: 95%
May cause flinch (20%)
Aqua Soothe
Water----------No Damage
PP-10/Pwr-/Acc:-
Recovers a little bit of HP each turn.
High Tide
Water-------Direct
PP-5/Pwr: 120/Acc: 85
No added effect.
Melodious Effect
Light----------------No Damage
PP-10/Pwr:-/Acc:-
Randomly boosts 1 of your stats.
Lovely Charity
Light------------Indirect
PP-5/Pwr? /Acc?
Randomly uses one of the foe’s Pokémon’s attacks.
Graceful Blow
Light---------Direct
PP-10/Pwr: 90/Acc: 100%
Randomly raises one of the foe’s moves PP by 1.
Kind hindsight
Light-------------Indirect
PP-5/Pwr: 150/Acc: 90%
User cannot attack next turn.
Fairy Dust
Light-------No Damage
PP-15/Pwr:-/Acc:-
Boosts all stats. User cannot attack next turn.
Alluring Tune
Light-----------Indirect
PP-10/Pwr: 90/Acc: 95%
May sharply lower SP. DEFENSE (10%)
Corruption Claw
Cyber----------Direct
PP-10/Pwr: 80/Acc: 100%
May cause paralysis (20%)
Viral Dart
Cyber-------Indirect
PP-40/Pwr: 20/Acc: 90%
Hits 2-5 times.
Encoding
Cyber-----No Damage
PP-5/Pwr:-/Acc:-
Sharply raises HP and SPEED.
Screening
Cyber--------Indirect
PP-15/Pwr: 60/Acc: 100%
Reveals all of your opponent’s moves to you.
D-Turn
Cyber------Direct
PP-10/Pwr: 40/Acc: 100%
Allows the user to switch.
Biofreeze
Cyber------Indirect
PP-5/Pwr: 120/Acc: 90%
Sharply lowers SP. ATK
Goo Splatter
Plasma--------Indirect
PP-20/Pwr: 40/Acc: 95%
If user’s speed is greater than the opponent’s, the defending Pokemon automatically flinches.
Radiation
Plasma--------No Damage
PP-10/Pwr:-/Acc:-
Changes user’s type to the same as the opponent’s.
Plasmid Vortex
Plasma--------Indirect
PP-5/Pwr: 100/Acc: 90%
Switches the foe.
Mutant Fang
Plasma---------Direct
PP-10/Pwr: 80/Acc: 95%
May cause poison (40%)
Chemical Bath
Plasma-----------No Damage
PP-10/Pwr:-/Acc:-
Removes all special conditions.
Abilities:
Error Processor:
A Pokemon with this ability is not affected by Special Conditions.
Firewall:
Cyber type attacks do 10% less damage.
Radioactivity:
Held items have no affect when attached to a Pokemon with this ability.
Depressed:
This Pokemon can’t use any stat raising moves.
Predictor:
A Pokemon with this ability can tell what the defending Pokémon’s held item is.
Environmental:
A Pokemon with this ability can walk on all terrains.
Rising Fury:
When a Pokemon with this ability’s HP is low, their physical attacks do 1.5X damage.
Tower Breaker:
When a Pokemon with this ability faces a Pokemon larger than itself, its attacks to 2.0X damage.
Dimensional Breaker:
A Pokemon with this ability can hit all Pokemon on all types.
Extra weight:
A Pokemon with this ability can be the only Pokemon in your party.
Fighter Spirit:
When a Pokemon with this ability is knocked out, the defending Pokemon is also knocked out.
Quickrest:
A Pokemon with this ability falls asleep once it attacks and recovers 1/4 of its maximum HP.
Pokemon Tanzanite Pokedex
#494: Slithedge (Grass) (Snake Pokemon)
#495: Venosvime (Grass-Poison) (Venom Pokemon)
#496: Corbush (Grass-Poison) (Venom Pokemon)
#497: Calfro (Fire) (Young Calf Pokemon)
#498: Bovblaze (Fire) (Bovine Pokemon)
#499: Blazure (Fire-Fighting) (Bull Pokemon)
#500: Elfatint (Water) (Large Mass Pokemon)
#501: Malswaim (Water) (Large Mass Pokemon)
#502: Maummci (Water-Ice) (Mammoth Pokemon)
#503: Flirite (Normal-Flying) (Pirate Pokemon)
#504: Piltia (Normal-Flying) (Palter Pokemon)
#505: Fluderer (Normal-Flying) (Raider Pokemon)
#506: Womswek (Bug) (Worm Pokemon)
#507: Nymphia (Bug-Flying) (Nymph Pokemon)
#508: Trephopper (Bug-Flying) (Treehopper Pokemon)
#509: Cavakeeve (Water-Bug) (Moth Pokemon)
#510: Bluberfly (Water-Bug) (Soar Whale Pokemon)
#511: Palxrame (Cyber) (Pixel Pokemon)
#512: Missingno. (Cyber) (Glitch Pokemon)
#513: Dixrys (Cyber-Dark) (Distortion Pokemon)
#514: Aprisceed (Grass) (Apricot Pokemon)
#515: Salptar (Grass-Ghost) (Willow Pokemon)
#516: Flamcu (Flying-Fire) (Exotic Pokemon)
#517: Flamanat (Flying-Fire) (Exotic Pokemon)
#518: Sentini (Light-Flying) (Sentinel Pokemon)
#519: Solcnatry (Light-Steel) (Sanctuary Pokemon)
#520: Eclucner (Plasma-Cyber) (Fusion Pokemon)
#521: Glagrab (Normal) (Glutton Pokemon)
#522: Hugamiph (Fighting-Light) (Jolly Pokemon)
#523: Floveron (Fighting-Light) (Jovial Pokemon)
#524: Sasthmic (Poison) (Noxious Pokemon)
#525: Cemesion (Poison) (Noxious Pokemon)
#526: Baoug (Poison-Ground) (Bog Pokemon)
#527: Weetine (Grass-Poison) (Weed Pokemon)
#528: Gragin (Dragon-Rock) (Griffin Pokemon)
#529: Grogaron (Dragon-Rock) (Gargoyle Pokemon)
#530: Valaswop (Dark) (Lurk Pokemon)
#531: Charmerous (Light) (Charm Pokemon)
#532: Charmactic (Light) (Charisma Pokemon)
#533: Splud (Water) (Drizzle Pokemon)
#534: Toccrould (Water) (Torrential Pokemon)
#535: Buigdou (Ground) (Bury Pokemon)
#536: Daghale (Ground) (Bury Pokemon)
#537: Cirruclous (Dragon) (Cirrus Pokemon)
#538: Cumnim (Dragon) (Nimbus Pokemon)
#539: Curcow (Water) (Curious Pokemon)
#540: Clutciz (Water) (Klutzy Pokemon)
#541: Shahrdog (Grass) (Herder Pokemon)
#542: Howleaf (Grass) (Gatherer Pokemon)
#543: Powloux (Fire) (Speed Pokemon)
#544: Dalzabe (Fire) (Dash Pokemon)
#545: Inferdees (Fire) (Extreme Pokemon)
#546: Affecti (Ghost) (Cuddle Pokemon)
#547: Lassprit (Ghost-Light) (Unconditional Pokemon)
#548: Specuddle (Ghost-Light) (Biding Pokemon)
#548: Cubark (Grass) (Cub Pokemon)
#549: Leafair (Grass) (Grizzly Pokemon)
#550: Minglinm (Electric) (Spark Pokemon)
#551: Megnatorg (Electric) (Conductor Pokemon)
#552: Saulaur (Fire-Light) (Solar Pokemon)
#553: Flaiflair (Fire-Light) (Flare Pokemon)
#554: Solstaze (Fire-Light) (Solstice Pokemon)
#555: Rinum (Plasma) (Cell Pokemon)
#556: Atomminar (Plasma-Fighting) (Membrane Pokemon)
#557: Numcleus (Plasma-Fighting) (Nucleus Pokemon)
#558: Brabbite (Water-Fighting) (Primate Pokemon)
#559: Matinde (Water-Fighting) (Mandrill Pokemon)
#560: Dismalrine (Water-Dark) (Black Sea Pokemon) (Evolves from Sharpedo)
#561: Yanmin (Bug-Flying) (Absent Wing Pokemon) (Evolves into Yanma)
#562: Reesol (Water-Rock) (Reef Pokemon) (Evolves from Corsola)
#563: Tropican (Grass-Flying) (Tropical Pokemon)
#564: Monatar (Dragon) (Lizard Pokemon)
#565: Armourgon (Dragon-Steel) (Battle Pokemon)
#566: Charoc (Dragon-Steel) (Beast Pokemon)
#567: Snolsporce (Dragon-Normal) (Land Griffin Pokemon)
#568: Dougraze (Fire-Ground) (Drill Pokemon)
#569: Neimezal (Fire-Ground) (Mine Pokemon)
#570: Driftat (Water) (Drifter Pokemon)
#571: Tideaze (Water) (Sway Pokemon)
#572: Canita (Water) (Shooter Pokemon)
#573: Toncan (Water-Steel) (Shooter Pokemon)
#574: Blastide (Water-Steel) (Cannon Carrier Pokemon)
#575: Flurrdrib (Ice-Flying) (Protector Pokemon)
#576: Blizznuar (Ice-Rock) (Dash Pokemon)
#577: Cansporwn (Ice-Rock) (Dash Pokemon)
#578: Ichplystrar (Water-Rock) (Ancient Pokemon)
#579: Tearain (Water-Rock) (Ancient Pokemon)
#580: Torex (Rock) (Smash Pokemon)
#581: Raptrax (Rock) (Carnivorous Pokemon)
#582: Klocdash (Ghost-Dark) (Concealed Pokemon) (Evolves from Spiritomb)
#583: Ticktol (Light) (Countless Pokemon)
#584: Clokcile (Light) (Clockwork Pokemon)
#585: Shielckla (Rock) (Shield Pokemon) (Evolves from Shuckle)
#586: Haloness (Light) (Halo Pokemon)
#587: Craslove (Light-Dragon) (Gifted Pokemon)
#588: Twinkrunch (Light-Dragon) (Praise Pokemon)
#589: Graibinch (Bug-Dark) (Stinkbug Pokemon) (Evolves from Pinsir)
#590: Thrahcrous (Fighting-Bug) (Triple Horn Pokemon) (Evolves from Heracross)
#591: Plustig (Electric) (Sparkplug Pokemon)
#592: Electait (Electric) (Outlet Pokemon)
#593: Gectoelplas (Plasma-Poison) (Glow Pokemon)
#594: Peaburst (Fighting) (Little Fighter Pokemon)
#595: Rokbache (Fighting-Rock) (Basher Pokemon)
#596: Bouldoom (Fighting-Rock) (One-Hit Pokemon)
#597: Leafsiya (Grass-Psychic) (Graze Pokemon)
#598: Telekrrylf (Ice-Psychic) (Condition Pokemon)
#599: Spirflame (Fire-Psychic) (Eruption Pokemon)
#600: Montych (Steel-Psychic) (Man-Made Pokemon)
#601: Begrae (Light) (Beginning Pokemon)
#602: Endrae (Dark) (End Pokemon)
#603: Corrtrove (Cyber) (Corrupt Pokemon)
#604: Baskai (Normal-Ghost) (Spirit Pokemon)
#605: Dimstroll (Cyber-Light) (Dimension Pokemon)
#606: Skaitrift (Psychic) (Rift Pokemon)
Staff:
Spriters:
Sylar
Charizard88
Achmetha
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Sugimori Artists:
Crime
Charizard88
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Mappers:
Sylar
Crazy, Crazy Weaville
Achmetha
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Scripters:
-
Musicians:
-
Card Artists:
-
-
-
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Card Spoilers:
Sylar
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Okay, why don't we make this a reality?
Updates:
May 27th: I get RPG Game Maker XP in 3 days.