Finished PokeBeach's Kingdoms - 2.0

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Keeper of Night

Nobody Special
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~Welcome to PokeBeach’s Kingdoms~


A game played via simulator, where you'll have to build your Pokémon army to conquer other kingdoms. Every kingdom begins with eight Pokémon of one type, eventually building their army with more powerful and different typed Pokémon .​


Signing Up and Getting Ready




  • In order to join, please post a reply stating you wish to do so and your primary Pokémon type. The types are not restricted; multiple members can sign up with the same primary type.
  • After signing up, at any time before the game begins, you must PM me (Keeper of Night) a list of 8 pokémon of your chosen type using the format below. Any players who have not sent in a list by game start will be removed from the game.
  • At any time before the game begins, you may change your type (in-thread), so long as you haven't already sent in your list of pokémon.

Phases and Gameplay


The game will consist of three phases, Day, Night, and Event. Day phases are when wars take place, whereas trades happen during the Night. Events can happen (publicly or in private for specific players) during the day, at night, or in separate phases in which players may choose to participate themselves. Details are given when each Event starts.


  • During day phases you may:
    • Challenge other Kingdoms to battle.
    • Declare war once a day, and each declaration of war must follow the regulations set by the day update.
    • Challenge another kingdom by posting in bold: I, >name<, declare war upon >kingdom<.
    • Accept or rebuke your challenge. Denying challenges comes at the loss of 2 areas of land (-2 score).
    • Negotiate with other Kingdoms as long as you keep me informed. If deals are made, the trade may not be completed until the following night phase.
  • During night phases you may:
    • Trade Pokémon or items in public (in-thread) or private (private message). Items and Pokémon can be traded or sold, with no set guide for doing so. One-for-one does not always apply here. Make sure to inform me when trading in private.
    • Compete in private events, conducted via PM.
  • During event phases you may:
    • Choose to participate or to skip an event. It is not necessary to compete in every Event, nor is there a penalty for not participating. However, there will be bonuses to those who win said Events.


Pokémon Lists & Set Up




  • Use the following format to send in your original 8 Pokémon.

    Code:
    [b]Username:[/b] 
    
    [b]Type:[/b] 
    
    [b]Kingdom:[/b] 
    
    [b]Pokémon:[/b]
    
    1. Pokémon Name / Nature / Ability
    
    2. Pokémon Name / Nature / Ability
    
    3. Pokémon Name / Nature / Ability
    
    4. Pokémon Name / Nature / Ability
    
    5. Pokémon Name / Nature / Ability
    
    6. Pokémon Name / Nature / Ability
    
    7. Pokémon Name / Nature / Ability
    
    8. Pokémon Name / Nature / Ability
  • Pokémon that have your primary type in any of their evolutionary stages or forms may be chosen. This includes Mega Pokémon as well. (The ability Protean does not count as a type in their line or a form change, and as such, does not apply.)
  • Take note that natures and abilities are not changeable through normal circumstances. I will keep a record of all pokémon to ensure they don't change without permission.
  • Moves, EVs, and IVs are interchangeable at any time, and do not require permission. Only restriction here being that all moves must be chosen out of each Pokémon’s Level-Up and Egg moves.
  • TMs, HMs, and tutor moves are not allowed until there are tutors to visit (Events?) and when TMs are for sale. After gaining access to the Tutor, TM, or HM move, it is from then on able to be used on any of your eligible pokémon (you do not need to see the tutor more than once for each move).
  • TMs and Move Tutor moves do NOT carry over if traded. The current trainer must have access to the move in order to have his pokémon learn it.
  • All pokémon must be chosen in their most basic forms, baby forms included. Pokemon can evolve by increasing their Rank (details later).
  • All pokémon are set to level 100 for battles, and as such do not have any restrictions on Level-Up moves.


Player and Pokémon Stats




  • Each player starts with their chosen pokémon, a kingdom divided in fifths, and 5000 gold coins in their treasury. More coins may be earned through Events, or selling Pokémon and Items to other players. Note that tutors and TMs require gold coins to obtain, at times through auction. Some Events also require an entrance fee, with greater prizes if they do.
  • You do not start with any items that pokémon can hold. So for the first Day at least, all battles will be conducted item-less.
  • When you lose land to another player, it is not added to theirs (we'd have an endless game when we hit 2-4 players). It is simply removed from the game. As such, the "land" is treated more like health points. Lose all 5, and you're out. More points may be earned, sometimes by buying more land, sometimes by winning it.

  • Each pokémon maxes out at Rank 5. At Rank 3, pokémon can evolve into their first stage. They are also allowed to use TMs at this rank and up. When traded, Ranks carry over with the Pokémon.
  • At Rank 5, pokémon are allowed to Mega-Evolves, so long as the trainer has obtained the necessary stone. Pokémon are allowed move tutor moves at this rank.
  • Ranks are earned by winning challenges or battling opponents (see below).

Battles: Beginning, Conducting, and Reporting




  • When accepting a match, you must select 6 of our 8 pokémon to battle your opponent. Upload these pokémon to PS, and conduct your match there.
  • Be sure to save your Battle Video and send it to me for confirmation. No wins or loses count if I do not have the Battle Video.
  • Winner:
    • Receives 1 pokémon used by opponent in battle. Opponent has no consent over this.
    • Receives +2 ranks, which may be applied to any of his pokémon used in battle.
  • Not-So Winner:
    • Receives -1 point to their land score.
    • Loses 1 pokémon used in battle (the leftover pokémon are still unknown and unaffected).
    • Receives +1 rank to be applied to any of his pokémon (this is chosen before the pokémon is lost, and as such, could be given to the other player).
  • Tie:
    • If the battle is not completed before the day ends, or the battle ends with neither player having any pokémon left, the battle is a tie. There are no exceptions to this. Rough Skin KOing your opponent's last pokémon while they kill you leads to a tie, and other similar cases. (C'mon, you can't lead an army with no soldiers.)
    • If it is found that one player purposely avoided battling, they will be eliminated from the game.
    • Both players receive +1 rank to add to any pokémon used in battle.

Complicated enough for you? Let us begin!

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