Pokémon Mystery Dungeon: The Deserts of Kahan.
(This RPG takes place two years after PMD: Journey to the Sea of Souls RPG)
(This RPG takes place two years after PMD: Journey to the Sea of Souls RPG)
Plot
North of the region of Salemn lies the Kingdon of Kahan. Evil has spread around the region; blight is common, thieves and murderers are everywhere, princes wage constant wars for power, and the desert wastelands are expanding. Only will a group of great heroes be able to save this land from endless destruction and chaos…
Rules
1.) Roleplays are meant for dedicated Members only. If you post rubbish or become inactive, you are ruining the quality of the RPG and will be banned.
2.) Quality posts CAN be one line long, but be descriptive. The more images you create with your posts, the better the RPG becomes.
3.) Please employ common sense when making your character. Uber Pokémon are certainly not allowed in this RPG. All powers must be approved by me. I’m generous, but if I see anything like “Is immortal and can make everyone instantly die with my Roundhouse kick,” then I’m going to have a major issue with you.
NOTE: Because this is slightly a sequel to PMD: Journey to the Sea of Souls RPG (Marrisa would like to see someone again), I will accept a character from that RPG. I will not accept any other characters from other RPGs.
4.) Remember, you are not in complete control of the plot and RPG. Twists are acceptable, but please don’t Powerplay this RPG and drive everyone mad. Godmodding and controlling other people characters is just as intolerable.
5.) This RPG is action-paced, so I can’t blame you if you miss things sometimes and ask for a recap, but try to get involved if you went out for a while or took a break.
6.) To avoid random characters missing in action, we ask you to send me a PM once you get inactive. We give your character to an other member who like to play this RP. This is only temporary. If you are inactive for two weeks then you give away your character for the time you are out and get it back when you come back online.
7.) If players become inactive for more then 6 – not 10 - days without telling me their character will be given away to someone else. This member needs to come up with a really good reason to get his character back.
8.) I have noticed that owners of RPGs can keep control of the plot by preventing others to post if they are inactive. I’ll be kind: If I type “(Pause.)” on one of my posts, it means that I will be inactive for some time. At that moment you are only allowed ONE MORE POST after that pause and you may not post against until I resume the RPG (by posting again).
9.) For Forte, specifically, PLEASE DON’T JUST RANDOMLY TURN EVIL! It’s getting old! -_-“
Characters
Zyflair - Marrisa the Vaporeon
fortegoddx- Forte the Eevee (shiny)
Flare - Stalker the Haunter
Ziggoratt999 - Garret the Lucario
42 chocolate - Mike the Porygon-Z
Seth1789110 - Koji the Flygon
Charidude - Fabel the Gardevoir.
SkySheild21 - Dusty the Gliscor
ShayminSky - Lee the Hitmonlee
SotH - Crimson the Typhlosion
Bubba235 - Johnny the Arcanine
TwilightShayminLvr - Spring the Meganium
shadoworganoid - Mugen the Mightyena
darkrai master777 - Kira the Gallade
Profile Form
Pokémon:
Name:
Gender:
Age: (For characters from PMD: Journey to the Sea of Souls RPG, remember that it’s been two years since then.)
Appearance: (The more details, the better.)
Personality: (Remember to act like what you write.)
History: (Optional, but would be nice.)
Other: (Optional, but would be nice.)
Zyflair’s character
Pokémon: Vaperon
Name: Marrisa (the Swift)
Gender: Female
Age: 11 (Mentally fully mature)
Appearance: She now wears a cloak and a blue handkerchief for sandstorms. She has a dragonscale (Shiny Rayquaza’s) pouch with a leather strap. What the contents are is unknown.
Personality: Cold; her present experiences prevents her from trusting strangers. Nevertheless, she still has a soft side within her.
History: After the journey to the Sea of Souls, Marrisa went on her own path. She arrived to Kahan and become a mercenary. She ended up tied in politics, fighting wars, assassinating nobles, and poisoning bounty hunters after her. After being alone for those two years, Marrisa wishes to be traveling with her old friends again.
Other: Merely at the age 11, Marrisa has already surpassed her mentor. She has mastered many weapons and is also known to be dangerous with her ice darts – which she can fire from her mouth at the speed of a machine gun. Strangely, some of her foes call her “Marrisa the Puppet-Master…”