Contest PokéBeach Create-A-Card: March 2017 - Nationalites - Results Are Now Up!

Discussion in 'Creative Works' started by bbninjas, Mar 1, 2017.

  1. bbninjas Ready or Not!
    bbninjas

    Advanced Member Member

    There is under 24 hours remaining to submit your entry! Check this [link] to see when the deadline falls for your timezone. If you have submitted already, please check the entrants list for whether I have bolded your entry (and thus have seen it).

    Also tags for those who haven't yet submitted:
    @quakingpunch73 @Blui @Yog @Scorched Feathers @NinjaPenguin @Blakers
     


  2. Scorched Feathers forgetful
    Scorched Feathers

    Activities Staff Member

    SwannaHP100Water Type
    Stage 1 Pokémon - Evolves from Ducklett
    [​IMG]
    NO. 581 White Bird Pokémon HT: 4'03" WT: 53.4 Ibs.

    [Ability] Gorgeous Feather
    Once during your turn (before your attack), you may reveal an Energy card from your hand. If you do, draw a card and heal 10 damage from all of your [W] Pokémon.

    [W] Raindrop Dance 10+
    This attack does 10 more damage for each [W] Energy attached to your Pokémon.

    [W][C][C] Hurricane Peck 60
    Flip a coin. If heads, your opponent returns one of their Benched Pokémon to their hand.

    Weakness – Lightning (x2)
    Resistance – Fighting (-20)
    Retreat Cost – 1
    It administers sharp, powerful pecks with its bill. It whips its long neck to deliver forceful repeated strikes.
    Hello, it's 3:30am and I forgot to do this until now. Have to do it now because I'm busy until hours after the deadline tomorrow. I chose Swanna because the Mute Swan is one of England's national animals! I tried to make it some odd combination of British things like being a bit of a pain in the arse to everyone for Hurricane Peck (you know what I'm talking about here), and the whole looking after our own thing in Georgeous Feather. Raindrop Dance is there so Swanna can actually hit for something. Hope everything checks out!
     
    Little Cherrim, bbninjas and TylerRVG like this.
  3. Lunarwork Just causing a total lunar eclipse....
    Lunarwork

    Member

    5 hours left for EST entries...
     
  4. NinjaPenguin Always standing out from the crowd.
    NinjaPenguin

    Member

    Basic Cobalion HP 110 Metal

    [​IMG]
    NO. 638 Iron Will Pokémon HT: 6'11" WT: 551.2 lbs.

    Ability: Sacrifice for Freedom
    Once during your turn (before your attack), if this Pokémon is your Active Pokémon and Keldeo, Terrakion, and Virizion are on your Bench, you may Knock Out this Pokémon. Turn 3 of your face-down Prize cards face up. (Those Prize cards remain face up for the rest of the game.) If any of them of are Pokémon, take that Prize card.

    [M][M][C] American Dream
    Flip 2 coins. If both of them are heads, put your opponent's Active Pokémon onto your Bench. (Any attached cards, damage counters, turns in play, and any other effects remain on that Pokémon.)

    Weakness: [R] x2 Resistance: [P] -20
    Retreat Cost: [C][C][C]
    Cobalion is a defender for all Pokémon. When a human hurts a Pokémon, it will personally punish them.
    As an American, I wanted to design something that represented the good side of my country, and I feel that this card accomplishes just that. Cobalion is a the leader of the Swords of Justice, the group of legionaries that fight for freedom, just like how in many ways America is the leader of the United Nations, the world organization that fights for freedom.
    Sacrifice for Freedom represents that sacrifices that America, with the help of its allies, makes to win freedom across the globe. Cobalion may go down in battle, but by doing so, it helps win the war.
    American Dream demonstrates the power of the American Dream, which causes many people from other countries (and in this case Pokémon from your opponent) to move for a better life. In this case, they decide to join you in battle.
    When it comes to balance, the one thing I struggled on was Sacrifice for Freedom. At first, I wondered if a deck with 60 Pokémon could abuse its ability, but by stipulating that Cobalion must be Active, that can be prevented (since a Lysandre/Parallel City would force the deck to run some form of retreat aid, therefore ruining the 60 Pokémon strategy).
    As for wording, the one thing of note is that historical precedent seems to be towards not saying "Pokémon Cards", like you would with "Energy Cards" (instead, you just say Pokémon).
    "Common Wording Errors" compilation, Greedy Dice, Gallade (Psychic Cut), Reuniclus (Link Fusion), Ninja Boy, Gothitelle (Doom Decree), Slurpuff (Tasting), Town Map, Cofagrigus (Six Feet Under), Cobalion (Steam Siege), Ultra Ball.
     
  5. Blui lv85 paladin
    Blui

    Member

    [​IMG]

    No long description right now. Australia is known for its crocodiles and its crocodile attacks. So here's a Krookodile Feraligatr.

    I didnt realise the deadline was today, could've sworn it was the 30th. But hey, I made it in.
     
  6. Jabberwock #Jovimohnaeliackvid
    Jabberwock

    Forum Mod Member

    Aaaaaand that's a wrap, everyone! Thanks for submitting!

    And that also brings us to the fan-voting portion of the CaC! Members may select one entry from each category that they think did the best, and cast their votes here:

    Vote here for image-based.
    Vote here for text-based.

    Fan Voting deadline is at noon EST on Thursday, March 30, or at the time of this post in your own timezone.
     
    bbninjas, Little Cherrim and TylerRVG like this.
  7. TylerRVG The Cosmic rage of Astral Dwarfs from Aberdeen.
    TylerRVG

    Member

  8. Kangaflora Aspiring Trainer
    Kangaflora

    Member

    I've just casted my vote for both text and image. Good luck to all who took part.
     
  9. Lunarwork Just causing a total lunar eclipse....
    Lunarwork

    Member

    About 1-2 days left for fan voting...

    Someone should change the title now to "Contest - PokeBeach Create-A-Card Contest - Nationalites - Fan Voting now Up!".
     
    wonderful_whismur likes this.
  10. Luispipe8 Pokémon Professor
    Luispipe8

    Member

    I was LITERALLY about to throw my desk into the air and find a free German course :'U

    Done.
     
  11. bbninjas Ready or Not!
    bbninjas

    Advanced Member Member

    Whoops! Looks like we missed him on the form. Sorry about that @Blui! It's a bit late to put him on the form now, but if you'd like to cast your vote for his entry instead, just send in a vote to @Jabberwock, who's looking after the polls this month. (And don't worry, it won't affect the judging. :p )
     
    Little Cherrim and TylerRVG like this.
  12. Jabberwock #Jovimohnaeliackvid
    Jabberwock

    Forum Mod Member

  13. crystal_pidgeot Bird Trainer *Vaporeon on PokeGym*
    crystal_pidgeot

    Member

  14. Yog Rogue
    Yog

    Member

    My bad, I've had no internet since last weekend, only getting back online now.

    Some good looking entries here, good luck all.
     
  15. Scorched Feathers forgetful
    Scorched Feathers

    Activities Staff Member

    I topped fan vote twice in a row? Shook. Dunno why but thanks everyone <3

    Can't wait for the results!
     
  16. Lunarwork Just causing a total lunar eclipse....
    Lunarwork

    Member

    April Fools...doesn't that mean the next CAC should be up?
     
  17. Celever Wheeeee~
    Celever

    Member

    bbninjas likes to post it and he's Aussie, so bear with us. :p
     
  18. bbninjas Ready or Not!
    bbninjas

    Advanced Member Member

    Image-Based Results

    Judge: @Jabberwock

    [​IMG]

    Bouffalant is a nice original take on America. Making it the Bouffalant of a Gym Leader from the Manhattan-based region is another interesting touch. Not sure how well the art fits, but ah well.

    As far as the card itself goes, it’s got a nice synergy between the Poké-Body and attack, and it’s not even overpowered. It is evo-hate in a format where evos were prevalent, which could be a good or a bad thing, but the effects are balanced and work well without being broken, so props for that.

    Aesthetically, I like how you modified an HGSS blank for a Gym Leader card; the badge behind the text and Cheren’s head in the corner are nice touches that seem both creative and realistic.

    Wording errors:
    - Bouffalant is misspelled in the Poké-Body text. [-2 points]
    - Poké-Body is missing an “as”. [-1 point]

    Fonts and Placement errors:
    - Attack and Poké-Body names should align on the left side. [-2 points]

    Creativity/Originality: 11/15
    (Interesting choice of Pokémon; nice attack synergy.)
    Wording: 12/15
    (Couple spelling/grammar things.)
    Fonts and Placement: 8/10
    (Alignment.)
    Believability/Playability: 5/5
    (I could see this.)
    Aesthetics: 3/5
    (Nice Gym Leader touches.)
    Total: 39/50

    [​IMG]

    Overall I’d say I this was a pretty well-executed card in terms of aesthetics and connections to the theme. The Union flag and the art really serve to bring home the connection, and they do so in a very visually pleasing way.

    The card seems balanced enough; doing large amounts of damage for large attack costs is kinda what Evolutions-style cards do best. This one’s probably a bit more playable than most, which is fine.

    Rule the Waves is a weird effect. I’d guess you mean at the start of both your turn and your opponent’s, but that needs a clarifying clause. I think it might be optimal for the Ability to activate whenever Entei is damaged by a [W]-type Pokémon’s attack, instead of every turn.

    Four retreat cost is a lot. Of the existing Entei cards, only Entei-EX has had more than two. [G] Resistance also bugs me a bit, as [R]-type Pokémon generally don’t have that.

    And you don’t lose originality points for using the same blank twice in a row, lol. Otherwise I’d have to dock everyone for too much BWXY. :p

    Wording errors:
    - “start of each turn” -> “beginning of each turn”. [-1 point]
    - “weakness does not apply” -> “This Pokémon has no Weakness.” [-2 points]
    - Majestic Fury should be worded like this: “If this Pokémon has more Energy attached to it than the Defending Pokémon, this attack does 30 more damage. If the Defending Pokémon has more Energy attached to it than this Pokémon, this Pokémon does 30 damage to itself.” [-3 points]

    Fonts and Placement errors:
    - Attack text looks to be a bit off, like you’re using the wrong setting for Gill Sans. It should be Smooth, not Sharp or Crisp or whatever. [-1 point]
    - Pokédex entry text has too much space between lines––reference existing Evolutions cards. [-1 point]

    Creativity/Originality: 12/15
    (Nice connections to Britain.)
    Wording: 9/15
    (One major rewording and a couple minor things.)
    Fonts and Placement: 8/10
    (See above.)
    Believability/Playability: 5/5
    (Seems balanced.)
    Aesthetics: 4/5
    (Some cool art and background holosheets.)
    Total: 38/50

    [​IMG]

    Return to Liberty is a very dangerous effect to give to a Basic Pokémon. This very easily turns a Brigette and a single Switch into any three Stage 1 Pokémon you like. The “If this Pokémon is your Active Pokémon” requirement doesn’t mean much, since it gets shuffled into the deck anyway to be replaced by another Victini. I think if anything like this Ability were ever to happen on a Basic Pokémon, it would have to be once per turn, not once per Pokémon. It’s just too easy to abuse otherwise.

    Infiltrate is a decent generic attack, even if it’s not quite the first thing I think of for either Victini or America.

    As far as art goes, I’d recommend if you’re going to use Ken Sugimori stock, to at least modify it in some way. The Pokémon looks a bit blurry, too, like it’s been upscaled. Stay away from upscaling art; 99% of the time it’s not worth it, and you can find Ken Sugimori stock art in very high resolution online.

    Wording errors:
    - “on your Bench” -> “onto your Bench”. [-1 point]
    - “If” should not be capitalized. [-1 point]
    - “(before your attack)” and “(Don’t apply Weakness and Resistance…)” clauses should be italicized. [-2 points]

    Fonts and Placement errors:
    - Pokémon name (“Victini”) should be bold. [-2 points]
    - Attack text, HP numerals, and bottom text are much too small. [-2 points for attack; -1 each for HP and bottom text]

    Creativity/Originality: 9/15
    (Creative, but dangerous, Ability.)
    Wording: 11/15
    (See above.)
    Fonts and Placement: 4/10
    (Several sizing issues.)
    Believability/Playability: 3/5
    (Ability is very broken.)
    Aesthetics: 2/5
    (Ken Sugimori stock doesn’t make for an overly appealing image.)
    Total: 29/50

    [​IMG]

    Oh man. This card. Can’t say I’ve seen anything quite like that before, and it certainly got a chuckle out of me, so well played. You’ve managed to capture a goodly amount of American stereotypes, stuff them into a blender with a couple birds, and somehow get a Pokémon card out of it.

    So, setting aside for a moment the amalgamation of references and whatnot that make up this card, it’s hard to justify a 300 HP Stage 1 that can swing for 100 for a DCE and lock your opponent’s attackers. For that reason, I can’t give you much credit for Believability. Fortunately, though, your imagination does seem to be running wild, which is the whole point of the Creativity score. Props for that.

    Wording errors:
    - Missing the “(before your attack)” clause in the Ability. [-2 points]
    - Missing the accented “é” in “Pokémon”. [-1 point]

    Fonts and Placement errors:
    - You seem to be using the Weakness icons rather than attack icons for the attacks. They’re much too small. [-1 point]

    Creativity/Originality: 14/15
    (What can I say?)
    Wording: 12/15
    (A missing clause and é.)
    Fonts and Placement: 9/10
    (Attack icons.)
    Believability/Playability: 0/5
    (The day TPCi prints this is the day I eat my hat.)
    Aesthetics: 5/5
    (You, sir, have earned it.)
    Total: 40/50

    [​IMG]

    Yeah, I could see this representing LA. Nice original take on a lesser-thought-of aspect of American culture.

    Though, I’m not sure the art is … dynamic enough for an EX. I’ve seen your work on dA; I know you’re capable of dynamic poses and flowing effects. I get what you were going for with the pink graffiti stripe, but I feel like it’s a bit too obtrusive over the blank. Similar graffiti stripes around the edges, the way EXs tend to have CGI effects going around, might be a more aesthetically pleasing way of doing it. (I do like the “P B” and the Team Skull logo in the back though!)

    Effect-wise, the card seems just a bit underwhelming. I like Look-Out, but I think it might’ve been going a bit far to have it end your turn. Requiring two Scrafty-EX in play with one of them being your Active would have been fine, I think. That said, it is a nice flavorful effect.

    Weakness to [Y] is a bit odd. I know Scrafty isn’t weak to Psychic in any other form of media, and actually resists it in its other cards, but W/R in the TCG tends to be fairly mainstream. It very rarely differs within one type. All [F]-type Pokémon that are Fighting-type in the games are weak to [P], and that’s it. Even Pokémon that normally aren’t weak to it, like Lucario.

    Wording errors:
    - On-point.

    Fonts and Placement errors:
    - Attack text could do with a bit of squishing down, with that much text on the card. [-2 points]

    Creativity/Originality: 10/15
    (Nice choice of Pokémon.)
    Wording: 15/15
    (Looks good.)
    Fonts and Placement: 8/10
    (Size of attack text.)
    Believability/Playability: 3/5
    (A bit underwhelming.)
    Aesthetics: 3/5
    (Not bad.)
    Editing: -2
    Total: 37/50

    [​IMG]

    I love all the different takes on America we’ve got this month. The Air Force is another cool idea. The art seems to work pretty well, too, even if it’s Mega Latios and not regular Latios. :p

    The American flag in the background of the blank seems to have been placed over the text and its transparency modified––it’s a bit blurry and transfers some of that onto the text.

    The attacks, particularly the names, are very reminiscent of old promo cards. In any other era, “Red White & Boom” would make a questionable attack name, but for Classic it seems to work (though personally I would’ve included a [C] in the attack cost). However, Red White & Boom is very overpowered for the era, if it’s intended to function as anything other than a promo card. I’d drop it all the way down to 50 and spread for 30 to all Benched.

    Last, minor note: Classic-era cards did not include the decimal point (and all subsequent digits) for weight in the ‘dex bar. They just rounded to the nearest whole number.

    Wording errors:
    - Damage counters are put, not placed. [-1 point]

    Fonts and Placement errors:
    - Pokémon Powers used to be aligned with the left edge of the ‘dex bar, not with the attack text. [-2 points]

    Creativity/Originality: 9/15
    (Nothing overly special, but cool reference to the Air Force.)
    Wording: 14/15
    (Looks good.)
    Fonts and Placement: 8/10
    (Size of attack text.)
    Believability/Playability: 3/5
    (Overpowered.)
    Aesthetics: 3/5
    (Cool art and good effort on the American flag modification.)
    Total: 37/50

    [​IMG]

    That’s a really cool bit of history, and with your explanation Vileplume makes a lot of sense for Singapore. You’ve come up with a good flavorful way to check the power of Trainerlock, too. Vileplume isn’t normally associated with the rainbow, but I can imagine Singapore’s scenes of nature must be reason enough for that.

    There’s a bit of weird blockiness going on behind the text of the Pokémon Power. Not quite sure what to make of that. Did you try blocking out text that was already there? Clean blanks are relatively easy to find.

    You’ve got some creative synergy between the Power and the attack, which I quite like. It adds to the rainbow aspect of the card, and I’d love to see a game using this card with Energy of all types all over the board. I could see some really cool decks springing out of this, had it existed in the Classic era.

    Wording errors:
    - There’s a precedent for the Pokémon power wording in this era: Check Dark Vileplume. [-3 points]
    - Attack should say “Move 2 Energy” or “Attach … from hand”, but not a combination. [-2 points]

    Fonts and Placement errors:
    - The three Energy symbols of the attack cost should form an equilateral triangle––the third symbol seems a bit too far down. [-1 point]

    Creativity/Originality: 11/15
    (Cool rainbow gimmick.)
    Wording: 10/15
    (See above.)
    Fonts and Placement: 9/10
    (Pretty close.)
    Believability/Playability: 5/5
    (Yeah, I could see this being printed.)
    Aesthetics: 3/5
    (Weird blockiness around the Power text.)
    Editing: -2
    Total: 36/50

    [​IMG]

    *makes mental note: give asche more free time*

    Welcome back, asche! Glad to see ya back (and yer little dog, too). :D

    I do like what you’ve done with Ancient cards. It’s a shame they never expanded on them and left it at Mew, but I suppose when you’ve got very finite space for attacks and retreat and the like there’s not much room for creativity. That said, I like how much you made do with what you had––Ancient blanks for such a history-steeped country make good sense.

    Wording errors:
    - I can’t read Ancient Norse so Imma take your word for the translation. If the attack secretly says something like “Jabber sux lol” I guess the joke’s on me. :p

    Fonts and Placement errors:
    - I assume the font’s good. Placement looks excellent.

    Creativity/Originality: 8/15
    (Card details are a bit boring (to be expected for Ancient blanks), but Ancient blanks are a cool choice for the UK.)
    Wording: 15/15
    (Free pass.)
    Fonts and Placement: 10/10
    (Here too.)
    Believability/Playability: 5/5
    (Looks accurate for an Ancient card.)
    Aesthetics: 5/5
    (#AscheNeedsMoreFreeTime.)
    Total: 43/50

    [​IMG]

    Was wondering if anyone was going to do a cracked Bronzong. :p

    It’s very unusual to see effects that last beyond your next turn. I understand the flavor behind that for an ancient bell, but it’s both hard to keep track of and potentially game-breaking when the effects stack. In this case, Bronzong has six turns before becoming Confused to fire off as many successive Resonating Sounds. That’ll stack up, at some point, to seven damage counters on your opponent’s Active Pokémon.

    Liberty Bell has a similar issue, but I confess I don’t quite understand what your intent is with that Ability. It’s difficult to tell whether it’s passive (permanently effective, until it wears off) or if the player has to activate it.

    Wording errors:
    - “Put this card onto Bronzor” is an unnecessary clarification for this era. [-1 point]
    - Bronzong is 412.3 lbs, not 421.3 lbs. The “Height” and “Weight” in the ‘dex bar should read “HT” and “WT” respectively. [-1 point]
    - “(before you attack)” -> “(before your attack)” [-1 point]
    - Numerals such as “one” and “two” should be “1” and “2” instead. [2 points]
    - “e” -> “é” [-3 points total for 5 errors]

    Fonts and Placement errors:
    - Attack text is much too small and off-centered. [-2 points]
    - ‘Dex text is the wrong font. [-2 points]
    - All icons are improperly sized––some too big, others too small. Compare to scans of cards. [-3 points]

    Creativity/Originality: 10/15
    (Creative, if confusing, effects.)
    Wording: 7/15
    (See above.)
    Fonts and Placement: 3/10
    (See above.)
    Believability/Playability: 1.5/5
    (Power issues of attack effects lasting more than one cycle.)
    Aesthetics: 3/5
    (Blank seems a bit upsized and blurry, but cool drawing for the art.)
    Editing: -2
    Missing Illus. credit: -2
    Total: 20.5/50

    [​IMG]

    More cool blanks, cool art, cool holosheeting. The card’s cool, sure, but not sure it really brings a lot of novelty. I do like how you applied the holosheet to the art, and indeed that art with the partially-submerged Feraligatr seems almost made for a good holo effect.

    The Poké-Body and attack are nicely synergistic. With all the methods of free switching that get printed in every set, Retreat Cost does seem to be getting more or less obsolete, so it shows creativity to find another use for that mechanic. I’m a bit concerned about the power level of the attack if it hits for Weakness, though, especially since Typhlosion Prime and later Emboar made [R]-type Bench-sitters somewhat common.

    Wording errors:
    - Capitalize “Retreat Cost” (2x). [-1 point for the first; -0.5 point for the second]
    - “times the number of [C]” should be “for each [C]”. [-2 points]

    Fonts and Placement errors:
    - Spot-on.

    Creativity/Originality: 13/15
    (Nice synergy between attack and Poké-Body.)
    Wording: 11.5/15
    (Couple wording fixes.)
    Fonts and Placement: 10/10
    (Perfect.)
    Believability/Playability: 3.5/5
    (Slightly concerning power levels.)
    Aesthetics: 4/5
    (Good holosheet execution, but nothing overly special.)
    Total: 42/50

    And the final standings are ...

    3rd Place: crystal_pidgeot’s American Braviary-GX, with 40/50 points.
    2nd Place: Blui’s Australian Feraligatr, with 42/50 points.
    1st Place: aschefield101’s British Granbull, with 43/50 points.

    Congrats to the winners! See ya in April!
     
  19. bbninjas Ready or Not!
    bbninjas

    Advanced Member Member

    Text-Based Scores

    Judge: @Luispipe8

    1. @Professor Palutena
    Bidoof - 70 HP - Colorless - Basic Pokémon

    Ability: Apologies
    Once during your turn, you may draw a card. Then, your opponent draws one card.

    [C][C] Hat Trick 10x
    Flip 3 coins. This attack does 10 damage to the Defending Pokémon for each heads.

    [C][C] Caffeine Rush, eh?
    Discard [C][C] attached to this Pokémon. At the end of your next turn, your Active Pokémon can attack twice.

    Weakness - F
    Resistance -
    RC - 2
    A Canadian Bidoof... what a shocker. xD Let's bite down to it:

    Creativity: 15/20
    (Apologies is funny, gotta admit, though not extremely groundbreaking. Hat Trick is sorta plain, gotta say. Third attack, though, it's a nice attack version of Omega Barrage, which is rather cool.)
    Wording: 10/15
    (You forgot the "before your attack" text; and also that "one card" should be written as "1 card" instead. That discard cost for Caffeine Rush, eh? is a bit weirdly, It should just be "Discard 2 Energy" instead. And lastly, in Hat Trick the phrase "to the Defending Pokémon" shouldn't be there. Oh, and that Weakness needs a number, don't you think?)
    Believability: 10/15
    (The card is quite balanced. Caffeine Rush, eh? would be the most "broken" effect, but given it has a high cost and it can we wiped out by Ranger I can see it being actually more risk that reward. The most logical play I can see is using it with Lurantis-GX to send Energy to the discard pile easier and then use its attack to charge up Pokémon faster but it's still a stretch. What I do see beign an issue is with some Mill decks, so you can lower you opponent's deck faster. Just play 4 Bidoof and let your opponent have a huge hand in order for you to use Hugh. It can get strong with the proper deck. And besides that, you forgot all Dex info/entry, so a couple points for that as well.)

    The card was okay, maybe limiting Apologies to "can't use another with the same name yada yada" could have fixed the balance. Keep it up, Prof!

    Total: 35/50

    2. @rainyman123
    Snorlax HP 110 Colorless
    Basic Pokémon

    /Ability/ - Fatal Fast Food
    Once during your turn, you may flip a coin. If heads, until the end of your opponent's next turn, this Pokémon has +70 maximum HP. If tails, put 4 damage counters on this Pokémon.

    [C][C] *Rest*
    Heal all damage from this Pokémon. Then, flip a coin. If heads, this Pokémon is Knocked Out.

    [C][C][C][C] Rage 40+
    This attack does 20 more damage for each damage counter on this Pokémon.

    Weakness: Fighting x2
    Resistance: None
    Retreat: 4
    Oh my good Lord, I almost died with *Rest*... pun definitely not intended! xD Haha, alright, let's see:

    Creativity: 17/20
    (Fatal Fast Food and Rest are simply amazing. Incredibly well-thought attacks! If only Rage was different I'd give a higher score, since Rage isn't anything new, but still, it was a really nice job!)
    Wording: 12/15
    (To begin with, you forgot the "before your attack" text in the Ability; "gets" instead of "has"; and "maximum" shouldn't be there at all (see Fighting Fury Belt). That's all that I see.)
    Believability: 13/15
    (The card is the master of all gambles! Fatal Fast Food can turn against you if you have enough damage; and rest can literally kill you if you tried to heal! And Rage would be a good Ninja Boy combo a-la Tauros-EX, but having a 4 Energy cost can be detrimental... I mean, you'd need 90 damage to be able to OHKO most of the attackers in the format, so Snorlax would be almost dead by that point. You did, however, missed the Dex stats/data, so there goes a couple of points.)

    I seriously laughed way too much with this card, Rainy, you did a really good job!

    Total: 42/50

    3. @Lord o da rings
    Vanillite HP: 50 - Water
    Basic Pokémon

    Ability: Add a Scoop
    When you attach a basic [W] Energy from your hand to this Pokémon during your turn, you may search your deck for a Vanillish and put it onto this Pokémon to evolve it. Then, shuffle your deck.

    [C] Flurry 10
    Flip a coin. If heads, your opponent's active Pokémon is now Confused.

    Weakness: [F]
    Resistance: None
    Retreat: [C]
    So, this Ice Cream round is on Lord? Yeah, free ice cream!

    Creativity: 13/20
    (Add a Scoop is nice, I actually like it; however the rest is plain and simple, nothing extraordinary.)
    Wording: 12/15
    (Add a Scoop should read "Whenever" instead of "when"; and in Flurry "Active" goes capitalized. Lastly, you forgot the Weakness factor.)
    Believability: 13/15
    (The card is perfectly balanced, it's in no way OP; you just forgot the Dex info/data.)

    Well, the card was simple enough to make this short enough. Now I'll need another Ice Cream :c But you keep on faking in the meantime!

    Total: 38/50

    4. @Lunarwork
    Lycanroc- HP: 130-Fighting-Basic

    Ability: Sand Rush
    Flip a coin. If heads, discard up to 3 Energy cards from your opponent's Active Pokémon. If tails, put 3 damage counters on your opponent's Pokémon in any way you like and attach a {F} Energy to this Pokémon. (You can only use this ability once per turn.)

    {F} Rock Tomb- 50
    Your opponent's Active Pokémon can't be healed or retreat during your opponent's next turn.

    {F}{C}{C} Stealth Rock- 140
    Discard an Energy attached to your opponent's Active Pokémon.

    Weakness: {M}x2
    Resistance: None
    Retreat: {C}{C}

    Its quick movements confuses its enemies. Well equipped with claws and fangs, it also uses the sharp rocks in its mane as weapons.
    No. 745-Wolf Pokémon-HT. 2'07" WT. 55.1 LB
    Howling to the Canadian moon... interesting. Let's see.

    Creativity: 13/20
    (Sand Rush, as broken as it is, is somewhat original, as well as Rock Tomd (though I don't remember it being a Heal-blocking attack...), and Stealth Rock is relatively plain.)
    Wording: 11/15
    (To begin with, Sand Rush doesn't specify where the Energy comes from if you flip tails. Then, you forgot the "Once during your turn (before your attack), you may..." text; and to limit it you should have written "You may not use an Ability with the same name during your turn": Besides, Ability is capitalized. The rest is basically a c/p, so it's good.)
    Believability: 0/15
    (Please never print something like this... The Ability that you can use ONCE PER TURN is absurdly broken. Rock Tomb is way too powerful for a single Energy, and Stealth Rock is just absurd, way too strong and unnecessarily disruptive. And all in a 1 PRIZE Pokémon. With this your opponent will never attack and will be dead by Turn 4. No, not defeated; of his Pokémon KO'd. Plain dead. Oh, and I just noticed: IT'S A BASIC?!?! Not only was it broken as a Stage 1, but it's a B-A-S-I-C Pokémon?! Of course a deduction would be in place since a Basic Lycanroc isn't anywhere near true, but I can't go into negative numbers, you had a 0 regardless. Overall, NO.)
    Edit Penalty: -2pts

    I... have no comments. That Lycanroc's OP-ness left me numb. *leaves for 3 weeks before continuing the judging*

    Total: 22/50

    5. @Jadethepokemontrainer
    Garbodor - [P] - HP 110
    Stage 1 - evolves from Trubbish

    Ability: Outta My Sight
    Once during your turn, you may search your deck for up to 3 cards and discard them. Then, shuffle your deck. If you do, discard the top card of your opponents deck.

    [P][C] Big Waste 20
    Discard the top card of your opponents deck. If that card is a Pokemon EX or a Pokemon GX,
    you may search your opponents deck and discard 1 card you find there. Then, shuffle your opponents deck.

    [P][P][C][C] Take out the Trash
    If you have the same number of benched Pokemon as your opponent, draw 1 prize card. This Pokemon can't use Take out the Trash on your next turn.

    Weakness: Psychic (x2)
    Resistance: Fighting (-20)
    Retreat: [C][C]
    For a time, their numbers increased explosively in Alola.
    Since the arrival of Grimer, their population has decreased dramatically.
    I feel like I've seen way too many trash Pokémon in this last 2 months...IDK. xD

    Creativity: 20/20
    (Those effects are actually really clever! Outta my sight is cool, Big Waste is something I haven't seen as far as I know, and Take out the Trash is also very good! All 3 effects are quite original, kudos on the score here!)
    Wording: 9/15
    (It appears everyone forgot the "before your attack" text in Abilities... :p Then, Pokémon-EX and Pokémon-GX both go with a hyphen, and you typo'd "oppponent's" (forgot the apostrophe). Then, in Take out the Trash, Benched is captalized and should read "during" instead of "on". And last but not least, you forgot the accented "é"s on "Pokémon".)
    Believability: 7/15
    (Big Waste isn't that big of an issue. Take out the Trash can be troublesome since it can have a broken combo with Zoroark, Parallel City and Wishiwashi; and Outta My Sight can be abused to discard a Fossil with Prehistoric Call every time and keep on discarding cards from your opponent's deck. Just a Quad Garbodor with Bunnelby or Houndoom-EX can be a gigantic pain in the butt. And lastly, you forgot the Dex stats.)

    Edit Penalty:-2pts

    Well, the card wasn't that bad at first sight, just a little bit too much broken. :p Work it better for next time.

    Total: 34/50

    6. @garchompcrescent
    Keldeo GX - Fighting - 180 HP

    Basic Pokémon

    Ability: Resolute
    This Pokémon's attacks do 10 more damage to your opponent's Active Pokémon for each of your Benched Pokémon with damage counters on them

    [F][F] Sacred Sword - 90
    This attack's damage isn't affected by Resistance or any other effects on your Opponent's Active Pokémon

    [F][F] Secret Sword GX - 120
    This attack does 90 damage to one of your Opponent's Benched Pokémon (You can only use one GX attack in a game)

    Weakness: [P] - Resistance: None - Retreat: [C]
    bla bla

    Creativity: 14/20
    (Resolute is interesting, in some way; and Secret Sword is different by dealing that damage to 2 different Pokémon in that way, but that's about it.)
    Wording: 12/15
    ("Opponent's goes in lowercase, and the GX attack clause should read "You can't use more than 1 GX attack in a game". Also, you forgot the Weakness multiplier.)
    Believability: 10/15
    (This Pokémon's damage is WAY too high. Let's take into consideration Tauros-GX, that has still a 2 Energy cost for both of his attacks (the colorless factor is not THAT influential). It deals 60 more damage while also ignoring any other effect; and Secret Sword is a very powerful attack for just two Energy. And also you can up those amounts with you Benched Pokémon easily with Team Magma's Secret Base and boom, you're dealing 140 for 2 Energy on T2 and WITHOUT considering any of your other Pokémon is a Regirock-EX, you have a Strong Energy or Choice Band/FFB... No, it's way too strong.)

    The card wasn't really that bad, maybe think your effects a bit better for next time.

    Total: 36/50

    7. @thegrovylekid
    Avalugg HP: 100 [W]
    Stage 1: Evolves from Bergmite

    NO. 713 Iceberg Pokémon HT: 6'07" WT: 113.3 lbs.

    Poké-BODY: Glacial Flow
    If your opponent's Active Pokémon retreats, you may switch your Active Pokémon with 1 of your Benched Pokémon. When your Active Pokémon retreats, your opponent may switch his or her Active Pokémon with 1 of his or her Benched Pokémon.

    [W][W][C] Ice Age 40
    Discard 2 [W] Energy attached to Avalugg.

    Its ice-covered body is as hard as steel. Its cumbersome frame crushes anything that stands in its way.

    Weakness: [M] +20
    Resistance:
    Retreat: [C] [C] [C] [C]
    An Avalugg in DPPt... ok, where did you hide the Delorean?

    Creativity: 16/20
    (Glacial Flow it's really really cool! I like it a lot. Ice Age is sorta plain, but Glacial Flow sorta makes up for it. Good job!)
    Wording: 15/15
    (Nothing to see here.)
    Believability: 14/15
    (I'm 99,9999% sure you'll hate me for this, but... where's Avalugg's level, TGK? :p)

    This card was great, TGK, nicely done!

    Total: 45/50

    8. @Celever
    Castform HP 110 Colourless
    Basic Pokémon

    Ability: Climate Change
    If this Pokémon has more [W] Energy attached to it than basic [R] Energy, this Pokémon has a weakness to [G]x2 and this Pokémon has a resistance to [W]+20. If this Pokémon has more [R] Energy attached to it than [W] Energy, this Pokémon has a weakness to [W]x2 and this Pokémon has a resistance to [G]+20. If this Pokémon has the same amount of [W] Energy and basic [R] Energy, this ability does nothing.

    [C] Weather Forecast
    Discard an Energy card from your hand. Then, search your deck for an Energy card, reveal it, and put it into your hand. Shuffle your deck afterward.

    [C][C][C] Meteorology Ball 40+
    This attack's type is the same as every type of Energy card attached to Castform. This attack does 20 more damage for each different type of Energy card attached to this Pokémon.

    Weakness: None
    Resistance: None
    Retreat: 1

    It changes its form depending on the weather. Changes in the temperature or humidity appear to affect its cellular structure.
    NO. 351 Weather Pokémon HT: 1'00" WT: 1.8 lbs
    bla bla

    Creativity: 18/20
    (Climate Change, as "messed up" as it might seem, is actually quite nice and easy enough to understand. The other attacks are cool as well, though not as bright as the Ability. It's a really good score regardless!)
    Wording: 12/15
    (To begin with, Weakness and Resistance always go capitalized. Then, the reiteration of "this Pokémon" is unnecesary, just "a Weakness to X and a Resistance to Y" would have sufficed. About your "standard W/R it's fine, since Water has been weak to Grass, Electric and Metal (Because of Ice) and a Resistance to Grass by Fire isn't unheard of. I don't think Resistance should ADD damage, though. :p)
    Believability: 12/15
    (Everything is good in terms of balance, it's just that there's a loophole with your Wording with the weird usage of the word "basic". Let's say you have 2 W Energy, 2 F Energy AND a Blend Energy (GFPD). You'd have more TOTAL F Energy than W, so the second clause would trigger. However, the amount of W energy and BASIC F Energy is also the same, so the third clause would activate as well. Since I first read it I thought "well, this can have some odd interactions", and turns out I was right.)

    I bet you didn't see that score on your forecast ;o ok, I should stop with the bad jokes xD Nice job, Cel, keep it up for next time!

    Total: 42/50

    9. @double o squirtle
    Abomasnow HP: 120 [G] Stage 1 (Evolves from Snover)

    Ability: Brave The Cold
    Once during your turn, if this Pokemon is Paralyzed you may heal 30 damage from it.

    [W][C] Frost Coating 30
    Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed. If tails, this Pokemon is now Paralyzed.

    [W][W] Nature's Balance
    Put up to 11 damage counters on this Pokemon. Put the same amount of damage counters on your opponent's Active Pokemon.

    Weakness: [R] x2 / Resistance: [W] -20 / Retreat: [C][C]

    They appear when the snow flowers bloom. When the petals fall, they retreat to places unknown again.
    It's cruel how everyone is talking about cold places and here in Costa Rica we're burning hotter than liquid salt... U.U

    Creativity: 19/20
    (The effects are quite clever. Brave The Cold is a sort of worse Poison Heal, which is really nice; thenFrost Coating it cool, being able to Paralyze you as well. And Nature's Balance is very interesting as wel in contrast to the "put damage counters until Pokémon is a tickle from being KO'd" effects. I like it a lot!)
    Wording: 12/15
    (Ok, as everyone: "BEFORE YOUR ATTACK" in the Ability text... jeez xD That apart, you forgot the accented "é" on Pokémon. You also forgot a comma after "Paralyzed" in the Ability. Minor stuff, really, keep an eye on those.)
    Believability: 14/15
    (This card is pretty well balanced, nothing is that abusable, the only thing thta could have done it was to add the damage counters to any of your opponent's Pokémon, but that's not the case. You did, however, missed the Dex HT/WT/No°.)

    This card was really good, dos, good job!

    Total: 45/50

    10. @TheSceptileMaster
    Victini [R] HP 80
    Basic

    Ability: Forever Fight

    Whenever this Pokemon affected by the effects of attacks, including damage, check the top card of your opponent's deck. If the card is a Trainer card, you may place 1 damage on you opponent's Active Pokemon. If the card is an Energy card, you may attach a basic Energy card from your discard pile to one of your Pokemon in play. If the card is a Pokemon card, you may remove 1 damage counter from this Pokemon.

    [R] [C] Red and White Fire 60

    If the Defending Pokemon is a [W] type, you may switch that Pokemon with one of your opponent's Benched Pokemon or you may place 1 damage counter on each of your opponent's Benched Pokemon.

    Weakness: [W] (x2)
    Resistance: (-20)
    Retreat: [C]
    Victini's heart has a center made a special type of white fire, giving it a special power to bestow victory and luck upon those who earn its respect.
    Huh, let's see if the Victory Pokémon does as promised:

    Creativity: 15/20
    (Forever Fight is quite interesting, it has a nice effect overall. And Red and White Flare looks nice, I haven't seen a decision between effects so different in a while. Nice.)
    Wording: 8/15
    (First of all, you forgot the accented "é" in Pokémon. Then, in the attack, it should say "If the Defending Pokémon is a W Pokémon" (read Bisharp PLF). Then, the Ability should read "Whenever this Pokémon IS afffected by [no "the"] effects of attacks, LOOK AT THE top card of your opponent's deck. If THAT card is (...)"; and the "In play" is unnecessary. Finally, I think you forgot the Resistance...)
    Believability: 11/15
    (The card isn't really that broken; I mean, sure, it'll make you think more than once if you want to attack it, but things like Pidgeot-EX, Tauros-GX, Puykumuku and Turtonator-GX already do that. The thing is that it's like a whole lot to have in a card, too many effects for a single Ability. And the attack is cool, I don't think it's impossible to see something like that. However, yuo forgot the dex HT/WT/N°.)

    The card concept was cool, Sceptile, just take a better look at wording next time.

    Total: 34/50

    11. @Little Cherrim
    Sawsbuck – [G] – HP 120
    Stage 1 – Evolves from Deerling



    [Ability: Quarter Down]

    When this Pokemon is damaged by an opponent’s attack, flip two coins. If both of them are heads, prevent that attack’s damage an attach a [G] energy card from your hand to one of your Pokemon.

    [G][G] Call of the Wild
    Search your deck for a Stadium card with the word “Forest” in it’s name and put it into play. (Discard any existing stadium card in play) If you played a stadium card in this way, you may search your deck for up to 3 basic [G] Pokemon and put them on your bench. (Shuffle your deck afterwards.


    Weakness: Fire (x2)
    Resistance: Water (-30)
    Retreat: [C]
    Oh, poor Sawsbuck, a long-forgotten Pokémon... let's hope it can have some glory:

    Creativity: 20/20
    (I actually like this card. Quarter Down is like a both better and worse Focus Band, which is a cool effect. And Call of the Wild pairs perfectly with FoGP in a really unique way. And intentional or not, that -30 Resistance is interesting. Definitely worthy of a 20!)
    Wording: 6/15
    (In the Ability, it should be "If" instead of "when". Then a typo, "an attach". Energy and Stadium go capitalized, and Pokémon has an accented "é". Also it should be "its" instead of "it's" and the "in" is unnecessary. Then, you forgot the closing parenthesis and it should read "afterward" instead.)
    Believability: 12/15
    (The card is definitely balanced. I mean, we already have several Pokémon that can prevent damage one way or another, and even though, it's only a 25% chance you'll avoid the damage. Call of the Wild isn't abusable since you end the turn and only searches for Basics, and that attack on a Stage 1 is definitely questionable how used it'll be. What you did overlook, though, was that -30 resistance, that even though is original, it's not likely; and the Dex Info/data.)

    The card was excelent, Cherrim, REALLY nice job, just take a better look at wording and little details and I'm sure you'll excel next month!

    Total: 38/50

    12. @mirdo
    Staraptor GX – Normal – HP 230
    Stage 2– Evolves from Staravia

    [C] Percise Engineering
    Staraptor GX attacks do twice as much damage during your next turn. If you have an [M] Energy attached to this Pokèmon they do 2.5 times as much damage instead. (after applying Weakness and Resistance) (If the damage does not end on a 0, Round it off)

    [C][C]Unity 10+
    This damage does 10 Damage plus 10 for each of your benched Starly, 20 for each of your benched Staravia and 50 for each of your benched Staraptor or Staraptor GX.

    [C][C] Justice and Freedom GX 180
    Take this card and everything attached to it back into your hand

    Weakness: Lightning (x2)
    Resistance:Fighting (-20)
    Retreat: [C] [C] [C]
    The muscles in its wings and legs are strong. It can easily fly while gripping a small Pokémon.
    [/QUOTE]
    THANK GOODNESS YOU WROTE THIS IN ENGLISH!! T.T I was almost crying when I saw it in German.

    Creativity: 18/20
    (This card is quite original. I just loved Precise Engineering, it's an amazing effect. Unity is really cool as well! The GX attack is not something extraordinary, but the rest counters that around. Nice!)
    Wording: 2/15
    (Okay, I think that, in translation, you ran into a couple typos. "Percise" "an [M]" "è". Then, the Ability should read "During your next turn, this Pokémon's attacks' base damage is double the original (before applying Weakness and Resistance). If this Pokémon has a [M] Energy attached to it, this Pokémon's attacks' base damage is 2.5 times the original instead (before applying Weakness and Resistance) (if the damage does not end in 0, round it up/down). Then, Unity should be "This attack does 10 more damage (...), 20 more damage for each (...) and 50 more damage for (...) Staraptor-GX". And the GX attack should be "Return this Pokémon and all cards attached to itto your hand.". Oh, and you also forgot both the GX Rule and the GX attack clause...)
    Believability: 13/15
    (Perfect balance; Precise Enginieering can't be really overused and can be counteres easily, Unity doesn't really do that much damage, and the GX attack isn't that strong, it actually falls short of KO'ing a lot.The points, however, one point is for adding a Dex Entry in a GX card, which shouldn't be there, and the other because such an odd multiplier would be really weird to implement to the game with the damage calculations. I mean, there's a reason Resistance is -20 and not 1/2... :p )

    This card was really nice! Too bad about the wording, though. Maybe start with English and translate to German afterwards next time?

    Total: 33/50

    13. @Scorched Feathers
    Swanna – HP100 – Water Type
    Stage 1 Pokémon - Evolves from Ducklett

    NO. 581 White Bird Pokémon HT: 4'03" WT: 53.4 Ibs.

    [Ability] Gorgeous Feather
    Once during your turn (before your attack), you may reveal an Energy card from your hand. If you do, draw a card and heal 10 damage from all of your [W] Pokémon.

    [W] Raindrop Dance 10+
    This attack does 10 more damage for each [W] Energy attached to your Pokémon.

    [W][C][C] Hurricane Peck 60
    Flip a coin. If heads, your opponent returns one of their Benched Pokémon to their hand.

    Weakness – Lightning (x2)
    Resistance – Fighting (-20)
    Retreat Cost – 1
    It administers sharp, powerful pecks with its bill. It whips its long neck to deliver forceful repeated strikes.
    Isn't it ironic that you're Scorched Feathers, but your feathers can't be scorched...? :U

    Creativity: 16/20
    (Gorgeous Feather is actually nice, it's an interesting effect, and Hurricane Peck is interesting enough since we haven't had an effect like that in a while. Raindrop Dance is really plain and overused, though.)
    Wording: 15/15
    (AT LAST! SOMEONE USED THE ABILITY TEXT PROPERLY!! 655/15 PTS! What? I can't do that? Well, I needed to say it, at least. xD As usual, you did your homework perfectly. Nice job!)
    Believability: 15/15
    (Really really good in terms of balance, Gourgeous Feather would need an absurd amount of setup and resources to be half abusable, Raindrop Dance can't hit as powerful as Darkrai does, and Hurricane Peck can actually be of use if your opponent has a Shaymin, Hoopa or Tapu Lele so they can re-use it or simply remove it from play altogether. Perfect!)

    To be quite honest, I'm rarely dissapointed by your job, my young apprentice. Really nice job this month!

    Total: 46/50

    14. @NinjaPenguin
    Basic Cobalion HP 110 Metal


    NO. 638 Iron Will Pokémon HT: 6'11" WT: 551.2 lbs.

    Ability: Sacrifice for Freedom
    Once during your turn (before your attack), if this Pokémon is your Active Pokémon and Keldeo, Terrakion, and Virizion are on your Bench, you may Knock Out this Pokémon. Turn 3 of your face-down Prize cards face up. (Those Prize cards remain face up for the rest of the game.) If any of them of are Pokémon, take that Prize card.

    [M][M][C] American Dream
    Flip 2 coins. If both of them are heads, put your opponent's Active Pokémon onto your Bench. (Any attached cards, damage counters, turns in play, and any other effects remain on that Pokémon.)

    Weakness: [R] x2 Resistance: [P] -20
    Retreat Cost: [C][C][C]
    Cobalion is a defender for all Pokémon. When a human hurts a Pokémon, it will personally punish them.
    May justice prevail as I judge this card? There's only one way to find out...

    Creativity: 20/20
    (The effects are really nice, to be honest. Sacrifice for Freedom is just a brilliant Ability; and American Dream is basically Change of Heart applied to Pokémon, I love it! Definitely worth of a 20pt score.)
    Wording: 15/15
    (Wording is tidy clean, kudos!)
    Believability: 13/15
    (Ok, I want to point out something really clearly. The card is NOT broken. Sacrifice for Freedom requires a lot of setup, a huge drawback AND it'd need you to run a lot of Pokémon for that strategy to have A CHANCE to pay out, since it can still fail. And not to mention that a deck consisting of the 4 Swords of Justice in their corresponding types (considering this is Metal, of course) wouldn't be a good idea to build given the 4 different Energy types. And then American Dream being limited to the Active can give you a chance, as the opponent, to prep by promoting something useless like a Shaymin or something not that relevant; and STILL there's only a 25% chance the attack won't do a thing, and with a 110HP Pokémon with 3 Energy it'd be a HUGE risk, relatively high reward play. The points I'm taking out is because a mechanic like that is something I find really difficult to be implemented. Not impossible, of course, since we experienced a tidbit of that with Flare Tools, but a whole Pokémon and all it has; then the discard/hand mess... It'd need 2 card's lenght to be explained. :p But Balance wise, it's, on my sight, perfect.)

    Wow, for all fairness the card would deserve the perfect score if it wasn't that Pokémon hasn't experienced a mechanic like that. But despite that, it's high enough to crown you as the Winner. Congratulations, Ninja!!

    Total: 48/50

    So the final placings are...

    3rd Place: A Canadian tie between thegrovylekid’s frosty Avalugg and double o squirtle’s snowy Abomasnow, both with 45/50 points.
    2nd Place: Scorched Feathers' British and Scorchproof Swanna, with 46/50 points.
    1st Place: NinjaPenguin’s American Justice Cobalion, with 48/50 points.

    This month several of you REALLY excelled in Creativity, I was really amused by a lot of entries, congrats! But sadly Wording is a recurring issue. Keep practicing and try to get that wording on point! See you in April!
     
    Last edited: Apr 2, 2017
  20. wonderful_whismur The most wonderful whismur in the world
    wonderful_whismur

    Member

    Thanks for the review and advice. Hope I can do better next month!
     
    bbninjas likes this.

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