So I have always liked CL/UD Leafeon
(The CL one looks better than the UD one ). The first attack has always interested me. The problem is stacking all the special conditions on there. Well this is where a couple of techs come in.
This one has been Leafeon's partner from the beginning. Play Rainbow Energy and you have 100 damage right there...but you can't draw into a Rainbow energy every turn and even then you only have 4 in your deck max. That is where the new Leafeon partner comes in.
Amoonguss - Grass – HP90
Stage 1 – Evolves from Foongus
Ability: Entry Spore
You can use this ability 1 time, when you play this card from your hand to Evolve a Pokemon. The opponent’s Active Pokemon is now Poisoned and Confused.
[G][C] Toss Up: 20 damage. Flip a coin, if heads this attack does an additional 30 damage.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 2
Play this one down and you have the same 2 conditions on at the same time giving you another 100. Play Seeker and pick it up to do 100 again next turn.
This deck is very fast (Tested...100 T2 almost every time) and has some good damage output.
THOUGHTS?!
(The CL one looks better than the UD one ). The first attack has always interested me. The problem is stacking all the special conditions on there. Well this is where a couple of techs come in.
This one has been Leafeon's partner from the beginning. Play Rainbow Energy and you have 100 damage right there...but you can't draw into a Rainbow energy every turn and even then you only have 4 in your deck max. That is where the new Leafeon partner comes in.
Amoonguss - Grass – HP90
Stage 1 – Evolves from Foongus
Ability: Entry Spore
You can use this ability 1 time, when you play this card from your hand to Evolve a Pokemon. The opponent’s Active Pokemon is now Poisoned and Confused.
[G][C] Toss Up: 20 damage. Flip a coin, if heads this attack does an additional 30 damage.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 2
Play this one down and you have the same 2 conditions on at the same time giving you another 100. Play Seeker and pick it up to do 100 again next turn.
This deck is very fast (Tested...100 T2 almost every time) and has some good damage output.
THOUGHTS?!