3 Smeargle
2-2 slowking
3-2 Exeguttor
3-3 ursurang prime
2 uxie
1 azelf
2 unown q
1 unown p
1 regice
total: 25 pokemon
T/S/S
4 collector
2 bebe's
2 communications
3 lookers
2 expert belts
1 luxury ball
3 BTS
4 Pokedrawers
2 Night Teleporters/Junk Arms
Total: 24
Energy:
4 DCE
2 Warp
3 Call
2 Rescue
1 Cyclone
Total: 12
You want to start with Exegcute in order to get the t1/t2 psychic stradegy. If you can't do this, then you will be very behind. Then just focus on getting the draw/discard lock going as soon as possible, hopefully t2/3 (won't be that hard if you don't prize important crud and they don't topdeck amazing cards). Once the lock is on, just keep the pressure and attack. Regice discards in order to be able to get more cards out of my hand for the hand lock/moves spiritomb out of the way, the unown p is for having my hammer arm hit for 90 w/ a discard (epic isn't it), and the heavier smeargle line is for consistency.
One thing I'm having trouble with is the fact that I can't choose whether to run night teleporter or junk arm. JA helps so much with the pokedrawers though night teleporter helps with getting the lock. I'd also like to find room for a 1-1 umbreon line (maybe even a 2-1/1 umbreon/espeon prime line) and 2 basic darks.
2-2 slowking
3-2 Exeguttor
3-3 ursurang prime
2 uxie
1 azelf
2 unown q
1 unown p
1 regice
total: 25 pokemon
T/S/S
4 collector
2 bebe's
2 communications
3 lookers
2 expert belts
1 luxury ball
3 BTS
4 Pokedrawers
2 Night Teleporters/Junk Arms
Total: 24
Energy:
4 DCE
2 Warp
3 Call
2 Rescue
1 Cyclone
Total: 12
You want to start with Exegcute in order to get the t1/t2 psychic stradegy. If you can't do this, then you will be very behind. Then just focus on getting the draw/discard lock going as soon as possible, hopefully t2/3 (won't be that hard if you don't prize important crud and they don't topdeck amazing cards). Once the lock is on, just keep the pressure and attack. Regice discards in order to be able to get more cards out of my hand for the hand lock/moves spiritomb out of the way, the unown p is for having my hammer arm hit for 90 w/ a discard (epic isn't it), and the heavier smeargle line is for consistency.
One thing I'm having trouble with is the fact that I can't choose whether to run night teleporter or junk arm. JA helps so much with the pokedrawers though night teleporter helps with getting the lock. I'd also like to find room for a 1-1 umbreon line (maybe even a 2-1/1 umbreon/espeon prime line) and 2 basic darks.