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Latias-Mega @ Latiasite
Ability: Levitate
Level: 50
Shiny: Yes
EVs: 252 HP / 92 Def / 68 SpA / 20 SpD / 76 Spe
Bold Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Tailwind
- Recover

Ferrothorn @ Leftovers
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 156 Atk / 100 SpD
Sassy Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect

Tapu Koko @ Life Orb
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Protect

Landorus-Therian @ Groundium Z
Ability: Intimidate
Level: 50
EVs: 36 HP / 252 Atk / 12 Def / 20 SpD / 188 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Swords Dance

Tyranitar @ Shuca Berry
Ability: Sand Stream
Level: 50
EVs: 188 HP / 228 Atk / 4 Def / 60 SpA / 28 SpD
Brave Nature
- Rock Slide
- Crunch
- Fire Blast
- Protect

Tapu Fini @ Mago Berry
Ability: Misty Surge
Level: 50
EVs: 252 HP / 56 Def / 44 SpA / 144 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Icy Wind
- Calm Mind

Hey Guys!!! Just need some help on this team. It's been working OK so far. I'm very new to the VG. I was maybe thinking of replacing Koko with zapdos so I could do Earthquake/Discharge combos.

Zapdos @ Iapapa Berry
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Thunderbolt
- Discharge
- Protect
 
I change the team to this and it has worked a little better.


Latias-Mega @ Latiasite
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 92 Def / 64 SpA / 20 SpD / 76 Spe
Bold Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Tailwind
- Recover

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 156 Atk / 100 SpD
Sassy Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Fire]
- U-turn

Tyranitar @ Shuca Berry
Ability: Sand Stream
EVs: 188 HP / 228 Atk / 4 Def / 60 SpA / 28 SpD
Brave Nature
- Rock Slide
- Crunch
- Fire Blast
- Protect

Tapu Fini @ Mago Berry
Ability: Misty Surge
EVs: 252 HP / 56 Def / 44 SpA / 144 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Icy Wind
- Calm Mind

Articuno @ Icium Z
Ability: Pressure
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Ice Beam
- Blizzard
- Roost
- Protect
 
Calm Mind + Stored Power is Mega Latias' main niche in OU at the moment. Tailwind isn't as useful in singles as in doubles:
-Calm Mind
-Stored Power
-Thunderbolt/Surf
-Recover
Nature: Timid
EVs: 252 HP/4 Def/252 Spe
Item: Latiasite

As Therian Landorus is using Stealth Rock, it might not be a bad idea for Ferrothorn to run Spikes:
-Spikes
-Leech Seed
-Power Whip
-Gyro Ball/Protect/Knock Off
Nature: Sassy/Careful/Relaxed/Impish
EVs: 252 HP/48 Def/208 SDef or 252 HP/88 Def/168 SDef
Item: Leftovers
Ability: Rocky Helmet

Choice Band Tyranitar is an incredible wallbreaker; you already have Therian Landorus and Latias as Ground switch ins:
-Stone Edge
-Crunch
-Pursuit
-Earthquake/Fire Punch
Nature: Adamant
EVs: 76 HP/252 Atk/180 Spe
Item: Choice Band
Ability: Sand Stream

Your current Tapu Fini set is better in doubles. As a special Water attacker, it's outclassed by both versions of Greninja and Keldeo:

Greninja:
-Hydro Pump
-Dark Pulse/Hidden Power (Fire)
-Ice Beam/Gunk Shot
-Extrasensory
Nature: Naive
EVs: 4 Atk/252 SAtk/252 Spe
Item: Life Orb/Expert Belt
Ability: Protean

or
-Rock Slide/Gunk Shot
-U-turn
-Ice Beam
-Spikes/Low Kick
Nature: Naive
EVs: 176 Atk/80 SAtk/252 Spe
Item: Choice Scarf
Ability: Protean

or
-Hydro Pump
-Dark Pulse
-Water Shuriken
-Spikes
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Choice Specs/Waterium Z
Ability: Battle Bond

The best Tapu Fini can do here is a stallbreaker:
-Scald/Defog
-Moonblast
-Nature's Madness
-Taunt
Nature: Timid
EVs: 248 HP/8 Def/252 Spe
Item: Leftovers

Articuno is flat-out terrible in competitive play because of its shallow movepool. While Volcarona also has a 4x Rock weakness, it's one of the most threatening Z move users:
-Quiver Dance
-Bug Buzz
-Fire Blast
-Psychic/Hidden Power (Ground)
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Buginium Z/Psychium Z
Ability: Flame Body

or
-Substitute
-Quiver Dance
-Bug Buzz
-Fire Blast
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Buginium Z
Ability: Swarm
 
You called it an ou team but your team is designed for vgc18 doubles (So real competitive battling) might want to update that
 
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