Discussion Octillery VS Shaymin in Night March

GengarGuys

"Pickle Enthusiast"
Member
Octillery can be brought out using Level ball and so can all nightmarchers and mew. Now Shaymin offers more speed but then opponents lysandre it and ko it for a faster path to victory.
 
Right, but it's all about that turn 1 setup... if it takes you until turn 2 to get octillary running and octillary can only use his ability once per turn. Also having an ultra ball is better than a level ball because you want to discard junk out of your hand get get nightmarchers in the discard pile. IE, you have a shay-bae in hand, with 4 night marchers and 2 ultra balls, you can dump the night marchers in the discard and set up for a new hand. If you run level balls you can't put those in your discard and you're limiting your damage.

If you're running shay-bae you can use that ability 2-3 times on the first turn allowing you to go through most of your deck without using a supporter. If you ultra ball 4 times, you're discarding 12 cards out of your deck to make room for things you'd need on that turn. Obviously if you're going against a low-hp non-ex then you'll probably not need the shaymin but at the same time octillary wouldn't be doing you much good either because you'd have too large of a hand.

Night march tends to hold a few cards that are key (lysandre, puzzle of time, etc) so I don't see octillary helping them out as much as something like greninja where they are dumping their hand every turn.
 
But because of the n reprint i think that night march sould run a 1-1 archies octillery libe to vonbat benig nd down to 1 or 2 cards
 
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