TCG Fakes Nyora's Fakes

5 more cards!

Ledyba HP 40 Grass
Basic Pokémon

[G] Find a Friend
Search your deck for a basic Pokémon and put it onto your Bench. Then, shuffle your deck.

[G] Five Star Search
If you have less than 3 Ledyba on your Bench, this attack does nothing. Search your deck for up to 5 cards, reveal them, and put them into your hand. Then, shuffle your deck.

Weakness: Fire x2
Resistance: None
Retreat: 0
Ledian HP 80 Grass
Stage 1 - Evolves from Ledyba

[G] Starlight Scatter
Put 4 damage counters on your opponent's Pokémon-EX and Pokémon-GX in any way you like. If there is a Stadium card in play, put 8 damage counters on your opponent's Pokémon instead. Those Pokémon can't be healed during your opponent's next turn.

[G] Mysterious Energy 40
Prevent all effects of attacks, excluding damage, done to this Pokémon during your opponent's next turn.

Weakness: Fire x2
Resistance: None
Retreat: 0
Petlil HP 50 Grass
Basic Pokémon

/Ability/ ~ Flowering Evolution
When you play a Pokémon from your hand to evolve this Pokémon during your turn (before your attack), before evolving, heal all damage from this Pokemon.

[G] Razor Leaf 20

Weakness: Fire x2
Resistance: None
Retreat: 1
Lilligant-GX HP 200 Grass
Stage 1 - Evolves from Petlil

/Ability/ ~ Flawless Flower
If this Pokémon has any damage counters on it, it can't attack. If this Pokémon is your Active Pokémon any time in between turns, heal 10 damage from this Pokémon.

[G][G] Blossoming Garden
Choose 1 of your Benched [G] Pokémon's attacks (excluding TAG TEAM Pokémon) and use it as this attack. Then, heal 50 damage from that Pokémon.

[G][G] Beautiful Fragrance GX
For the rest of this game, your [G] Pokémon's attacks cost [G] less. Heal 60 damage from each of your [G] Pokémon. (You can't use more than 1 GX attack in a game.)

When your Pokémon-GX is Knocked out, your opponent takes 2 Prize cards.

Weakness: Fire x2
Resistance: None
Retreat: 1
Hawlucha HP 70 Fighting
Basic Pokémon

/Ability/ ~ Team Up
When you play this Pokémon from your hand onto your Bench during your turn (before your attack), you may search your deck for Hawlucha and put it onto your Bench. Then, shuffle your deck.

[F] Chain Attack 30
Move an Energy from this Pokémon to 1 of your Benched Pokémon. During your next turn, the attacks of your [F] Pokémon do 30 more damage to the opponent's Active Pokémon (before applying Weakness and Resistance).

Weakness: Lightning x2
Resistance: None
Retreat: 0
 
Ech, I dont think I can commit to a set. I know what I’m going for, but I always get off-track with other cool ideas that unfortunately don’t relate to the set at all.

But I still have cards!!!

I think..?

maybe

Evolution Extraction - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Put all previous Evolutions from 1 of your evolved Pokémon into your hand.
Boost Beaker - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Search your deck for an Energy card with the word “Boost” in its name, reveal them, and put them into your hand. Then, shuffle your deck.
Raid Boost Energy - Energy - Special Energy - [C]

This card provides [C] Energy. If you go first, the Pokémon this card is attached to may attack on your first turn. Discard this card at the end of the turn it was attached.
Split Boost Energy - Energy - Special Energy - [C]

This card provides [C] Energy. This card can only be attached to your Active Pokémon. At the end of your turn, move this Energy to another 1 of your Pokémon.
Counter Boost Energy - Energy - Special Energy - [C]

This card provides [C] Energy.
If your opponent has 3 or less Prize cards remaining, and if this card is attached to a Pokémon that isn't a Pokémon-GX or Pokémon-EX, this card provides [C][C][C][C][C] Energy.
Dead Boost Energy - Energy - Special Energy - [C]

This card can only be attached to a Pokémon that isn’t a Pokémon-GX or Pokémon-EX, and only if you discard a non-[N] Pokémon from your hand. This card provides 2 Energy the types of Pokémon you discarded from your hand only while this card is attached to a Pokémon that isn’t a Pokémon-GX or Pokémon-EX.

(If this card is attached to anything other than a Pokémon that isn’t a Pokémon-GX or Pokémon-EX, discard this card.)
Alolan Vulpix HP 60 Water
Basic Pokémon

/Ability/ ~ Alolan Gratitude
Each of your opponent’s Pokémon and each of your Pokémon that has Alolan in its name can use each of this Pokémon’s attacks (they still need the necessary Energy to use the attack).

[C] Chilling Sigh
The Defending Pokémon is now Asleep.

[C] Foxday
Draw a card. If you have 5 or more Benched Pokémon, draw 3 more cards. This Pokémon is now Asleep.

Weakness: Metal x2
Resistance: None
Retreat: 1
Alolan Ninetales HP 110 Fairy
Stage 1 - Evolves from Alolan Vulpix

[C] Icy Howl
If one of your Pokémon used Chilling Sigh during your last turn, the Defending Pokémon is now Paralyzed and discard 2 basic Energy cards from it.

[Y] Mislead
Your opponent reveals their hand. You may choose a Supporter card you find there. If you do, your opponent plays that Supporter card. However, you make all decisions for that card. (That Supporter card is discarded.)

Weakness: Metal x2
Resistance: None
Retreat: 1
It’s Foxday!!
 
The End - Trainer - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Each player can have 7 Pokémon on their Bench. Once during each player’s turn (before their attack), they may put 1 of their basic Pokémon (excluding Pokémon {*}) from the Lost Zone onto their Bench.

(When this card leaves play, each player discards Benched Pokémon until they have 5 Pokémon on the Bench. The owner of this card discards first.)
Shulker Box - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Put 1 of your Item cards from the Lost Zone into your hand.
Ender Chest {*} - Trainer - Supporter
(Prism Star) Rule - You can't have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead.
You may play only 1 Supporter card during your turn (before your attack).

Turn all cards you have in the Lost Zone face-down. Treat the Lost Zone as your deck, in addition to your original deck. Whenever an effect would use your deck, you may have it effect the your cards in the Lost Zone instead. If you do, shuffle your cards in the Lost Zone. (This includes drawing a card at the beginning of your turn.)
Chorus Fruit - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Attach a basic Energy card you have in the Lost Zone to 1 of your Benched basic Pokémon.
Rmfrtzsm JQ 231 Yuqrardd
Nsdov Qplrzpm

/Snoaoyu/ ~ VPZZIMOVSYR
Omvr fitomh upit yitm, (nrgptr upit syysvl) upi zsu drstvj upit frvl gpt s Qplrzpm eoyj yjr VPIZZMOVSYR Snoaoyu smf qiy oy omyp upit jsmf. Yjrm, djiggar upit frvl. Upit Qplrzpm vsmmpy idr zptr yjsm 2 VPZZIMOVSYR Snoaoyu fitomh upit yitm.

[V] Yearqptysyopm Nitdy 21
Deoyvj yjod Qplrzpm eoyj 2 pg upit Nrmvjrf Qplrzpm.

Erslmrdd: Mpmr
Trdodysmvr: Mpmr
Trytrsy: 2
 
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Some very interesting ideas here Nyora, especially in how you’ve explored the Lost Zone! However, keep in mind that the Lost Zone is specifically designed such that no cards are ever to leave it. It’s not just a second Discard Pile, but where cards are quite literally ‘lost’. Here’s a challenge! How could you design those few effects so that they don’t overturn that fundamental Lost Zone rule?
 
Haha, the point of these cards is actually to break that rule! I know the Lost Zone shouldn't have cards coming out of it, but I figured Id break the rule because it feels like it fits The End to me. Though, it may be interesting to take you up on that challenge regardless, so I may make another set of the same cards (excluding the Enderman, of course) to fit that.
 
OwO
Voltorb HP 50 Lightning
Basic Pokémon

[L] Electrobomber 10
If you played Electropower from your during this turn, this attack does 70 more damage and this Pokémon does 40 damage to itself.

Weakness: Fighting x2
Resistance: Metal -20
Retreat: 1
Electrode HP 100 Lightning
Stage 1 - Evolves from Voltorb

/Ability/ ~ Electrodestruction
Once during your turn (before your attack), you may discard 4 Electropower cards from your hand. If you do, the attacks of your [L] Pokémon do 180 more damage to your opponent’s Active Pokémon during this turn (before applying Weakness and Resistance).

[L] Electriconnection 40
Put an Electrocharger, Electropower, or basic [L] Energy card from your discard pile into your hand.

Weakness: Fighting x2
Resistance: Metal -20
Retreat: 0
Cubone HP 70 Fighting
Basic Pokémon

/Ability/ ~ Mother?
Once during your turn (before your attack), you may put a Kangaskhan (including Kangaskhan-GX) from your hand onto this Pokémon to evolve it. If you do, that Pokemon has +30 HP and each of it’s attacks do 30 more damage to the opponent’s Active Pokémon. You can’t use this Ability during your first turn or the turn this Pokémon was put into play.

[C][C] Sequestered Cartilage 30
If you have no Benched Pokémon, discard 2 random cards from your opponent’s hand.

Weakness: Water x2
Resistance: None
Retreat: 2
King K. Rool & Feraligatr-GX HP 270 Water
Basic Pokémon (TAG TEAM)

[W][W][W][W] Cannon Shot 90
This attack does 40 damage to 1 of your opponent’s Benched Pokemon (Don’t apply Weakness and Resistance for Benched Pokémon). If damage from this attack would not Knock Out your opponent’s Active Pokémon, put that Pokémon and all cards attached to it into your opponent’s hand.

[W]+ Whirlpool Counter GX 120
If this Pokémon was not damaged by an opponent’s attack during their last turn, this attack does nothing. If this Pokémon has at least 3 extra [W] Energy attached to it (in addition to this attack’s cost), this attack does 60 more damage and your opponent switches their Active Pokémon with 1 of their Benched Pokémon. (You can’t use more than 1 GX attack in a game.)

When your Tag Team Pokémon is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Grass x2
Resistance: None
Retreat: 4
Roy - Trainer - Supporter
You may play only 1 Supporter card during your turn (before your attack).

During your next turn, the attacks of your Pokémon do 30 more damage for each basic [R] Energy attached to it. Your turn ends.
Little Mac - Trainer - Supporter
You may play only 1 Supporter card during your turn (before your attack).

During this turn, your GX attacks aren’t affected by any effects on your opponent’s Pokémon, and do 50 more damage to the opponent’s Active Pokémon.
Snake - Trainer - Supporter
You may play only 1 Supporter card during your turn (before your attack).

Choose 1 of your opponent’s Pokémon. At the end of your opponent’s next turn, put 2 damage counters on that Pokémon.
Normalium Z Agility - Trainer - Item
Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
If this card is attached to a Pokemon that has the attack Agility, that Pokemon can use the GX attack on this card. (It must have the necessary Energy to use the attack.)

[C][C][C] Speed Breach GX 100
Prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn. (You can’t use more than 1 GX attack in a game)
Ghostium Z Night March - Trainer - Item
Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
If this card is attached to a Pokemon that has the attack Night March, that Pokemon can use the GX attack on this card. (It must have the necessary Energy to use the attack.)

[C][C] Twilight Parade GX 20x
This attack does 20 damage times the number of Pokémon in your discard pile that have the Night March attack. For the rest of this game, each of your Pokémon may use the Night March attack from any of your Pokémon in play or in your discard pile (it must have the necessary Energy to use the attack.) (You can’t use more than 1 GX attack in a game.)
Ghostium Z Cursed Drop - Trainer - Item
Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
If this card is attached to a Pokemon that has the attack Cursed Drop, that Pokemon can use the GX attack on this card. (It must have the necessary Energy to use the attack.)

[C][C][C][C] Blighted Abyss GX
Your opponent puts 30 damage counters on their Pokémon in any way they like. (You can’t use more than 1 GX attack in a game.)
Dragonium Z Outrage - Trainer - Item
Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
If this card is attached to a Pokemon that has the attack Outrage, that Pokemon can use the GX attack on this card. (It must have the necessary Energy to use the attack.)

[C][C] Raging Out GX 10+
This attack does 30 more damage and discard the top 2 cards of your opponent’s deck for each damage counter on this Pokémon. (You can’t use more than 1 GX attack in a game.)
Psychium Z Hypnoblast - Trainer - Item
Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
If this card is attached to a Pokemon that has the attack Hypnoblast, that Pokemon can use the GX attack on this card. (It must have the necessary Energy to use the attack.)

[C][C][C] Dreamworld GX 80
Your opponent’s Active Pokémon is now Asleep. It cannot wake up until the end of your next turn. While Asleep, that Pokémon has no Abilities and cannot be affected by any effect. (You can’t use more than 1 GX attack in a game).
Chorus Fruit - Trainer - Item - Pokémon Tool
You may play as many Item cards as you like during your turn (before your attack).
Attach a Pokémon Tool card to 1 of your Pokémon which doesn’t already have a Pokémon Tool card attached to it.

While attached to a Pokémon as a Pokémon Tool card, if this card would go to the discard pile, put it in your hand instead.

You may attach this card as a basic Energy card instead. (You may still only attach 1 Energy card each turn.) This card provides [C] Energy while attached to a Pokémon.
Shulker Box - Trainer - Item - Pokémon Tool
You may play as many Item cards as you like during your turn (before your attack).
Attach a Pokémon Tool card to 1 of your Pokémon which doesn’t already have a Pokémon Tool card attached to it.

When the Pokémon this card is attached to is Knocked Out by damage from an opponent’s Pokémon’s attack, you may choose an Item card in the Lost Zone (except Pokémon Tool cards) and use it as the effect of this card.
Ender Chest - Trainer - Supporter
You may play only 1 Supporter card during your turn (before your attack).

Look at your face-down Prize cards. You may reveal a Trainer card there (except Pokémon Tool cards and Stadium cards) and use it as the effect of this card. Put that card into the Lost Zone. You may play only 1 Supporter card during your turn (before your attack). Then, shuffle this Ender Chest into your remaining Prize cards and put them back face down. If you didn’t play this Ender Chest from your hand, it does nothing.
Couldn’t come up with anything cool enough for The End qwq
 
These were honestly super fun to make, as uncreative and probably broken a few of them are.
Shadow Pokémon are in a separate deck of exactly 15 cards, but may interact with the normal game. At the beginning of a player’s turn, they may draw from their Shadow Deck instead of their deck. No other card may affect the Shadow Deck. Shadow cards may be weaker, but have extreme versatility. They also have insane effects, despite being partially useless.
Shadow Giratina HP 50 Dragon
Basic Pokémon

/Ability/ ~ Roam Around
Once during your turn (before your attack), if this Pokémon is on your Bench, you may discard all cards attached to this Pokémon and choose 1:

- Shuffle this Pokémon into your Shadow deck, then draw a card from it.
- Shuffle this Pokémon into your Prize cards.
- Put this Pokémon in the Lost Zone.
- Discard this Pokémon.
- Return this Pokémon into your hand.

You can’t use more than 2 Roam Around Abilities during your turn.

[C] Twisted Perception 20
Until the end of your opponent’s next turn, treat all of their Pokémon as having 1 less Energy attached to them (if they have no Energy attached to them, ignore this effect).

Weakness: Fairy x4
Resistance: None
Retreat: 7
Shadow Potion - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Heal 300 damage from 1 of your Shadow Pokémon.
Umbreon HP 120 Darkness
Stage 1 - Evolves from Eevee

[D][C] Light Stride 10+
This attack does 10 damage to each Shadow Pokémon in play (both your’s and your opponent’s) (Don’t apply Weakness and Resistance for Benched Pokémon). Then, this attack does 10 more damage for each card remaining in your opponent’s Shadow deck.

[C][C][C] Moon Aura 50
During your next turn, you may put a card from your discard pile into your hand instead of drawing a card.

Weakness: Fighting x2
Resistance: Psychic -20
Retreat: 2
Shadow Tauros HP 30 Colorless
Basic Pokémon

[C] Shadow Stampede 20x
This attack does 20 damage times the number of Shadow Pokémon in play.

[C][C][C][C] Raging Bull 1200
If the Pokémon using this attack is not Shadow Tauros, it is Knocked Out and your opponent takes 7 more Prize cards for it.

Weakness: Fighting x9
Resistance: None
Retreat: 6
Shadow Arceus HP 30 Colorless
Basic Pokémon

/Ability/ ~ Shadow Life
Each Shadow Pokémon in play has +20 HP (except Shadow Arceus).

[C] Jewel of Shadows
Until either player has 1 card or less left in their Shadow deck, the Shadow Life Ability gives +90 HP instead. This Pokémon is Knocked Out and your opponent takes 2 more Prize cards for it.

Weakness: None
Resistance: None
Retreat: 10
Shadow Sudowoodo HP 150 Fighting
Basic Pokémon

/Ability/ ~ Shadow Rot
At any time in between turns, put or remove damage counters on this Pokémon until it has the same number of damage counters on it as there are in your Shadow deck.

[F] Rock Rage 10+
This attack does 40 more damage and discard the top 2 cards of either your deck of your Shadow deck for each damage counter on this Pokémon.

Weakness: Water x11
Resistance: None
Retreat: 19
Shadow Solgaleo HP 30 Metal
Basic Pokémon

[M] Bursting Sun
Discard a Special Energy attached to 1 of your opponent’s Pokémon. If you do, discard a Pokémon Tool card attached to 1 of their Pokémon. If you do, put 5 damage counters on 1 of their Pokémon. If that Pokémon is Knocked Out by this damage, discard the Prize card you would take instead of taking it. If you do, put a Pokémon from your hand to evolve 1 of your Pokémon (This counts as evolving that Pokémon). If you do, discard the top 2 cards of your deck. If either of those discarded cards are Pokémon, each player takes 2 Prize cards, then adds the top card of their deck to their Prize cards.

Weakness: Fire x1
Resistance: Psychic -60
Retreat: 13
Shadow Lugia HP 40 Psychic
Basic Pokémon

[C] Catastrophe Whirlwind
Each player puts 1 of their Benched Pokémon an all cards attached to it into their hand. This Pokémon can’t use Catastrope Whirlwind during your next turn.

[C][C][C][C][C][C][C][C][C][C] Cataclysmic Gusts
This attack does 110 damage to 6 of your opponent’s Pokémon (you may choose the same Pokémon more than once) (Don’t apply Weakness and Resistance for Benched Pokémon).

Weakness: Psychic x3
Resistance: Fighting -120
Retreat: 5
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Crystal Onix HP 120 Fighting
Basic Pokémon

/Ability/ ~ Crystal Expanse
Once during your turn (before your attack), you may look at the top 7 cards of your deck and reveal as many basic Energy cards as you like there. For the rest of this game, this Pokémon has +20 HP for each Energy card revealed in this way. Shuffle each card back into your deck. This Pokémon may not use more than 1 Crystal Expanse Ability in a game.

[C][C][C][C] Crystalline Tail
This attack does damage equal to it's remaining HP.

Weakness: Fire x2
Resistance: Water -20
Retreat: 4
Heatran HP 130 Metal
Basic Pokémon

/Ability/ ~ Meltdown
As long as you have 4 or more [R] Pokémon in play, all [M] Energy attached to your Pokémon now provides [R] and [M] Energy, but only provides 1 Energy at a time, and each of your [M] Pokémon in play is now a [R] type in addition to it's original types.

[M][M][C] Boiling Blood 100
If this Pokémon has any [R] Energy attached to it and damage from this attack would Knock Out your opponent's Active Pokémon, put 3 damage counters on their new Active Pokémon and that Pokémon is now Burned.

Weakness: Fire x2
Resistance: Psychic -20
Retreat: 2

And now for what happens when Espurr/Meowstic keep their ears open too long.
Maniac Espurr HP 60 Psychic
Basic Pokémon

[P] Uncontrolled Psychic Bomb
Flip a coin for each Pokémon in play (both yours and your opponent's) (excluding this Pokémon). For each heads, this attack does 40 damage to that Pokémon. Don't apply Weakness and Resistance.

[P][P] Crazed Cat Noises
During your opponent's next turn, whenever they play a Trainer card from their hand, they put 1 damage counter on 1 of their Pokémon.

Weakness: Psychic x2
Resistance: None
Retreat: 1
Demented Meowstic HP 90 Psychic
Stage 1 - Evolves from Maniac Espurr

/Ability/ ~ Psychic Breakdown
Once during your turn (before your attack), you may Knock Out 3 of your Pokémon (excluding this Pokémon). If you do, discard your opponent's deck. Your opponent shuffles as many cards from their discard pile into their deck as they like. Put 1 damage counter on your opponent's Pokémon for each card shuffled back into their deck. You may not take any Prize cards for any Pokémon Knocked Out in this way.

[P][P] Psychotic Burst
This attack does 80 damage to 10 Pokémon in play (both yours and your opponent's) (excluding this Pokémon). Don't apply Weakness and Resistance. (You may choose the same Pokemon more than once.) If damage from this attack would Knock Out any Pokémon in play, this attack does no damage to that Pokémon and discard the top 3 cards of your deck instead.

Weakness: Psychic x2
Resistance: None
Retreat: 1
 
Mantine HP 110 Water
Basic Pokémon

/Ability/ ~ Ocean Tides
Once during your turn (before your attack), if this Pokémon is on your Bench and the number of cards in your deck is 7 times the amount of your remaining Prize cards, you may draw 5 cards, then shuffle this Pokémon and all cards attached to it into your deck. You may not use more than 1 Ocean Tides Ability during your turn.

[W][C][C] Paradise Bubble 70
Move an Energy from this Pokémon to 1 of your Benched Pokémon and heal 30 damage from it.

Weakness: Lightning x2
Resistance: Fighting -20
Retreat: 2
Poipole HP 60 Psychic
Basic Pokémon (Ultra Beast)

/Ability/ ~ Hide in Space
Once during your turn (before your attack), you may discard all cards attached to this Pokémon and put it into your Prize cards.

[P] Toxic Fluids
The Defending Pokémon is now Poisoned.

Weakness: Psychic x2
Resistance: None
Retreat: 1
Naganadel HP 120 Dragon
Stage 1 - Evolves from Poipole (Ultra Beast)

/Ability/ ~ Space Swarm
If this Pokémon is in your discard pile when you take a face-down Prize card, you may reveal that Prize card. If that is an Ultra Beast and you have room on your Bench, put as many Naganadel (including Naganadel-GX) from your discard pile onto your Bench as you like.

[L][P][C] Beast Arsenal 100+
This attack does 20 more damage for each basic [P] Energy attached to this Pokémon. If this Pokémon has at least 2 basic [L] Energy attached to it, you may move any number of Energy attached to this Pokémon to 1 of your Benched Pokémon.

Weakness: Fairy x2
Resistance: None
Retreat: 1
Xurkitree HP 120 Lightning
Basic Pokémon (Ultra Beast)

/Ability/ ~ Static Shine
As long as this Pokémon is your Active Pokémon, at any time in between turns, turn all of your face-down Prize cards face-up and turn all of your face-up Prize cards face-down (only do this once in between turns).

[C][C] Shock Charge 30+
This attack does 30 more damage for each basic [L] Energy attached to this Pokémon.

Weakness: Fighting x2
Resistance: Metal -20
Retreat: 2
Space Exploration Team - Trainer - Supporter
You may only play 1 Supporter card during your turn (before your attack).

Each player shuffles their hand into their deck and draws a card for each of their remaining Prize cards. If that player has 1, 3, or 5 Prize cards remaining, that player draws 1 more card. If that player has 2, 4, or 6 Prize cards remaining, that player draws 1 less card.
Klink HP 60 Metal
Basic Pokémon

[M] Spynergy
During your next turn, each of your [M] Pokémon's attacks cost [M] less.

[M][M][M] Metal Mash 70

Weakness: Fire x2
Resistance: Psychic -20
Retreat: 2
Klang HP 80 Metal
Stage 1 - Evolves from Klink

[M][M][M] Spinsault 30+
This attack does 90 more damage if any of your Pokémon used Spynergy during your last turn.

[M][M][M][M] Metal Works 70
Shuffle up to 3 in any combination of basic [M] Energy and [M] Pokémon from your discard pile into your deck.

Weakness: Fire x2
Resistance: Psychic -20
Retreat: 3
Klinklang HP 150 Metal
Stage 2 - Evolves from Klang

/Ability/ ~ Metal Gears
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn (before your attack), you may shuffle 5 basic [M] Energy cards from your discard pile into your deck.

[M][M][M][M][M] Spinacle 10x
This attack does 10 damage times the number of cards in your deck. If this attack's damage dealt 250 or more damage, discard a [M] Energy from this Pokémon.

Weakness: Fire x2
Resistance: Psychic -20
Retreat: 4
 
Hello! This update is for Lackey CCG and is meant to be Modern format Trainer staples/interesting cards. I don’t think the wording is perfect on all of them but I tried my best. Please let me know if you are willing to make theses into image (which would be greatly appreciated!!) or have any advice on the wording. I’ll also include a list of preexisting cards in my fakes thread that I believe can be staples for the Modern format.
Staples:
Pirate - Trainer - Supporter
You may play only 1 Supporter card during your turn (before your attack).

If there is a Stadium card in play, switch your opponent’s Active Pokémon with 1 of their Benched Pokémon. If there is not a Stadium card in play, discard the top card of your opponent’s deck.
Pester Ball - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Reveal a Pokémon from your hand and shuffle it into your deck. If you do, draw 2 cards.
Motorbike - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Draw cards until you have 3 cards in your hand. If this card is the first Item card you played from your hand during this turn, draw cards until you have 6 cards in your hand.
Mysterious Message - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Discard a card from your hand. If you do, look at the top 5 cards of your deck. You may reveal a Trainer card you find there and put it into your hand. Shuffle the other cards back into your deck.
Switchpoint - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

You may discard a card from your hand. If you do, switch your Active Pokémon with 1 of your Benched Pokémon.
If this card is the first Item card you played from your hand during this turn, during this turn, your Pokémon have no Retreat Cost.
Musical Instruments - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

You may play up to 4 Musical Instruments cards at once.

- If you played 1 card, draw a card.
- If you played more than 1 card, draw 2 cards for each card played. (This effect works one time for more than 1 card.)
Dumpster Diver - Trainer - Supporter
You may play only 1 Supporter card during your turn (before your attack).

Flip 2 coins. For each heads, put an Item card from your discard pile into your hand.
Street Lights - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Search your deck for a Stadium card, reveal it, and put it into your hand. Then, shuffle your deck.
Misleading Road - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Discard a Stadium card you have in play. If you do, put a Stadium card with a different name from your discard pile into play.
Zero-In Scope - Trainer - Item - Pokémon Tool
Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
You may play as many Item cards as you like during your turn (before your attack).

The attacks of the Pokémon this card is attached to (excluding TAG TEAM Pokémon) do 50 more damage to the opponent’s Active TAG TEAM Pokémon (before applying Weakness and Resistance).
Beast Suit - Trainer - Item - Pokémon Tool
Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
You may play as many Item cards as you like during your turn (before your attack).

If you have 3, 5, or 6 Prize cards remaining, the Retreat cost of the Pokémon this card is attached to is [C][C] less. If you have 1, 2, or 4 Prize cards remaining, the Retreat cost of the Pokémon this card is attached to is [C][C] more.
Field Vacuum - Trainer - Item
Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
You may play as many Item cards as you like during your turn (before your attack).

Reveal the top 4 cards of your opponent’s deck and discard as many Pokémon Tool cards and Special Energy cards you find there as you like. Shuffle the remaining cards back into your opponent’s deck.
Safari Ball - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Look at the top 6 cards of your deck. You may reveal a Pokémon you find there and put it into your hand. Shuffle the other cards back into your deck. If you did not reveal a Pokémon, shuffle those cards back into your deck, then look at the top 4 cards of your deck. You may reveal a Pokémon you find there and put it into your hand. Shuffle the other cards back into your deck.
Cool cards that might see use:
Resistance Barrier - Trainer - Item - Pokémon Tool
Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
You may play as many Item cards as you like during your turn (before your attack).

The Resistance of the Pokémon this card is attached to is -30 and it has an additional Resistance that is that Pokémon’s type.
Dangerous Meteorite - Trainer - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

You can only play this card if there is already a Stadium card in play. While in play, if another Stadium card would come into play, the player playing that Stadium card flips a coin. If tails, they discard that Stadium card instead.
Dispersal Energy - Energy - Special Energy - [C]

This card provides [C] Energy. When you attach this card from your hand to 1 of your Pokemon during your turn (before your attack), you may move all other Energy attached to that Pokémon to your other Pokémon in any way you like (excluding this Dispersal Energy).
Fast-Forward Clock - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

If you have played an Item card during this turn, you can’t play this card.

During this turn, you may not play any more Item cards from your hand, and you may attach any number of basic Energy cards from your hand to your Pokémon during this turn.
Ultra Being - Trainer - Supporter
You may play only 1 Supporter card during your turn (before your attack).

If you played Space Exploration Team from your hand during this turn, you may play this card as an Item card instead. (You may play as many Item cards as you like during your turn (before your attack)).

If you have the same amount of or fewer Prize cards remaining than your opponent, attach an Energy card from your discard pile to 1 of your Ultra Beasts in play.
Bus - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Reveal the top card of your deck. If it is a Supporter card, put it into your hand, then draw 2 cards. If not, put that card back on top of your deck.
Freedom Square - Trainer - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Prevent all effects of attacks done to either player or either player’s hand by the opponent’s Pokémon. Remove any existing effects.
New World - Trainer - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Each player may not attach basic Energy from their hand to their Active Pokémon-EX or Pokémon-GX.

This card cannot be removed from play by any effect of any card except New World. At the end of the opponent’s next turn of the player who played this card, discard this card from play.
Urban City - Trainer - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

At the beginning of each player’s turn, they draw an extra card.
Pokémon Fan - Trainer - Supporter
You may play only 1 Supporter card during your turn (before your attack).

Look at the top 7 cards of your deck and reveal as many Pokémon you find there to your opponent as you like. After counting the number of Pokémon you revealed, shuffle all those cards back into your deck. Then, draw that many cards.
Fast Ball - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

You can use this card only on your first turn. Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
And I’m worried about how powerful these are:
Seismograph - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

All damage done to Benched Pokémon until the end of your opponent’s next turn is increased by 10 (after applying Weakness and Resistance). You may not play more than 1 Seismograph card during your turn (before your attack).
Ultra Expansion - Trainer - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Each player can have 1 more Pokémon on their Bench for each of their remaining Prize cards. (When this card leaves play, each player discards Benched Pokémon until he or she has 5 Pokémon on the Bench. The owner of this card discards first.)
Gap Pack - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Your opponent reveals their hand. Choose a card you find their and have your opponent shuffle it into their deck. Then, your opponent draws 2 cards.
Soul Energy - Energy - Special Energy - [C]

You can only play this card if you have not played a Supporter card during this turn.

Soul Energy provides [C] Energy.

When you attach this card from your hand to 1 of your Pokémon during your turn (before your attack), you may choose a Supporter card from your discard pile and use it as the effect of this card. You may not play a Supporter card during this turn. You may not use more than 1 effect of Soul Energy during your turn.

Pre-Existing Staples:
Space Exploration Team - Trainer - Supporter
You may only play 1 Supporter card during your turn (before your attack).

Each player shuffles their hand into their deck and draws a card for each of their remaining Prize cards. If that player has 1, 3, or 5 Prize cards remaining, that player draws 1 more card. If that player has 2, 4, or 6 Prize cards remaining, that player draws 1 less card.
Chihiro Fujisaki - Trainer - Supporter
You may only play 1 Supporter card during your turn (before your attack).

Search your deck for up to 5 Item cards an put them into your hand. If you do, your turn ends.
Pokéball Factory Worker - Trainer - Supporter

Put 3 in any combination of item card with "ball" in their name from your discard pile into your hand. (Except Pokéball Factory Worker)

You may only play 1 Supporter card during your turn (before your attack).
f
 
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Hello! This update is for Lackey CCG and is meant to be Modern format Trainer staples/interesting cards. I don’t think the wording is perfect on all of them but I tried my best. Please let me know if you are willing to make theses into image (which would be greatly appreciated!!) or have any advice on the wording. I’ll also include a list of preexisting cards in my fakes thread that I believe can be staples for the Modern format.
Staples:
Pirate - Trainer - Supporter
You may play only 1 Supporter card during your turn (before your attack).

If there is a Stadium card in play, switch your opponent’s Active Pokémon with 1 of their Benched Pokémon. If there is not a Stadium card in play, discard the top card of your opponent’s deck.
Pester Ball - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Reveal a Pokémon from your hand and shuffle it into your deck. If you do, draw 2 cards.
Motorbike - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Draw cards until you have 3 cards in your hand. If this card is the first Item card you played from your hand during this turn, draw cards until you have 6 cards in your hand.
Mysterious Message - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Discard a card from your hand. If you do, look at the top 5 cards of your deck. You may reveal a Trainer card you find there and put it into your hand. Shuffle the other cards back into your deck.
Switchpoint - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

You may discard a card from your hand. If you do, switch your Active Pokémon with 1 of your Benched Pokémon.
If this card is the first Item card you played from your hand during this turn, during this turn, your Pokémon have no Retreat Cost.
Musical Instruments - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

You may play up to 4 Musical Instruments cards at once.

- If you played 1 card, draw a card.
- If you played more than 1 card, draw 2 cards for each card played. (This effect works one time for more than 1 card.)
Dumpster Diver - Trainer - Supporter
You may play only 1 Supporter card during your turn (before your attack).

Flip 2 coins. For each heads, put an Item card from your discard pile into your hand.
Street Lights - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Search your deck for a Stadium card, reveal it, and put it into your hand. Then, shuffle your deck.
Misleading Road - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Discard a Stadium card you have in play. If you do, put a Stadium card with a different name from your discard pile into play.
Zero-In Scope - Trainer - Item - Pokémon Tool
Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
You may play as many Item cards as you like during your turn (before your attack).

The attacks of the Pokémon this card is attached to (excluding TAG TEAM Pokémon) do 50 more damage to the opponent’s Active TAG TEAM Pokémon (before applying Weakness and Resistance).
Beast Suit - Trainer - Item - Pokémon Tool
Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
You may play as many Item cards as you like during your turn (before your attack).

If you have 3, 5, or 6 Prize cards remaining, the Retreat cost of the Pokémon this card is attached to is [C][C] less. If you have 1, 2, or 4 Prize cards remaining, the Retreat cost of the Pokémon this card is attached to is [C][C] more.
Field Vacuum - Trainer - Item
Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
You may play as many Item cards as you like during your turn (before your attack).

Reveal the top 4 cards of your opponent’s deck and discard as many Pokémon Tool cards and Special Energy cards you find there as you like. Shuffle the remaining cards back into your opponent’s deck.
Safari Ball - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Look at the top 6 cards of your deck. You may reveal a Pokémon you find there and put it into your hand. Shuffle the other cards back into your deck. If you did not reveal a Pokémon, shuffle those cards back into your deck, then look at the top 4 cards of your deck. You may reveal a Pokémon you find there and put it into your hand. Shuffle the other cards back into your deck.
Cool cards that might see use:
Resistance Barrier - Trainer - Item - Pokémon Tool
Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
You may play as many Item cards as you like during your turn (before your attack).

The Resistance of the Pokémon this card is attached to is -30 and it has an additional Resistance that is that Pokémon’s type.
Dangerous Meteorite - Trainer - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

You can only play this card if there is already a Stadium card in play. While in play, if another Stadium card would come into play, the player playing that Stadium card flips a coin. If tails, they discard that Stadium card instead.
Dispersal Energy - Energy - Special Energy - [C]

This card provides [C] Energy. When you attach this card from your hand to 1 of your Pokemon during your turn (before your attack), you may move all other Energy attached to that Pokémon to your other Pokémon in any way you like (excluding this Dispersal Energy).
Fast-Forward Clock - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

If you have played an Item card during this turn, you can’t play this card.

During this turn, you may not play any more Item cards from your hand, and you may attach any number of basic Energy cards from your hand to your Pokémon during this turn.
Ultra Being - Trainer - Supporter
You may play only 1 Supporter card during your turn (before your attack).

If you played Space Exploration Team from your hand during this turn, you may play this card as an Item card instead. (You may play as many Item cards as you like during your turn (before your attack)).

If you have the same amount of or fewer Prize cards remaining than your opponent, attach an Energy card from your discard pile to 1 of your Ultra Beasts in play.
Bus - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Reveal the top card of your deck. If it is a Supporter card, put it into your hand, then draw 2 cards. If not, put that card back on top of your deck.
Freedom Square - Trainer - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Prevent all effects of attacks done to either player or either player’s hand by the opponent’s Pokémon. Remove any existing effects.
New World - Trainer - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Each player may not attach basic Energy from their hand to their Active Pokémon-EX or Pokémon-GX.

This card cannot be removed from play by any effect of any card except New World. At the end of the opponent’s next turn of the player who played this card, discard this card from play.
Urban City - Trainer - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

At the beginning of each player’s turn, they draw an extra card.
Pokémon Fan - Trainer - Supporter
You may play only 1 Supporter card during your turn (before your attack).

Look at the top 7 cards of your deck and reveal as many Pokémon you find there to your opponent as you like. After counting the number of Pokémon you revealed, shuffle all those cards back into your deck. Then, draw that many cards.
Fast Ball - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

You can use this card only on your first turn. Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
And I’m worried about how powerful these are:
Seismograph - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

All damage done to Benched Pokémon until the end of your opponent’s next turn is increased by 10 (after applying Weakness and Resistance). You may not play more than 1 Seismograph card during your turn (before your attack).
Ultra Expansion - Trainer - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Each player can have 1 more Pokémon on their Bench for each of their remaining Prize cards. (When this card leaves play, each player discards Benched Pokémon until he or she has 5 Pokémon on the Bench. The owner of this card discards first.)
Gap Pack - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Your opponent reveals their hand. Choose a card you find their and have your opponent shuffle it into their deck. Then, your opponent draws 2 cards.
Soul Energy - Energy - Special Energy - [C]

You can only play this card if you have not played a Supporter card during this turn.

Soul Energy provides [C] Energy.

When you attach this card from your hand to 1 of your Pokémon during your turn (before your attack), you may choose a Supporter card from your discard pile and use it as the effect of this card. You may not play a Supporter card during this turn. You may not use more than 1 effect of Soul Energy during your turn.

Pre-Existing Staples:
Space Exploration Team - Trainer - Supporter
You may only play 1 Supporter card during your turn (before your attack).

Each player shuffles their hand into their deck and draws a card for each of their remaining Prize cards. If that player has 1, 3, or 5 Prize cards remaining, that player draws 1 more card. If that player has 2, 4, or 6 Prize cards remaining, that player draws 1 less card.
Chihiro Fujisaki - Trainer - Supporter
You may only play 1 Supporter card during your turn (before your attack).

Search your deck for up to 5 Item cards an put them into your hand. If you do, your turn ends.
Pokéball Factory Worker - Trainer - Supporter

Put 3 in any combination of item card with "ball" in their name from your discard pile into your hand. (Except Pokéball Factory Worker)

You may only play 1 Supporter card during your turn (before your attack).
f
I see you modeled the Seismograph after the Earthquake attack. Very nice.
In fact, all of these cards look great and I would very much like for TPCI to print them pretty please.
Does Seismograph apply for both players or just the player who played this card? If it’s both players, the “both yours and your opponent’s” clause should be put on there.
I’m hooked. Please make more.
 
Gossifleur HP 60 Grass
Basic Pokémon

[G] Pollen Spread
Search your deck for a basic [G] Energy card and attach it to 1 of your Pokémon. If there is no Stadium card in play, heal 30 damage from that Pokémon.

[G][G] Razor Leaf 30

Weakness: Fire x2
Resistance: None
Retreat: 1
Eldegoss HP 110 Grass
Stage 1 - Evolves from Gossifleur

/Ability/ ~ Cotton Down
All damage done to this Pokémon by attacks is reduced by 20 for each basic [G] Energy attached to it (before applying Weakness and Resistance). You can’t reduce more than 80 damage in this way.

[G][G] Flowering Pride Parade 80
You may move any number of Energy from this Pokémon to your Benched Pokémon in any way you like.

Weakness: Fire x2
Resistance: None
Retreat:
Lumineon & Jellicent-GX HP 260 Water
Basic Pokémon (TAG TEAM)

[W][W] Alluring Movements
Your opponent reveals their hand. If their Bench is not full, move their Active Pokémon to their Bench and choose a basic Pokémon from their hand to put as their new Active Pokémon.

[W][W][W] Vanishing Light 60
Choose 1 of your opponent’s Pokemon. This attack does 30 damage to that Pokemon (Don’t apply Weakness and Resistance for Benched Pokémon). Whenever your opponent plays an Item or Supporter card from their hand during their next turn, prevent all effects of that card done to that Pokémon. Your opponent can't attach Energy from his or her hand to that Pokémon during his or her next turn. That Pokémon has no Abilities until the end of your opponent’s next turn.

[W][W]+ Neon Nightmare GX
For the rest of this game, whenever your opponent attaches an Energy card from their hand to 1 of their Pokémon, they flip a coin. If heads, they discard all cards attached to that Pokémon, then put that Pokémon into their hand. If this Pokémon has at least 3 extra [W] Energy attached to it (in addition to this attack's cost), put all Energy attached to your opponent’s Pokémon into their hand. (You can’t use more than 1 GX attack in a game.)

When your Tag Team Pokémon is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Grass x2
Resistance: None
Retreat: 2
Golett HP 90 Fighting
Basic Pokémon

/Ability/ ~ Ancient Energy
Energy attached to this Pokémon can't be discarded by effects of your opponent's attacks, Abilities, or Trainer cards.

[F][F][F][C] Groundbreaker 60+
You may discard any Stadium card in play. If you do, this attack does 40 more damage and you may discard a Pokémon Tool card attached to your opponent’s Active Pokémon. If you do, this attack does 60 more damage.

Weakness: Grass x2
Resistance: None
Retreat: 3
Golurk-GX HP 230 Fighting
Stage 1 - Evolves from Golett

/Ability/ ~ Raging Energy
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn (before your attack), you may attach 3 Energy cards from your hand to it.

[F][F][F][F][F] Rocket Impact 100+
If this Pokémon has more Energy attached to it than your opponent’s Active Pokémon, this attack does 50 more damage for each fewer Energy attached to your opponent’s Active Pokémon.

[F][F][F][F][F] Mass Construction GX 220
For the rest of this game, you may attach Energy from your hand to your Pokémon 3 times during your turn instead of 1. (You can’t use more than 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass x2
Resistance: None
Retreat: 4
Black Blaze - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Choose 1:
- Attach a basic [D] Energy card from your discard pile to 1 of your Benched [R] Pokémon.
- Attach a basic [R] Energy card from your discard pile to 1 of your Benched [D] Pokémon.
Extension Cord - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Look at the top 3 cards of your deck. You may reveal a basic Energy card or Extension Cord you find there and put it into your hand. If you put a basic Energy card into your hand or put no cards into your hand, shuffle the remaining cards back into your deck. If you put Extension Cord into your hand, look at 8 more cards from the top of your deck. You may reveal as many basic Energy cards you find there and put them into your hand as you like. Shuffle the remaining cards back into your deck.
Deep Sea Weapon - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Shuffle your deck, then look at the bottom 2 cards of your deck. Put a [W] Pokémon you find there onto your Bench. If you do, for the rest of this game, each of that Pokémon’s attacks do 50 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance). Shuffle the remaining cards back into your deck.
Depth Key - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

You may only play this card when you play Deep Sea Weapon. If you do, do not shuffle your deck before looking at the bottom 2 cards of your deck.
Emergency System - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

You can only play this card if you have 5 more Prize cards remaining than your opponent.

During this turn, ignore all [C] Energy in your Pokémon’s attack costs, and your Pokémon have no Retreat Cost.
Portal Gun - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Look at the top 3 cards of your deck, then put them back on the top or bottom of your deck in any order.
Abandoned Universe - Trainer - Item
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

There may be 3 Stadium cards in play (including this card). If this card’s effect stops working or it is removed from play, the owner of this card discards Stadium cards in play until there is 1 remaining.
Mysterious Chimes - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Discard 2 cards from your hand. If you do, put a Special Energy card from your discard pile into your hand.
Mistake Energy - Energy - Special Energy - [C]

Mistake Energy provides [C][C][C] Energy.

When you attach Mistake Energy from your hand to 1 of your Pokémon, flip a coin. If tails, discard all Energy attached to that Pokémon.
Deep Investigation - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Set aside the top 7 cards of your opponent’s deck, then look at the next 5 cards of your opponent deck. Discard a Supporter card you find there. Shuffle the remaining cards back into your opponent’s deck, then put the set aside cards back on top of your opponents deck.
Culprit - Trainer - Supporter
You may play only 1 Supporter card during your turn (before your attack).

Draw 5 cards. Put this card into your Prize cards.
Ninth Life - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

If you have exactly 8 in any combination of Litten, Torracat, Incineroar, Espurr, Meowstic, Meowth, Persian, Purrloin, Liepard, Glameow, or Purugly in your discard pile, put all of those Pokémon into your hand.
Muffled Cries - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Flip 3 coins. For each heads, put a Pokémon from your discard pile on the bottom of your deck in any way you like. For each Pokémon you put in your deck in this way, draw a card.
 
Yamper HP 70 Lightning
Basic Pokémon

/Ability/ ~ Ball Fetch
The first time you play a card from your hand with the word “ball” in it’s name during your first turn (before your attack), you may put that card into your hand instead of the discard pile.

[C][C] Sparking Tackle 30
This Pokémon does 10 damage to itself.

Weakness: Fighting x2
Resistance: None
Retreat: 1
Rolycoly HP 70 Fighting
Basic Pokémon

/Ability/ ~ Steam Engine
Once during your turn (before your attack), you may discard all cards attached to this Pokémon and attach it to 1 of your Pokémon as a Pokémon Tool card. The [F] or [W] Pokémon this card is attached to has no Retreat Cost and each of that Pokémon’s attacks do 10 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).

[C][C] Rock Throw 20

Weakness: Water x2
Resistance: None
Retreat: 1
Koffing HP 60 Psychic
Basic Pokémon

[C] Poison Cloud
Your opponent’s Active Pokémon is now Poisoned. Search your deck for a Pokémon and put it into your hand. Then, shuffle your deck.

[C][C] Vanishing Smoke 20
Put this Pokémon and all cards attached to it into your hand.

Weakness: Psychic x2
Resistance: None
Retreat: 2
Galarian Weezing HP 120 Fairy
Stage 1 - Evolves from Koffing

/Ability/ ~ Purify
Once during your turn (before your attack), if this Pokémon is in your hand, you may reveal it. If you do, you may discard 2 basic Energy cards from your hand. If you do, heal 100 damage from your Active Pokémon and remove all Special Conditions from it. Then, discard this Pokémon.

[Y][C][C] Pure Poison 90
Your opponent’s Active Pokémon is now Poisoned and heal 30 damage from this Pokémon.

Weakness: Metal x2
Resistance: Darkness -20
Retreat: 3
Oricorio HP 80 Lightning
Basic Pokémon

/Ability/ ~ Dance Along
When you play this Pokémon from your hand onto your Bench during your turn (before your attack), you may attach an Energy card from your hand to 1 of your Oricorio in play.

[L][C] Sparking Strut 30+
If the Defending Pokémon is a Pokémon-EX or Pokémon-GX, this attack does 70 more damage.

Weakness: Lightning x2
Resistance: Fighting -20
Retreat: 1
Pheromosa HP 110 Fighting
Basic Pokémon (Ultra Beast)

[F] Stylish Touch 20
If your opponent’s Pokémon is Knocked Out by damage from this attack, this Pokémon may use this attack a second time this turn. (If the first attack Knocks Out your opponent’s Active Pokémon, you may attack again after your opponent chooses a new Active Pokémon.)

[F][F][C] Prize Needle 40+
This attack does 20 more damage for each Prize card both players have taken.

Weakness: Psychic x2
Resistance: None
Retreat: 1
Houndour HP 60 Darkness
Basic Pokémon

[D] Hellish Fang 10
The Defending Pokémon has no Abilities until the end of your opponent’s next turn.

Weakness: Fighting x2
Resistance: Psychic -20
Retreat: 1
Houndoom-GX HP 210 Darkness
Stage 1 - Evolves from Houndour

/Ability/ ~ Unending Pain
As long as this Pokémon is your Active Pokémon, your opponent’s Pokémon can’t be healed.

[C][C][C] Hell Fang 70+
The Defending Pokémon is now Burned. If this Pokémon has any [R] Energy attached to it, this attack does 40 more damage. If this Pokémon has any [D] Energy attached to it, this attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.

[C] Grim Call GX
Search your deck for a [D] Pokémon and put it onto your Bench. Then, shuffle your deck. (You can’t use more than 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting x2
Resistance: Psychic -20
Retreat: 2
Genesect HP 110 Metal
Basic Pokémon

[M] Reactive Laser
Until the end of your opponent’s next turn, whenever they attach an Energy card from their hand to 1 of their Pokémon, put 2 damage counters on that Pokémon. If that Pokémon is a Pokémon-EX or Pokémon-GX, put 3 damage counters on that Pokémon instead.

[M][M][C] Powerful Shot 120
Discard an Energy from this Pokémon.

Weakness: Fire x2
Resistance: Psychic -20
Retreat: 1
Binacle HP 80 Fighting
Basic Pokémon

[F] Dual Scratch 10x
Flip 2 coins. This attack does 10 damage for each heads.

Weakness: Grass x2
Resistance: None
Retreat: 2
Barbaracle HP 130 Fighting
Stage 1 - Evolves from Binacle

[F][C][C] Complete Union 10x
Flip 7 coins. For each heads, this attack does 10 damage for each heads. If all of them are heads, this attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.

Weakness: Grass x2
Resistance: None
Retreat: 3
Celebi & Xatu-GX HP 250 Psychic
Basic Pokémon (TAG TEAM)

/Ability/ ~ Reversal Ring
When this Pokémon is Knocked Out by damage from an opponent’s Pokémon’s attack, you may put this Pokémon and all cards attached to it on top of your deck in any order instead of the discard pile.

[P][P][P] Fortune Wing 100
At the beginning of your next turn, draw 2 cards instead of 1.

[P][P]+ Time Egg GX
Heal all damage from this Pokémon. If this Pokémon has at least 2 extra [P] Energy attached to it (in addition to this attack’s cost), for the rest of this game, whenever damage from 1 your Xatu & Celebi-GX’s attacks would Knock Out your opponent’s Active Pokémon-EX or Pokémon-GX, they put a card attached to that Pokémon into their Prize cards. (You can’t use more than 1 GX attack in a game.)

When your TAG TEAM Pokémon is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Psychic x2
Resistance: None
Retreat: 2
Zekrom HP 130 Lightning
Basic Pokémon

[L][C] Thundercloud Generator 10+
Before doing damage, search your deck for up to 2 [L] Energy cards and attach them to 1 of your Benched Pokémon. This attack does 40 more damage for each Energy card attached in this way.

[L][L][C] Shock Drive 130
Discard an Energy from this Pokémon.

Weakness: Fighting x2
Resistance: Metal -20
Retreat: 2
Celesteela HP 140 Metal
Basic Pokémon (Ultra Beast)

/Ability/ ~ Wildfire Skirt
As long as this Pokémon has any [R] Energy attached to it, it is a [G] and [R] Pokémon.

[M][C][C][C] Loaded Launch 80+
This attack does 30 more damage for each different type of basic Energy attached to this Pokémon.

Weakness: Lightning x2
Resistance: Fighting -20
Retreat: 4
Celesteela HP 140 Metal
Basic Pokémon (Ultra Beast)

/Ability/ ~ Ultra Towers
This Pokémon has +30 maximum HP for each Prize card your opponent has taken.

[M][C][C][C] Danger Swing 80+
If the Defending Pokémon has no damage counters on it, this attack does 90 more damage.

Weakness: Lightning x2
Resistance: Fighting -20
Retreat: 4
Drednaw-GX HP 190 Water
Basic Pokémon

/Ability/ ~ Giant Rock Shell
If your turn ends and this Pokémon has not attacked, until the end of your opponent’s next turn, this Pokémon takes 50 less damage from attacks (after applying Weakness and Resistance).

[W][W][C] Overpowering Bite 120
Discard a Special Energy card or Pokémon Tool card attached to your opponent’s Active Pokémon.

[W][W][C][C] Dreadnought GX 150
If your opponent’s Active Pokémon is Knocked Out by damage from this attack, this attack does 100 damage to 3 of your opponent’s Benched Pokémon (before applying Weakness and Resistance) and this Pokémon can’t attack during your next turn. (You can’t use more than 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass x2
Resistance: None
Retreat: 3
Eevee HP 60 HP
Basic Pokémon

/Ability/ ~ Adaptation Coat
This Pokémon is the type of your Pokémon in play that evolve from Eevee in addition to it’s existing types.

[C][C] Wild Pounce 30+
Flip a coin. If heads, this attack does 20 more damage. If tails, this Pokémon does 20 damage to itself

Weakness: Fighting x2
Resistance: None
Retreat: 1
Sylveon HP 90 Fairy
Stage 1 - Evolves from Eevee

/Ability/ ~ Fairy Feelers
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put an Energy card from your opponent’s Active Pokémon on top of their deck.

[Y] Ribbon Assault 30+
If the Defending Pokémon has no Energy attached to it, this attack does 50 more damage.

Weakness: Metal x2
Resistance: Darkness -20
Retreat: 2
Jolteon HP 90 Lightning
Stage 1 - Evolves from Eevee

/Ability/ ~ Thunder Aura
Once during your turn (before your attack), you may attach a basic [L] Energy card from your hand to 1 of your Benched Pokémon.

[L][L] Quick Jolt 80
If the Defending Pokémon is a Pokémon-EX or Pokémon-GX, ignore all Energy in this attack’s cost.

Weakness: Fighting x2
Resistance: Metal -20
Retreat: 0
Flareon HP 100 Fire
Stage 1 - Evolves from Eevee

/Ability/ ~ Burning Assist
Once during your turn (before your attack), if this Pokémon is in your hand, you may reveal it. If you do, attach a basic [R] Energy card from your discard pile to 1 of your Benched [R] Pokémon. Then, discard this Pokémon. You can’t use more than 1 Burning Assist Ability each turn.

[R][R] Fireball 60+
You may discard all Energy attached to this Pokémon. If you do, this attack does 70 more damage.

Weakness: Water x2
Resistance: None
Retreat: 2
Pansear HP 60 Fire
Basic Pokémon

[C] Monkey Rhythm 10+
If you have 4 or more in any combination of Pansear, Simisear, Pansage, or Simisage in play, this attack 40 more damage.

Weakness: Water x2
Resistance: None
Retreat: 1
Simisear HP 90 Fire
Stage 1 - Evolves from Pansear

/Ability/ ~ Aqua Type
Each of your [R] Pokémon in play is now a [W] Pokémon in addition to it’s existing types.

[R][C] Flare Flow 30+
You may move as many [R] Energy from this Pokémon to your Benched Pokémon in any way you like. This attack does 30 more damage for each Energy card you moved in this way.

Weakness: Water x2
Resistance: None
Retreat: 1
Pansage HP 60 Grass
Basic Pokémon

[C] Monkey Rhythm 10+
If you have 4 or more in any combination of Pansage, Simisage, Panpour, or Simipour in play, this attack 40 more damage.

Weakness: Fire x2
Resistance: None
Retreat: 1
Simisage HP 90 Grass
Stage 1 - Evolves from Pansage

/Ability/ ~ Flare Type
Each of your [G] Pokémon in play is now a [R] Pokémon in addition to it’s existing types.

[G][C] Nature Heat 100
Discard at least 2 Energy attached to this Pokémon. Heal 10 damage from each of your Pokémon in play for each Energy discarded.

Weakness: Fire x2
Resistance: None
Retreat: 1
Panpour HP 60 Water
Basic Pokémon

[C] Monkey Rhythm 10+
If you have 4 or more in any combination of Panpour, Simipour, Pansear, or Simisear in play, this attack 40 more damage.

Weakness: Grass x2
Resistance: None
Retreat: 1
Simipour HP 90 Water
Stage 1 - Evolves from Panpour

/Ability/ ~ Nature Type
Each of your [W] Pokémon in play is now a [G] Pokémon in addition to it’s existing types.

[W][C] Aqua Forest 60
You may attach up to 2 basic Energy cards from your hand to 1 of your Pokémon. If you do, switch this Pokémon with that Pokémon.

Weakness: Grass x2
Resistance: None
Retreat: 1
Electrike HP 70 Lightning
Basic Pokémon

/Ability/ ~ Static Speed
Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may discard a basic [L] Energy card from your hand. If you do, during this turn, this Pokémon has no Retreat Cost.

[C][C] Zap Kick 20

Weakness: Fighting x2
Resistance: Metal -20
Retreat: 1
Manectric HP 100 Lightning
Stage 1 - Evolves from Electrike

[L] Shock Strike 30
Discard 5 [L] Energy cards from your hand. If you do, your opponent’s Active Pokémon is now Paralyzed.

[L][C] Bolt Drop 30x
Put as many [L] Energy cards from your discard pile into your hand as you like. This attack does 30 damage times the number of basic [L] Energy cards you put into your hand.

Weakness: Fighting x2
Resistance: Metal -20
Retreat: 1
Spiritomb HP 80 Darkness
Basic Pokémon

[D][C] Soul Meld
Put up to 2 Supporter cards from your hand into the Lost Zone. You may use the effect of the Supporter cards you put into the Lost Zone as the effect of this attack, in the order you put them into the Lost Zone.

[D][D][D] Freedom Pulse 150-
This attack does 10 less damage for each card in your hand.

Weakness: None
Resistance: None
Retreat: 2
Jumpluff & Gourgeist-GX HP 260 Grass
Basic Pokémon (TAG TEAM)

[G][C][C] Twilight Parade 50x
Reveal all of your remaining face-Down Prize cards. This attack does 50 damage times the number of Pokémon revealed there in this way. Count the number of your remaining Prize cards and shuffle them into your deck. Then, add that number of cards to your Prize cards from the top of your deck.

[G]+ Sky Song GX 70x
Shuffle as many of your Pokémon in play and all cards attached to them into your deck. If this Pokémon has at least 3 extra Energy attached to it (in addition to this attack’s cost), this attack does 70 damage times the number of Pokémon you shuffled into your deck. (You can’t use more than 1 GX attack in a game.)

When your TAG TEAM Pokémon is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fire x2
Resistance: None
Retreat: 2
Turtonator & Ho-Oh-GX HP 280 Fire
Basic Pokémon (TAG TEAM)

[R][C][C][C] Colorful Explosion 160+
You may discard an Energy from this Pokémon. If you discarded a [F], [R], or [L] Energy, this attack does 40 more damage. If you discarded a [G], [W], or [Y] Energy, heal 60 damage from this Pokémon. If you discarded a [D], [P], or [M] Energy, this attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.

[R][R]+ Forever Fire GX 80
Discard all Special Energy and Pokémon Tool cards attached to your opponent’s Pokémon. If this Pokémon has at least 8 extra Energy attached to it (in addition to this attack’s cost), put any amount of Pokémon from your discard pile onto your Bench. (You can’t use more than 1 GX attack in a game.)

When your TAG TEAM Pokémon is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Water x2
Resistance: None
Retreat: 3
Articuno HP 110 Water
Basic Pokémon

[W] Cold Point 10+
If you attached an Energy card from your hand to this Pokémon during this turn, this attack does 40 damage for each Energy card attached to this Pokémon. You can’t add more than 200 damage in this way.

Weakness: Lightning x2
Resistance: Fighting -20
Retreat: 2
Feebas HP 30 Water
Basic Pokémon

/Ability/ ~ Tough it Up
During your opponent’s first turn, prevent all effects of attacks (including damage) and Abilities done to this Pokémon.

[W] Dual Splash 10+
If you have Magikarp in play, this attack does 10 more damage.

Weakness: Grass x2
Resistance: None
Retreat: 1
Milotic HP 120 Water
Stage 1 - Evolves from Feebas

[C] Special Scale 30
At the end of your opponent’s next turn, put up to 3 Energy cards from your discard pile into your hand.

[W][C][C] Dual Pulse 60+
If you have Gyarados in play, this attack does 70 more damage.

Weakness: Grass x2
Resistance: None
Retreat: 2
Magikarp HP 30 Water
Basic Pokémon

[W] Dual Splash 10+
If you have Feebas in play, this attack does 20 more damage.

Weakness: Lightning x2
Resistance: None
Retreat: 1
Gyarados HP 170 Water
Stage 1 - Evolves from Magikarp

/Ability/ ~ Raging Tides
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, discard 3 cards from your hand.

[W][C][C] Water Rush 50
Attach up to 3 [W] Energy cards from your hand to your Pokémon in any way you like. For each Energy card attached in this way, this attack does 50 damage to 1 of your opponent’s Benched Pokémon (Don’t apply Weakness and Resistance for Benched Pokémon). Then, flip a coin. If heads, this Pokémon is now Confused. If tails, this Pokémon can’t attack during your opponent’s next turn.

Weakness: Lightning x2
Resistance: None
Retreat: 4
 
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Marnie - Trainer - Supporter
You may play only 1 Supporter card during your turn (before your attack).

Discard a Supporter card from your hand. If you do, search your deck for a Trainer card, reveal it, and put it into your hand, then shuffle your deck. Then, draw 3 cards.
Milo - Trainer - Supporter
You may play only 1 Supporter card during your turn (before your attack).

Search your deck for a Stage 1 [G] Pokémon and a basic [G] Energy card, put the Pokémon onto your Bench, then attach the Energy card to it. Then, shuffle your deck. Your turn ends.
Nessa - Trainer - Supporter
You may play only 1 Supporter card during your turn (before your attack).

Put up to 3 [W] Pokémon from your discard pile into your hand. If you do, put up to 3 basic [W] Energy cards from your discard pile into your hand.
Bea - Trainer - Supporter
You may play only 1 Supporter card during your turn (before your attack).

Discard up to the top 5 cards of your deck. During this turn, your Pokémon’s attacks do 10 more damage to your opponent’s Active Pokémon for each basic Energy discarded (before applying Weakness and Resistance).
Allister - Trainer - Supporter
You may play only 1 Supporter card during your turn (before your attack).

Search your deck for up to 3 Trainer cards, reveal them, and put them into your hand. Then, shuffle your deck. Put this card into your Prize cards instead of discarding it.
Sonia - Trainer - Supporter
You may play only 1 Supporter card during your turn (before your attack).

Look at the top 5 cards of your deck. You may discard a Supporter card you find there. Shuffle the remaining cards back into your deck, then use the effect of that card as the effect of this card.
Sea Captain - Trainer - Supporter
You may play only 1 Supporter card during your turn (before your attack).

Search your deck for up to 5 basic [W] Pokémon and put them onto your Bench. Then, shuffle your deck. Your turn ends.
Underwater Armor - Trainer - Item - Pokémon Tool
You may play as many Item cards as you like during your turn (before your attack).
Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.

The [M] or [W] Pokémon this card is attached to takes 30 less damage from your opponent’s attacks (after applying Weakness and Resistance) and can’t be affected by Special Conditions. (Remove any Special Conditions affecting that Pokémon.)
Storm Palace - Trainer - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

The attacks of each [Y] and [L] Pokémon in play do 20 more damage to the opponent’s Active Pokemon with a Resistance (before applying Weakness and Resistance).
Pollution Remover - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).

Reveal the top 3 cards of your deck. Discard all Item cards you find there, and put all Energy cards you find there into your hand. Shuffle the remaining cards back into your deck.
Beast Portal - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).

Look at your face-down Prize cards. You may discard 2 cards from your hand. If you do, discard 1 of your Prize cards, and put a card from your discard pile into it’s place. Then, shuffle your face-down Prize cards.
Construction Crew - Trainer - Supporter
You may only play 1 Supporter card during your turn (before your attack).

Search your deck for up to 2 Stadium cards, reveal them, and put them into your hand. Then, shuffle your deck.
Special Compost - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Discard 2 cards from your hand. If you do, put a Special Energy card from your discard pile into your hand.
Coconut Mall - Trainer - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Whenever a player puts a Pokémon from their hand onto their bench during their turn (before their attack), that player may switch that Pokémon with their Active Pokémon.
Fluffy Ball - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Search your deck for a basic [C] Pokémon (excluding Pokémon-EX and Pokémon-GX) and put it onto y our Bench. Until the end of your opponent’s next turn, that Pokémon takes 50 less damage from attacks (before applying Weakness and Resistance).
Color Splash - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Attach a basic Energy card from your discard pile to 1 of your Benched [C] Pokémon that doesn’t already have any Energy cards attached to it.
Magnifying Glass - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Look at the top card of your deck. If it is an Energy card, shuffle it into your deck, then look at the top 7 cards of your deck and put a card you find there into your hand. Shuffle the remaining cards into your deck. If it is not an Energy card, put it back on top of your deck.
Tropical Paradise - Trainer - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

At any time in between turns, heal 10 damage from each [C], [G], and [W] Pokémon in play.
Thunder Cloak - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).
Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.

The attacks of the Pokémon this card is attached to cost [L] less, and [C] more.
Combustion Energy - Energy - Special Energy - [C]

Combustion Energy provides [R] Energy.

If this card is discarded by an attack of 1 of your Pokémon, put 3 damage counters on your opponent’s Active Pokémon.
Chaotic Energy - Energy - Special Energy - [CH]

This card can only be attached to a [D] Pokémon. This card provides [D] Energy only while this card is attached to a [D] Pokémon.

Whenever the [D] Pokémon this card is attached to attacks, put 2 damage counters on your opponent’s Active Pokémon-EX or Pokémon-GX. (After any effects of that attack.)

(If this card is attached to anything other than a [D] Pokémon, discard this card.)
Brains and Brawn Energy - Energy - Special Energy - [B&B]

This card can only be attached to a [F] or [P] Pokémon. This card provides [F] or [P[ Energy only while this card is attached to a [F] or [P] Pokémon, but only 1 Energy at a time.

The attacks of the [F] or [P] Pokémon this card is attached to do 10 more damage to your opponent’s Active Pokémon and are not affected by Resistance (before applying Weakness and Resistance).

(If this card is attached to anything other than a [F] or [P] Pokémon, discard this card.)
Desire Energy - Energy - Special Energy - [DF]

This card can only be attached to a [D] or [R] Pokémon. This card provides [D] or [R] Energy only while this card is attached to a [D] or [R] Pokémon, but only 1 Energy at a time.

When you attach this card from your hand to 1 of your [D] or [R] Pokémon during your turn (before your attack), you may look at the top 3 cards of your deck and a put a card you find there into your hand. Discard the other cards.

(If this card is attached to anything other than a [D] or [R] Pokémon, discard this card.)
Duality Energy - Energy - Special Energy - [C]

Duality Energy provides [C] Energy.

If there are 2 or more Duality Energy attached to your Pokémon, Duality Energy provides [C][C] Energy and can’t be discarded by any effect of an opponent’s Ability, or Trainer card.
Return Ball - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Flip 2 coins. If heads, search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck. If this card is the first Item card you played from your hand during this turn, instead search your deck for a Pokémon and put it into your hand, shuffle your deck, then flip a coin. If heads, if you played Return Ball from your hand, put this card into your hand instead of the discard pile.
 
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Sawk HP 90 Fighting
Basic Pokémon

/Ability/ ~ Rethinking
Once during your turn (before your attack), if you have exactly 1 card in your hand, you may discard it. If you do, draw 3 cards. You can’t use more than 1 Rethinking Ability each turn.

[F][F] Fatal Jab 20+
If the Defending Pokémon has 10 or more damage counters on it, this attack does 130 more damage.

Weakness: Psychic x2
Resistance: None
Retreat: 2
Turtonator HP 120 Fire
Basic Pokémon

/Ability/ ~ Blast Draw
Once during your turn (before your attack), if this Pokémon is on your Bench, you may put 2 damage counters on each of your other Pokémon. If you do, discard this Pokémon and all cards attached to it (this does not count as a Knock Out). If you do, draw 2 cards.

[R][R][R] Exploding Flare 110+
Discard at least 1 or more [R] Energy attached to this Pokémon. For each [R] Energy discarded, this attack does 20 more damage.

Weakness: Water x2
Resistance: None
Retreat: 3
Nincada HP 40 Grass
Basic Pokémon

/Ability/ ~ Dig Out
Once during your turn (before your attack), if this Pokémon is in your discard pile, you may put it onto your Bench.

[C] Swipe 10

Weakness: Fire x2.
Resistance: None
Retreat: 1
Ninjask HP 60 Grass
Stage 1 - Evolves from Nincada

[C] Decapitate
Your opponent reveals their hand. Discard a Pokémon you find there. If you do, your opponent can’t play any Supporter cards from their hand during their next turn.

[C][C] Chase Down 30+
If your opponent’s Active Pokémon is a basic Pokémon with any damage counters on it, this attack does 80 more damage.

Weakness: Lightning x2
Resistance: Fighting -20
Retreat: 0
Purrloin HP 50 Darkness
Basic Pokémon

[D] U-Turn 10
Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Fighting x2
Resistance: Psychic -20
Retreat: 1
Liepard-GX HP 200 Darkness
Stage 1 - Evolves from Purrloin

[D] Getaway Strike 30+
If you played Culprit from your hand during this turn, this attack does 90 more damage and if damage from this attack would Knock Out your opponent’s Pokémon, take 2 more Prize cards.

[D] Sharp Claw 50

[D] Swift Steal GX
Take a Prize card. If your opponent took 3 or more Prize cards during their last turn, take 2 Prize cards instead. (You can’t use more than 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting x2
Resistance: Psychic -20
Retreat: 1
Hoopa HP 120 Darkness
Basic Pokémon

/Ability/ ~ Escape Portal
If this Pokémon is your Active Pokémon and is Knocked Out by damage from an opponent’s attack, you may draw a card for each Energy attached to the Attacking Pokémon.

[D] Reckless Fire 60
Discard 2 cards from your hand.

Weakness: Fighting x2
Resistance: Psychic -20
Retreat: 3
Psyduck HP 60 Water
Basic Pokémon

/Ability/ ~ Perfect Headache
Once during your turn, after you flip any coins for Mistake Energy, you may ignore all results of those coins flips and begin flipping those coins again. You can’t use more than 1 Perfect Headache Ability each turn.

[C][C][C] Psyshot 30

Weakness: Grass x2
Resistance: None
Retreat: 1
Golduck HP 100 Water
Stage 1 - Evolves from Golduck

[C] Mystery Droplet 20
Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, switch that Pokémon with 1 of your opponent’s Benched Pokémon.

[C][C][C] Mistake Manipulation 60
During your next turn, after you flip any coins for the effect of the first 2 coin flips of an Energy, attack, Ability, or Trainer card, you may ignore all results of those coin flips and choose the result to be either heads or tails.

Weakness: Grass x2
Resistance: None
Retreat: 1
Pawniard HP 70 Metal
Basic Pokémon

[C] Sharpen Blades
Search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck.

[C][C] Cut 20

Weakness: Fire x2
Resistance: Psychic -20
Retreat: 1
Pawniard HP 60 Darkness
Basic Pokémon

[C] Sharp Lunge 10
During your next turn, each of this Pokémon’s attacks do 20 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).

[C][C] Razor Slash 10+
Flip a coin. If heads, this attack does 20 more damage.

Weakness: Fighting x2
Resistance: Psychic -20
Retreat: 1
Bisharp HP 120 Darkness/Metal
Stage 1 - Evolves from Pawniard

/Ability/ ~ Weapons Master
This Pokémon may have up to 3 Pokémon Tool cards attached to it. If it loses this Ability, discard Pokémon Tool cards from this Pokémon until only 1 remain.

[D][C] Brutal Slash 90
If this attack’s damage did no damage to your opponent’s Active Pokémon, during your next turn, this Pokémon’s Brutal Slash attack does 70 more damage to your opponent’s Active Pokemon and isn’t affected by any effects on your opponent’s Active Pokémon.

Weakness: Fighting x2
Resistance: Psychic -20
Retreat: 2
Abra HP 40 Psychic
Basic Pokémon

/Ability/ ~ Telenergy
Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may use this Ability. If you do, attach a basic [P] Energy card from your hand to 1 of your Benched Pokémon, then discard this Pokémon and all cards attached to it. You can‘t use more than 1 Telenergy Ability each turn.

[P] Really Tired
Both Active Pokémon are now Asleep.

Weakness: Psychic x2
Resistance: None
Retreat: 1
Kadabra HP 70 Psychic
Stage 1 - Evolves from Abra

[P] Mysterious Disappearance 40
Shuffle this Pokémon and all cards attached to it into your deck.

[P][C][C] Broken Psy 130
Flip a coin. If tails, this attack does nothing.

Weakness: Psychic x2
Resistance: None
Retreat: 1
Alakazam HP 120 Psychic
Stage 2 - Evolves from Kadabra

[P] Misfortunate Spoon 30x
Flip 7 coins. This attack does 30 damage for each tails.

[P][C][C] Alakazam! 130
Shuffle this Pokémon and all cards attached to it into your deck.

Weakness: Psychic x2
Resistance: None
Retreat: 1
Fomantis HP 60 Grass
Basic Pokémon

[G] Giant Slice 20

[G] Energy Beam 10
Heal 20 damage from this Pokémon.

Weakness: Fire x2
Resistance: None
Retreat: 1
Lurantis HP 110 Grass
Stage 1 - Evolves from Fomantis

[G] Solar Step 20x
This attack does 20 damage times the number of your remaining Prize cards.

[G] Petal Grace
Your opponent puts 6 damage counters on their Pokémon in any way they like.

Weakness: Fire x2
Resistance: None
Retreat: 1
Minior HP 60 Fighting
Basic Pokémon

/Ability/ ~ Starbirth
Once during your turn (before your attack), if this Pokémon is in your discard pile, you may put it onto your Bench. If you do, search your deck for a card, shuffle your deck, then put that card on top of your deck.

[F] Cosmic Rain
Your opponent puts 4 damage counters on their Pokémon in any way they like.

Weakness: Water x2
Resistance: None
Retreat: 1
Cresselia-GX HP 180 Psychic
Basic Pokémon

/Ability/ ~ Revival Memories
Once during your turn (before your attack), if this Pokémon is in your discard pile, you may put it onto your Bench. If you do, both Active Pokémon are now Asleep.

[P][P][C] Lunar Aura 80
Prevent all effects of your opponent’s attacks, Abilities, and Trainer cards done to your hand during your opponent’s next turn.

[P][P][P] Dream Division GX
Choose 1 of your opponent’s Pokémon’s attacks and use it as this attack. During your opponent’s next turn, none of their Pokémon can use that attack. (You can’t use more than 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic x2
Resistance: None
Retreat: 3
Zorua HP 50 Darkness
Basic Pokémon

[D] Bite 10

[D][C] Lunge 40
Flip a coin. If tails, this attack does nothing.

Weakness: Fighting x2
Resistance: Psychic -20
Retreat: 0
Zoroark HP 100 Darkness
Stage 1 - Evolves from Zorua

[D] Illusive Claw 30+
Before doing damage, you may reveal the top 3 cards of your deck. This attack does 30 more damage for each Energy card revealed there. Then, shuffle those cards back into your deck.

[D][C] Chaotic Pulse 30+
Before doing damage, search your deck for a Chaotic Energy and attach it to 1 of your [D] Pokémon. Then, shuffle your deck. If you do, this attack does 80 more damage and you may move any amount of Energy from this Pokémon to your Benched Pokémon in any way you like.

Weakness: Fighting x2
Resistance: Psychic -20
Retreat: 1
Absol HP 100 Darkness
Basic Pokémon

/Ability/ ~ Danger Sense
Once during your turn (before your attack), if this Pokémon has any Chaotic Energy attached to it and it is on your Bench, you may put 2 damage counters on 1 of your opponent’s Pokemon-EX or Pokemon-GX. If you do, shuffle this Pokémon and all cards attached to it into your deck.

[D][C][C] Critical Dagger 30+
Flip a coin. If heads, this attack does 120 more damage.

Weakness: Fighting x2
Resistance: Psychic -20
Retreat: 2
Herbalist - Trainer - Supporter
You may play only 1 Supporter card during your turn (before your attack).

Search your deck for up to 2 Item cards that have the word “Mushroom” in their name, reveal them, and put them into your hand. Then, shuffle your deck.
Glimwood Tangle - Trainer - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Once during each player’s turn (before their attack), they may flip a coin. If heads, they put an Item card that has “Mushroom” in its name from their discard pile into their hand.
Luminous Mushroom - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Heal 30 damage from each of your Pokémon in play with 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, or 29 damage counters on them.
Gold Mushroom - Trainer - Item - Pokémon Tool
Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
You may play as many Item cards as you like during your turn (before your attack).

If the Pokémon this card is attached to is your Active Pokémon and your turn ends and this Pokémon has not attacked during this turn, heal 40 damage from it.
Reactive Mushroom - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Choose 1:

- If your opponent’s Active Pokémon is Burned, draw 2 cards.
- If your opponent’s Active Pokémon is Poisoned, put 2 damage counters on it.
- If your opponent’s Active Pokémon is Confused, discard the top 2 cards of each player’s deck.
Life Mushroom - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Discard an Item card card from your hand that has the word “Mushroom” in its name. If you do, search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Effect Mushroom - Trainer - Item - Pokémon Tool
Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
You may play as many Item cards as you like during your turn (before your attack).

If the Pokémon this card is attached to is your Active Pokémon and is damaged by an opponent’s attack, flip a coin. If heads, choose Asleep, Burned, Confused, or Poisoned. Your opponent’s Active Pokémon is now affected by that Special Condition.
New Mushroom - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Flip a coin. If heads, draw 2 cards. If tails, draw a card.
Chandler - Trainer - Supporter
You may play only 1 Supporter card during your turn (before your attack).

Until the end of this turn, each Stadium card in play has no effect.
Delicate Dark Fang - Trainer - Item - Pokémon Tool
Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
You may play as many Item cards as you like during your turn (before your attack).

The attacks of the [D] Pokémon this card is attached to (excluding Pokémon-EX and Pokémon-GX) do 50 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). If the [D] Pokémon this card is attached to is Knocked Out, your opponent takes 2 more Prize cards for it.
Heal Ribbon - Trainer - Item
Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
You may play as many Item cards as you like during your turn (before your attack).

Whenever the Pokémon this card is attached to is healed by any amount of HP except by the effect of Heal Ribbon, heal 10 more damage from that Pokémon.
Hearty Crops - Trainer - Item
Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
You may play as many Item cards as you like during your turn (before your attack).

The Pokémon this card is attached to gets +10 HP for each basic [G] Energy attached to it.
Time Flute - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Shuffle a Supporter card, a basic Energy card, and a Pokémon from your discard pile into your deck.
Drayden’s Endurance - Trainer - Supporter
You may play only 1 Supporter card during your turn (before your attack).

Shuffle your hand into your deck, then discard up to the top 2 cards of your deck. For each card discarded, draw 3 cards.
Mayor Karp - Trainer - Supporter
You may play only 1 Supporter card during your turn (before your attack).

For each Magikarp you have in play, draw a card. If you have 4 Magikarp in play, draw 5 cards instead.
Queen Ilene - Trainer - Supporter
You may play only 1 Supporter card during your turn (before your attack).

If there is a Stadium card in play, draw 3 cards. Then, you may put a Stadium card from your hand into play. If you do, draw 2 cards.
Team Rocket’s Seige - Trainer - Supporter
You may play only 1 Supporter card during your turn (before your attack).

Search your deck for up to 3 Supporter cards (excluding Team Rocket’s Seige) and discard them, then shuffle your deck. If you do, draw a card for each Supporter card discarded.
 
Yikes. There’s likely to be quite a bit of common errors, I’ll try and fix as many as I can while I load them in, but I hope these are good!

Not posting and having nothing to do for 2 months but make these results in this mess. :<

Blacephalon HP 120 Fire
Basic Pokémon (Ultra Beast)

[R] Space Bomb 20+
You may choose to do 130 more damage. If you do, discard all cards attached to this Pokémon and put this Pokémon into your Prize cards.

[R][R] Recharging Fireworks 60
Put 3 [R] cards from your discard pile into your hand.

Weakness: Water x2
Resistance: None
Retreat: 2
Kartana HP 60 Metal
Basic Pokémon (Ultra Beast)

[M] Heavy Blade 30+
If you have exactly 6 Prize cards remaining, this attack does 50 more damage.

Weakness: Fire x2
Resistance: Grass -30
Retreat: 1
Celesteela HP 140 Metal
Basic Pokémon (Ultra Beast)

[M][M] Wormhole Blast 150
If your opponent’s Pokémon is Knocked Out by damage from this attack, you can’t take any Prize cards for it.

Weakness: Lightning x2
Resistance: Fighting -30
Retreat: 4
Poipole HP 70 Psychic
Basic Pokémon (Ultra Beast)

/Ability/ ~ Dragon’s Blood
If you have any [N] Pokémon in play, ignore all [C] in this Pokémon’s attack costs.

[P][C][C] Poison Splash 30
The Defending Pokémon is now Poisoned.

Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 1
Naganadel-GX HP 210 Dragon
Stage 1 - Evolves from Poipole (Ultra Beast)

/Ability/ ~ Ultra Transit
Your Ultra Beasts in play have no Retreat Cost.

[L][P][C] Invade 100+
If you have more Ultra Beasts in play than your opponent has Pokémon in play, this attack does 60 more damage.

[P] Beast Exchange GX
You can only use this attack if you have at least 1 card in your discard pile. Take 2 Prize cards, then put a card from your discard pile into your Prize cards face-down. (You can’t use more than 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fairy x2
Resistance: Fire -30
Retreat: 2
Giratina HP 130 Psychic
Basic Pokémon

/Ability/ ~ Otherworld Sentinel
If you took this Pokémon as a face-down Prize card during your turn, before you put it into your hand, you may reveal it. If you do, put 2 cards from your discard pile into your hand.

[P][P][P] Reckless Shade 150
Discard 3 cards from your hand.

Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 3
Eternatus HP 140 Dragon
Basic Pokémon

[D] Virulent Skewer 10+
Before doing damage, discard a Special Energy or Pokémon Tool card from your opponent’s Active Pokémon. If you do, this attack does 70 more damage.

[L][D][C] Colossal Beam 100
If damage from this attack would Knock Out your opponent’s Pokémon, they discard each of their Benched Pokémon and all cards attached to those Pokémon that have 100 or less maximum HP than the Knocked Out Pokémon’s maximum HP.

Weakness: Fairy x2
Resistance: None
Retreat: 3
Zapdos HP 120 Lightning
Basic Pokémon

[L] Bolt Beak 30+
If you are going second and this is your first turn, this attack does 50 more damage.

[L][C] Small Thunderstorm 50
You may discard a [L] Energy from this Pokémon. If you do, this attack does 20 damage to each of your opponent’s Benched Pokémon (Don’t apply Weakness and Resistance for Benched Pokémon).

Weakness: Lightning x2
Resistance: Fighting -30
Retreat: 2
Stonjourner HP 110 Fighting
Basic Pokémon

/Ability/ ~ Power Spot
As long as this Pokémon is on your Bench, your Pokémon’s attacks do 10 more damage to the opponent’s Active Pokémon (before applying Weakness and Resistance).

[F][F][F] Stonefall 60
Your opponent can’t play any Item cards from their hand during their next turn.

Weakness: Water x2
Resistance: None
Retreat: 3
Applin HP 40 Grass
Basic Pokémon

[G] Apple Adventure
Search your deck for up to 3 in any combination of Applin, Flapple, and Appletun, reveal them, and put them into your hand. Then, shuffle your deck.

[G] Seed Bomb 20

Weakness: Fire x2
Resistance: None
Retreat: 1
Flapple HP 100 Grass
Stage 1 - Evolves from Applin

/Ability/ ~ Apple Snatcher
Whenever you attach a basic [G] Energy from your hand to this Pokémon during your turn (before your attack), you may search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck.

[C][C] Nature Power 20+
This attack does 20 damage times the number of [G] Energy attached to all of your Pokémon.

Weakness: Fire x2
Resistance: None
Retreat: 1
Appletun HP 140 Grass
Stage 1 - Evolves from Applin

/Ability/ ~ Ripen
Whenever you attach a [G] Energy from your hand to 1 of your Pokémon (except by the effect of an attack, Ability, or Trainer card), you may attach another [G] Energy card from your hand to that Pokémon.

[G][G][G][G] Grav Apple 130
Your opponent’s Active Pokémon can’t Retreat during their next turn.

Weakness: Fire x2
Resistance: None
Retreat: 4
Cramorant HP 90 Water
Basic Pokémon

/Ability/ ~ Gulp Missile
Once during you turn (before your attack), if your Pokémon used the Dive or Surf attack during your last turn, you may put 2 damage counters on 1 of your opponent’s Pokémon.

[W][C] Dive 30
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.

Weakness: Lightning x2
Resistance: Fighting -30
Retreat: 1
Cramorant HP 90 Water
Basic Pokémon

[W] Gulp Missile
You can only use this attack if 1 of your Pokémon used the Dive or Surf attack during your last turn. This attack does 90 damage to 1 of your opponent’s Pokémon (Don’t apply Weakness and Resistance for Benched Pokémon).

[W][C] Dive 30
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.

Weakness: Lightning x2
Resistance: Fighting -30
Retreat: 1
Snom HP 40 Water
Basic Pokémon

/Ability/ ~ Frozen Shelter
This Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).

[W] Icy Powder 10

Weakness: Fire x2
Resistance: None
Retreat: 0
Frosmoth HP 90 Water
Stage 1 - Evolves from Snom

[W] Frozen Powder 30
Until the end of your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance) and each of your opponent’s Pokémon have no Abilities.

[W][C] Ice Scales 80
Discard all Special Energy attached to your opponent’s Pokémon.

Weakness: Fire x2
Resistance: None
Retreat: 1
Galarian Yamask HP 60 Psychic
Basic Pokémon

[P] Strange Message
Search your deck for a Pokémon and discard it. If you do, draw 2 cards.

Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 1
Runerigus HP 110 Psychic
Stage 1 - Evolves from Galarian Yamask

/Ability/ ~ Wandering Spirit
If this Pokémon is your Active Pokémon and is Knocked Out by damage from an opponent’s attack, you may put a Stage 1 or Stage 2 Pokémon from your discard pile onto your Bench.

[P][C] Shattered Shards 60+
Discard 2 cards from your hand. This attack does 20 more damage for each Pokémon discarded in this way.

Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 3
Blipgbug HP 50 Grass
Basic Pokémon

[C] Flee From Danger
Switch this Pokémon with 1 of your Benched Pokémon.

[C] X-Scissor 10+
Flip a coin. If heads, this attack does 10 more damage.

Weakness: Fire x2
Resistance: None
Retreat: 1
Dottler HP 90 Psychic
Stage 1 - Evolves from Blipbug

[P] Psychic Sight
Look at your opponent’s hand. You may shuffle a Supporter card you find there into your opponent’s deck.

[P][C] Mental Blowup 100-
This attack does 10 less damage for each card in your opponent’s hand.

Weakness: Psychic x2
Resistance: None
Retreat: 1
Orbeetle HP 130 Psychic
Stage 2 - Evolves from Dottler

/Ability/ ~ Bizzare Orb
Once during your turn (before your attack), you may attach a Special Energy card from your discard pile to 1 of your Benched Pokémon. You can’t use more than 1 Bizzare Orb Ability during your turn.

[P][C][C][C] Psychic Sphere 150
Move an Energy from this Pokémon to 1 of your Benched Pokémon.

Weakness: Psychic x2
Resistance: None
Retreat: 2
Arrokuda HP 40 Water
Basic Pokémon

[W] Water Bullet 20

Weakness: Lightning x2
Resistance: None
Retreat: 0
Barraskewda HP 90 Water
Stage 1 - Evolves from Arrokuda

[W][W] Propeller Tail 80
If this Pokémon has no damage counters on it, ignore all Energy in this attack’s cost.

Weakness: Lightning x2
Resistance: None
Retreat: 0
Sobble HP 60 Water
Basic Pokémon

/Ability/ ~ Undersea Refuge
If this Pokémon has any [W] Energy attached to it, prevent all effects of your opponent’s Pokémon’s Abilities done to this Pokémon.

[W] Water Gun 10

Weakness: Lightning x2
Resistance: None
Retreat: 1
Drizzile HP 80 Water
Stage 1 - Evolves from Sobble

[W] Hydro Shot 30

[W][W] Dive 20
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.

Weakness: Lightning x2
Resistance: None
Retreat: 1
Inteleon HP 130 Water
Stage 2 - Evolves from Drizzile

[W] Surf 60

[W][C] Snipe Shot
This attack does 70 damage to 1 of your opponent’s Benched Pokémon (don’t apply Weakness and Resistance for Benched Pokémon). This attack’s damage isn’t affected by any effects on your opponent’s Pokémon.

Weakness: Lightning x2
Resistance: None
Retreat: 0
Silicobra HP 70 Fighting
Basic Pokémon

/Ability/ ~ Tough Skin
If your opponent is going second, during their first turn, this Pokémon takes 50 less damage from attacks (after applying Weakness and Resistance).

[F] Sand Slide 10

Weakness: Grass x2
Resistance: None
Retreat: 2
Sandaconda-GX HP 190 Fighting
Stage 1 - Evolves from Silicobra

/Ability/ ~ Sand Spit
If this Pokémon is your Active Pokémon and is damaged by an opponent’s attack (even if it is Knocked Out), put 1 damage counter on each of your opponent’s Pokémon.

[C][C][C] Dust Converge 100
During your opponent’s next turn, this Pokémon takes 10 less damage from attacks for each basic [F] Energy attached to this Pokémon (Up to 60) (before applying Weakness and Resistance).

[F][C] Sandblast GX 70
For the rest of this game, your opponent’s Pokémon’s Retreat Cost is [C][C] more. (You can’t use more than 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass x2
Resistance: None
Retreat: 2
Clobbopus HP 60 Fighting
Basic Pokémon

[F] Clobbering Fit 20x
Flip a coin for each damage counter on this Pokémon. This attack does 20 damage times the number of heads.

Weakness: Psychic x2
Resistance: None
Retreat: 1
Grapploct HP 100 Fighting
Stage 1 - Evolves from Clobbopus

/Ability/ ~ Abyssal Grip
Once during your turn (before your attack), you may draw or discard cards from your hand until you have 5 cards in your hand.

[F] Octolock
The Defending Pokémon can’t Retreat during your opponent’s next turn. During your next turn, the Defending Pokémon takes 90 more damage from attacks (after applying Weakness and Resistance).

Weakness: Psychic x2
Resistance: None
Retreat: 1
Falinks HP 70 Fighting
Basic Pokémon

[F] No Retreat 40
This Pokémon can’t Retreat during your next turn.

[F][C] Team Attack 20x
Flip 6 coins. This attack does 20 damage times the number of heads.

Weakness: Psychic x2
Resistance: None
Retreat: 1
Eternatus HP 130 Darkness
Basic Pokémon

[D][D] Eternabeam 160
If you have no cards in your hand, this attack does nothing. Put a card from your hand into your Prize cards.

Weakness: Fighting x2
Resistance: None
Retreat: 3
Galarian Corsola HP 60 Psychic
Basic Pokémon

/Ability/ ~ Spooky Soul
Whenever you attach a Special Energy card from your hand to this Pokémon during your turn (before your attack), you may leave your opponent’s Active Pokémon Confused.

[P] Recover
Heal 30 damage from this Pokémon.

Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 2
Cursola HP 100 Psychic
Stage 1 - Evolves from Galarian Corsola

/Ability/ ~ Perish Body
If this Pokémon is your Active Pokémon and is damaged by an opponent’s attack (even if it is Knocked Out), if the Attacking Pokémon with damage counters on it has 30 HP or less remaining, you may Knock Out that Pokémon.

[P][C] Faltering Blight
Your opponent puts 1 damage counter on 1 of their Pokémon, then put 1 damage counter on 1 of your opponent’s Pokémon (do this 4 times) (your opponent does this first).

Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 3
Galarian Darumaka HP 80 Water
Basic Pokémon

[W] Cold Roll 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Metal x2
Resistance: None
Retreat: 2
Galarian Darmanitan-GX HP 220 Water
Stage 1 - Evolves from Galarian Darumaka

[.] Gorilla Tactics 20x
Move any number of Energy from your Benched Pokémon to this Pokémon. This attack does 20 damage times the number of Energy moved in this way.

[W][W][C] Bitter Freeze 150
Attach up to 2 [W] Energy cards from your discard pile to 1 of your Benched Pokémon. This Pokémon can’t attack during your next turn.

[W] Zen Mode GX
Heal all damage from this Pokémon. For the rest of this game, the type of your Galarian Darmanitan-GX in play is [W][R]. (You can’t use more than 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Metal x2
Resistance: None
Retreat: 3
Galarian Ponyta HP 60 Fairy
Basic Pokémon

[C] Illuminated Mane
During your next turn, you may attach 2 Energy cards from your hand to your Pokémon instead of 1.

[Y] Agility 10
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.

Weakness: Metal x2
Resistance: Darkness -30
Retreat: 1
Galarian Ponyta HP 60 Psychic
Basic Pokémon

/Ability/ ~ Run Away
Once during your first turn (before your attack), if this Pokémon is your Active Pokémon, you may switch it with 1 of your Benched Pokémon.

[P] Shining Horn
The Defending Pokémon is now Confused.

Weakness: Psychic x2
Resistance: None
Retreat: 1
Galarian Rapidash HP 110 Fairy
Stage 1 - Evolves from Galarian Ponyta

/Ability/ ~ Pastel Veil
All Energy attached to this Pokémon provide [Y] Energy instead of their usual type.

[Y][Y] Rainbow Force 30+
This attack does 30 more damage for each of your Benched Pokémon with different types.

Weakness: Metal x2
Resistance: Darkness -30
Retreat: 1
Galarian Rapidash-GX HP 210 Psychic
Stage 1 - Evolves from Galarian Ponyta

/Ability/ ~ Vibrant Mane
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn (before your attack), you may search your deck for a Stage 1 Pokémon (excluding Pokémon-GX) and put it onto your Bench. Then, shuffle your deck.

[P][P][C] Horn Dash 130

[P] Mysterious Exit GX
Shuffle 10 cards from your discard pile into your deck. (You can’t use more than 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic x2
Resistance: None
Retreat: 1
Sizzlipede HP 70 Fire
Basic Pokémon

[R] Fire Lash 10
The Defending Pokémon takes 30 more damage from attacks (before applying Weakness and Resistance) until the end of your next turn.

Weakness: Water x2
Resistance: None
Retreat: 2
Centiskorch HP 130 Fire
Stage 1 - Evolves from Sizzlipede

/Ability/ ~ Torrid Wind
Your opponent’s Active Pokémon takes 10 more damage from attacks for each basic [R] Energy attached to this Pokémon (after applying Weakness and Resistance).

[R][R] Flame Rush 60
Search your deck for a [R] Energy and attach it to 1 of your Pokémon. Then, shuffle your deck.

Weakness: Water x2
Resistance: None
Retreat: 2
Sneasel HP 60 Darkness
Basic Pokémon

[D] Cold Claws 10+
If the Defending Pokémon has any Special Energy attached to it, this attack does 30 more damage.

[D][C] Slash 30

Weakness: Grass x2
Resistance: None
Retreat: 1
Weavile HP 100 Darkness
Stage 1 - Evolves from Sneasel

/Ability/ ~ Dual Type
This Pokémon’s type is both [W] and [D].

[C] Bitter Slash 20+
If the Defending Pokémon has more remaining HP than this Pokémon, this attack does 90 more damage.

Weakness: Grass x2
Resistance: None
Retreat: 1
Morpeko HP 60 Lightning
Basic Pokémon

/Ability/ ~ Hunger Switch
This Pokémon’s type is both [L] and [D]. All basic [L] Energy cards attached to this Pokémon provide [D] instead of their usual type. All basic [D] Energy cards attached to this Pokémon provide [L] instead of their usual type.

[L] Aura Wheel 20+
You may discard a [D] Energy from this Pokémon. If you do, this attack does 70 more damage.

Weakness: Fighting x2
Resistance: Metal -30
Retreat: 1
Toxtricity & Gigantamax Garbodor-GX HP 260 Darkness
Basic Pokémon

/Ability/ ~ Stunning Sewage
Between turns, leave your opponent’s Paralyzed Pokémon Poisoned.

[D][D][C] Garbuitar 110
Your opponent’s Active TAG TEAM Pokémon is now Paralyzed.

[D][D][C] Malador Shock GX 100
Your opponent’s Active Pokémon is now Paralyzed. If this Pokémon has at least 2 extra [P] Energy attached to it, look at the top 20 cards of your opponent’s deck. You may discard any number of Items cards you find there. Your opponent shuffles any remaining cards back into their deck. (You can’t use more than 1 GX attack in a game.)

When your TAG TEAM Pokémon is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting x2
Resistance: None
Retreat: 3
Eternatus HP 120 Dragon
Basic Pokémon

/Ability/ ~ Ancient Aperture
When you take this Pokémon as a face-down Prize card during your turn, before putting it into your hand, you may attach this Pokémon as a Pokémon Tool card to 1 of your Pokémon which doesn’t already have a Pokémon Tool card attached to it. The Pokémon this card is attached to gets +150 HP.

[L][D][C] Eternabeam 120+
You may put a card from your hand into your Prize cards. If you do, this attack does 100 more damage.

Weakness: Fairy x2
Resistance: None
Retreat: 2
Galarian Zigzagoon HP 60 Colorless
Basic Pokémon

[C] Tackle 10

[C][C] Lick 20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Fighting x2
Resistance: None
Retreat: 1
Galarian Linoone HP 90 Colorless
Stage 1 - Evolves from Galarian Zigzagoon

[C][C] Extreme Speed 60
If this Pokémon has no Energy attached to it, ignore all Energy in this attack’s cost.

[C][C][C] Crazy Slash 50+
Flip 2 coins. For each heads, this attack does 20 more damage. For each tails, this Pokémon does 20 damage to itself.

Weakness: Fighting x2
Resistance: None
Retreat: 1
Obstagoon HP 140 Darkness
Stage 2 - Evolves from Galarian Linoone

[C][C] Obstruct
Prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn. If any of your Pokémon used the Obstruct attack during your last turn, this attack does nothing. During your next turn, the Defending Pokémon takes 30 more damage from attacks (before applying Weakness and Resistance).

[C][C][C] Evil Swipe 50+
You may discard up to 3 cards from your hand. This attack does 30 more damage for each card discarded in this way.

Weakness: Grass x2
Resistance: None
Retreat: 2
Arrokuda HP 40 Water
Basic Pokémon

/Ability/ ~ Current Block
If this Pokémon is on your Bench, prevent all effects of attacks, including damage, done to this Pokémon.

[W][C] Crunch 10
Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon.

Weakness: Lightning x2
Resistance: None
Retreat: 0
Arrokuda HP 40 Water
Basic Pokémon

/Ability/ ~ Fish Dash
Once during your turn (before your attack), if this Pokémon is on your Bench, you may discard all cards attached to this Pokémon and shuffle it into your deck. If you do, draw a card.

[W] Bite 10

Weakness: Lightning x2
Resistance: None
Retreat: 0
Barraskewda HP 90 Water
Stage 1 - Evolves from Arrokuda

/Ability/ ~ Swift Swim
Your [W] Pokémon’s attacks cost [C] less. You can’t use more than 1 Swift Swim Ability during your turn.

[W][C] Torpedo Strike
This attack does 40 damage to 1 of your opponent’s Pokémon (don’t apply Weakness and Resistance for Benched Pokémon).

Weakness: Lightning x2
Resistance: None
Retreat: 0
Eevee V HP 170 Colorless
Basic Pokémon

[C] Eevee Energy
Attach a basic Energy card from your discard pile to each of your Eevee in play (including Pokémon-V and Pokémon-GX).

[C][C][C] Powerful Tackle 80+
You may discard an Energy from this Pokémon. If you do, this attack does 70 more damage.

When your Pokémon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting x2
Resistance: None
Retreat: 2
Eevee VMAX HP 300 Colorless
VMAX - Evolves from Eevee V (Gigantamax)

/Ability/ ~ Maxing Evolution
When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may put a Pokémon that evolves from Eevee from your discard pile onto your Bench.

[C][C][C][C] G-Max Cuddle 180
The Defending Pokémon VMAX can’t attack during your opponent’s next turn.

When your Pokémon-VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fighting x2
Resistance: None
Retreat: 2
Oranguru V HP 200 Colorless
Basic Pokémon

/Ability/ ~ Item Handler
This Pokémon can have up to 2 Pokémon Tool cards attached to it. If it loses this Ability, discard Pokémon Tool cards from this Pokémon until it has 1 Pokémon Tool card attached to it.

[C][C][C] Disorient 60
Move a Special Energy from your opponent’s Active Pokémon to 1 of their Benched Pokémon. If you do, switch your opponent’s Active Pokémon with the Pokémon you moved the Energy to.

When your Pokémon-V is Knocked out, your opponent takes 2 Prize cards.

Weakness: Fighting x2
Resistance: None
Retreat: 3
Oranguru VMAX HP 320 Colorless
VMAX - Evolves from Oranguru V

/Ability/ ~ Tool Master
This Pokémon can have up to 6 Pokémon Tool cards attached to it. If it loses this Ability, discard Pokémon Tool cards from this Pokémon until it has 1 Pokémon Tool card attached to it.

[C][C][C][C] Max Mindstorm 100
The Defending Pokémon is now Confused.

When your Pokémon-VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fighting x2
Resistance: None
Retreat: 3
Sandaconda HP 130 Fighting
Stage 1 - Evolves from Silicobra

/Ability/ ~ Sand Slither
Whenever you attach a basic [F] Energy card from your hand to this Pokémon during your turn, you may move any number of [F] Energy from your Pokémon to your other Pokémon in any way you like.

[F][C] Desert Rumble 70
Your opponent puts 1 damage counter on their Pokémon in any way they like for each [F] Energy attached to your Pokémon.

Weakness: Grass x2
Resistance: None
Retreat: 2
Wooloo HP 60 Colorless
Basic Pokémon

/Ability/ ~ Wooloop
When you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for a Wooloo and put it onto your Bench. Then, shuffle your deck.

[C][C] Tackle 30

Weakness: Fighting x2
Resistance: None
Retreat: 1
Dubwool HP 100 Colorless
Stage 1 - Evolves from Wooloo

/Ability/ ~ Fluffy
This Pokémon takes 40 less damage from your opponent’s Pokémon’s attacks (excluding [R] Pokémon) (after applying Weakness and Resistance).

[C][C] Dubwrath 30x
This attack does 30 damage for each damage counter on all of your Wooloo and Dubwool in play.

Weakness: Fighting x2
Resistance: None
Retreat: 2
Sandile HP 70 Darkness
Basic Pokémon

[C][C][C] Giant Fangs 10+
If the Defending Pokémon has 8 or more damage counters on it, this attack does 160 more damage.

Weakness: Grass x2
Resistance: None
Retreat: 2
Krokorok HP 90 Darkness
Stage 1 - Evolves from Sandile

/Ability/ ~ Dark Veil
Each of your Pokémon in play with [G] Weakness has no Retreat Cost.

[D][C][C] Sandy Fangs 40
Put 4 damage counters on 1 of your opponent’s Pokémon.

Weakness: Grass x2
Resistance: None
Retreat: 2
Krookodile HP 170 Darkness
Stage 2 - Evolves from Krokorok

[C] Recall
Choose an attack from this Pokémon’s previous Evolutions and use it as this attack.

[D][D][D] Black Bite 130
Discard an Energy from your opponent’s Active Pokémon.

Weakness: Grass x2
Resistance: None
Retreat: 3
Klink HP 60 Metal
Basic Pokémon

[M] Gear Up
Attach an Energy card from your hand to 1 of your [M] Pokémon.

Weakness: Fire x2
Resistance: Grass -30
Retreat: 1
Klang HP 90 Metal
Stage 1 - Evolves from Klink

/Ability/ ~ Well-Oiled Machine
Once during your turn, you may discard all cards attached to this Pokémon and attach it to 1 of your Pokémon that doesn’t already have a Pokémon Tool card attached to it as a Pokémon Tool card. As often as you like during your turn, while this card is attached to a Pokémon, you may move an Energy from the Pokémon this card is attached to to another 1 of your Pokémon.

Weakness: Fire x2
Resistance: Grass -30
Retreat: 3
Klinklang HP 150 Metal
Stage 2 - Evolves from Klang

[M] Metal Ring 60
Each player returns an Energy attached to 1 of their Pokémon into their hand (your opponent does this first).

[M][C][C] Charged Laser 60+
You may discard 1, 3, or 6 basic [M] Energy cards from your hand. If you discarded 1 card, this attack does 70 more damage. If you discarded 3 cards, this attack does 60 damage to 1 of your opponent’s Benched Pokémon (Don’t apply Weakness and Resistance for Benched Pokémon). If you discarded 6 Energy cards, discard 2 Energy from each of your opponent’s Pokémon in play.

Weakness: Fire x2
Resistance: Grass -30
Retreat: 3
Klefki HP 60 Fairy
Basic Pokémon

/Ability/ ~ Hidden Key
Once during your turn, you may reveal an Item card from your hand and put it on the bottom of your deck. If you do, draw a card.

[Y] Unlock 10
Turn 1 of your face-down Prize cards face-up. If that card is an Item card (excluding Pokémon Tool cards), use it as the effect of this attack.

Weakness: Metal x2
Resistance: Darkness -30
Retreat: 1
Hattena HP 40 Fairy
Basic Pokémon

[Y] Hat Trick
The Defending Pokémon is now Confused. That Pokémon can’t be healed during your opponent’s next turn.

Weakness: Metal x2
Resistance: Darkness -30
Retreat: 1
Hattrem HP 70 Fairy
Stage 1 - Evolves from Hattena

[Y] Hat Search
Search your deck for a card and put it into your hand. Then, shuffle your deck.

[Y] Mystical Fire 20
Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon.

Weakness: Metal x2
Resistance: Darkness -30
Retreat: 1
Hatterene HP 160 Fairy
Stage 2 - Evolves from Hattrem

/Ability/ ~ Calamitous Witch
Once during your turn, you may put 3 damage counters on 1 of your opponent’s Pokémon. If you do, put 3 damage counters on this Pokémon.

[Y] Life Dew
Heal 50 damage from 2 of your Pokémon.

Weakness: Metal x2
Resistance: Darkness -30
Retreat: 3
Gossifleur HP 50 Grass
Basic Pokémon

[G] Full Bloom
Put 2 basic [G] Energy cards from your discard pile into your hand.

[G][C] Razor Leaf 20

Weakness: Fire x2
Resistance: None
Retreat: 1
Eldegoss HP 90 Grass
Stage 1 - Evolves from Gossifleur

/Ability/ ~ Absorbing Puff
The Resistance of each of your [G] Pokémon in play is now [W] -30.

[G] Cotton Ball 30
Attach 2 basic [G] Energy card from your hand to 1 of your Pokémon.

Weakness: Fire x2
Resistance: None
Retreat: 1
Zamazenta HP 130 Fighting
Basic Pokémon

[Y] Dauntless Shield 30
If you are going second and this is your first turn, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.


[F][F][F] Close Combat 150
During your next turn, this Pokémon takes 40 more damage from attacks (after applying Weakness and Resistance).

Weakness: Psychic x2
Resistance: None
Retreat: 2
Zacian HP 120 Fairy
Basic Pokémon

[Y] Intrepid Sword 30+
If you are going second and this is your first turn, this attack does 90 more damage.

[Y][Y][Y] Cutting Lunge 150
This Pokémon does 40 damage to itself.

Weakness: Metal x2
Resistance: Darkness -30
Retreat: 2
Impidimp HP 60 Darkness
Basic Pokémon

[Y] Play Rough 10+
Flip a coin. If heads, this attack does 10 more damage.

Weakness: Grass x2
Resistance: None
Retreat: 1
Morgrem HP 100 Darkness
Stage 1 - Evolves from Impidimp

[Y] Nasty Plot
Search your deck for a card and put it into your hand. Then, shuffle your deck.

[Y][Y] Dazzling Gleam
This attack does 20 damage to each of your opponent’s Pokémon (Don’t apply Weakness and Resistance for Benched Pokémon).

Weakness: Grass x2
Resistance: None
Retreat: 1
Grimmsnarl HP 160 Darkness
Stage 2 - Evolves from Morgrem

/Ability/ ~ Prankster
If this Pokémon is in your hand when you are setting up to play, you may put it face down as your Active Pokémon or on your Bench.

[Y] Vigilant Break 40
Search your deck for up to 3 cards, reveal them, and put them into your hand. Then, shuffle your deck.

Weakness: Grass x2
Resistance: None
Retreat: 2
Scorbunny HP 60 Fire
Basic Pokémon

[R] Scorching Leap 10+
You may do 10 more damage. If you do, switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Water x2
Resistance: None
Retreat: 1
Raboot HP 80 Fire
Stage 1 - Evolves from Scorbunny

/Ability/ ~ Heated Player
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may flip 5 coins. For each heads, search your deck for a basic [R] Energy and attach it to this Pokémon. Then, shuffle your deck.

[R][R][R] Fiery Kick 80
The Defending Pokémon is now Burned.

Weakness: Water x2
Resistance: None
Retreat: 1
Cinderace HP 160 Fire
Stage 2 - Evolves from Raboot

/Ability/ ~ Calid Pass
As often as you like during your turn, you may move a [R] Energy attached to 1 of your Pokémon to another 1 of your Pokémon.

[R][R][C] Burning Play 120
Move a [R] Energy from this Pokémon to 1 of your Benched Pokémon.

Weakness: Water x2
Resistance: None
Retreat: 2
Trapinch HP 60 Fighting
Basic Pokémon

[F] Arena Trap 10
The Defending Pokémon can’t Retreat during your opponent’s next turn.

Weakness: Grass x2
Resistance: None
Retreat: 1
Vibrava HP 80 Dragon
Stage 1 - Evolves from Trapinch

[F] Desert Tune
This attack does 20 damage to 2 of your opponent’s Pokémon (Don’t apply Weakness and Resistance for Benched Pokémon).

[G][F] Dragon Pulse 70
Discard the top 2 cards of your deck.

Weakness: Fairy x2
Resistance: Fire -30
Retreat: 2
Flygon HP 140 Dragon
Stage 2 - Evolves from Vibrava

[G][F] Sand Missiles
This attack does 50 damage to 3 of your opponent’s Pokémon (Don’t apply Weakness and Resistance for Benched Pokémon).

[G][F][C] Dragon Beatdown 110+
Discard a [G] or [F] Energy from this Pokemon. If you discarded a [G] Energy, discard an Energy from your opponent’s Active Pokemon. If you discarded a [F] Energy, this attack does 70 more damage.

Weakness: Fairy x2
Resistance: Fire -30
Retreat: 3
Hoothoot HP 60 Colorless
Basic Pokemon

[C] Nocturnal Action
Draw a card from the bottom of your deck.

[C] Peek
Look at your opponent’s hand.

Weakness: Lightning x2
Resistance: Fighting -30
Retreat: 1
Noctowl (Shiny) HP 110 Colorless
Stage 1 - Evolves from Hoothoot

[C][C] Golden Wind 50
Heal 30 damage from each of your Pokémon. Switch this Pokémon with 1 of your Benched Pokémon.

[C][C][C] Golden Requiem 140
If damage from this attack would Knock Out your opponent’s Active Pokémon, you can’t take any Prize cards for it.

Weakness: Lightning x2
Resistance: Fighting -30
Retreat: 2
Pincurchin HP 70 Lightning
Basic Pokémon

[L] Shock Trap 20
During your opponent’s next turn, the first time any of their Benched Pokémon move to the Active Spot, leave that Pokémon Paralyzed.

[L][C] Needle Storm
This attack does 40 damage to 2 of your opponent’s Pokémon that already have damage counters on them.

Weakness: Fighting x2
Resistance: None
Retreat: 2
Utility Umbrella - Trainer - Item - Pokémon Tool
You may play as many Item cards during your turn as you like (before your attack).
Attach a Pokémon Tool card to 1 of your Pokémon which doesn’t already have a Pokémon Tool card attached to it.

Prevent all effects of Stadium cards done to the Pokémon this card is attached to.
Go - Trainer - Supporter
You may only play 1 Supporter card during your turn (before your attack).

Search your deck for a basic Pokémon, reveal it, and put it into your hand. Then, shuffle your deck and draw 2 cards.
Professor Kukui’s Finishing Touch - Trainer - Supporter
You may only play 1 Supporter card during your turn (before your attack).

During this turn, each of your Pokémon’s attacks that are not a GX attack count as your GX attack, and those attacks do 50 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). You can’t play this card on your first turn.
Hazard Area - Trainer - Stadium

Each basic Pokémon in play gets -20 HP.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Earth Patch - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).

Attach a basic [F] Energy card from your discard pile to 1 of your Benched [F] Pokémon.
Miner - Trainer - Supporter
You may only play 1 Supporter card during your turn (before your attack).

Discard up to 2 [F] Energy cards from your hand. Draw 3 cards for each card discarded in this way.
Leftovers - Trainer - Item - Pokémon Tool
You may play as many Item cards during your turn as you like (before your attack).
Attach a Pokémon Tool card to 1 of your Pokémon which doesn’t already have a Pokémon Tool card attached to it.

If this card is attached to a Pokémon at the end of your turn, flip 3 coins. For each heads, heal 10 damage from that Pokémon.
Silk Scarf - Trainer - Item - Pokémon Tool
You may play as many Item cards during your turn as you like (before your attack).
Attach a Pokémon Tool card to 1 of your Pokémon which doesn’t already have a Pokémon Tool card attached to it.

Special Energy attached to the [C] Pokémon this card is attached to can’t be removed by any effects of an opponent’s attack, Ability, or Trainer card.
Mach Bike - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).

Discard up to 2 cards from your hand. Draw a card for each card discarded.
Leppa Berry - Trainer - Item - Pokémon Tool
You may play as many Item cards during your turn as you like (before your attack).
Attach a Pokémon Tool card to 1 of your Pokémon which doesn’t already have a Pokémon Tool card attached to it.

If this card is attached to a Pokémon at the end of your turn, flip a coin. If heads, attach this card to the Pokémon this card is attached to as a Special Energy card. This card provides [C] Energy while attached to a Pokémon as a Special Energy card.
Technical Record 00 - Trainer - Item - Pokémon Tool
You may play as many Item cards during your turn as you like (before your attack).
Attach a Pokémon Tool card to 1 of your Pokémon which doesn’t already have a Pokémon Tool card attached to it.

The Pokémon this card is attached to can use the attack on this card (it still needs the necessary Energy to use this attack).

[C][C] Swords Dance
During your next turn, each of this Pokémon’s attacks do 60 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
Technical Record 21 - Trainer - Item - Pokémon Tool
You may play as many Item cards during your turn as you like (before your attack).
Attach a Pokémon Tool card to 1 of your Pokémon which doesn’t already have a Pokémon Tool card attached to it.

The [F] Pokémon this card is attached to can use the attack on this card (it still needs the necessary Energy to use this attack).

[F][C] Reversal 20+
This attack does 10 more damage for each damage counter on this Pokémon.
Technical Record 34 - Trainer - Item - Pokémon Tool
You may play as many Item cards during your turn as you like (before your attack).
Attach a Pokémon Tool card to 1 of your Pokémon which doesn’t already have a Pokémon Tool card attached to it.

The [P] Pokémon this card is attached to can use the attack on this card (it still needs the necessary Energy to use this attack).

[P][C] Future Sight
At the end of your opponent’s next turn, put 6 damage counters on 1 of your opponent’s Pokémon.
Energy Bottle - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).

Attach a basic Energy card from your discard pile to 1 of your Benched Pokémon that doesn’t already have any Energy attached to it.
Otherworldly Energy - Energy - Special Energy - [C]

This card can only be attached to a [P] Pokémon. This card provides [P] Energy, but only while it is attached to a [P] Pokémon.

The maximum HP of the Evolution Pokémon this card is attached to is 150 HP. The basic Pokémon this card is attached to gets +20 HP.

(If this card is attached to anything other than a [P] Pokémon, discard this card.)
Crystallized Energy - Energy - Special Energy - [C]

Crystallized Energy provides [C] Energy while attached to a Pokémon.

When you take this Energy as a face-down Prize card during your turn, before putting it into your hand, you may attach it to 1 of your Pokémon. If you do, heal all damage from that Pokémon and this card provides [C][C] while attached to a Pokémon instead.
Reflective Energy - Energy - Special Energy - [C]

Reflective Energy provides [C] Energy.

When you attach this card from your hand to 1 of your Pokémon during your turn, move 1 damage counter from the Pokémon this card is attached to to 1 of your opponent’s Pokémon.
 
There’s hundreds of fakes on this page, nearly enough for a set! Now like 90% of those are probably not too great are too original/creative, but dang that’s a lot. Again, it’s probably just because I spend too much of my free time making fakes. Maybe I should spend more time making better fakes. The cards I feel the most confident in as Lackey cards here are Mega Abomasnow & White Kyurem-GX, Honchkrow & Murkrow-GX, Milcery Sweets, Fragmented Building, Diancie-V, Milcery, Alcremie, Phione, Drilbur, and Excadrill. The others are mostly due to me not seeing consistent enough ways to get them out (Stage 2s man) or power creep issues. Garbodor-V may even be more powerful than it’s VMAX forme lol.
Gastly HP 40 Psychic
Basic Pokémon

[P] Shadow Infestation
Put 2 damage counters on 1 of your opponent’s Pokémon that already has damage counters on it. If that Pokémon now has 3, 5, 7, 9, 11, or 13 damage counters on it, put 3 more damage counters on that Pokémon.

Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 1
Haunter HP 70 Psychic
Stage 1 - Evolves from Gastly

[P] Destined Calamity
This attack can be used by a Pokémon that evolves from the card this attack is printed on. (it still needs the necessary Energy to use the attack). Put 2 damage counters on your opponent’s Active Pokémon. If this Pokémon used Destined Calamity during your last turn, put 2 damage counters on each of your opponent’s Benched Pokémon.

Weakness: Darkness x2
Resistance: None
Retreat: 1
Gengar HP 120 Psychic
Stage 1 - Evolves from Haunter

/Ability/ ~ Warped Soul
If you have not played a Supporter card during this turn, this Pokémon may attack twice in a turn. If the first attack Knocks Out your opponent’s Active Pokémon, your opponent puts up a new Active Pokémon before attacking again.

[P][P] Sliver of Misery 40
Choose either Asleep, Burned, Confused, or Poisoned. Your opponent’s Active Pokémon is now affected by that Special Condition.

Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 2
Diancie-V HP 180 Fairy
Basic Pokémon

/Ability/ ~ Crazy Diamond
If this Pokémon is your Active Pokémon and is damaged by an opponent’s attack (even if it is Knocked Out), you may heal 60 damage from 1 of your Benched Pokémon.

[Y][Y][C] Crystalline Beam 10+
This attack does 30 more damage for each of your Benched Pokémon with no damage counters on them.

When your Pokémon-V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Metal x2
Resistance: Darkness -30
Retreat: 2
Beheeyem & Gigantamax Orbeetle-GX HP 260 Psychic
Basic Pokémon (TAG TEAM)

[P][P][P] Brainwave 120
Put a basic Pokémon from your opponent’s discard pile onto their Bench. Put 3 damage counters on that Pokémon.

[P]+ Gravitas Control GX
Switch your opponent’s Active Pokémon with 1 of their Benched Pokémon. That Pokémon can’t Retreat during your opponent’s next turn. If this Pokémon has at least 6 extra [P] Energy attached to it (in addition to this attack’s cost), for the rest of this game, whenever your opponent plays a Supporter card, you make all decisions for that card. (You can’t use more than 1 GX attack in a game.)

When your TAG TEAM Pokémon is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 3
Milcery HP 40 Fairy
Basic Pokémon

[Y] Cream Mix
Search your deck for a basic [Y] Energy card and an Item card, reveal them, and put them into your hand. Then, shuffle your deck.

[Y][C] Sweet Shot 20

Weakness: Metal x2
Resistance: Darkness -30
Retreat: 0
Alcremie HP 100 Fairy
Stage 1 - Evolves from Milcery

[Y] Glamorous Confections
During your next turn, you may attach any number of Energy cards from your hand to your Pokémon.

[Y][Y] Sweet Parade 30+
This attack does 20 more damage for each [Y] Energy attached to your Pokémon. Heal 10 damage from all of your Pokémon in play for each [Y] attached to those Pokémon.

Weakness: Metal x2
Resistance: Darkness -30
Retreat: 2
Eternatus-V HP 240 Dragon
Basic Pokémon

[L][D][C] Burning Time 130
Your opponent takes another turn after their next turn (skip the between turns step). Take another turn after your next turn (skip the between turns step).

When your Pokemon-V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fairy x2
Resistance: Fire -30
Retreat: 3
Eternatus-VMAX HP 360 Dragon
VMAX - Evolves from Eternatus-V
(Eternamax)

/Ability/ ~ Cataclysmic Anomaly
At the end of your turn, if this Pokémon is your Active Pokémon, flip a coin for each other Pokémon in play (both yours and your opponent’s). If heads, put 3 damage counters on that Pokémon.

[L][D][D][C] Shifting Beam
Move all damage counters from your opponent’s Benched Pokémon to your opponent’s Active Pokémon. This attack does 10 damage to 1 of your opponent’s Benched Pokémon for each damage counter moved in this way.

When your Pokémon-VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fairy x2
Resistance: Fire -30
Retreat: 4
Shedinja HP 30 Psychic
Stage 1 - Evolves from Nincada

/Ability/ ~ Desperate Shriek
If this Pokémon is your Active Pokémon and is Knocked Out by damage from an opponent’s Pokémon’s attack, until the end of your next turn, each of their Pokémon in play get -30 HP (including Pokémon that come into play before the end of your turn).

[P] Blinding Screen 20
Whenever your opponent would attach an Energy card from their hand to 1 of their Pokémon during their next turn, before attaching that Energy card, they flip a coin. If tails, they attach that Energy card to another 1 of their Pokémon instead.

Weakness: None
Retreat: None
Resistance: 1
Honchkrow & Murkrow-GX (Shiny) HP 270 Darkness
Basic Pokémon (TAG TEAM)

/Ability/ ~ Epitaph
Once during your turn, if this Pokémon is in your hand and you have any Benched Basic Pokémon, you may reveal it. If you do, switch this Pokémon with 1 of your Benched Pokémon. (Any attached cards, damage counters, Special Conditions, and any other effects remain on the new Pokémon.) Discard the first Pokémon.

[D][D][C] Bird Strike 200
Discard an Energy from this Pokémon.

[D][D][C]+ King Crimson GX
Take another turn after this one (skip the between turns step). During your next turn, each of your Pokémon’s attacks aren’t affected by any effects on your opponent’s
Pokémon. If this Pokémon has at least 1 extra [D] Energy attached to it (in addition to this attack’s cost), switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. (You can’t use more than 1 GX attack in a game.)

When your TAG TEAM Pokémon is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Lightning x2
Resistance: Fighting -30
Retreat: 2
Frillish HP 80 Water
Basic Pokémon

[W] Eerie Voice 10
Flip a coin. If heads, the Defending Pokémon is now Confused.

[W][C] Deep Pulse
This attack does 30 damage to 1 of your opponent’s Benched Pokémon (Don’t apply Weakness and Resistance for Benched Pokémon). Heal 30 damage from 1 of your Pokémon.

Weakness: Lightning x2
Resistance: None
Retreat: 2
Jellicent HP 120 Water
Stage 1 - Evolves from Frillish

[W] Ocean Sinker
The Retreat cost of your opponent’s Pokémon is [C][C] more as long as this Pokémon is your Active Pokémon. You can’t apply more than 1 of this effect at a time. Discard a Special Energy and a Pokémon Tool card from 1 of your opponent’s Pokémon.

[W][C] Titanic Mess 50
Move an Energy from your opponent’s Active Pokémon to 1 of their Benched Pokémon. Switch your opponent’s Active Pokémon with 1 of their Benched Pokémon.

Weakness: Lightning x2
Resistance: None
Retreat: 2
Garbodor-V HP 210 Darkness
Basic Pokémon

/Ability/ ~ Stench
As long as this Pokémon is your Active Pokémon, each Pokémon Tool card in play has no effect.

[D][C][C] Waste Rocket 70
This attack does 70 damage 1 of your opponent’s Benched Pokémon-V or Pokémon-GX (Don’t apply Weakness and Resistance for Benched Pokémon).

When your Pokémon-V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting x2
Resistance: None
Retreat: 3
Garbodor-VMAX HP 330 Darkness
VMAX - Evolves from Garbodor-V
(Gigantamax)

[D] Tear Apart 40
Discard any Stadium card in play. If you do, your opponent discards 2 cards from their hand.

[D][D][D] Trashalaunch
This attack does 20 damage for each Item card in your opponent’s discard pile to 1 of your opponent’s Pokémon (Don’t apply Weakness and Resistance for Benched Pokémon).

When your Pokémon-VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fighting
Resistance: None
Retreat: 4
Phione HP 70 Water
Basic Pokémon

/Ability/ ~ Sea Life
Once during your turn, if this Pokémon is in your hand, you may reveal it. If you do, put a Stage 1 [W] Pokémon from your discard pile onto your Bench. Then, discard this Pokémon. You turn ends.

[W] Ocean Restore
Attach a basic [W] Energy card from your discard pile to 1 of your Benched Pokémon. If you do, heal 60 damage from that Pokémon.

Weakness: Lightning x2
Resistance: None
Retreat: 1
Mega Abomasnow & White Kyurem-GX HP 270 Water
Basic Pokémon (TAG TEAM)

/Ability/ ~ Frozen Field
As long as this Pokémon is your Active Pokémon, your opponent may only play 5 Item cards from their hand during their turn.

[W][W][C] Zero Blaze 150
If damage from this attack would Knock Out your opponent’s Pokémon-V or Pokémon-GX, your opponent discards 3 cards from their hand.

[W][W][W]+ Heated Hailstorm GX
This attack does 60 damage to each of your opponent’s Pokémon (Don’t apply Weakness and Resistance for Benched Pokémon). If this Pokémon has at least 2 extra [W] Energy attached to it (in addition to this attack’s cost), for the rest of this game, your opponent’s Pokémon can’t be healed. (You can’t use more than 1 GX attack in a game).

When your TAG TEAM Pokémon is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Metal x2
Resistance: None
Retreat: 3
Black Kyurem HP 130 Dragon
Basic Pokémon

[W][L] Freeze Crack 60+
You may discard any Stadium card in play. If you do, this attack does 60 more damage.

[W][W][L] Ice Boost 110
Attach a basic Energy card from your discard pile to 1 of your Pokémon.

Weakness: Fairy x2
Resistance: Fire -30
Retreat: 3
Drilbur HP 80 Fighting
Basic Pokémon

[F] Drill Run 10+
Flip a coin. If heads, this attack does 30 more damage.

Weakness: Grass x2
Resistance: None
Retreat: 2
Excadrill HP 120 Fighting
Stage 1 - Evolves from Drilbur

[F] Excavate 20x
Reveal cards from the top of your deck until you reveal a Supporter card. This attack does 20 damage for each card revealed. If you revealed more than 7 cards in this way, this attack does nothing. Shuffle those cards back into your deck.

[F][F] Drillback 60
Shuffle all Energy attached to this Pokémon into your deck. If you do, you may switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Grass x2
Resistance: None
Retreat: 2
Litten HP 60 Fire
Basic Pokémon

[R] Fire Fang 10
Flip a coin. If heads, the Defending Pokémon is now Burned.

Weakness: Water x2
Resistance: None
Retreat: 1
Torracat HP 90 Fire
Stage 1 - Evolves from Litten

/Ability/ ~ Fire Fur
Whenever you attach a [R] Energy card from your hand to this Pokémon during your turn, you may leave your opponent’s Active Pokémon Burned.

[R][R] Flamethrower 80
Discard a [R] Energy from this Pokémon.

Weakness: Water x2
Resistance: None
Retreat: 1
Incineroar HP 190 Fire
Basic Pokémon

[R][R] Killer Queen
You may do 130 damage to each of your opponent’s Pokémon with an Explosive marker on them (Don’t apply Weakness and Resistance for Benched Pokémon) (remove any Explosive markers on those Pokémon). Then, put an Explosive marker on 1 of your opponent’s Pokémon that doesn’t already have an Explosive marker on it. If damage from this attack would Knock Out your opponent’s Pokémon, put 1 more Explosive marker on your opponent’s Pokémon for each Pokémon Knocked Out.

Weakness: Water x2
Resistance: None
Retreat: 2
Goomy HP 40 Dragon
Basic Pokémon

[W] Slimy Floor
Each player moves an Energy from 1 of their Pokémon to another 1 of their Pokémon. (Your opponent does this first)

[W] Soak
Until the end of your opponent’s next turn, the Defending Pokémon’s type is [W].

Weakness: Fairy x2
Resistance: Fire -30
Retreat: 1
Sliggoo HP 80 Dragon
Stage 1 - Evolves from Goomy

[W][Y] Dragon Breath 30
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

[W][W][Y] Slippery Blow 100
Move an Energy from this Pokémon to 1 of your Benched Pokémon.

Weakness: Fairy x2
Resistance: Fire -30
Retreat: 2
Goodra HP 180 Dragon
Stage 2 - Evolves rom Sliggoo

/Ability/ ~ Soak Up
Once during your turn, you may move any number of basic Energy cards from your Benched Pokémon to this Pokémon. Heal 20 damage from this Pokémon for each Energy moved in this way.

[W][W][W][Y] Gooey Press 140
During your next turn, this Pokémon has no Retreat cost. Each of the Defending Pokémon’s attacks do 50 less damage until the end of your opponent’s next turn (before applying Weakness and Resistance).

Weakness: Fairy x2
Resistance: Fire -30
Retreat: 3
Milcery Sweets - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).

Flip 3 coins. For each heads, search your deck for a basic Energy card and put it into your hand. If at least 2 of them are heads, search your deck for Alcremie and put it onto your Bench. Then, shuffle your deck.
Bizarre Vortex - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).

Return 1 of your Pokémon and all cards attached to it to your hand. Your turn ends.
Otherworld Coyote - Trainer - Supporter
You may only play 1 Supporter card during your turn (before your attack).

At the end of your turn, return 1 of your Benched Pokémon and all cards attached to it to your hand.
Fragmented Building - Trainer - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Whenever this card is discarded from play, put 2 damage counters on each Pokémon in play.
Biome Party {*} - Trainer - Stadium
You can't have more than 1 {*} card with the same name in your deck. If a {*} card would go to the discard pile, put it in the Lost Zone instead.

Once during each player’s turn, that player may put all Stadium cards from their discard pile into their hand.

Whenever any player plays an Item or Supporter card from their hand, prevent all effects of that card done to this Stadium card.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Strong Scale - Trainer - Item - Pokémon Tool
You may play as many Item cards during your turn as you like (before your attack).
Attach a Pokémon Tool card to 1 of your Pokémon which doesn’t already have a Pokémon Tool card attached to it.

The [N] Pokémon this card is attached to takes 20 less damage from attacks (after applying Weakness and Resistance) and each of that Pokémon’s attacks do 20 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
 
Introducing:
Pokémon ST
Pokémon ST are based of the Stands from Jojo's Bizarre Adventure (Yes, there now exists a mechanic that is made to be a Jojo's reference). ST stands (haha) for Stand. In the Pokémon TCG, a Pokémon ST is placed next to a regular Pokémon, treated as an extension of the Pokémon. Pokémon ST usually have certain requirements to be attached to certain Pokémon. It shares the attacks, abilities, type, and more with the Stand card next to it. This means your Pokémon could be using different attacks, abilities to power themselves up, and potentially even different types to hit different Pokémon for Weakness with! Beware, though, that Pokémon ST will tend to have differing Weaknesses than the type that they are associated with, meaning your Pokémon could potentially be hit for Weakness more often! And if a Pokémon ST becomes a different Pokémon (say by the effect of a card or evolving the Pokémon), the Pokémon ST is discarded. Try and use Pokémon ST to power-up your weaker Pokémon, or to add a little more flavor to your deck!

Pokémon ST don't have a typical Pokémon name either, rather, something else they have been called, or a name that suits something relating to the Pokémon! Can you guess what each Pokémon ST's name is referring to which Pokémon?

Here are the first few Pokémon ST.
Raging Goddess ST Fairy
Place this Pokémon ST next to 1 of your [Y] Pokémon with base 80 HP or less (excluding Pokémon-GX and Pokémon-V) (You can’t place this Pokémon ST next to a Pokémon that already has a Pokémon ST next to it).

This Pokémon ST shares the attacks, Abilities, Weakness, Resistance, HP, and type of the Pokémon it is next to.

/Ability/ ~ Hostile Tentacle
If this Pokémon is your Active Pokémon and is damaged by an opponent’s attack (even if it is Knocked Out), put 2 damage counters on the Attacking Pokémon.

[Y][C] Heaven’s Rays
This attack does 60 damage to 1 of your opponent’s Pokémon (Don’t apply Weakness and Resistance for Benched Pokémon). Discard an Energy from this Pokémon.

If the Pokémon this card is next to becomes a different Pokémon, discard this card.

Weakness: Darkness x2
Resistance: Fighting -30
Demon of the Sea ST Water
Place this Pokémon ST next to 1 of your [W] Pokémon with base 90 HP or less (You can’t place this Pokémon ST next to a Pokémon that already has a Pokémon ST next to it). If the Pokémon this card is next to evolves, discard this card .

This Pokémon ST shares the attacks, Abilities, Weakness, Resistance, HP, and type of the Pokémon it is next to.

[W] Devil’s Command
Search your deck for up to 2 basic [W] Pokémon and put them onto your Bench. Then, shuffle your deck. If you do, draw 2 cards.

[W][W] United Ocean 120
If you have 4 or fewer [W] Pokémon on your Bench, this attack does nothing.

If the Pokémon this card is next to becomes a different Pokémon, discard this card.

Weakness: Lightning x2
Resistance: None
Blood-Soaked Crescent ST Dragon
Place this Pokémon ST next to 1 of your [N] Pokémon with a Retreat Cost of 3 or more and at least 1 [R] Energy in any of its attack costs (excluding Pokémon-GX and Pokémon-V) (You can’t place this Pokémon ST next to a Pokémon that already has a Pokémon ST next to it).

This Pokémon ST shares the attacks, Abilities, Weakness, Resistance, HP, and type of the Pokémon it is next to.

/Ability/ ~ Burning Ambition
Whenever this Pokémon attacks, you may attach a [R] Energy from your discard pile to it (attach Energy after the effect of the attack).

[W][R][R][R] Dragon’s Ruin 210
Discard 3 Energy from this Pokémon.

If the Pokémon this card is next to becomes a different Pokémon, discard this card.

Weakness: Dragon x2
Resistance: None
Zenith to Horizon ST Fighting
Place this Pokémon ST next to 1 of your Pokémon with [W] Weakness and a Retreat cost of 2, 3, or 4 (excluding Pokémon-GX and Pokémon-V) (You can’t place this Pokémon ST next to a Pokémon that already has a Pokémon ST next to it).

This Pokémon ST shares the attacks, Abilities, Weakness, Resistance, HP, and type of the Pokémon it is next to.

/Ability/ ~ Sunset Strength
If the total of both players’ Prize cards is 6 or less, each of your Pokémon’s attacks do 20 more damage to the opponent’s Active Pokémon (before applying Weakness and Resistance).

[F][F] Ally Coupling 20+
This attack does 20 more damage for each Pokémon ST next to your Benched Pokémon.

If the Pokémon this card is next to becomes a different Pokémon, discard this card.

Weakness: None
Resistance: None
Dashing Lord of the Skies ST Metal
Place this Pokémon ST next to 1 of your [C] Pokémon with [F] Resistance that has at least 3 [C] in any of its attack costs (You can’t place this Pokémon ST next to a Pokémon that already has a Pokémon ST next to it).

This Pokémon ST shares the attacks, Abilities, Weakness, Resistance, HP, and type of the Pokémon it is next to.

/Ability/ ~ Dominating Demeanor
If the Defending Pokémon has less maximum HP than this Pokémon, it’s attacks damage isn’t affected by any effects on your opponent’s Active Pokémon.

[C][C] Aerial Tactics 40
Before doing damage, your opponent switches their Active Pokémon with 1 of their Benched Pokémon. Then, you may switch this Pokémon with 1 of your Benched Pokémon.

If the Pokémon this card is next to becomes a different Pokémon, discard this card.

Weakness: Fire x2
Resistance: Grass -30
Deity of Destruction ST Water
Place this Pokémon next to 1 of your [W] Pokémon-GX or Pokémon-V with an attack that’s base damage is at least 150 (You can’t place this Pokémon ST next to a Pokémon that already has a Pokémon ST next to it).

This Pokémon ST shares the attacks, Abilities, Weakness, Resistance, HP, and type of the Pokémon it is next to.

/Ability/ ~ Chaotic
Each of this Pokémon’s attacks do 20 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance) and this Pokémon takes 20 more damage from attacks (after applying Weakness and Resistance).

[W][W][C] Calamitic Whirlpool 100
The Defending Pokémon can’t Retreat during your opponent’s next turn.

If the Pokémon this card is next to becomes a different Pokémon, discard this card.

Weakness: Lightning x2
Resistance: Fighting -30
And here's the names of the next Pokémon ST!

Walking Jungle ST
Your Majesty ST
Ice Monster ST
The Sea Incarnate ST

..and maybe more! See you next post!
If you think you know which Pokémon a Pokémon ST's name refers to, let me know on discord or leave a comment in the thread! They shouldn't be all too hard to guess. I'd love to hear feedback as well.
 
Walking Jungle ST Grass
Place this Pokémon next to 1 of your [G] Pokémon with the same name as 1 of your other Pokémon in play. (You can’t place this Pokémon ST next to a Pokémon that already has a Pokémon ST next to it).

This Pokémon ST shares the attacks, Abilities, Weakness, Resistance, HP, and type of the Pokémon it is next to.

/Ability/ ~ Woodlands Mentality
This Pokémon gets +10 HP for each of your other [G] Pokémon in play with a Pokémon ST next to them.

[G][G][C] Environmental Surge 100
Return all [G] Energy attached to your Pokémon to your hand, then attach as many Energy cards as you like from your hand to your Pokémon. If you do, heal 20 damage from those Pokemon for each card you attached to them in this way.

If the Pokémon this card is next to becomes a different Pokémon, discard this card.

Weakness: Darkness x2
Resistance: Water -30
Your Majesty ST Grass
Place this Pokémon ST next to 1 of your Stage 2 [G] Pokémon. (You can’t place this Pokémon ST next to a Pokémon that already has a Pokémon ST next to it.)

This Pokémon ST shares the attacks, Abilities, Weakness, Resistance, HP, and type of the Pokémon it is next to.

/Ability/ ~ Monarch’s Gaze
As long as this Pokémon is your Active Pokémon, whenever your opponent plays a Supporter card from their hand, prevent all effects of that card done to your Pokémon.

[G][G] Walk Over 40+
This attack does 30 more damage for each Pokémon in your opponent’s discard pile.

If the Pokémon this card is next to becomes a different Pokémon, discard this card.

Weakness: Darkness x2
Resistance: Lightning -30
The Sea Incarnate ST Dragon
Place this Pokémon ST next to 1 of your basic [W] Pokémon. (You can’t place this Pokémon ST next to a Pokémon that already has a Pokémon ST next to it.)

This Pokémon ST shares the attacks, Abilities, Weakness, Resistance, HP, and type of the Pokémon it is next to.

/Ability/ ~ Legendary Body
If this Pokémon has at least 3 [W] Energy attached to it, it takes 20 less damage from attacks (after applying Weakness and Resistance) and it’s Retreat Cost is [C][C] less.

[W][W][W][L] Deep Dragon Dive 150
Heal 30 damage from this Pokémon.

If the Pokémon this card is next to becomes a different Pokémon, discard this card.

Weakness: Psychic x2
Resistance: None
Ice Monster ST Water
Place this Pokémon ST next to 1 of your [W] Pokémon with [M] Weakness. (You can’t place this Pokémon ST next to a Pokémon that already has a Pokémon ST next to it.)

This Pokémon ST shares the attacks, Abilities, Weakness, Resistance, HP, and type of the Pokémon it is next to.

/Ability/ ~ Abominable Freeze
Pokémon Tool cards attached to your Pokémon can’t be discarded by effects of your opponent’s attacks, Abilities, or Trainer cards. Your Pokémon with any Pokémon Tool cards attached to them get +10 HP. You can’t use more than 1 Abominable Freeze Ability at a time.

[W][W][W] Blizzard Bringer
Discard up to 2 [W] Energy cards from your hand. This attack does 20 damage to each of your opponent’s Benched Pokémon for each card your discarded in this way. (Don’t apply Weakness and Resistance for Benched Pokémon.)

If the Pokémon this card is next to becomes a different Pokémon, discard this card.

Weakness: Fire x2
Resistance: Water -30

Dawn Wings Necrozma HP 130 Psychic
Basic Pokémon (Ultra Beast)

/Ability/ ~ Moone Beasts
If your opponent has 3 or fewer Prize cards remaining, your Ultra Beasts attacks cost [C] less. You can’t use more than 1 Moone Beasts Ability during your turn.

[P][C] Lunar Glide 50
This attack isn’t affected by any effects on your opponent’s Pokémon. Put 3 damage counters on your opponent’s Benched Pokémon in any way you like.

Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 2
Ultra Necrozma HP 110 Dragon
Basic Pokémon (Ultra Beast)

/Ability/ ~ Light’s Hand
When you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for a Special Energy card and put it into your hand. Then, shuffle your deck.

[P][M] Light Burst 10+
This attack does 30 more damage for each Prize card both players have taken.

Weakness: Dragon x2
Resistance: Fire -30
Retreat: 2
Galarian Mr. Mime HP 80 Water
Basic Pokémon

/Ability/ ~ Bench Guard
Damage done to your Benched Pokémon by attacks is reduced by 10 (before applying Weakness and Resistance).

[W] Spinning Mime 10
Flip a coin. If heads, switch this Pokémon with 1 of your Benched Pokémon. If tails, draw cards until you have the same number of cards in your hand as your opponent.

Weakness: Metal x2
Resistance: None
Retreat: 2
Galarian Mr. Rime HP 110 Water
Stage 1 - Evolves from Galarian Mr. Mime

/Ability/ ~ Bench Blockade
Prevent all effects of your opponent’s Item cards done to your Benched Pokémon.

[W][C] Cold Cane 30
Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon. If tails, flip a coin. If heads, move an Energy from your opponent’s Active Pokémon to 1 of their Benched Pokémon.

Weakness: Metal x2
Resistance: None
Retreat: 2
Galarian Darmanitan V HP 210 Water
Basic Pokémon

/Ability/ ~ Melting Core
If this Pokémon has any [R] Energy attached to it, each [W] Pokémon in play has no Abilities (except for Melting Core).

[W][W][C] Icicle Crash 130
Your opponent’s Active Pokémon VMAX can’t attack during your opponent’s next turn.

Weakness: Metal x2
Resistance: None
Retreat: 2
Chairman Rose - Trainer - Supporter
You may only play 1 Supporter card during your turn (before your attack).

Your opponent switches their Active Pokémon with 1 of their Benched Pokémon. Then, you may discard 2 cards from your hand. If you do, switch your opponent’s Active Pokémon with 1 of their Benched Pokémon and put 2 damage counters on it.
 
I like to glance through people's fakes from time to time, I really like the concepts you've got going on here! That ST mechanic is really nice too, it's like Breaks but...Not awful, lol. Good job.

(Also props for doing a Galarian Darmanitan, anyone who gives Darmanitan any love at all is pretty alright in my book)
 
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