Klefki w// Light Clay
240 HP 160 SDef 108 Def
Impish Nature
Ability - Prankster
Thunder Wave
Reflect
Light Screen
Foul Play
Klefki is to set screens and cripple opponents with Thunder Wave. Foul Play is for a reliable offensive move for the off chance I am backed into a corner. usually my opener. It sets up my teams defences plus it can slow down the opponent. I figure most people try to get ride of klefki as fast a possible but with it's great typing and the right screen klefki can actually wall pretty good early game
Sylveon w/ Leftovers
252 HP 252 SDef 4 HP
Calm Nature
Ability - Pixilate
Hyper Voice
Wish
Protect
Heal Bell
Sylveon is the healer of the team. it also serves as a great Specially defensive pokemon None of my pokemon have a way to heal themselves so Sylveon's wish and heal bell are essential for longer battles. Like Klefki's Foul Play, Hyper Voice is for a reliable damaging attack in case of being backed into a corner. Protect for scouting plus possible game save in wars of attrition.
Ferrothorn w/ Rockey Helmet
252 HP 168 SDef 88 Def
Brave Nature
Ability - Iron Barbs
Stealth Rock
Leech Seed
Toxic
Gyro Ball
Ferrothorn's a great wall that is painful against physical attackers. Steath Rock hazards are useful, especially since most of my team has a common fire weakness. leech seed for health and Gyro Ball to exploit his abysmal speed. Toxic instead of usual Thunder wave since Klefki already sports Thunder Wave.
Crawdaunt w/ Focus Sash
252 Atk 252 Spe 4 Def
Adamant Nature
Ability - Adaptability
Crabhammer
Aqua Jet
Knock Off
Dragon Dance
Crawdaunt is raw power with Adaptability. Knock Off is powerful enough with the Adaptability boost plus the item boost. I prefer Crabhammer over waterfall because for me the accuracy drop isn't noticable. Dragon Dance gives him the chance to become almost unbeatable, provided he's givent the chance to set up. because it's only weakness is it's pitiful defenses, the Focus Sash plus Wish from Sylveon are ways to combat that.
Breloom w/ Choice Band
252 Atk 252 Spe 4 HP
Adamant Nature
Ability - Technician
Spore
Mach Punch
Bullet Seed
Rock Tomb
Breloom can put opponents to sleep with spore, and also do nice damage with technician assisted moves.
Mamoswine w/ Life Orb
252 Atk 252 Spe 4 HP
Adamant Nature
Ability - Thick Fat
Earthquake
Icicle Crash
Icicle Spear
Knock Off
Mamoswine has the best power of the group, Earthquake is a great move and has amazing coverage. Icicle Crash is powerfuland Icicle Spear is a quick hit. I like the move Knock Off, so it tends to be on a lot of m pokemon. Mamoswine doesn't usually carry knock off in common sets as far as I know so I feel it might do well to catch people off guard I.E. switch in fearing earthquake and instead get a nice item removal
Life Orb will cause damage over time, further necessitating Sylveon's healing ability.
*fixed with EV spreads

240 HP 160 SDef 108 Def
Impish Nature
Ability - Prankster
Thunder Wave
Reflect
Light Screen
Foul Play
Klefki is to set screens and cripple opponents with Thunder Wave. Foul Play is for a reliable offensive move for the off chance I am backed into a corner. usually my opener. It sets up my teams defences plus it can slow down the opponent. I figure most people try to get ride of klefki as fast a possible but with it's great typing and the right screen klefki can actually wall pretty good early game
Sylveon w/ Leftovers

252 HP 252 SDef 4 HP
Calm Nature
Ability - Pixilate
Hyper Voice
Wish
Protect
Heal Bell
Sylveon is the healer of the team. it also serves as a great Specially defensive pokemon None of my pokemon have a way to heal themselves so Sylveon's wish and heal bell are essential for longer battles. Like Klefki's Foul Play, Hyper Voice is for a reliable damaging attack in case of being backed into a corner. Protect for scouting plus possible game save in wars of attrition.
Ferrothorn w/ Rockey Helmet

252 HP 168 SDef 88 Def
Brave Nature
Ability - Iron Barbs
Stealth Rock
Leech Seed
Toxic
Gyro Ball
Ferrothorn's a great wall that is painful against physical attackers. Steath Rock hazards are useful, especially since most of my team has a common fire weakness. leech seed for health and Gyro Ball to exploit his abysmal speed. Toxic instead of usual Thunder wave since Klefki already sports Thunder Wave.
Crawdaunt w/ Focus Sash

252 Atk 252 Spe 4 Def
Adamant Nature
Ability - Adaptability
Crabhammer
Aqua Jet
Knock Off
Dragon Dance
Crawdaunt is raw power with Adaptability. Knock Off is powerful enough with the Adaptability boost plus the item boost. I prefer Crabhammer over waterfall because for me the accuracy drop isn't noticable. Dragon Dance gives him the chance to become almost unbeatable, provided he's givent the chance to set up. because it's only weakness is it's pitiful defenses, the Focus Sash plus Wish from Sylveon are ways to combat that.
Breloom w/ Choice Band

252 Atk 252 Spe 4 HP
Adamant Nature
Ability - Technician
Spore
Mach Punch
Bullet Seed
Rock Tomb
Breloom can put opponents to sleep with spore, and also do nice damage with technician assisted moves.
Mamoswine w/ Life Orb

252 Atk 252 Spe 4 HP
Adamant Nature
Ability - Thick Fat
Earthquake
Icicle Crash
Icicle Spear
Knock Off
Mamoswine has the best power of the group, Earthquake is a great move and has amazing coverage. Icicle Crash is powerfuland Icicle Spear is a quick hit. I like the move Knock Off, so it tends to be on a lot of m pokemon. Mamoswine doesn't usually carry knock off in common sets as far as I know so I feel it might do well to catch people off guard I.E. switch in fearing earthquake and instead get a nice item removal
Life Orb will cause damage over time, further necessitating Sylveon's healing ability.
*fixed with EV spreads