As of right now, the deck is incomplete. I don't know which Supporters I should run, or what the right amount of energies to run would be. This is what it looks like so far:
Pokemon:
4-4-4 Gengar (3 SF, 1 Curse) (the Haunter's are from AR with Hidden Tongue)
2-2-2 Vileplume (UD)
4 Spiritomb (PL AR)
2 Sableye (SF)
1 Uxie (LA)
Total: 25 with 13 basics
Trainers/Supporters/Stadiums:
2 BTS
4 Bebe's Search
4 Looker's Investigation
3 Cyrus's Initiative
2 Judge
4 Pokemon Collector
Total: 19
Energy:
9 {P}
4 Call Energy
2 Warp Energy
Total: 15
Total Cards: 59
So, the strategy should seem pretty simple. This is a Trainer Lock deck, so I would hope to start out with either Sableye or Spiritomb to start setting up pretty quick. Then, while using Looker's for a hand disruption and locking Trainers and Supporters in my opponents hand (since they can only use 1 per turn), hit hard with Poltergeist, and clean up with Shadow Room, and CurseGar's Curse.
Vileplume is meant to stay on the bench, while becoming a permanent Trainer Lock, and the Uxie is in there for some drawpower.
Now, there is 1 card missing so far, and I dont know what to put in there. Does anyone have an opinion about what to put? And does anyone have some criticism (constructive, of course) about my deck? Should I take things out for others or something??
Pokemon:
4-4-4 Gengar (3 SF, 1 Curse) (the Haunter's are from AR with Hidden Tongue)
2-2-2 Vileplume (UD)
4 Spiritomb (PL AR)
2 Sableye (SF)
1 Uxie (LA)
Total: 25 with 13 basics
Trainers/Supporters/Stadiums:
2 BTS
4 Bebe's Search
4 Looker's Investigation
3 Cyrus's Initiative
2 Judge
4 Pokemon Collector
Total: 19
Energy:
9 {P}
4 Call Energy
2 Warp Energy
Total: 15
Total Cards: 59
So, the strategy should seem pretty simple. This is a Trainer Lock deck, so I would hope to start out with either Sableye or Spiritomb to start setting up pretty quick. Then, while using Looker's for a hand disruption and locking Trainers and Supporters in my opponents hand (since they can only use 1 per turn), hit hard with Poltergeist, and clean up with Shadow Room, and CurseGar's Curse.
Vileplume is meant to stay on the bench, while becoming a permanent Trainer Lock, and the Uxie is in there for some drawpower.
Now, there is 1 card missing so far, and I dont know what to put in there. Does anyone have an opinion about what to put? And does anyone have some criticism (constructive, of course) about my deck? Should I take things out for others or something??