Hey Pokebeach! It's been a long time since I logged on here, and i am back! Today I am going to show you my first competitive team (OU) in a while! All suggestions will be overviewed, and I would love for people to help me improve it!
Version 1
Disclaimer! I am a noob, and this is my first competitive team. Please don't be too harsh and give constructive criticism. All suggestions would be appreciated! TY!
Version 1
Killer Croc (Krookodile) (M) @ Black Glasses
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Outrage
- Foul Play
- Earthquake
- Sandstorm
I chose Krookodile because of it's high attack and ability to dish out high damage, especially with moxie. Sandstorm doesn't really fit but could be useful at some point. Outrage is a move nobody expects on Krookodile and helps it take care of grass/water pokemon. I chose to give his HP EV's so that he is able to keep the sweep up longer while still being able to take decent hits.
Cho'Gath (Volcarona) (F) @ Focus Sash
Ability: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Bug Buzz
- Heat Wave
- Giga Drain
- Hurricane
LoL eh? This bugger is my fastest and second most reliable sweeper on the team, right behind reuniclus. Giga Drain helps get rid of those pesky rock and water types. I put focus sash on so that it is impossible to OHKO her, leaving her a turn to giga drain the life out of whatever pokemon nearly killed her. I am a bit concerned about the small amount of stat-raising moves i have on this team, but i have survived through battles without them. And yes, I know Cho'Gath is a guy. I'm just a rebel that way.
Endoplasmic Reticulum (Reuniclus) (F) @ Choice Specs
Ability: Regenerator
EVs: 252 HP / 4 Atk / 126 SAtk / 126 SDef
Gentle Nature
- Psychic
- Calm Mind
- Energy Ball
- Thunder
The cellular pokemon is the main muscle of the team, providing it with a fast sweeper that can pretty much two hit at least 60% of the metagame. I am a little hesitant about the choice specs, however, because they limit me to only one move, unless i want to switch out. Regenerator covers the switching out part, but i still don't want to be sacrificing for a piece of a cell to get some of its hp back. It's EV's are spread in a way that allows it's special stats to cover it's weaknesses, while still being beefy in the HP.
Gemini (Starmie) @ Rindo Berry
Ability: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Power Gem
- Thunderbolt
- Rapid Spin
This Pokemon is THE problem of the team.
I can never find a good use for him. Sure, he's won me a couple battles, but most of the time, he just dies. He usually gets a turn of action, for the rapid spin, maybe two if he's lucky, but usually he's an empty space on my team that makes me lose faster. I would appreciate it if you guys give me suggestions on how to fix it.
Domo (Ferrothorn) @ Life Orb
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Lax Nature
- Stealth Rock
- Spikes
- Energy Ball
- Power Whip
This guy is ALWAYS my starter. His Lax nature generally sends him into battle quite ready, and I always get some rocks up. The problem with him is his lack of rapid spin. If Starmie and Ferrothorn could be brought together into one, rock-setting, rapid-spinning pokemon, I would be very happy. His life orb is there to give him some extra attack power in battle. I want to replace energy ball with another physical move, but i don't know what would fit.
Swagonite (Dragonite) @ Leftovers
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Fire Punch
- Thunder Wave
- Dragon Claw
- Dragon Dance
Dragonite is the pokemon who's moveset i have the most trouble with. I want to keep dragon dance and thunder wave, but outrage seems like a staple to him. And it seems that no matter how many speed Ev's i put on him, he never seems to be fast enough. I just recently put the leftovers on him to help with his constant getting OHKO'd.
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Outrage
- Foul Play
- Earthquake
- Sandstorm
I chose Krookodile because of it's high attack and ability to dish out high damage, especially with moxie. Sandstorm doesn't really fit but could be useful at some point. Outrage is a move nobody expects on Krookodile and helps it take care of grass/water pokemon. I chose to give his HP EV's so that he is able to keep the sweep up longer while still being able to take decent hits.
Cho'Gath (Volcarona) (F) @ Focus Sash
Ability: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Bug Buzz
- Heat Wave
- Giga Drain
- Hurricane
LoL eh? This bugger is my fastest and second most reliable sweeper on the team, right behind reuniclus. Giga Drain helps get rid of those pesky rock and water types. I put focus sash on so that it is impossible to OHKO her, leaving her a turn to giga drain the life out of whatever pokemon nearly killed her. I am a bit concerned about the small amount of stat-raising moves i have on this team, but i have survived through battles without them. And yes, I know Cho'Gath is a guy. I'm just a rebel that way.
Endoplasmic Reticulum (Reuniclus) (F) @ Choice Specs
Ability: Regenerator
EVs: 252 HP / 4 Atk / 126 SAtk / 126 SDef
Gentle Nature
- Psychic
- Calm Mind
- Energy Ball
- Thunder
The cellular pokemon is the main muscle of the team, providing it with a fast sweeper that can pretty much two hit at least 60% of the metagame. I am a little hesitant about the choice specs, however, because they limit me to only one move, unless i want to switch out. Regenerator covers the switching out part, but i still don't want to be sacrificing for a piece of a cell to get some of its hp back. It's EV's are spread in a way that allows it's special stats to cover it's weaknesses, while still being beefy in the HP.
Gemini (Starmie) @ Rindo Berry
Ability: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Power Gem
- Thunderbolt
- Rapid Spin
This Pokemon is THE problem of the team.
I can never find a good use for him. Sure, he's won me a couple battles, but most of the time, he just dies. He usually gets a turn of action, for the rapid spin, maybe two if he's lucky, but usually he's an empty space on my team that makes me lose faster. I would appreciate it if you guys give me suggestions on how to fix it.
Domo (Ferrothorn) @ Life Orb
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Lax Nature
- Stealth Rock
- Spikes
- Energy Ball
- Power Whip
This guy is ALWAYS my starter. His Lax nature generally sends him into battle quite ready, and I always get some rocks up. The problem with him is his lack of rapid spin. If Starmie and Ferrothorn could be brought together into one, rock-setting, rapid-spinning pokemon, I would be very happy. His life orb is there to give him some extra attack power in battle. I want to replace energy ball with another physical move, but i don't know what would fit.
Swagonite (Dragonite) @ Leftovers
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Fire Punch
- Thunder Wave
- Dragon Claw
- Dragon Dance
Dragonite is the pokemon who's moveset i have the most trouble with. I want to keep dragon dance and thunder wave, but outrage seems like a staple to him. And it seems that no matter how many speed Ev's i put on him, he never seems to be fast enough. I just recently put the leftovers on him to help with his constant getting OHKO'd.
Disclaimer! I am a noob, and this is my first competitive team. Please don't be too harsh and give constructive criticism. All suggestions would be appreciated! TY!