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Malamarkrai (Malarmar & Darkrai)

Dustybottomsrocks

Aspiring Trainer
Member
Experience: Intermediate

Pokemon
  • 2 Inkay w Upside Evolution Ability
  • 2 Malarmar w Mental Trash
  • 2 Sableye w Junk Hunt
  • 1 Spiritbomb w Sealing Scream Ability
  • 2 Darkrai EX
  • 1 Mr. Mime w Bench Barrier Ability

Trainers/Supporters/Stadiums
  • 2 Max Potion
  • 3 Crushing Hammer
  • 2 Enhanced Hammer
  • 3 Dark Patch
  • 3 Professor's Letter
  • 3 Hypnotoxic Laser
  • 2 Level Ball
  • 1 Ultra Ball
  • 2 Red Card
  • 1 Tool Scraper
  • 2 Muscle Band
  • 1 Silver Mirror
  • 2 Random Receiver
  • 2 Shadow Circle
  • 1 Skyla
  • 3 Ghetsis
  • 3 Hugh
  • 3 Hooligans Jim & Cas
Energy
  • 11 Dark Energy

Strategy
I've used this deck online quite a bit, and it's pretty fun. You stall and disrupt with Sableye and Malamar while powering up your Darkrai Ex. Inkay has great attack/ability combo that makes him easy to evolve, and without having to pay more energy Malamar is ready to make the opponent's hand disappear. Sable's junk hunt is one of the games best moves, and it's easy to keep opponent frustrated using Hypnotoxic laser and crushing hammer every turn. I love Spiritbomb. He keeps Genesect Ex at bay, and hexed mirror is a great way to keep up with players who are filling their hand dispute your best efforts. Also he's a great way to roll without too many support cards for drawing, leaving room for antagonistic support cards like Hugh, hooligans and Ghetsis. Darkrai's ability comes in extra handy because your big hitter can jump right in when he's ready. I like stalling with Sableye or Malamar, using max potion and dark patch to load up Darkrai from the discarded energy while playing new energy onto my active pokemon to keep up. Since all pokemon except Darkrai in deck only require 1 energy to play an attack, it's easy to keep up the momentum. I think Shadow Circle is optional now, but will most likely be important come Rising Fist. Sableye and Spiritbomb don't have a weakness but their low HP make them just as vulnerable as Darkrai and Malamar to a Landorus who is this deck's biggest threat, especially if it's equipped with a muscle band. Mr. Mime is a good counter to Lando and also to Darkrai and Genesect's G-Scope., but he's not always useful. Also, because the deck only has a pokemon for every 6 cards, there's always the risk of starting the game with literally a bench warmer.

Edited to coincide with the rules! :D ~Kecleon
 
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