P0KEVORTEX said:
Well, there is always Magnegatr. I use that and it's served me well. You could also pair it with Floatzel UL. Both useful combos that you can set up quite quickly.
That doesn't count imo, since both of those decks are basically variants of Magneboar and Magnegatr was pretty much the inferior precursor to it.
I myself could kind of see a Zone tech in Tyranitar since Tyranitar stands on its own for the most part, but I'm not sure if it's worth taking up slots that could be used for a more typical consistency. The other problem is that if Zone is dragged out and you don't run switch, you're probably giving away a free prize card because you won't have the excess energy to burn away.
I mean, it can work, I've done it, but with Catcher coming out soon, I would advise not to rely on it unless you have some way of getting Zone out of the active spot.
By the way, Magnegatr's Zone line would pretty much be the same as Magneboar's. The only real differences between the two is that Feraligatr (kinda) covers weakness against Donphan, but you sacrifice RDL to do it, Shuckle becomes borderline unusable, and you can't drop water energy onto Zone itself, making Lost Burn an automatic two drop. I suppose you could run a Kyurem tech in Magnegatr though, and I could see that being helpful against some decks since the spread would mean that you would need less energy to score knock outs with Lost Burn. That counts for something.