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Standard Machiatto (Modified Garchomp/Lucario deck)

Sherezad

Aspiring Trainer
Member
Been playing for less than a month and was able to build this on the cheap (thanks to some lucky pulls on PtCGO too). I feel like it can hang pretty nicely but there are times when it definitely shows its weak points:

Pokémon - 18

2 Gible UPR 97
1 Gible UPR 96
1 Gabite UPR 98
4 Garchomp UPR 99
2 Riolu UPR 66
1 Rockruff FLI 75
1 Zygarde-GX FLI 73
2 Lucario UPR 67
1 Lycanroc-GX GRI 74
1 Tapu Lele-GX GRI 155
2 Alolan Vulpix GRI 21

Trainer Cards - 30

1 Lady FLI 109
1 Mysterious Treasure FLI 113
2 Crushing Hammer EPO 92
1 Multi Switch BUS 164
1 Rescue Stretcher GRI 130
1 Bonnie FLI 103
3 Ultra Ball FLF 99
3 Nest Ball SUM 123
4 Cynthia UPR 119
1 Enhanced Hammer GRI 124
1 Guzma BUS 143
1 Counter Catcher CIN 91
1 Apricorn Maker CES 161
1 Lance {*} DRM 61
1 Lillie UPR 125
2 Devoured Field CIN 93
2 Rare Candy CES 142
1 Escape Rope BUS 114
2 Switch BLW 104

Energy - 12

1 Counter Energy CIN 100
4 Double Colorless Energy NXD 92
6 Fighting Energy 6
1 Rainbow Energy CES 151

Total Cards - 60

This deck started off of a reddit post that caught my eye and focuses on ramping up the main combo ASAP. I'm lacking a few of the components (i.e. should have 4 rare candies but only have two) but have peppered in some energy removal along with switch cards for when I need to move something without using my precious energy. Lycanroc is in there for the swap function and also another option of a GX level hitter. Lele is in there since (from what I understand) it's mandatory (and I see why). The Zygarde is a nice option when I can have it set up on turn two in the right situation or that last hail mary. OG deck has four Gibles but I figured that with Lance I could cut out at least one.

Deck feels like I may need to focus on one or the other (Zygarde or Lycanroc) but both are susceptible to grass and that's run me into some issues. I'm open to everyone's thoughts!
 
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