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MAC (Mandibuzz/Cinccino/Ampharos prime)

Tyranodon

Aspiring Trainer
Member
22 Pokemon
4-4 Cinccino (Main attacker in deck)
3-3-3 Ampharos prime (extra flaafy for consistency)
2-2 Mandibuzz (can snipe for up to 80 on pokemon with dmg on)
1 Unown dark (searchable energy for mandibuzz)

27 T/S/S
2 plus power (gives mandibuzz a bit of a harder hit)
2 rare candy (for Ampharos prime)
3 reversals (Can either KO it with Cinccino or snipe around it)
3 oak (good hand refreshment card to get set up with)
2 seeker (works well with Cinccino)
4 collector (need a full bench for do the wave to work well)
3 communication (swap pokemon which I get with elms or collector)
2 revive (keep my bench full even in longer games)
2 energy exchanger (quite a few energy types here)
2 dual ball (make sure I have a full bench when attacking with Cinccino)
2 Elms (get out Cinccinos, Ampharos' and Mandibuzzs)

11 Energy
2 SP Darks (For mandibuzz to snipe with so it has an extra 10 dmg)
2 Dark (extra in case I'm against a Scizor deck)
3 Electric (I do occasionally need to attack with Ampharos)
4 DCE (Powers up Cinccino, Mandibuzz and Ampharos when they attack

Strategy: Start with a Minccino and get a T2 Cinccino set up with a full bench to start swinging for a hundred a turn. After a few turns of this you should have a mandibuzz and hopefully an Ampharos which will punish energy acceleration as Mandibuzz can now snipe everything who had energy attached to them since Ampharos hit the field. Has a decent enough match up versus magneboar and reshiboar because of Ampharos' power. I think this is a decent deck but could do with some improvements, thanks.
 
I like the idea of this deck a lot. Be careful, though: special dark and plus power will only give Mandibuzz an extra 10 if she is attacking the ACTIVE Pokemon. They don't apply to sniping the bench. Also, even with that basic dark and two electric and the energy exchangers, you're still at a large disadvantage against Scizor prime decks, since you only have 3 usable (basic) energies to split among your Cinccinos and Mandibuzzes. Given that Scizor might not be played as much until Beartic comes out due to the popularity of fire decks, you may could just accept this as an unlikely happenstance and not change anything. If there is an unusual showing of Scizor in your area, however, you may want to exchange some more of the special darks for basic or simply add some more electric to make Scizor more attackable.
 
LLamajones24 said:
I like the idea of this deck a lot. Be careful, though: special dark and plus power will only give Mandibuzz an extra 10 if she is attacking the ACTIVE Pokemon. They don't apply to sniping the bench. Also, even with that basic dark and two electric and the energy exchangers, you're still at a large disadvantage against Scizor prime decks, since you only have 3 usable (basic) energies to split among your Cinccinos and Mandibuzzes. Given that Scizor might not be played as much until Beartic comes out due to the popularity of fire decks, you may could just accept this as an unlikely happenstance and not change anything. If there is an unusual showing of Scizor in your area, however, you may want to exchange some more of the special darks for basic or simply add some more electric to make Scizor more attackable.
Oh thanks but will it then mean I am doing a 50 snipe + stuff to the active or just 50? To do with scizor I actually run it with samurott as my main deck and I know I'm the only one in my area. People may start playing it as you said because of beartics weakness so if this happens I will add a couple more dark energies in place of the special ones. In fairness I can snipe around the scizor or reversal something up in its place.
 
If you have special dark or plus power on Mandibuzz and she attacks the active Pokemon, you will still do extra damage. It's just the bench which is protected from special dark and plus power. Pokemon reversals help, but you'll only be able to drag out a maximum of three from the bench, and that's only on three heads. But if you're the only one in your area, I wouldn't worry about it. I like the Scizor/Samurott idea, with Samurott covering for Scizor's weakness.
 
Yeah the scizor/samurott works well it is kind of an anti-meta deck as I have teched in Tyrogue for cleffas, bouffalant for RDL and throh for zekroms. The only problem with it is its speed as often my opponent has taken 2-3 prizes before I get anything set up. I can usually sweep with the tech for that pokemon for the last 6 prizes so it works out well. In my testing I am 5-3 vs zekrom donk and 6-2 vs reshiboar. The deck will struggle against magneboar and won't have an amazing match up vs donchamp but I find it fun to play. As I have a lot of these pokemon in my binder doing nothing I will try and build this. I will let you know how I get on. From the original post I have got rid of 2 sp darks and added 1 normal dark and 1 electric energy.
 
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