*rough*idea of what I'd run when the set releases. Obviously I'm very open to feedback here, as it's just a basic concept.

**Pokemon: 15**

4x Rockruff (SM-06)

2x Lycanroc GX (SM-14)

2x Lycanroc GX (Midnight)

2x Regirock EX (FC-43)

1x Zygarde EX (FC-54)

1x Carbink (FC-49) (Energy Keeper)

1x Carbink (FC-50) (Safeguard)

2x Carbink Break (FC-51)

**Trainers/Supporters: 34**

4x Ultra Ball

2x VS Seeker

3x Trainers' Mail

3x Acro Bike

2x Float Stone

1x Escape Rope

1x Special Charge

4x Devolution Spray

4x Crushing Hammer

---------------------------

4x Sycamore

2x N

2x Lysandre

2x Team Flare Grunt

**Energy: 11**

2x Strong Energy

2x Double Colorless Energy

7x Fighting Energy

**Lycanroc-GX**– Fighting – HP200

Stage 1 – Evolves from Rockruff

Ability: Bloody Eye

When you play this Pokemon from your hand to evolve 1 of your Pokemon, you may switch 1 of your opponent’s Benched Pokemon with their Active Pokemon.

[F][C][C] Claw Swipe: 110 damage.

[F][C] Death Rogue GX: 50x damage. Does 50 damage times the number of your opponent’s Benched Pokemon. (You can’t use more than 1 GX attack in a game.)

When your Pokemon GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)

Resistance: none

Retreat: 2

The basic concept is to disrupt the enemy as much as possible between Lycanroc Midday's Crunch, Lycanroc Midnight's Bloody Eye (which essentially gives me multiple Lysandre's thanks to VS Seeker and Devolution Spray), and Crushing Hammer/Team Flare. The two DCE are there for the times that I end up needing to attack with Lycanroc Midnight rather than Lycanroc Midday.

(Also, as a sidenote, I don't own any Shaymins/more VS seekers at the moment. Once I do (and I don't get the Shaymin before it rotates out) I'll probably end up adding them to the deck at some point)