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Standard Luxray Scar Beating

Piplup&Blasboy

Aspiring Trainer
Member
x4 Shinx (Evolve)
x3 Luxio (Evolve)
x4 Luxray (Attacker)
x3 Applin (Evolve)
x3 Flapple (Support)
x1 Oranguru (Draw)
x1 Dedenne-Gx (Draw)
x1 Phione (Gust)
x1 Boltund V (Attacker)
x1 Tapu Koko Prism Star (Acceleration)
~~~~~~~~~~~~
x4 Professor's Research
x3 Marnie
x2 Boss's Orders
x3 Turffield Stadium
x4 Quick Ball
x3 Pokemon Communications
x4 Rare Candy
x3 Switch
x2 Lucky Egg
~~~~~~~~~~~
x4 Speed Lightning Energy
x6 Lightning Energy


Strategy: You start with Applin or Shinx. You can use Oranguru to put a Luxio on the top of the deck. Next turn you can either evolve the Shinx or place the Luxio straight onto the bench using its ability. Then you can evolve Applin into Flapple. Evolving into Luxray turn two is also possible with Rare Candy. You use Flapples ability to spread two damage counters onto any pokemon. Then you use Luxrays Scar Beating to deal 200 damage to that pokemon. You can cycle Flapple easily with Turffield Stadium. You also have Boltund V as a side attacker.

Luxray, Rapid Strike, Lightning Type, 150hp, retreat 1: (L) 40 damage to one of your opponents pokemon and then switch.
(L)(C) 100+ If your opponents active pokemon has damage counters on it (Before the attack) then this attack does 100 more damage.

Flapple, Grass Type, 80hp, retreat 1: /Ability/ Once during your turn, you may put 2 damage counters on 1 of your opponent's Pokémon. If you placed any damage counters in this way, shuffle this Pokémon and all cards attached to it into your deck.

(C)(C) 60 Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.
 
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