Nice ideas here! I particularly like how you've played on the Zangoose/Seviper rivalry. Rivalry Ball is particularly hilarious! You've also got pretty good grasp on wording captilisation, so definitely keep that up! I would say that "Do the Z-Wave" is probably a little too powerful since it can do at least 120 damage without much difficulty. I'd suggest adding an extra [C] (colorless) cost or dropping the base damage to 20. Seviper is pretty well balanced, so good job there. =D
Thanks.
I'll increase the attack cost by 1.
I must ask; how exactly does the "put this Pokemon in your opponent's hand" work? I wouldn't want to lose my Seviper in my opponent's deck, and have to fish it back out after the game, after all. Definitely a neat concept, though.
If it would be put in your opponent's deck, it's put in your deck instead. I can see how a player might forget, play N, and their Seviper get shuffled into the wrong deck though.
Regarding wording, Rivalry Ball should be worded as follows [Ref: Level Ball, Frogaider BKP]:
Search your deck for a Zangoose, reveal it and put it into your hand. Then, search your deck for a Seviper, reveal it, and put it into your opponent's hand. Shuffle your deck afterward.
There's a few other things, such as Toxic Boost ("while" should be "if" and see Bouffalant PRC), Toxic Fangs (see Haunter BKT for reference), Nerve Toxin (see M-Ampharos-EX, Hoopa STS), Snake Whistle ("Either way" should be "Then"). It may look like a lot, but don't worry - it just shows that you're getting very creative. We even have a nifty "
Common Wording Errors" compilation so things are even easier. ^.^
Thank you, this helps a lot! I must point out though, that Toxic Fangs works differently from Haunter BKT - Toxic Fangs is meant to work whenever Seviper is put on the Bench in any way, whether from the hand, deck, or by the effect of a Trainer card (e.g. Snake Whistle), and is not optional.
And since I really like your cards, would you take a request of mine? I'd love to see a flavourful Cacnea and Cacturne. =D
Sure thing! Let's see here...
Cacnea
Grass Basic / 70 HP
• Spikes (Colorless x1): Put 1 damage counter on all of your opponent's Pokemon in play. During your opponent's next turn, if a Pokemon on their Bench becomes their Active Pokemon, put 2 damage counters on that Pokemon.
• Grass Knot (Grass x1): 20x base damage; This attack does 20 damage for each Colorless Energy in your opponent's Active Pokemon's Retreat Cost.
Weak: Fire, Resist: Water, Retreat: 2.
Cacturne
Grass and Dark (Dual Type) Stage 1 / 130 HP
• Ability (Ingrain): At any time between turns, if this Pokemon is your Active Pokemon and has a basic Grass Energy Card attached to it, heal 10 damage from this Pokemon. If this Pokemon is your Active Pokemon, prevent all effects of your opponent's Pokemon's attacks and Abilities, and your opponent's Trainer cards, that would switch this Pokemon with 1 of your Benched Pokemon.
• Needle Arm (Grass x1 and Colorless x1): 30x base damage; This attack does 30 damage for each basic Grass Energy Card attached to your Cacnea and Cacturne in play.
Weak: Fire, Resist: Water, Retreat: 3.
Cacturne BREAK
Grass and Dark (Dual Type) BREAK / 160 HP
• BREAK Evolution Rule: Cacturne BREAK retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous Evolution.
• Ability (Spiky Shield): If this Pokemon is your Active Pokemon and is damaged by an opponent's attack (even if this Pokemon is Knocked Out), put 3 damage counters on the Attacking Pokemon.
• Sucker Punch (Dark x1 and Colorless x2): During your opponent's next turn, if this Pokemon is your Active Pokemon and would be damaged by an opponent's attack (even if this Pokemon would be Knocked Out), put 9 damage counters on the Attacking Pokemon, before this Pokemon is damaged.
That's a pretty cool mechanic you've got there. Zangoose/Seviper is definitely one of the less-explored areas of Pokémon lore, in the TCG at least, and I love what you've done with it.
Thanks.
Rivalry Ball is certainly interesting. Might I ask why you decided to make it so Zangoose always goes into your hand and Seviper goes into your opponent's? I see that between Rivalry Ball and Snake Whistle you can pull off a pretty cool combo, but it seems like Zangoose will always come out ahead, which might not be the best thing for a "rivalry". Also, Seviper doesn't seem to have a strictly negative effect, so there might be times you'd rather have a Seviper than a Zangoose. If that's the case, I think the ideal wording would be this:
Search your deck for a Zangoose and a Seviper, reveal them, and put 1 of them into your hand. Put the other card into your opponent's hand. Shuffle your deck afterward.
There's also a slight issue there in that you can opt to fail-search one of them, denying your opponent a card at all. Not sure how that'd be fixed, though.
@bbninjas?
Good points. I like your version of Rivalry Ball better. Zangoose is one of my favorite Pokemon, so I was a little biased in favor of Zangoose when designing them. Looking back at the cards, I could add a drawback to Zangoose's Toxic Boost, tripling Poison damage it takes, like so:
• Ability (Toxic Boost): If this Pokemon is Poisoned, this Pokemon's attacks do 60 more damage to the opponent's Active Pokemon, before applying Weakness and Resistance,
also put 2 more damage counters on this Pokemon between turns.
That way, with Seviper's Toxic Fangs inflicting Poison, and Paralysis from Seviper's Nerve Toxin, Zangoose would be Knocked Out going back into your turn (30 from Nerve Toxin + 30 from poison + another 30 from poison), making it feel more like a "rivalry".
There's not really a way where you can get around the fail-search, since anything in your deck is not known. For a "must", you have to get the cards from the discard pile or reveal your hand.
Can you add an extra sentence preventing Rivalry Ball from being played if you do not reveal both Zangoose and Seviper?
"Search your deck for a Zangoose and a Seviper, reveal them, and put 1 of them into your hand. Put the other card into your opponent's hand. Shuffle your deck afterward.
You must reveal both a Zangoose and a Seviper. If you cannot, this card does nothing."