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Trapinch δ - Grass - HP60
Basic Pokémon

Ability - Burrowed Down
You can use this Ability only if you go second. Once during your first turn (before your attack), you may search your deck for a Vibrava and a Flygon, reveal them, and put them into your hand. Then, shuffle your deck.

[G] Pincher 20

It builds nests that double as traps, lying in wait for its prey to get caught. When night falls, it digs itself a spot beneath the sand to sleep.

Weakness: [W] x2
Resistance: [L] -20
Retreat:





Vibrava δ - Grass - HP80
Stage 1 - Evolves from Trapinch

[.] Accelerate
Attach up to 2 Basic energy cards from your discard pile to this Pokémon.

[G][C][C] Desert Wings 50

It vibrates its wings to send out odd sound waves. Trainers who are with it need earplugs.

Weakness: [W] x2
Resistance: [L] -20
Retreat: [C]





Flygon δ - Grass - HP120
Stage 2 - Evolves from Vibrava

[G][C] Trapping Gust 40
Your opponent can't play any Item cards from his or her hand during his or her next turn.

[G][C] Buzzing Sound 40
Your opponent can't play any Pokémon cards to evolve his or her Pokémon from his or her hand during his or her next turn.

People continue to have their hearts stolen by its enchanting songs and find themselves stranded in the desert.

Weakness: [W] x2
Resistance: [L] -20
Retreat: [C][C]





Flygon δ BREAK - Grass - HP160
BREAK - Evolves from Flygon
[Flygon BREAK retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous Evolution.]

Ability: Attack Booster
If you have a Trapinch, Vibrava & Flygon in your discard pile, this Pokémon's attacks do 30 more damage to your opponent’s Active Pokémon.





Cotonee - Grass - 60HP
Basic Pokémon

[Ability:] Too Much Cotton
Each Pokémon's (both yours and your opponent's) attacks do 20 less damage for each Energy attached to this Pokémon.

[G][C] Headbutt 20

To protect itself, it shoots cotton from its body. When it gets wet in the rain, its cotton grows moist and heavy, and it can’t move as well.

Weakness: [R] x2
Resistance:
Retreat: [C][C]





Whimsicott - Grass/Fairy - 90HP
Stage 1 - Evolves from Cottonee

Ability: Prankster
When you attach an energy card to this Pokémon, discard a card from your opponent’s hand.

[G][Y][C] Unfortunate “Accident”
Discard 3 Energy from this Pokémon. If you do, your opponent shuffles their hand into their deck.

This nuisance sneaks into people’s homes, where it hides important things and scatters cotton all over the place.

Weakness: [R] x2
Resistance:
Retreat: [C]





Venipede δ - Fire - HP 60
Basic Pokémon

Ability: Caustic Point
If this Pokémon is your Active Pokémon and is damaged by an attack (even if this Pokémon is Knocked Out) the Attacking Pokémon is now Burned.

[R][C] Blaze Ram 20

This rare specimen of Venipede adapted to living near a volcano by increasing heat absorption and creating a caustic venom inspired by the intense heat.

Weakness: [W] x2
Resistance:
Retreat: [C]





Whirlipede δ - Fire - HP 100
Stage 1 - Evolves from Venipede δ

[R] Heat Ward
During your opponent’s next turn, this Pokémon takes 30 less damage from attacks and no damage from [R]-type Pokémon.

These fast red Pokémon are generally delinquents, sometimes showing off by doing a high speed jump over a volcano.

Weakness: [W] x2
Resistance:
Retreat:




Scolipede δ - Fire - HP 170
Stage 2 - Evolves from Whirlipede δ

Ability: Red Armor
This Pokémon takes 10 less damage from attacks for each of your opponent’s Pokémon GX.

[R] Searing Venom
Your opponent’s Active Pokémon is now Burned and Poisoned.
Put 8 damage counters for Burn and 4 for Poison between turns instead of the regular amounts.

[R][R][C][C] Scol-impede
Your opponent can not play any Pokémon from his or her hand in any way during your opponent’s next turn.

Unlike its previous evolutions, this Pokémon is very docile. Instead of using its venom to attack, it only does so in defense of it or its kin.

Weakness: [W] x2
Resistance:
Retreat: [C][C][C]





Ash’s Charmander - Fire - HP60
Basic Pokémon

[C] Gather Friends
Search your deck for a Supporter card, reveal it, and put it into your hand. Shuffle your deck afterward.

[F] Flare 20

This Pokémon was abandoned by its former Trainer. Ash saved it from starving to death by showing it kindness, something its previous Trainer lacked.

Weakness: [W] x2
Resistance:
Retreat: [C]





Ash's Charmeleon - Fire - HP90
Stage 1 - Evolves from Ash’s Charmander

[R] Gather Flames
Search your deck for a [R] energy and attach it to one of your Benched Pokémon.

[R][R] Cinders 40
Your opponent's Active Pokémon is now Burned.

After evolving, it grew distant from Ash, becoming power-hungry and developed acidic qualities, much like its also power-hungry previous Trainer.

Weakness: [W] x2
Resistance:
Retreat: [C]





Ash’s Charizard - Fire - HP190
Stage 1 - Evolves from Ash’s Charmeleon

Ability: Faulty Companionship
If there is not a copy of Ash’s Companionship in your discard pile, before this Pokémon attacks; flip a coin. If tails, the attack does nothing.

[C] Gather Allies
Search your deck for up to 3 Pokémon with 90 or less HP and put them onto your Bench.

[R][R][R][C] Endless Flames 130
As often as you like during your next turn you may attach an energy card from your discard pile to one of your benched (R) type Pokemon.

In this stage of evolution, it became the Pokémon embodiment of its previous Trainer, Damian. After Ash once more saved its life, it shook off these qualities and became a very loyal Pokémon.

Weakness: [W] x2
Resistance:
Retreat: [C][C][C]





Ash’s Litten – Fire – HP 80
Basic

Ability: Fire Fang Training
This Pokemon can’t use its Fire Fang attack on your first turn.

[R][R] Fire Fang 80
Flip a coin if heads your opponents active Pokemon is now burned.

While grooming itself, it builds up fur inside its stomach. It sets the fur alight and spews fiery attacks, which change based on how it coughs.

Weakness: [W] x2
Resistance:
Retreat: [C]





Shining Alolan Marowak - Fire - HP 120
Basic
You can't have more than 1 Shining Alolan Marowak in your deck.

[R][R][F] Flame Wheel 80
Discard any number of Energy from this Pokémon. This attack does 20 damage to each Benched Pokémon (both yours and your opponent's) for each Energy discarded in this way.

[R][R][P][P] Annihilating Bone
Put all [R] Energy from this Pokémon into the Lost Zone. Put your opponent's Pokémon and all cards attached to it into the Lost Zone.

The bones it carries are all that was left of its mother when she returned from Ultra Space.

Weakness: [W]x2
Resistance: [F]-20
Retreat Cost: [C][C]





Ash’s Fletchender - Fire - HP 90
Evolves from Ash's Fletchling

[R][C] Flame Charge 40
Attach a [R] Energy from your hand to this Pokémon.

A reliable friend and part of Ash’s Kalos team, this Pokémon excelled at finding lost people or Pokémon.

Weakness: [L] x2
Resistance: [F] -20
Retreat: [C]





Ash’s Talonflame - Fire - HP 140
Stage 2 - Evolves from Ash’s Fletchender

Ability: Mach Flight
If you played a Supporter card with Ash in its name this turn while this Pokémon was on the Bench, you may switch this Pokémon with your Active Pokémon.

[R][C] Flare Blitz 150
Discard all [R] Energy attached to this Pokémon.

This Pokémon saved Ash from the volcano where Moltres lived. This is an example of its death defying acts of loyalty.

Weakness: [L] x2
Resistance: [F] -20
Retreat:





Flareon - Fire - HP: 100
Stage 1 – Evolves from Eevee
Σ Absorb / Prevent all damage done to this Pokémon by Pokémon with the same type.

Ability: Evolution Fire
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, your opponent´s Active Pokémon is now Burned. Your opponent flips 2 coins instead of 1 between turns. If either of them is tails, that Pokémon is still Burned. For each tails your opponent flips in this way, put 2 damage counters on the Burned Pokémon.

[R] Double Problem 30+
If your opponent´s Active Pokémon is Burned, it is now Paralyzed and this attack does 20 more damage.

[R][C] Flame Shot 90
Discard an Energy attached to this Pokémon. Your opponent´s Active Pokémon is now Burned.

If it inhales deeply, that's a sign it's about to attack. Prepare to be hit by flames of over 3,000 degrees Fahrenheit!

Weakness: [G] x2
Resistance: -
Retreat: [C][C]





Ash’s Froakie - Water - HP50
Basic Pokémon

Ability: “Frubbles”
As long as this Pokémon is your Active Pokémon, your opponent’s Active Pokémon’s Retreat Cost is [C][C] more.

[W] Water Gun 20

It has run away from many Trainers it deemed unfit to train it. It stuck with Ash, for a strange reason yet to be known.

Weakness: [G] x2
Resistance:
Retreat: [C]





Ash's Frogadier - Water - HP80
Stage 1 - Evolves from Ash’s Froakie

[W] Bubble Beam 30
Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.

[C][C] Scratch 40

It is blindly loyal to Ash, the Trainer it chose as a Froakie. It has great potential and a special connection to Ash locked inside it.

Weakness: [G] x2
Resistance:
Retreat: [C]





Ash’s Greninja - Water - HP140
Stage 2 - Evolves from Ash’s Frogadier

Ability: Misty Step
When this Pokémon retreats, you may search your deck for a Frogadier or Ash’s Frogadier, and put it onto your bench. (Shuffle your deck afterward.)

(W) Water Shuriken 50
You may discard a (W) Energy card from your hand. If you do, place 2 damage counters on each of your opponent’s Pokémon.

It is still blindly loyal to Ash. The special bond can be released now that it has evolved from Frogadier.

Weakness: [G] x2
Resistance: [R] -20
Retreat:





Ash-Greninja GX - Water - HP250
Stage 3 (Battle Bond) - Evolves from Ash’s Greninja

Battle Bond Rule: you can only have 1 Battle Bond Pokémon in your deck. If you don’t have a Supporter card with Ash in its name in your discard pile at the start of your turn, discard 2 cards from your hand every time this Pokémon has damage counters put on it. When this Pokémon is Knocked Out, put it and all cards attached to it in the Lost Zone.

[W][C] Sync Shuriken 50+
This attack does 10 more damage for each card with Ash in its name in your discard pile.

[W] Ash’s Shuriken GX 230
You can only use this attack if you have a Supporter card with Ash in its name in your hand. This attack isn’t affected by any effects on your opponent’s Active Pokémon. (You can only use 1 GX attack in a game.)

Pokémon GX rule: when your Pokémon GX is Knocked Out, your opponent takes 2 Prize Cards.

Weakness:
Resistance:
Retreat:





Regice - Water - HP: 130
Basic Pokémon
Σ Protection / Prevent all damage done to this Pokémon by effects other than attacks.

[W] Sudden Freeze 30
Your opponent´s Active Pokémon is now Paralyzed. Discard a Special Energy attached to this Pokémon.

[W][W] Blocking Ice Smash 70
If your opponent´s Active Pokémon isn`t an Evolved Pokémon, this attack does nothing. Your opponent´s Evolved Pokémon can´t attack until the end of your next turn.

Regice's body was made during an ice age. The deep-frozen body can't be melted, even by fire. This Pokémon controls frigid air of -328 degrees Fahrenheit.

Weakness: [M] x2
Resistance: -
Retreat: [C][C][C]





Mudkip– Water – HP 40
Basic

Ability: Hide in Mud
Prevent all damage done to this Pokemon by attacks form Pokemon with a retreat cost of [C][C] or more.

[W] Bounce 20

Its large tail fin propels it through water with powerful acceleration. It is strong in spite of its size.

Weakness:
Resistance:
Retreat: [C]





Marshtomp – Fighting – HP 90
Stage 1 – Evolves from Mudkip

[F] Mud Sculpt
Search your deck for any [F] Pokemon and put it onto your bench.

Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.

Weakness:
Resistance:
Retreat: [C][C]





Swampert – Water/Fighting – HP 150
Stage 2 – Evolves from Marshtomp

[F][F][F] Mudquake 150
If your opponents active Pokemon is a [F] Pokemon, this attack does nothing.

Its arms are hard as rock. With one swing, it can break a boulder into pieces.

Weakness: [G] x2
Resistance:
Retreat: [C][C][C][C]





Vaporeon - Water - HP: 110
Stage 1 – Evolves from Eevee
Σ Absorb / Prevent all damage done to this Pokémon by Pokémon with the same type.

Ability: Evolution Energy
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, ignore all [C] in this Pokémon´s attack costs until the end of your turn.

[C] Powerful Friends 30+
This attack does 20 more damage for each Eevee or Pokémon that evolves from Eevee you have in play.

[W][C][C] Hydro Poison 90
Your opponent´s Active Pokémon is now Poisoned.

Vaporeon underwent a spontaneous mutation and grew fins and gills that allow it to live underwater. This Pokémon has the ability to freely control water.

Weakness: [G] x2
Resistance: -
Retreat: [C][C]





Squirtle- Water - HP 60
Basic Pokémon

Ability: Evolushell
If this Pokémon has full HP and 2 basic [W] Energy attached to it, you may search your deck for a Blastoise and put it onto this Pokémon to evolve it.

[W] Water Gun 20

It shelters itself in its shell, then strikes back with spouts of water at every opportunity.

Weakness: [G] x2
Resistance:
Retreat: [C]





Wartortle - Water - HP 80
Stage 1 - Evolves from Squirtle

Ability: Evolushell
If this Pokémon has full HP and 2 basic [W] Energy attached to it, you may search your deck for a Blastoise and put it onto this Pokémon to evolve it.

[W][C] Shell Spin 50
Switch this Pokémon with one of your Benched Pokémon.

Its tail is large and covered with a rich, thick fur. The tail becomes increasingly deeper in color as Wartortle ages.

Weakness: [G] x2
Resistance:
Retreat: [C]





Blastoise - Water - HP160
Stage 2 - Evolves from Wartortle

[W] Hydro Artlillety
For each [W] Energy attached to this Pokémon, put 4 damage counters on one of your opponent's Pokémon. (You may choose the same Pokémon more than once.)

[W][W][C][C] Shell Smash 110+
Flip a coin. If heads, this attack does 40 more damage and switch both player's Active Pokémon with one of that player's Benched Pokémon.

This Pokémon’s water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet.

Weakness: [G] x2
Resistance:
Retreat: [C][C][C][C]





Blastoise BREAK - Water - HP190

[W][W][W][W][W] Ultimate Water Ballista
This attack does 200 damage to one of your opponent's Pokémon. Discard 3 Energy attached to this Pokémon.





Misty’s Gyarados GX - Water - HP180
Basic Pokémon

Ability: Eye of the Storm
While this Pokémon is your Active Pokémon, your opponent’s Active Pokémon cannot be switched or moved by the effects of attacks, Abilities, or Trainer cards.

[W][C][C] Deep Sea Crunch 80
This attack does 40 damage to your opponent’s Benched Pokémon with highest amount of HP (if there are more than 1 Pokémon that meet this criteria, you may choose which Pokémon to target).

[W][W][W][W] Stormbreaker GX
Flip a coin for each of your opponent’s Pokémon. If tails, that Pokémon takes 100 damage (don’t apply Weakness and Resistance for Benched Pokémon).

When one of your Pokémon GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: [L] x2
Resistance:
Retreat: [C][C][C]





Misty’s M Gyarados GX - Water - HP240
Mega - Evolves from Misty’s Gyarados GX

Mega Evolution Rule: When 1 of your Pokémon becomes a Mega Evolution Pokémon, your turn ends.

[W][W][C][C] Tyrannical Tempest 120
Discard all [W] Energy attached to this Pokémon. For each Energy discarded this way, deal 20 damage to each of your opponent’s Benched Pokémon.

When one of your Pokémon GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: [L] x2
Resistance:
Retreat: [C][C][C]





Ash’s Pikachu <> - Electric - HP140

Prism Star Rule: You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.

[C] Power of Love
Your opponent may draw up to 3 cards. For each card they draw, search your deck for a basic energy card and attach it to one of your Pokémon with Ash in its name.

[L][L][C] Ash’s Companion 100+
If you played Ash’s Gratitude this turn, this attack does 80 more damage. If you didn’t play Ash’s Gratitude this turn, search your deck for 2 cards with Ash in their names, reveal them, and put them into your hand (Shuffle your deck afterward).

This cheeky little guy has been with Ash since the very beginning, though no one seem to know why it lost to that Snivy…

Weakness: [F] x2
Resistance: [M] -20
Retreat: [C][C]






Blitzle - Electric - HP70
Basic Pokémon

[L][C] Thunder Run 20
This attack does 20 damage to one of your opponent's Benched Pokémon. Switch this Pokémon with one of your Benched Pokémon.

When thunderclouds cover the sky, it will appear. It can catch lightning with its mane and store the electricity.

Weakness: [F] x2
Resistance: [M] -20
Retreat: [C]





Zebstrika - Electric - HP 120
Stage 1 - Evolves from Blitzle

Ancient Trait: Σ Unbound
This Pokémon can use its attacks even while on the Bench. (Using an attack still ends your turn.)

Ability: Static Field
As long as this Pokémon is in play, your [L] Pokémon (besides Zebstrika) do 20 more damage to your opponent's Pokémon.

[L][L] Thunderbolt 90+
Discard as many [L] Energy attached to this Pokémon as you like. This attack does 30 more damage for each Energy discarded.

They have lightning-like movements. When Zebstrika run at full speed, the sound of thunder reverberates.

Weakness: [F] x2
Resistance: [M] -20
Retreat:





Ash and Pikachu LEGEND (Top) - Colorless/Electric - HP230

Put this card from your hand onto your Bench only with the other half of Ash & Pikachu LEGEND.



Ash and Pikachu LEGEND (Bottom) - Colorless/Electric - HP230

Put this card from your hand onto your Bench only with the other half of Ash & Pikachu LEGEND.

Ability: Eternal Bond
The attacks of your Pokémon with the word ‘Ash’ in their name do 20 more damage.

[L][L][C] 10M Volt Thunderbolt
Discard all [L] Energy attached to this Pokémon. Put 8 damage counters on 1 of your opponent’s Pokémon for each Energy discarded this way (you may choose the same Pokémon more than once).

When this Pokémon is Knocked Out, your opponent takes 2 Prize cards.

Weakness: [F] x2
Resistance:
Retreat: [C]





Jolteon - Electric - HP: 90
Stage 1 – Evolves from Eevee
Σ Absorb / Prevent all damage done to this Pokémon by Pokémon with the same type.

Ability: Shock of Evolution
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may leave your opponent's Active Pokémon Paralyzed.

[L] Surprising Thundershock 60+
You may use this attack only if this Pokémon is on your Bench. Switch your Active Pokémon with this Pokémon. If your opponent´s Active Pokémon is Paralyzed, this attack does 40 more damage.

[L][L] Thunder 90
Flip 2 coins. If both of them are tails, this attack does nothing. If both of them are heads, your opponent´s Active Pokémon is now Paralyzed.

Its fur stands on end, becoming like needles it fires at enemies. Once they're weakened, it finishes them off with a 10,000 volt shock.

Weakness: [F] x2
Resistance:
Retreat:





Jolteon Lv.X - Electric - HP: 140
LEVEL-UP – Put onto Jolteon

[L] Disappearing Flash
Take Jolteon and all cards attached to it into your hand. Discard all Energy cards attached to your opponent´s Active Pokémon.

[L][L] Spreading Lightning
This attack does 60 damage to each of your opponent´s Benched Evolved Pokémon. For each Pokémon that was damaged by this attack, put 5 damage counters on your opponent´s Active Pokémon.

Put this card onto your Active Jolteon. Jolteon Lv. X can use any attack or Ability from ist previous level.

Weakness: [F] x2
Resistance: [M] -20
Retreat:





Nidoran (Male) – Poison – HP 70
Basic

Ability: Poison Point
If this Pokemon is damaged by damage from an attack your opponents active Pokemon is poisoned.

[P] Super Nidoran Tackle 50
Flip a coin. If tails, this attack does 20 less damage.

It scans its surroundings by raising its ears out of the grass. Its toxic horn is for protection.

Weakness: [P] x2
Resistance:
Retreat:





Nidorino – Psychic – HP 90
Stage 1 – Evolves from Nidoran (Male)

Ability: Super Poison
As long as this Pokemon is in your hand or discard pile, put 8 damage counters on poisoned Pokemon between turns instead of one.

[P][P] Nidorino Destruction Charge 70
Discard the top 2 cards of your deck.

It raises its big ears to check its surroundings. If it senses anything, it attacks immediately.

Weakness: [P] x2
Resistance:
Retreat: [C]





Nidoking-GX – Psychic – HP 220
Stage 2 – Evolves from Nidorino

[P] Horn Attack 40

[P][P][C] Head-On Charge 160
Flip a coin. If heads, put 2 damage counters on the Benched Pokemon behind your opponents active Pokemon. (If there is no Pokémon directly behind your opponent’s Active Pokémon, choose one of the two closest ones.)

[P][F] Titanic Earthquake GX
Put 10 damage counters on all Pokemon in play. (You can’t use more than one GX attack in a game.)

Weakness: [P] x2
Resistance:
Retreat: [C][C][C]

Pokemon GX Rule: When your Pokemon GX is knocked out, your opponent takes 2 prize cards.





Solosis - Psychic - HP 70
Basic Pokémon

[P] Weak Brainwave
Your opponent’s Active Pokémon is now Confused.

Because their bodies are enveloped in a special liquid, they are fine in any environment, no matter how severe.

Weakness: [P] x2
Resistance:
Retreat Cost: [C]





Duosion - Psychic - HP 70
Stage 1 - Evolves from Solosis

[C] Interference
Your opponent reveals their hand. Shuffle a card you find in there into their deck.

[P] Cell Multiplication
Search your deck for up to 3 Duosion and put them onto your Bench. Shuffle your deck afterwards.

When their two divided brains think the same thoughts, their psychic power is maximized.

Weakness: [P] x2
Resistance:
Retreat Cost: [C]





Reuniclus - Psychic - HP 110
Stage 2 - Evolves from Duosion

Ability: Cell Interference
When you play this Pokémon from your hand to evolve 1 of your Pokémon, place a Cell Counter on 1 of your opponent’s Pokémon in play. Pokémon with Cell Counters on them have no Abilities.

[P] Resonant Frequency 40
Place 4 damage counters on each of your opponent’s Pokémon in play with Cell Counters on them.

When Reuniclus shake hands, a network forms between their brains, increasing their psychic power.


Weakness: [P] x2
Resistance:
Retreat Cost: [C]





Reuniclus BREAK - Psychic - HP 140
BREAK - Evolves from Reuniclus

BREAK Evolution rule: Reuniclus BREAK retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous Evolution.

Ability: Genetic Mimicry
Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may discard a [P] Energy card from your hand. If you do, choose 1 of your opponent’s Pokémon with a Cell Counter placed on them. This Pokémon may use any of that Pokémon’s Abilities or attacks until the end of your opponent’s next turn (you don’t need the necessary Energy to use that attack).





Jynx - Psychic - HP 110

[P] Human Imitation
Pick a Supporter card from your discard pile and use the effect of that card as the effect of this attack.

[P][C] Synchronized Rhythm 30x
This attack does 30 damage times the amount of Pokémon (both yours and your opponent’s) that have the Synchronized Rhythm attack.

Jynx walks rhythmically, swaying and shaking its hips as if it were dancing. Its motions are so bouncingly alluring, people seeing it are compelled to shake their hips without giving any thought to what they are doing.

Weakness: [P] x2
Resistance:
Retreat: [C][C]





Jynx BREAK - Psychic - HP 160
BREAK - Evolves from Jynx

[P] Rhythm of the Past 20x
Before doing damage, you may put as many Basic Energy from your discard pile to the Lost Zone as you like. This attack does 20 damage times the number of energy in the Lost Zone.





Necrozma – Psychic – HP 130
Basic

[P][C][C] Light Absorb 110
If your opponents active Pokemon has the word Solgaleo in its name, you may search your deck for a Dusk Mane Necrozma card and put it onto your bench. If your opponents Active Pokemon has the word Lunala in its name, you may search your deck for a Dawn Wings Necrozma and put it onto your bench.

It looks somehow pained as it rages around in search of light, which serves as its energy. It’s apparently from another world.

Weakness:[D] x2
Resistance:
Retreat: [C]





Dawn Wings Necrozma – Psychic (Ultra Beast) – HP 100
Basic Pokémon

[P][P] Moongiest Beam 80

This is its form whip absorbing the light of Lunala. Necrozma is in complete control.

Weakness: [P] x2
Resistance:
Retreat: [C]





Dusk Mane Necrozma – Psychic/Metal (Ultra Beast) – HP 100
Basic Pokémon

[M][M] Sunsteel Strike 100

This is its form while absorbing the light of Solgaleo. Necrozma is in complete control.

Weakness: [R] x2
Resistance:
Retreat: [C][C]





Mew <> - Psychic - HP: 90 Basic Pokémon

Prism Star Rule: You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.

Ability: Legendary Gift
When you play this Pokémon from your hand onto your Bench during your turn, you may put 2 cards from your discard pile into your hand.

[.] Golden Sacrifice
Put this Pokémon and all cards attached to it in the Lost Zone. Each player shuffles their discard pile into their deck.

Mew is said to possess the genetic composition of all Pokémon. It is capable of making itself invisible at will, so it entirely avoids notice even if it approaches people.

Weakness: [D] x2
Resistance:
Retreat:





Nidoking GX BREAK – Fighting – HP 250
BREAK – Evolves from Nidoking-GX

BREAK Evolution Rule: Nidoking BREAK retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous evolution.

[P][F] Earthquake Smash 120
Flip a coin. If tails, this attack does 60 less damage.





Ash’s Rockruff – Fighting – HP 100
Basic

Ability: Beloved Bond
Once during your turn, if you have an Ash card in your hand, you may play it regardless of whether or not you have already played a supporter this turn (You may still play a supporter after using this ability.)

[F][F][C] Fully Ash Powered Rock Throw 80+
If you played Ash from your hand this turn this attack does 20 more damage.

This Pokémon has lived with people since times long ago. It can sense when its Trainer is in the dumps and will stick close by its Trainer’s side.

Weakness: [G] x2
Resistance:
Retreat:





Ash’s Lycanroc – Fighting – HP 130
Stage 1 – Evolves from Ash’s Rockruff

[F][F] Power of the Green Flash 80+
If this Pokemon evolved from Ash’s Rockruff during this turn this attack does 80 damage plus 80 more damage.

The sharp rocks in its mane can cut like knives. Lycanroc wears its prey down by degrees before finishing them off.

Weakness: [G] x2
Resistance:
Retreat: [C]





Skitty δ – Fighting – HP 70
Basic

Ability: Delta Power
once during your turn (Before your attack) you may search your deck for a fighting energy and attach it to this Pokemon.

[F] Delta Kick 60
if this Pokemon does not have any Delta Energy attached to it, this attack does nothing.

[F]F] Too much cuteness!
Prevent all damage done to this Pokemon by attacks during your opponents next turn.

Skitty has the habit of becoming fascinated by moving objects and chasing them around. This Pokémon is known to chase after its own tail and become dizzy.

Weakness: [P] x2
Resistance:
Retreat:





Delcatty δ – Fighting – HP 100
Stage 1 – Evolves from Skitty

Ability: Powered Up Cuteness!
Once During your turn (Before your attack) you may flip a coin if heads prevent all damage done to this Pokemon by attacks during you opponents next turn, if tails this Pokemon can’t attack during your next turn.

[F][F] Powered Up Kick 120
This attack does damage at the end of your opponents next turn.

Delcatty prefers to live an unfettered existence in which it can do as it pleases at its own pace. Because this Pokémon eats and sleeps whenever it decides, its daily routines are completely random.

Weakness: [P] x2
Resistance:
Retreat: [C][C]





Dark Riolu - Fighting - HP: 70
Basic Pokémon

[D] Aura Manipulation
Your opponent reveals his hand. Choose 1 card you find there. Your opponent may not play that card until the end of their turn.

[F] Dark Punch 20+
This attack does 20 more damage for each [D] Energy attached to this Pokémon.

It uses the shapes of auras, which change according to emotion, to communicate with others.

Weakness: [P] x2
Resistance: -
Retreat: [C]





Dark Lucario - Fighting - HP: 110
Stage 1 – Evolves from Riolu

Ability: Dark Aura
Each of your Dark Pokémon´s attacks do 10 more damage to your opponent´s Pokémon that aren´t Dark Pokémon (before applying Weakness and Resistance). This Pokémon’s attacks do double damage to Pokémon that have a [D]-Weakness (this counts as applying Weakness).

[F] Aura Strike 50
This attack does 10 damage to 2 of your opponent´s Benched Pokémon. (Apply Weakness and Resistance for Benched Pokémon)

[F][D] Massive Aura Impact 80
If your opponent´s Active Pokémon is knocked out by damage from this attack, your opponent shuffles their hand into their deck. Search your opponent´s deck for 4 cards with different names and put them on their hand. Then, shuffle their deck.

Not only does it perceive auras, but it has also gained the power to control them. It employs them in battle.

Weakness: [P] x2
Resistance: -
Retreat: [C]





Regirock - Fighting - HP: 130
Basic Pokémon
Σ Protection / Prevent all damage done to this Pokémon by effects other than attacks.

Ability: Land Control
Once during your turn, you may put a Stadium card from your discard pile into play. You may put a Stadium card into play even if a Stadium card with the same name is already in play.

[F][F] Ground-Shaking Impact 80
If there is any Stadium card in play, this attack does 10 damage to each of your opponent`s Pokémon. Discard that Stadium card. (Don`t apply Weakness and Resistance for Benched Pokémon)

Regirock was sealed away by people long ago. If this Pokémon's body is damaged in battle, it is said to seek out suitable rocks on its own to repair itself.

Weakness: [G] x2
Resistance: -
Retreat: [C][C][C]





Xerneas δ - Dark - HP130
Basic Pokémon

[D] Pain Exchange
Switch the damage counters from 1 of your Benched Pokémon with those of 1 of your opponent’s Benched Pokémon.

[D][D][C][C] Channel Death 10x
This attack does 10 damage times the number of damage counters on all of your Pokémon in play.

When the horns on its head shine in seven colors, it is said to be sharing everlasting life.

Weakness: [F] x2
Resistance: [P] -20
Retreat: [C][C]





Bronzor - Metal - HP 60
Basic Pokémon

[.] Metal Sound
Your opponent's Pokémon is now Confused.

[M][C] Tackle 30

Implements shaped like it were discovered in ancient tombs. It is unknown if they are related.

Weakness: [R] x2
Resistance: [P] -20
Retreat: [C][C]





Light Bronzong - Metal - HP 140
Stage 1 - Evolves from Bronzor

Ability: Ancient Metal
Once during your turn, choose an item card from your opponent’s discard pile and use its effect as the effect of this ability. You can't use more than 1 Ancient Metal Ability in your turn.

[M][M][C] Healing Bell 50
Remove 1 damage counter from each of your Pokémon.

In ages past, this Pokémon was revered as a bringer of rain. It was found buried in the ground.

Weakness: [R] x2
Resistance: [P] -20
Retreat: [C][C][C]





Brock’s Steelix GX - Metal - HP200
Basic Pokémon

[M][M] Crystal Edge 50+
If the Defending Pokémon is an Evolved Pokémon, this attack does 70 more damage.

[M][M][M][C] Steel Bulwark 130
During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

[M] Steelquake GX 20+
Discard all [M] attached to this Pokémon. This attack does 60 more damage for each Energy discarded this way.

When one of your Pokémon GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: [R] x2
Resistance: [P] -20
Retreat: [C][C][C][C]





Brock’s M Steelix GX - Metal - HP250
MEGA - Evolves from Brock’s Steelix GX

Mega Evolution Rule: When 1 of your Pokémon becomes a Mega Evolution Pokémon, your turn ends.

[M][M][M][C][C] Crystal Aegis 130
Until the end of your opponent’s next turn, prevent all effects of attacks, including damage, done to this Pokémon by your opponent's Pokémon-GX or Pokémon-EX

When one of your Pokémon GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: [R] x2
Resistance: [P] -20
Retreat: [C][C][C][C][C]





Absol δ - Darkness/Metal - HP: 110
Basic Pokémon

Ability: Dark Appear
When your Active Pokémon is knocked out, you may put this Pokémon from your hand as your new Active Pokémon. If you do so, move all cards attached to your previous Active Pokémon to this Pokémon.

[D] Sneaky Plan 30
Ask your opponent if you may take a Prize card. If yes, take a Prize card. If no, search your deck for Mega Absol δ and put it on this Pokémon to evolve it.

Every time Absol appears before people, it is followed by a disaster such as an earthquake or a tidal wave. As a result, it came to be known as the disaster Pokémon.

Weakness: [F] x2
Resistance: [P] -20
Retreat: [C]





M Absol δ - Darkness/Metal - HP: 170
Mega Evolution – Evolves from Absol δ
Mega Evolution rule: When 1 of your Pokémon becomes a Mega Evolution Pokémon, your turn ends.

Ability: Absolute Chaos
When your active Absol δ evolves into Mega Absol δ, flip each player´s GX counter on the other side.

[D][D] Disaster Wing 100+
This attack does 10 more damage for each card in the Lost Zone. Put 1 Energy card attached to 1 of your opponent`s Pokémon in the Lost Zone.

Weakness: [F] x2
Resistance: [P] -20
Retreat: [C]





Registeel - Metal - HP: 130
Basic Pokémon
Σ Protection / Prevent all damage done to this Pokémon by effects other than attacks.

[M] Charging Blast 30
Attach up to 2 Special Energy cards from your discard pile to 1 of your Pokémon with Regi in it´s name.

[M][M] Devastating Steel Cut 80
If this attack would do more than 80 damage to your opponent´s Active Pokémon, discard 1 Energy card and 1 Pokémon Tool card attached to your opponent´s Active Pokémon.

Registeel has a body that is harder than any kind of metal. Its body is apparently hollow. No one has any idea what this Pokémon eats.

Weakness: [R] x2
Resistance: [P] -20
Retreat: [C][C][C]





Mime Jr. - Fairy - HP40
Basic Pokémon

Ability - Baby Evolution
Once during your turn (before your attack), you may put Mr. Mime or Mr. Mime GX from your hand onto this Pokémon to evolve it and remove all damage counters from this Pokémon.

[Y] Mime
Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand.

It does its absolute best to mimic the movements and expressions of its opponents, but it’s still not very good at it.

Weakness: [M] x2
Resistance: [D] -20
Retreat: [C]





Mr. Mime - Fairy - HP80
Basic Pokémon

Ability - Stages of Evolution
As long as this Pokémon is an Evolved Pokémon, prevent all effect of attacks (excluding damage) done to all your Pokémon in play that evolved from Mime Jr.

[Y][C] Reflective Live 30
If this Pokémon is an Evolved Pokémon, choose an Item card from your discard pile and put it in your hand.

Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.

Weakness: [M] x2
Resistance: [D] -20
Retreat: [C][C]





Drampa – Dragon – HP 100
Basic

[C][C] Dragon Rage 50+
This attack does 20 more damage for each damage counter on this Pokemon.

If a child it has made friends with is bullied, Drampa will find the bully’s house and burn it to the ground.

Weakness: [Y] x2
Resistance:
Retreat: [C][C][C]





Altaria - Dragon - HP90
Stage 1 - Evolves from Swablu

[.] Fluffing
Search your deck for a card and put it in your hand. Shuffle your deck afterward.

[W][Y][C][C] Stormy Cloud 120
Discard an Energy card attached to this Pokémon.

On sunny days, it flies freely through the sky and blends into the clouds. It sings in a beautiful soprano.

Weakness: [Y] x2
Resistance:
Retreat: [C]





Altaria BREAK - Dragon - HP 130
BREAK - Evolves from Altaria

BREAK Evolution Rule: Altaria BREAK retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous Evolution.

Ability: Cloud Horizon
As long as Altaria BREAK is your Active Pokémon, your opponent's flips a coin each time they attach an energy card from their hand to their Pokémon. If tails, your opponent puts that energy card at the bottom of their deck.





Flygon ☆ - Dragon - 90HP
Basic Pokémon

You can't have more than 1 Pokémon ☆ in your deck.

[L][C] Quick Slash 30
Discard a random card from your opponent's hand.

[G][L][C][C] Holy Star
Discard all Energy cards attached to this Pokémon. This attack does 100 damage to each of your opponent's Pokémon GX. (Don't apply Weakness and Resistance for Benched Pokémon.)

This extremely rare Pokémon is a different color than usual. It is extremely hard to find.

Weakness: [Y] x2
Resistance:
Retreat: [C][C]





Goomy - Dragon - HP60
Basic Pokémon

[.] Slime Search
Attach a basic [W] or [Y] energy from your discard pile to this Pokémon.

[W][C] Hydro Evolution
Search your deck for Goodra or Goodra GX and put it on this Pokémon to evolve it. Shuffle your deck afterward.

It has a slippery membrane that deflects all punches and kicks off it. It is the weakest Dragon-type Pokémon.

Weakness: [Y] x2
Resistance:
Retreat: [C]





Goodra GX - Dragon - HP 250
Stage 2 - Evolves from Sliggoo

[Ability:] Slip Trip
As long as this Pokémon is in play, neither player may attach Pokémon Tool cards to their Pokémon.

[W][Y][C] Bide 10+
This attack does 20 more damage for each damage counter on this Pokémon.

[W] Rain Dance GX
As long as your GX counter is flipped face-down, you may heal 120 damage from damage from one of your Pokémon at the start of your turn.

(When one of your Pokémon GX is knocked out, your opponent takes 2 Prize cards.)

Weakness: [Y] x2
Resistance:
Retreat: [C][C][C]





Shining Rayquaza - Dragon - HP: 130
Basic Pokémon

[C] Dragon Dance
Search your deck for 2 basic Energy cards and attach them to this Pokémon. During your next turn, this Pokémon´s attacks do 10 more damage to your opponent’s Pokémon.

[R][L][C] Special Raid
This attack does 60 damage to your opponent´s Pokémon <>, Pokémon GX, Mega Evolution Pokémon, Shining Pokémon and BREAK Pokémon. Discard all Energy cards attached to this Pokémon.

It flies in the ozone layer, way up high in the sky. Until recently, no one had ever seen it.

Weakness: [N] x2
Resistance: -
Retreat: [C][C]





Ultra Necrozma LEGEND (Top) - Dragon/Psychic (Ultra Beast) - HP230
Put this card from your hand onto your Bench only with the other half of Ultra Necrozma LEGEND.



Ultra Necrozma LEGEND (Bottom) - Dragon/Psychic (Ultra Beast) - HP230
Put this card from your hand onto your Bench only with the other half of Ultra Necrozma LEGEND.

[Ability] Resplendent One
Whenever this Pokémon becomes your Active Pokémon, put 3 damage counters on each of your opponent’s Pokémon with Energy attached to them.

[P][P][C] Celestial Light 100
Discard a [P] Energy attached to this Pokémon. Choose Item, Supporter, or Pokémon. Your opponent cannot play cards of that type from their hand until the end of their next turn.

When this Pokémon is Knocked Out, your opponent takes 2 Prize cards.

Weakness: [Y][P] x2
Resistance:
Retreat: [C][C]





Swablu - Colorless - HP60
Basic Pokémon

[.] Sing
Your opponent's Active Pokémon is now Asleep.

[C][C] Peck 20

For some reason, it likes to land on people’s heads softly and act like it’s a hat.

Weakness: [L] x2
Resistance: [F] -20
Retreat: [C]





Ash’s Noctowl ☆ - Colorless - HP150
Basic Pokémon

☆ Pokémon Rule: You can't have more than 1 Pokémon Star in your deck.

Ability: Shining Eyes
Whenever your opponent draws a card, they must reveal it. Once during your opponent’s turn, you may put a card your opponent draws on the bottom of their deck.

[C][C] Sly Trick 50
Your opponent reveals their hand. Discard all Item cards you find there.

This extremely rare Pokémon is a different color than usually. It is very hard to find.

Weakness: [L] x2
Resistance: [F] -20
Retreat: [C]





Ash’s Fletchling - Colorless - HP 60
Basic Pokémon

[C] Peck 20

Ash’s bird buddy from the Kalos region. It serves as an excellent scout aiding in the ever so frequent rescue mission.

Weakness: [L] x2
Resistance: [F] -20
Retreat: [C]





Silvally-GX – Colorless – HP 200
Stage 1 – Evolves from Type: Null

Ability: Down With the Ultra Beasts!
This Pokemon’s attacks do 50 more damage to your opponents Ultra Beasts.

[C][C][C] Multi-Attack 190
This Pokemon can’t attack during your next turn.

[C] Awakening GX
For each Type: Null on your bench search your deck for a Silvally-GX and put it on those Pokemon (This counts as evolving those Pokemon.) (You can’t use more than 1 GX attack in a game.)

Pokémon GX rule: When your Pokémon GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: [F] x2
Resistance:
Retreat: [C][C]





Silvally GX BREAK – Colorless – HP 250
BREAK – Evolves from Silvally-GX

BREAK Evolution Rule: Silvally BREAK retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous evolution.

[C][C] Agility 100
Prevent all damage done to this Pokemon by attacks during your opponents next turn. Discard 2 energy from this Pokemon.





Rayquaza - Colorless - HP: 120
Basic Pokémon

[C] Extreme Speed 40
If you go first, you can use this attack on your first turn.

[C][C][C] Dragon Ascent 130
During your opponent´s next turn, any damage done to this Pokémon by attacks is increased by 20 (after applying Weakness and Resistance).

Rayquaza lived for hundreds of millions of years in the earth's ozone layer, never descending to the ground. This Pokémon appears to feed on water and particles in the atmosphere.

Weakness: [L] x2
Resistance: [F] -20
Retreat: [C]





M Rayquaza GX - Colorless - HP: 230
Mega Evolution – Evolves from Rayquaza
Mega Evolution rule: When 1 of your Pokémon becomes a Mega Evolution Pokémon, your turn ends.

Ability: Flash Rayquaza
Once during your turn (before your attack), you may discard a [L] Energy from your hand. If you do, choose 1:
-This Pokemon’s type becomes [L] and it has no Weakness until the end of your opponent´s next turn.
- This Pokemon´s attacks do 20 more damage to your opponent´s Active Pokémon until the end of your turn.

[C][C][C] Green Lightning Strike 100+
Discard 1 card attached to 1 of your opponent´s Pokémon. If your opponent´s Active Pokémon is a Pokémon-GX, this attack does 80 more damage.

[C][C] Light-Speed Breakthrough GX 150
This attack does 120 damage to 1 of your opponent´s Benched Pokémon (Don´t apply Weakness and Resistance for Benched Pokémon). Until the end of your opponent´s next turn, prevent all effects (except damage) done to this Pokémon by attacks and abilities.

Weakness: [L] x2
Resistance: [F] -20
Retreat:

Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.





Ash’s Snorlax - Colorless - HP140
Basic Pokémon


Ability: Full Belly
If this Pokemon has at least 3 Energy cards attached to it, it takes 50 less damage from
your opponent’s Active Pokémon’s attacks.

[C][C][C] Hurl 60+
Discard as many Basic energy from this Pokémon as you like. This attack does 30 more damage for each energy discarded.

It’s fat, lazy, sleeps a lot, and eats a years worth of food in one sitting. When it is awake and focused, it is affectionate, powerful, loyal to Ash, and still fat.

Weakness: [F] x2
Resistance:
Retreat: [C][C][C][C]





Mohn - Trainer - Supporter

Your Active Pokémon has +60 max HP and current HP until the end of your opponent's next turn. If this Pokémon would be Knocked Out because of losing the benefit, it has 10HP instead.

You may only play 1 Supporter card during your turn.





Ghetsis <> - Supporter

<> (Prism Star) rule: You can’t have more than 1 <> card with the same name in your deck. If a <> card were to go to the discard pile, put it in the Lost Zone instead.

You may only play this card if your Active Pokémon is a [A] type.
Take a Prize Card.

You may only play 1 Supporter card during your turn.





Zinnia - Supporter -

Choose 1:
- Search your deck for up to 3 [N]-Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
- Search your deck for 1 Basic Pokémon with Rayquaza in it´s name and put it onto your Bench. Then, shuffle your deck. Attach 2 basic Energy cards from your discard pile to that Pokémon.

You may play only 1 Supporter card during your turn (before your attack).





Cursed Mask - Item
ACE SPEC

(You can't have more than 1 ACE SPEC card in your deck.)

Pokémon Tool - Attach this Pokémon Tool to 1 of your opponent's Basic Pokémon that doesn't already have a Pokémon Tool attached to it.

The Pokémon this card is attached to can't use any Ability or evolve. If this Pokémon is removed from play, put that Pokémon and all card attached to it (excluding Cursed Mask) into your Lost Zone instead..

When this card is removed from a Pokémon for any reason, put this card in its owner's discard pile.

You may play as many Item cards as you like during your turn (before your attack.)





Random Ultimatum - Item
ACE SPEC

(You can’t have more than 1 ACE SPEC card in your deck.)

Roll a six-sided die.
If the result is 1, draw a card for each remaining Prize Card (both yours and your opponent's).
If the result is 2, your opponent's Active Pokémon is now Asleep, Burned, and Poisoned.
If the result is 3, roll the die two more times. Cancel any more "3" results.
If the result is 4, nothing happens.
If the result is 5, shuffle your hand into your deck and draw 1 card.
If the result is 6, choose a result.

You may play as many Item cards from your hand during your turn as you like.





Misty’s Gyarados Spirit Link - Item

Pokémon Tool: Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.

Your turn does not end if the Pokémon this card is attached to becomes M Misty’s Gyarados-GX.

You may play as many Item cards as you like during your turn (before your attack).





Brock’s Steelix Spirit Link - Item

Pokémon Tool: Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.

Your turn does not end if the Pokémon this card is attached to becomes M Brock's Steelix-GX.

You may play as many Item cards as you like during your turn (before your attack)





Azure Flute - Item

Put a card from your hand into the Lost Zone. Then, draw 3 cards.

You may play as many Item cards as you like during your turn (before your attack).





Life Orb - Item

Pokémon Tool - Attach a Pokémon Tool to 1 of your Pokémon that doesn´t already have a Pokémon Tool attached to it.

When the Pokémon this card is attached to attacks, you may do up to 60 more damage. For each 10 damage added this way, put a damage counter on the attacking Pokémon.

You may play as many Item cards as you like during your turn (before your attack).





Mega Power - Item

Choose 1:
- Attach a basic Energy card from your discard pile to 1 of your Mega Evolution Pokémon.
- Your Mega Evolution Pokémon do 20 more damage until the end of your turn.
- If you Mega Evolve a Pokémon this turn, draw 3 cards.

You may play as many Item cards as you like during your turn (before your attack).





Energy Disperser - Item

Both players move 2 Energy cards attached to his or her active Pokémon to one of their Benched Pokémon.

You may play as many Item cards as you like during your turn (before your attack.)





Golden Bottle Cap ACE SPEC - Item

Pokémon Tool: Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.

ACE SPEC Rule: You can’t have more than 1 ACE SPEC card in your deck.

The Evolved Pokémon this card is attached to can use any attack and Abilities from its previous Evolutions. (You still need the necessary Energy to use each attack).

You may play as many Item cards as you like during your turn (before your attack).





Ultra Megapolis ◇- Stadium

You can play this card only if you have more 2 or more Prize cards remaining than your opponent. Each player's Pokémon can evolve during his or her first turn or the turn he or she plays those Pokémon.

While this Stadium card is in play, prevent all effects of Item and Supporter cards done to this Stadium.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.





Limited Training Space - Stadium

The maximum HP of all Pokémon in play is reduced to 150 HP. Neither player draws prizes for any Pokémon Knocked Out when this card comes into play.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.





Victory Road - Stadium

When a player draws a Prize card, their opponent may draw up to 2 cards.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can´t play this card.





Explosive Power Energy - Special Energy

This card provides every type of Energy but only 1 at a time. The attacks of the Pokémon this card is attached to do 30 more damage to your opponent`s Pokémon (before applying Weakness and Resistance). When the Pokémon this card is attached to gets damaged, put 4 additional damage counters on the Pokémon. Then, discard this card.
 
Wow, this set is all over the place!! There are so many things in it, it’s actually pretty cool & refreshing to see. However, in my honest opinion, this set is pretty bad. And I’m not really talking about playability of the cards as much as the set itself. Nothing really relates together in either an obvious or even discreet way as many Pokémon sets do, which kind of frustrates me. This honestly looks more like a collection of random cards than a Pokémon TCG set. There’s also a lot of wording errors, but in general, you guys did a good job at at least things making sense, which is good. The thing that bothers me the most is the balance of the cards. For example, you have things like Bottle Cap ACE SPEC, which is honestly not good. With access to things like Shining Celebi/Celebi-EX, Memory Energy, and Shrine of Memories, this not really good, at all.
That said, my favorite card is Life Orb. I think it’s a really good card, and takes a lot of thought in order to play. You have to know/hope to god you know what your opponent is going to do next turn to prevent yourself from getting KO’d, unless it’s something like Night March, in which case you just put 5 on Pumpkaboo and deal 50 more damage, lol. Or 6 on Marshadow-GX, I don’t know. It could also be used with Scizor-GX, depending on how many damage counters are already on it. That, what’s it called, Iron Wing or something being able to hit 140 for 2 and preventing 30 to itself during the next turn seems pretty good. Plus, you may be able to play it well enough to where you are still able to easily be alive next turn, getting that +80 boost, meaning you can hit 220 damage max with this! Granted, you’d have low/no HP left, but hey it can still happen, right?
Overall, though, this was kind of an interesting set, and sure was a surprise to see just pop up all of the sudden! It was very fun to read.
 
Nothing really relates together in either an obvious or even discreet way as many Pokémon sets do, which kind of frustrates me.
You're pretty right with that as we just made it like "everyone makes 20 cards". There could have been more coordination and communication.

That said, my favorite card is Life Orb. I think it’s a really good card, and takes a lot of thought in order to play. You have to know/hope to god you know what your opponent is going to do next turn to prevent yourself from getting KO’d, unless it’s something like Night March, in which case you just put 5 on Pumpkaboo and deal 50 more damage, lol. Or 6 on Marshadow-GX, I don’t know. It could also be used with Scizor-GX, depending on how many damage counters are already on it. That, what’s it called, Iron Wing or something being able to hit 140 for 2 and preventing 30 to itself during the next turn seems pretty good. Plus, you may be able to play it well enough to where you are still able to easily be alive next turn, getting that +80 boost, meaning you can hit 220 damage max with this! Granted, you’d have low/no HP left, but hey it can still happen, right?

I'm glad you like Life Orb because it was my idea ;). I like it too because it is a card that would be played in some meta decks if it was real, and I love that you can calculate each turn how many damage you want to do/take.


The thing I liked the most about this set creation is that it helped me to realize that text faking is really fun and I should do it more often.
 
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Nothing really relates together in either an obvious or even discreet way as many Pokémon sets do, which kind of frustrates me. This honestly looks more like a collection of random cards than a Pokémon TCG set.
Lemme see if I can help with that; we made a cheesy set description like the ones they put on the back of booster boxes and of course I, being me, forgot it.

Following the intense battle against Ultra Necrozma-GX, time-altering wormholes have appeared everywhere, causing past anomalies like Ancient Traits and Delta Species to reappear! 10-year-old Ash Ketchum has been put to the test to close these wormholes and stop these past Pokémon from warping Alola out of existence! Join Ash alongside his many Pokémon, or go with the Pokémon of the past to hold their ground. The fate and time of Alola rest in your hands in the Altering Wormholes expansion!

As a side note, this was SUPPOSED to be finished post Forbidden Light pre Celestial Storm. This was just supposed to fit in that gap. Of course me, being me, didn’t finish on time.
 
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