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Landorus/Cobalion/Garbodor

Ryan Sinclair

4-2-2 at my first Nats, 33rd/151
Member
Pokemon: 10
2x Landorus EX
2x Cobalion EX
2-2 Garbodor (DRX)
1x Terrakion
1x Mewtwo EX

Trainers: 37
3x Heavy Ball
1x Level Ball
2x Ultra Ball
2x Energy Retrieval
1x Superior Energy Retrieval
3x Float Stone
2x Switch
2x Eviolite
2x Rescue Scarf
3x Hypnotoxic Laser
2x Energy Switch
1x Energy Search
2x Pokémon Catcher
3x Skyla
2x N
2x Colress
1x Professor Juniper
2x Virbank City Gym
1x Scramble Switch

Energy: 13
8x Fighting
2x Metal
3x Blend WLFM

Strategy
Same old Big Basics kind of strategy. Hit big with the EXs, lockdown with Garbo as soon as possible. Mewtwo is my Keldeo-killer (Blastoise decks have recently jumped in popularity at league but Darkrai/Absol is still prevailing!), and Terrakion obviously for the revenge-kills and a non-EX attacker. I was thinking of playing more than 1 Terrakion. Thoughts?
The Retrievals are all for Land's Judgement. SER will do great after a couple of 150-blasts, and I've put in LaserBank just to ensure those 180HP things die :p
Energy Switch to hopefully get the consistent 150 hits. Energy Search is a one-of just in case I can't hit the Metal and I start with Cobalion.
 
All energy retrievals you play are completely useless, because you don't have a way to attach more than one energy per turn. Also, you need more Junipers (+3), more N (+2) and more Catchers (1 or 2). Also add a third Trubbish.
 
You don't quite need 7 tools. 4-5 is enough for Garbodor. I CAN see how your Big Basics would love Eviolite on them, though. Still though, you more vitally need 12-14 Supporters, and at least one extra catcher. Its interesting how you're choosing more conservative Supporters, like Colress.

Watch out for Absol PLF and Empoleon DEX, though. Most people standardly run 4 Juniper, so you should at least run 1 or 2 more in your Deck.

One more Garbodor line is worth considering, but that depends more on your surrounding metagame.
 
Kingslayer said:
All energy retrievals you play are completely useless, because you don't have a way to attach more than one energy per turn. Also, you need more Junipers (+3), more N (+2) and more Catchers (1 or 2). Also add a third Trubbish.

I don't see quite how they're useless when I'm discarding 2-3 Fighting with a Land's Judgement. And yes I can only attach one per turn, but I can retreat a Float Stoned Landorus on the next turn to something like a Cobalion or Terrakion, and have that do some work while I reset a Landorus.
Also I'm not sure about 4 Juniper when I don't want to be discarding too many resources. More N I can understand, but a third Trubbish? As for Catchers, I can't get a hold of any more (money is tight, and no-one at league will trade :( )

PumpedAaron said:
You don't quite need 7 tools. 4-5 is enough for Garbodor. I CAN see how your Big Basics would love Eviolite on them, though. Still though, you more vitally need 12-14 Supporters, and at least one extra catcher. Its interesting how you're choosing more conservative Supporters, like Colress.

Watch out for Absol PLF and Empoleon DEX, though. Most people standardly run 4 Juniper, so you should at least run 1 or 2 more in your Deck.

One more Garbodor line is worth considering, but that depends more on your surrounding metagame.

My stack of tools is because everyone at league is running 2 or 3 Scrappers, so I don't want them getting their Abilities back :p What kind of Supporter increase do you suggest? :) See above for Catchers, it's the only reason I run two :(
Absol is a big one at league, no-one is playing Empoleon though so my biggest enemy is no worry. Hopefully I can just time it right with a Catcher and hit it for 160 without discarding.
 
How many times do you think that you can attack with 150? Landorus's best attack is his first one since you put your opponent in early pressure. Test it and you will see that's impossible to attack more than one time with 150. With 13 energies in your deck you should be able to attach one energy from hand per turn and if you feel unsure add one Regural ER. Also, Garbodor is your ''weapon'', so you need Trubbish Turn1 to evolve it next turn and to stop your opponent's abilities. One Trubbish can be prized, or can be KOed early, so you need 3. Personally, i play 3-3 Garbodor.
 
http://www.pokebeach.com/forums/thread-modified-landorus-ex-cobalion-ex-garbodor

The last deck list is mine, I went 4-1 with it in a BR this year. Not saying its the best way to do it since everyone "feel" for their deck but just wanted to give you an idea of a different variation that some people are using.

Hope it helps.
 
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