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Kingdra/Greninja

Materious17

Pokemon Geologist
Member
Experience: Veteran

Pokemon
  • 4 Horsea (PLF)
  • 2 Seadra (PLF)
  • 4 Kingdra (PLF)
  • 4 Froakie (XY)
  • 1 Frogadier (XY)
  • 4 Greninja (XY)
  • 1 Voltorb (XY)
  • 1 Electrode (PLF)

Trainers
  • 3 Professor Juniper
  • 4 N
  • 2 Skyla
  • 2 Colress
  • 2 Shauna
  • 2 Level Balls
  • 4 Rare Candies
  • 1 Dowsing Machine
  • 3 Ultra Ball
  • 1 Tool Scrapper
  • 1 Super Rod
  • 1 Escape Rope
  • 2 Professor's Letter

Energy
  • 11 Water

Strategy: Set up at least 1 Kingdra and get a few Greninja out on the bench as early as possible. Use Kingdra's Tri Bullet and Greninja's Water Shuriken to spread damage around on to high-priority targets and use Dragon Vortex to do tons of damage and shuffle back in all of the discarded water energies from Greninja. Electrode for added late-game consistency and to draw into energies constantly after the first large Dragon Vortex.

This list works fairly well but running 2 thick stage 2 lines cuts into the consistency, also not having access to Tropical Beach hurts the set up as well. I'm mainly looking for some tweaking ideas and thoughts about this list to try to improve consistency. I want to find space for more level balls and maybe another 1-1 Electrode line.
 
I've built and played a variety of Kingdra deck and was quite pleased when I saw Greninja. Water Shuriken and Dragon Vortex are a great combo. I run just 11 draw cards in my deck and fell that I do not need any additional support for an Electrode, Empoleon, Delphox, etc. The 1-1 Electrode line has some risk of not ever into play if either Voltorb or Electrode is prized or Voltorb is KOd early. I'd suggest dropping the Electrode line altogether. Consider adding 2 Call for Family Poké (e.g., Emolga or Kangaskhan) to fill those slots.

I aslo ran a 4-1-3 Kingdra line feeling that Greninja should have a bit more priority. I also ran 3 Level Balls and 3 Skyla.
 
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