Just Beat It!(VGC 2011)

Red Striker

VGC Trainer
Member
Just Beat It!
By Red Striker

As you might have guessed,the title is a referance to on of Michel Jackson's songs Beat It!.The name of the RMT usually has to do with the(main)strategy of the team,so if the title leaves you wondering what it is,I'd suggest you read on.

Building the team:
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These are the two pokemon that give the RMT it's name.On turn one Whimsicott triples Terrakion's attack by using Beat Up on Terrakion.Since Terrakion's Ability Justified raises it's Attack by one stage for each time it is hit with a Dark-type move,Beat Up will initially raise it's Attack by four Stages(one hit for each pokemon in the party).Now that Terrakion doesn't have to waste it's time raising it's own stats,it can start sweeping turn one.[/center]

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Once Whimsicott's job was done,I needed something that could take it's place that could cover some of Terrakion's main weaknesses while being immune to Earthquake.Thundurus fits the spot perfectally.To prove it's worthyness further,it has priority to Nasty Plot,which doubles it's Sp.Attack.

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I realized that with Terrakion's list of weaknesses,it wasn't the most durable pokemon on the team,so I needed something that was fast,didn't have too many weaknesses and had the offensive power to back it up as if Terrakion was still there with all the stat boosts it gained.It came to me that a Banded Haxorus would go perfectly in the team.It isn't too slow(base Speed of 98),and after the EV's and naturing,it would have the Attack of ~292(estimating the Attack IVs of 31).

The team itself:
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Terrakion@Life Orb
Nature:Adamant
Ability:Justified
EVs:252 Attack,252 Speed,6 Defense
Moveset:
Rock Slide
Earthquake
Sacred Sword(subject to change to Close Combat)
Protect

As stated before,Terrakion is this team's main sweeper.While waiting for a Tailwind boost,Terrakion will be buisy Protecting itself.Once accomplished,Terrakion has many things it can do.Tornadus and Thundurus have seen some pretty heavy useage,and at times were used at the same time.To make sure they don't spoil a good winning streak,Terrakion will knock them boath out at the same time(no joke.I've tested this many times on PO)with Rock Slide.What's that?My opponent just sent in the commonly used (Hydreigon/Scrafty/Krookodile)?That's nice.Terrakion used Sacred Sword!(Hydreigon/Scrafty/Krookodile) fainted(again,I've tested this on PO).Hmm...what about Earthquake?Oh yeah,two out of three pokemon from the Muskiteer trio happen to be weak to Ground,so with that being said,while Terrakion's assistant Protects itself,it will wipe out any major threats that are weak to Ground(other Terrakions,Cobalion,Chandelure,Darmanitan and Ferrothorn to name a few pokemon)(and yes,I tested this).

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Whimsicott@Focus Sash
Nature:Timid
Ability:prankster
EVs:252 HP,252 Speed,6 Defense
Moveset:
Tailwind
Beat Up
Protect
U-Turn

Whimsicott plays a key role in this team's path to victory.While Terrakion Protects itself,Whimsicott will double the team's speed with Tailwind.Turn two,Whimsicott will live up to this team's name by using Beat Up on Terrakion to triple it's Attack.Once those things are accomplished,It will be time for it to say goodbye with U-Turn and swaping places with Thundurus.Protect is to scout out any Ice type-moves the opponent might try to use on Whimsicott,as Thundurus isn't the most sturdy pokemon out there.

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Thundurus@Expert Belt
Nature:Timid
Ability:prankster
EVs:252 Sp.Attack,252 Speed,6 Defense
Moveset:
Thunderbolt
Protect(subject to change to Nasty Plot)
Hidden Power(Fire)
Grass Knot

Thundurus main role is to cover Terrakion's long list of weaknesses,as well as it's own weaknesses.One thing that all the other pokemon on the team lack is some sort of fire-type move,which is important if I wish to stand a chance against Ice-types and Virizon Wireless(Virizion).Thunderbolt is Thundurus' main STAB move,and is excellent against the many Water-types that theaten Terrakion.Grass Knot is probably the second-most effective move next to T-Bolt.I say that because for the list of things it covers:Water,Ground(two of Terrakion's weaknesses that are commonly used)and Rock(which is one of Thundurus' weaknesses).While Protect is good for stalling and gaurding against potential threats,I might consider changing it to Nasty Plot.I like the idea of doubling Tornadus' Sp.Attack,but trying to boost stats other than the way the first two pokemon do in doubles is risky,especially when that pokemon is fragile,like Thundurus.

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Haxorus@Choice Band
Nature:Jolly
Ability:Mold Breaker
EVs:252 Attack,252 Speed,6 Sp.Defense
Moveset:
Dual Chop
Earthquake
Night Slash
Brick Break

If things start to seem like the worst,Haxorus comes in to turn things around.While I'm aware that Earthquake and a Fighting-type move have already been used,but I ran through the list of possible pokemon that might be resistant to this moveset,and needless to say,NOTHING IS.Ice is probably the biggest problem in this team,so Brick Break is a must.I know Dual Chop has a lower accuracy than Dragon Claw,but they have the same power(Dual Chop has the base power of 40 per hit)and Dual Chop has two chances of landing Critical and breaks Focus Sash and Subsitutes.Psychic is a commonly used type with pokemon like Reuniclus,Psychic Chandelure and Musharna.So far,every other pokemon hasn't covered this type,but now there's no worries,as a hit from a Banded Haxorus using Night Slash is likely to OHKO the listed pokemon(with the exception of Musharna,which may need two hits,depending on it's nature and EVs).

Team Strategy:
At the beginning of battle,I'll start with Terrakion and Whimsicott.Terrakion will use Protect while Whimsicott getts things going with Tailwind,which doubles Speed.Turn two,now Terrakion is ready to sweep.Since Whimsicott will outspeed Terrakion,Terrakion will gain the bonus from Justified+Beat Up before if lands the hit.Turn three,Whimsicott has done it's job and now it trades places with Tornadus.After that,the battle is in the air.All I need to do is reset Tailwind every so often.

Things to consider:
The only things I might consider is replacing Thundurus with Tornadus.I need to keep Tailwind going,or Terrakion is a gonner.Tornadus is able to do that.The set I'd give Tornadus is listed below:

Tornadus@Expert Belt
Nature:Timid
Ability:prankster
EVs:252 Sp.Attack,252 Speed,6 Defense
Moveset:
Air Slash(T-Bolt)
Tailwind(Protect)
Grass Knot
HP Fire

Another thing I might do is replace Thundurus' Protect with U-Turn.With this,I could switch Thundurus with Whimsicott when Tailwind is almost gone.

VGC 2012:
A little bird told me that there's a possability that we'll be able to use pokemon outside of 5th Gen. in VGC 2012.I'm pretty sure it won't be ubers,since I've noticed that the only time we can is when remakes of past game have been released(hurry up R/S/E!).There's just one problem:I don't know what to remove.

I thought about replacing Thundurus with Azelf and replacing HP Fire and T-Bolt with Flamethrower and Psychic respectively,but they both have the same Sp.Attack(125) and the same Defense(70) and they both have access to Nasty Plot.Azelf's base Speed is four more than Thundurus'(115),but Thundurus' HP is four more points higher(79),ten more points to Sp.Defense(80)and has the Prankster Ability.

I was also considering replacing Haxorus with Garchomp,and have the exact same moveset(just replace Night Slash with Crunch).Garchomp's Speed is five more than Haxorus'(102),has fifteen more points on Sp.Defense(85),five more points on Defense(95),thirty-two more points on HP(108)and an immunity to T-Wave.Haxorus on the other hand has seventeen more points to Attack(147)and the Ability Mold Breaker,which will be handy for the use of EQ,not ot mention the fact that it's not 4x weak to Ice.Again,I need help deciding.

I took a look at all the other pokemon with the Ability Justified,and needless to say,I think I'll stick with Terrakion.The first pokemon I looked at was Lucario.I like the Idea of aving access to ExtremeSpeed,but the rest of it's stats didn't compare.Next on the list was Arcanine.It too,has access to ExtremeSpeed,but like Lucario,it didn't compare.I like Absol's Attack(130),but if it's base Speed didn't lack(70),I might use it.

Four words:nothing can replace Whimsicott.The only other pokemon that can learn Beat Up and Tailwind at the same time is Charizard,but last time I checked,it isn't able to have the Ability Prankster.Besides,having a 4x weakness to Rock isn'r something I really want on this team,especially if I have Tornadus on it.
 
Why are you making a VGC 2011 when VGC 2011 is over and the next VGc will most likely have different rules?
 
Shadow Arceus said:
Why are you making a VGC 2011 when VGC 2011 is over and the next VGc will most likely have different rules?

I know what you mean dude, hopefully we can use all 649 Pokemon for VGC 2012.
 
Card Slinger J said:
I know what you mean dude, hopefully we can use all 649 Pokemon for VGC 2012.

Never will we be allowed to use all 649 with event Pokemon like Darkrai and Arceus existing.
 
At the moment,it doesn't seem as if the rules have changed,and I wan't to prepare for the November Regionals.IF YOU DON'T LIKE THE FACT THAT I HAVE A TEAM FOR SEASON 2011,YOU MIGHT AS WELL NOT POST ON HERE.If the rules change,so be it.
 
I don't claim to be an expert at doubles play. But I will try to assist you in your team building.

First of all, I'd swap Protect and U Turn on Whimsicott for Charm and Helping Hand. Charm, due to Prankster, stops Mach Punch and Aqua Jet users from hitting Terrakion hard, and halved attack is a huge boon in VGC with Rock Slide and Earthquake being very common attacks. Helping Hand boosts Terrakion's gigantic attack to sky high levels. Basically, Helping Hand is another boost (so Terrakion will hit as if it had +5 attack).

While it sounds crazy, I'd replace Haxorus with Musharna. Similar to Whimsicott, it can use Helping Hand to make Terrakion's attack even crazier. With Telepathy (the Lv. 50 Musharna in the Dream Yard has this ability, so if its female, life is good) it avoids damage from Terrakion's Earthquake. Its also got Trick Room to end the opponent's Trick Room. Here's the set.

Musharna @ Mental Herb
Sassy Nature
Ability: Telepathy
EVs: 252 HP/4 Def/252 SpD
IVs: 0 spe
-Trick Room
-Psychic
-Helping Hand
-Light Screen or Moonlight
 
I see no reason to not help you with your team. Let's do this:

Terrakion: Life orb will be hurting more than helping. The only notable new KO is on Thundurus and Tornadus, and you get that with a Expert Belt already. Heck, your team seems very Beat Up oriented, so I would change the item to either a Chople Berry, or your Expert Belt. Earthquake also doesn't hit that many pokemon of note in VGC 2011, so I would replace that with Quick attack, swap Sacred Sword with Close Combat, change the Nature to Jolly (for other Terrakion) and you're good!

Whimsicott: ewwwww, U-Turn... Like Bippa said you should replace that with Charm. As for Protect into Helping Hand, I'm not so sure about that. Protect should go to Taunt, as at +4 you don't need Helping Hand, and Thundurus' Thunder Wave wrecks your entire Team. With Taunt, you can outspeed and stop it. The rest of the set looks good.

Thundurus: Ok, there is only one VGC 2011 ice type that you maaaaaaaaaay see, (Vanniluxe) And your Terrakion will beat it sensless. Also no one uses Verrizion, ever. And even if they did, HP ICE, or FLYING would hit it just as hard. I would change Thundurus' item to a Charti Berry too. Thunder Wave is also good against other Tailwind teams. And you don't even need to worry about and Ice Weakness, because you have 2 more pokemon to choose from.

Haxorus:... Yeah, I agree with Bippa on this one. A Musharna Sub could help your team (considering you do have 6 spots) But I think that you should and a Choice Scarf Chandelure to your team.

Chandelure @ Choice Scarf
Modest
252 Sp. Attack/252 Speed/6 HP
-Heat Wave
-Shadow Ball
-Overheat (it OHKOs Amoongus and the Genies)
-Energy ball

This set aims to kill, fast and hard. I would still keep Musharna as a sub too, (you need a Trick Room counter) But having a Chandelure will help your team.

Basic Strat: Beat Up is great when it works, but it's stopped by several things, Namely Amoongus, Trick Room, Thundurus, Choice Scarf Jellicent, anything with Twind Etc. Thus I would reccomend having a Backup incase of that. Actually, the Musharna set Bippa mentioned could sub in Safeguard for Amoongus and not miss a beat. Also, you still have one more spot on your team to fill. It could be whatever you want, but make sure you fill it up.

I hope I helped! :D
 
Not bad.In truth,I completely forgot about Amoongus.Hmmm...Safegaurd blocks T-Wave(Thundurus),Spore(Amoongus),WoW([enter commonly used Fire-types here]) and Toxic(what DOESN'T have Toxic?).Trick Room is something heavily promoted in 5th Gen. and after doing some reflecting on the original team,I think I might have been going a little to offensive.I will admit though,I have considered Chandelure a few times.As for that last slot...perhaps maybe Tornadus?I have to keep T-wind going somehow after Whimsicott.


*Goes to edit team*
 
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